Commit Graph

16928 Commits

Author SHA1 Message Date
Fabio Alessandrelli
7cd850b909 [Debugger] Move quit shortcut configuration to the SceneDebugger 2024-11-07 15:03:17 +01:00
kobewi
4cbf15608c Fix wrong checked menu item in 3D editor 2024-11-07 00:15:38 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
Thaddeus Crews
88a48d52f0
Merge pull request #98801 from zeux/my-final-form
Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
aXu-AP
f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
Michael Alexsander
81cb7658f8
Reload cached resources in runtime on file reimport 2024-11-05 10:51:20 -03:00
passivestar
a6bcff9cfd Add missing audio bus button styles 2024-11-05 14:58:31 +04:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
e38068f768
Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails 2024-11-04 19:28:18 -08:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Arseny Kapoulkine
260287b3a1 Rewrite index optimization code for maximum efficiency
While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:

- All meshes should be optimized for vertex cache (this reorders
  vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
  should be generated by doing a vertex fetch optimization on the
  concatenated index buffer from coarse to fine LODs; this maximizes
  fetch efficiency for coarse LODs

The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.

Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.

This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
bruvzg
2d66988f99
[GDExtension] Improve macOS library loading/export. 2024-11-04 09:28:30 +02:00
kobewi
025976dc45 Improve EditorToaster code 2024-11-03 14:16:22 +01:00
tetrapod00
6454ea4606 Add quad mesh to material preview 2024-11-01 14:20:10 -07:00
Thaddeus Crews
7982030b25
Merge pull request #69197 from aaronfranke/fix-tiny-convex
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Thaddeus Crews
e84fae43be
Merge pull request #98662 from KoBeWi/never_has_been
Remove unused FILE_INFO from FileSystem dock
2024-10-31 20:14:33 -05:00
Hugo Locurcio
416e1a538f
Improve Mesh UV1/UV2 preview in the editor
- Use an AspectRatioContainer to prevent stretching that occurs depending
  on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Yuri Rubinsky
ef8d981267
Merge pull request #98303 from Chaosus/vs_transparency_preview
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Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Clay John
a997001bd5
Merge pull request #98584 from Nazarwadim/emit_only_one_signal
Emit `filesystem_changed` only once per frame
2024-10-30 14:47:15 -07:00
Michael Alexsander
baffa731ab
Make possible to scale multiple nodes at once in the canvas editor
And also some smaller enhancements.
2024-10-30 13:24:00 -03:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Aaron Franke
96ec117d19
Fix debug line drawing with tiny convex hull mesh colliders 2024-10-30 00:47:56 -07:00
kobewi
f96ef5fc0d Remove unused FILE_INFO from FileSystem dock 2024-10-30 06:08:52 +01:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
6b70a6197f
Merge pull request #98597 from timothyqiu/on-your-lawn
Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-29 19:25:44 -05:00
Thaddeus Crews
f8f9763c4a
Merge pull request #98075 from KoBeWi/based_folder
Fix wrong base directory when creating folder
2024-10-29 19:25:40 -05:00
Thaddeus Crews
674b0aecb0
Merge pull request #97936 from ev13bird/inspector_dock_filesystem_icon
Add Show in FileSystem icon for Inspector dock resource options menu item
2024-10-29 19:25:38 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Michael Alexsander
d678b095f9
Make possible to favorite properties in the inspector 2024-10-28 21:18:21 -03:00
Haoyu Qiu
514c3278a2 Fix duplicated Delete shortcut entries in Tiles Editor 2024-10-29 08:07:52 +08:00
Adam Johnston
3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Arseny Kapoulkine
494fe2fe21 LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.

To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.

"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.

Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).

split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Nazarii
01d1f10845 Emit filesystem_changed only once per frame 2024-10-28 09:09:52 +02:00
Hugo Locurcio
d352bbcb46
Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization
This is required to capitalize the following settings:

