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Allow seconds snapping to use minimum intervals of 0.0001 once more
closes #97832, also clears up some of the naming conventions used. Confirmed that entering values when `seconds` is selected where the fractional part is less than 0.0001 floors, while fractional values greater than that are retained. Doesn't revert previous behaviors for FPS, which still clamp to the nearest 1/16.
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@ -63,7 +63,7 @@
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constexpr double FPS_DECIMAL = 1.0;
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constexpr double SECOND_DECIMAL = 0.0001;
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constexpr double FACTOR = 0.0625;
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constexpr double FPS_STEP_FRACTION = 0.0625;
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void AnimationTrackKeyEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
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@ -5017,6 +5017,8 @@ void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
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key_edit->set_use_fps(use_fps);
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}
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marker_edit->set_use_fps(use_fps);
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// To ensure that the conversion results are consistent between serialization and load, the value is snapped with 0.0625 to be a rational number when FPS mode is used.
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step->set_step(use_fps ? FPS_STEP_FRACTION : SECOND_DECIMAL);
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_update_step_spinbox();
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}
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@ -5144,12 +5146,12 @@ void AnimationTrackEditor::_update_step(double p_new_step) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Change Animation Step"));
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// To ensure that the conversion results are consistent between serialization and load, the value is snapped with 0.0625 to be a rational number.
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// step_value must also be less than or equal to 1000 to ensure that no error accumulates due to interactions with retrieving values from inner range.
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double step_value = MIN(1000.0, Math::snapped(p_new_step, FACTOR));
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double step_value = p_new_step;
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if (timeline->is_using_fps()) {
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if (step_value != 0.0) {
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step_value = 1.0 / step_value;
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// step_value must also be less than or equal to 1000 to ensure that no error accumulates due to interactions with retrieving values from inner range.
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step_value = 1.0 / MIN(1000.0, p_new_step);
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;
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}
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timeline->queue_redraw();
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}
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