- "Fallback to OpenGL 3" project setting
- "Fallback to GLES" project setting
- "Linux/*BSD" category in the Editor Settings
2024-10-26 16:24:00 +02:00
Haoyu Qiu
574b413bef Fix heap-use-after-free when ctrl-clicking controls in a container 2024-10-26 10:43:54 +08:00
Thaddeus Crews
61accf0605
Merge pull request #97535 from HolonProduction/gizmo-cylinder
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Editor: Improve cylinder gizmos
2024-10-25 13:04:14 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
6ad513b0e8
Merge pull request #97090 from KoBeWi/secret_cloning_research
Don't rescan filesystem when duplicating
2024-10-25 13:04:03 -05:00
Thaddeus Crews
cd3c86d604
Merge pull request #90047 from ajreckof/fix-editing-exported-nodes-in-array-as-text
Fix editing exported nodes in array as text.
2024-10-25 13:04:00 -05:00
Thaddeus Crews
851516eeec
Merge pull request #97711 from EAinsley/fix#94718
Fix freeze when data chunk size in WAV header is larger than the actual size
2024-10-25 13:03:57 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
cf313e4492
Merge pull request #96786 from passivestar/spin-slider-focus-fix
Fix EditorSpinSlider blocking viewport from getting focus
2024-10-25 13:03:47 -05:00
Thaddeus Crews
f8f7e42044
Merge pull request #93578 from Calinou/editor-filesystem-dock-context-add-shortcuts
Add default keyboard shortcuts to various actions in the FileSystem dock
2024-10-25 13:03:43 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Clay John
2a8869e0ac
Merge pull request #98323 from Calinou/advanced-import-settings-button-no-swap-ok-cancel
Don't swap Advanced Import Settings button position based on Swap OK Cancel
2024-10-24 19:13:55 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.

`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
db60dcc4fb
Merge pull request #97277 from timothyqiu/meta-focus
Fix Add Metadata dialog not focusing name field by default
2024-10-24 13:23:06 -05:00
Thaddeus Crews
fd75707035
Merge pull request #78312 from Calinou/editor-add-markdown-highlighting
Add Markdown syntax highlighting to the script editor
2024-10-24 13:23:02 -05:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews
7974ba57e9
Merge pull request #97199 from shahriarlabib000/popup
Fix `Sprite2D` dialog size for smaller screen device
2024-10-24 13:22:51 -05:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 -05:00
Thaddeus Crews
3b70a96164
Merge pull request #96518 from Giganzo/popup-panel-style
Fix PopupPanel and PopupMenu menu styles
2024-10-24 13:22:34 -05:00
Ainsley Su
cd126a041e
No freezing when size in header is too large
Give warning if the size in header mismatch the actual file size. If
data chunk size is greater than the actual data size, try to import by
treating all the remaining data as data chunk and give warning to users.
2024-10-23 16:53:10 +02:00
Haoyu Qiu
e321faa59b Fix Add Metadata dialog not focusing name field by default 2024-10-23 08:18:13 +08:00
bjornmp
06998a3927 Enforce that custom nodes keep their original type
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:

- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.

- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Thaddeus Crews
a4ed24acef
Merge pull request #98041 from Hilderin/fix-lost-gdextensions-on-startup
Fix loss of gdextension on editor startup
2024-10-21 16:39:30 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
ecc2eb73fc
Merge pull request #97707 from Sauermann/fix-input-device-clash
Fix `InputEvent` device id clash
2024-10-21 16:39:10 -05:00
Thaddeus Crews
975f42227f
Merge pull request #97706 from lalitshankarchowdhury/fix-create-folder
Display proper message on invalid folder path
2024-10-21 16:39:10 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation 2024-10-21 11:36:59 +03:00
Hilderin
fbd1643176 Fix lost of gdextension on editor startup.
Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Markus Sauermann
916d480686 Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.

Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.

Gather all special device constants in a single location inside
`InputEvent`.

Add a converter to project settings, that takes care of adjusting
project files during loading.
2024-10-20 21:56:41 +02:00
Giganzo
549bffdcbc Fix PopupPanel menu style 2024-10-20 13:26:45 +02:00
Hugo Locurcio
567db2ecb2 Don't swap Advanced Import Settings button position based on Swap OK Cancel
The "Advanced..." and "Reimport" buttons are not OK/Cancel buttons,
so they shouldn't be swapped according to the editor setting (which
itself is determined depending on the OS by default).
2024-10-18 23:28:11 +02:00
Hugo Locurcio
8e0c0d7837 Improve display for lightmap probes in the editor
- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
2024-10-18 22:52:50 +02:00
Chaosus
43a99fba3d Add alpha channel display to vec4 previews of visual shader nodes 2024-10-18 20:00:10 +03:00
Yevhen Babiichuk (DustDFG)
af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
A Thousand Ships
79f654ced5
[Core] Fix sorting of Dictionary keys
`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
Clay John
4dd0b67ec9
Merge pull request #98254 from timothyqiu/marker-typos
Fix typos in `AnimationMarkerEdit`
2024-10-17 21:24:11 -07:00
Clay John
1435247de0
Merge pull request #98222 from timothyqiu/media-control-rtl
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Don't flip playback control buttons in RTL layout
2024-10-17 16:58:23 -07:00
Clay John
f6279ffd56
Merge pull request #97885 from timothyqiu/useful-tooltip
Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
2024-10-17 16:53:55 -07:00
Lalit Shankar Chowdhury
25687c5b99
Display proper message on invalid folder path 2024-10-17 13:06:48 +05:30
Haoyu Qiu
3d07fced0c Fix typos in AnimationMarkerEdit 2024-10-17 08:12:00 +08:00
David Giardi
ebe1a2d7ec Add hover state to Tree items display 2024-10-17 00:21:52 +02:00
Thaddeus Crews
324659f0ca
Merge pull request #97564 from kitbdev/animation-bezier-editor-fix-box-select-mouse
Fix mouse clamping in Animation Bezier Editor box select
2024-10-16 14:16:04 -05:00
Thaddeus Crews
78dbd39d1e
Merge pull request #98196 from bruvzg/u16_list
[Font Importer] Update Unicode block list to Unicode 16.0
2024-10-16 14:16:03 -05:00
Thaddeus Crews
c032acb865
Merge pull request #98156 from jaydensipe/show-custom-icons-in-remote-scene-view
Show correct icons in remote object inspector (EditorDebuggerRemoteObject)
2024-10-16 14:16:00 -05:00
Thaddeus Crews
7f108cfa12
Merge pull request #88427 from CrayolaEater/fix-no-icons-on-remote-nodes
Fix Remote Nodes missing custom icons
2024-10-16 14:15:59 -05:00
Dan Nicholson
b05aab4b33 Fix selecting root node before button released
In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
2024-10-16 05:51:08 -06:00
Haoyu Qiu
ce1a0b0014 Improve Select Markers dialog in AnimationTree editor
- Align OptionButtons
- Remove unnecessary ellipses from title
- Don't translate marker names
2024-10-16 17:14:14 +08:00
Haoyu Qiu
9ed655d0eb Don't flip playback control buttons in RTL layout 2024-10-16 16:28:11 +08:00
bruvzg
cbc8468e3e
[Editor] Fix dictionary editor removing wrong keys and not updating key labels. 2024-10-16 10:35:39 +03:00
Jayden Sipe
7261321d34 Show correct icons in EditorDebuggerRemoteObject 2024-10-15 16:40:16 -04:00
Allen Pestaluky
920fd47fa3 Fix CONTAINER_PROJECT_SETTING_TAB_RIGHT option of EditorPlugin to add to the right of all other tabs. 2024-10-15 15:32:14 -04:00
Bogdan Inculet
fb58ea6c89 Fixed Remote Nodes missing custom icons 2024-10-15 22:28:53 +03:00
Hunter Loftis
bbb8c1703b Fix freeze on non-thread-safe custom importers 2024-10-15 11:46:14 -04:00
bruvzg
e4b8cd2948
[Font Importer] Update Unicode block list to Unicode 16.0 2024-10-15 12:40:30 +03:00
Thaddeus Crews
03f6902c4a
Merge pull request #97560 from SaracenOne/fix_anim_library_popup
Fix positioning of popup menu in AnimationLibrary editor.
2024-10-14 14:09:59 -05:00
Thaddeus Crews
56ed76a372
Merge pull request #97582 from BlueCube3310/basisu-hdr
BasisU: Update to 1.50.0 and add HDR support
2024-10-14 14:09:57 -05:00
Thaddeus Crews
e15000eb45
Merge pull request #97833 from AtlaStar/Fix-issue-97832
Allow seconds snapping to use minimum intervals of 0.0001 once more
2024-10-14 14:09:55 -05:00
Thaddeus Crews
a7b4e67c79
Merge pull request #97996 from timothyqiu/rtl-arrow
Fix `ControlEditorPopupButton` arrow position in RTL language
2024-10-14 14:09:53 -05:00
Thaddeus Crews
e4dcef38e4
Merge pull request #97929 from timothyqiu/rtl-checkbutton
Fix `CheckButton` mirrored icon in editor theme
2024-10-14 14:09:50 -05:00
Thaddeus Crews
5c7059ec69
Merge pull request #97830 from BlueCube3310/teximport-hdr-lossless
Fix layered HDR texture import with lossless compression
2024-10-14 14:09:48 -05:00
Thaddeus Crews
a272d676ce
Merge pull request #96740 from ryevdokimov/collision_reposition
Use collision detection ray to reposition an object already in the scene
2024-10-14 14:09:43 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Unify particle editors
2024-10-14 14:09:42 -05:00
风青山
bc30bb4fc0
Add EditorHelpBitTooltip as a child of p_target to avoid jitter
Previously the tooltip popup was added as a child of the `p_target`'s
viewport (usually the root window), which caused the root window to
recalculate the window size, that could cause jitter issues on i3wm
if the actual width of the root window was less than `1024`.
2024-10-14 11:17:08 +08:00
Danil Alexeev
cab80cb97d
POT Generator: Add support for TRANSLATORS: and NO_TRANSLATE comments 2024-10-13 11:40:11 +03:00
BlueCube3310
200ed0971a BasisU: Update to 1.50.0 and add HDR support 2024-10-12 18:02:44 +02:00
HolonProduction
9ea357af20 Editor: Improve cylinder gizmos 🌈 2024-10-11 18:38:36 +02:00
Thaddeus Crews
92e51fca72
Merge pull request #97979 from BlueCube3310/fix-thumb-gen
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Fix crash when creating thumbnails for 3d textures
2024-10-10 18:13:24 -05:00
Thaddeus Crews
e589074f69
Merge pull request #97940 from syntaxerror247/a_refreshing_bug
Refresh Filesystem Dock after android build template is created
2024-10-10 18:13:23 -05:00
Thaddeus Crews
168e605ad7
Merge pull request #97563 from SaracenOne/key_sub_paths
Fix keying of property subpaths.
2024-10-10 18:13:21 -05:00
Thaddeus Crews
9d5a7321a5
Merge pull request #95175 from KoBeWi/bruh_can_revert
Fix implementation of `property_can_revert()` in various classes
2024-10-10 18:13:16 -05:00
Derrick Melton
8c93e8667c Allow seconds snapping to use minimum intervals of 0.0001 once more
closes #97832, also clears up some of the naming conventions used. Confirmed that entering values when `seconds` is selected where the fractional part is less than 0.0001 floors, while fractional values greater than that are retained. Doesn't revert previous behaviors for FPS, which still clamp to the nearest 1/16.
2024-10-10 15:42:37 -07:00
kobewi
68341968f9 Fix wrong base directory when creating folder 2024-10-11 00:22:51 +02:00
Zi Ye
77c444b80b Fix inverted vertical zoom interaction in animation curve editor 2024-10-09 13:26:22 -05:00
BlueCube3310
203f7427c4 Fix crash when creating thumbnails for 3d textures 2024-10-09 12:34:19 +02:00
Haoyu Qiu
3a9f470543 Fix ControlEditorPopupButton arrow position in RTL language 2024-10-09 08:56:16 +08:00
Travis Lange
96ab05e89f clear addon_name_to_plugin ater unload_editor_addons because of memdelete 2024-10-08 14:06:45 -04:00
tetrapod00
12d2c05936 Add "Inspect Native Shader Code" to shader resource and shader editor 2024-10-08 11:02:45 -07:00
Matt Enad
22b220b6a4 Restore Godot preset zoom modifier 2024-10-08 14:01:54 -04:00
Anish Mishra
2323042e7b Refresh Filesystem Dock after android build template is created 2024-10-08 06:30:44 +05:30
Mounir Tohami
5862da6f90 Fix EditorSpinSlider grapper TextureRect doesn't follow parent when scrolling. 2024-10-07 18:34:39 +00:00
ev13bird
ac77c95ee1 Add icon for Inspector dock context menu Show in FileSystem item 2024-10-08 02:09:53 +11:00
Juan
db25c8fce1 Exposed path properties save UID if referencing a resource
Currently, if a user or some resource exposes a path in a script,
if this references a resource path it will be saved as a full path.

This will make refactoring not work if the resource pointed towards
changes location or is renamed.

This change makes it so an uid:// path is saved internally in case
a path to a resource has been selected, effectively making it refactor proof.
2024-10-07 15:33:37 +02:00
Haoyu Qiu
422aee7f32 Fix CheckButton mirrored icon in editor theme 2024-10-07 21:03:14 +08:00
Haoyu Qiu
ecb56fca26 Make EditorFileDialog's Recent and Fav list show full path in tooltip 2024-10-06 21:32:31 +08:00
Haoyu Qiu
8086894a8e Create .editorconfig file only on project creation 2024-10-05 14:32:55 +08:00
BlueCube3310
77dab88ef0 Fix 3D HDR texture import with lossless compression 2024-10-04 23:38:39 +02:00
Robert Yevdokimov
fb768a7118 Use collision detection ray to reposition an object already in the scene 2024-10-04 17:13:46 -04:00
kobewi
b9d25580ce Fix implementation of property_can_revert() in various classes 2024-10-04 23:02:04 +02:00
kobewi
7f7f9b2513 Optimize FileSystem Dock filtering 2024-10-04 22:56:59 +02:00
Rémi Verschelde
db66bd35af
Merge pull request #97820 from passivestar/quick-open-bg
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Fix quick open background panel style
2024-10-04 22:44:00 +02:00
Rémi Verschelde
aaffffcd43
Merge pull request #97817 from bruvzg/prop_warn_remove
Partially revert #96780, remove warnings from project/editor settings `_get`.
2024-10-04 22:43:56 +02:00
Rémi Verschelde
def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +02:00
Rémi Verschelde
e5688f51cb
Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor
Add submenu support to EditorContextMenuPlugin
2024-10-04 22:43:38 +02:00
Rémi Verschelde
0c3ff561d7
Merge pull request #96615 from KoBeWi/run_as_administrator
Globally remember advanced toggle in project settings
2024-10-04 22:43:25 +02:00
Rémi Verschelde
c36c153c2b
Merge pull request #96379 from KoBeWi/wind_of_resource_changes
Add `_resource_changed()` helper method to EditorResourcePicker
2024-10-04 22:43:21 +02:00
Rémi Verschelde
0d1873da9c
Merge pull request #95544 from KoBeWi/clean_code™
Misc code cleanup in EditorFileDialog
2024-10-04 22:43:13 +02:00
Rémi Verschelde
b08a3d8978
Merge pull request #95149 from KoBeWi/inspector_mains
Don't fold resources when child of main inspector exits
2024-10-04 22:43:08 +02:00
Rémi Verschelde
fe31ede42d
Merge pull request #95034 from KoBeWi/take_a_problem_and_make_it_worse._solved
Close expanded tile editor when inspector updates
2024-10-04 22:43:02 +02:00
Rémi Verschelde
aa4077338b
Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +02:00
Rémi Verschelde
21353460f7
Merge pull request #88511 from ryevdokimov/offset-drag-to-instantiate-scene
Offset drag instantiated scenes that result in a collision by its bounds to mitigate overlap
2024-10-04 22:42:52 +02:00
kobewi
a4d724b37c Unify particle editors 2024-10-04 22:36:12 +02:00
kobewi
4a747bdef9 Add _resource_changed() helper method to EditorResourcePicker 2024-10-04 22:29:43 +02:00
passivestar
08af57fb86 Fix quick open background panel style 2024-10-05 00:20:19 +04:00
bruvzg
794920b1ff
Partially revert 96780, remove warnings from project/editor settings _get. 2024-10-04 19:13:03 +03:00
Rémi Verschelde
428c4a6468
Merge pull request #97633 from ydeltastar/quickly-quick-open
Make the "Quick Open" dialog available via `EditorInterface`
2024-10-04 17:18:18 +02:00
yds
35b3999efc Make the "Quick Open" dialog available via EditorInterface 2024-10-04 11:36:17 -03:00
kobewi
7377ca8d7d Don't rescan filesystem when duplicating 2024-10-04 16:15:32 +02:00
Mounir Tohami
f84f734696 Expose LineEdit edit and unedit methods. 2024-10-04 10:37:33 +00:00
Rémi Verschelde
34920b45ef
Merge pull request #97747 from adamscott/ux-sun-angle
Improve UI of sun angle in the sun/preview env popup
2024-10-04 11:22:06 +02:00