Commit Graph

15838 Commits

Author SHA1 Message Date
Trevor Davenport
47f75547ce Fix immediate mesh modifications that don't call set_mesh
Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh.  This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.

Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
Rémi Verschelde
5ccbf6e4c7
Merge pull request #97760 from EAinsley/fix#97714
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Fix error when stopping empty animation player.
2024-10-03 15:39:30 +02:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Rémi Verschelde
ae7fd80d9c
Merge pull request #97730 from KoBeWi/rich_text_label_inside_a_scroll_container_inside_a_bag_of_milk
Handle scroll events in RichtTextLabel
2024-10-03 15:27:24 +02:00
Rémi Verschelde
f3694a6933
Merge pull request #95389 from Gaktan/graph_node_stretch_fix
Fix graph node stretch not taking titlebar into account
2024-10-03 15:27:16 +02:00
Ainsley Su
baf0fb7e26 Fix error when stopping empty animation player.
Check if animation exists before get section start time.

Signed-off-by: Ainsley Su <vhtmscyo@gmail.com>
2024-10-03 11:04:27 +02:00
Dario
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Nazarii
1ba168fcbc Use local vector for skeleton 2024-10-02 20:38:40 +03:00
kobewi
9bf6148e00 Handle scroll events in RichtTextLabel 2024-10-02 15:47:36 +02:00
Rémi Verschelde
1da8a2a1ba
Merge pull request #97416 from Calinou/lightmapgi-check-rendering-device-availability
Check RenderingDevice availability to display LightmapGI configuration warnings
2024-10-02 15:01:34 +02:00
Rémi Verschelde
89febc5652
Merge pull request #97439 from Gamemap/itemlist-fix-texttrimming
Fix ItemList text trimming
2024-10-02 15:01:05 +02:00
Stijn Hinlopen
06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Rémi Verschelde
f4af8201ba
Merge pull request #96309 from Geometror/fix-ge-cs-crash
Prevent crash after removing GraphEdit's connection layer
2024-10-01 19:01:01 +02:00
Gamemap
6a9e50b941 Fix ItemList text trimming and autowrap margin 2024-10-01 17:48:41 +02:00
Rémi Verschelde
97fa7187e1
Merge pull request #97353 from timothyqiu/tree-at
Add auto translate mode for cells in `Tree`
2024-10-01 17:30:56 +02:00
Rémi Verschelde
53f30bfb7e
Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency
GPU/CPU particle parameter list consistency changes
2024-10-01 17:30:29 +02:00
Rémi Verschelde
eaac033168
Merge pull request #94240 from MewPurPur/optimize-styleboxflat
Optimize `StyleBoxFlat.draw()`
2024-10-01 17:30:24 +02:00
Rémi Verschelde
41ffc696d2
Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison
Fix BaseMaterial3D refracting objects located in front of the material
2024-10-01 17:30:20 +02:00
Rémi Verschelde
cf1d910e10
Merge pull request #92237 from timothyqiu/url-fragment
String: Parse fragment from URL
2024-10-01 17:30:16 +02:00
Rémi Verschelde
8c16e67e4d
Merge pull request #91765 from chocola-mint/feat-markers
Add markers to Animation
2024-10-01 17:30:13 +02:00
Haoyu Qiu
3c365a7fa5 Add auto translate mode for cells in Tree 2024-10-01 21:24:10 +08:00
Haoyu Qiu
210810bacb Fix atr_n() behavior when auto translation is disabled 2024-09-29 22:59:33 +08:00
chocola-mint
ed13a840fa Add markers to animation 2024-09-29 17:27:36 +09:00
Rémi Verschelde
3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +02:00
Hugo Locurcio
0807d60d68
Check RenderingDevice availability to display LightmapGI configuration warnings
We can now check whether RenderingDevice can be created (which is
not guaranteed when using the Compatibility rendering method),
so the warning can be displayed only when relevant.

This also disables the Bake Lightmaps button with a tooltip if baking
is not available.
2024-09-28 23:56:47 +02:00
MewPurPur
71ac6b7476 Optimize StyleBoxFlat.draw() 2024-09-28 12:37:31 +03:00
Rémi Verschelde
ab1f55e738
Merge pull request #97489 from TokageItLab/deferred-skin-registration
Move skin registration process into deferred on ready
2024-09-27 13:53:38 +02:00
Rémi Verschelde
7b393c6cee
Merge pull request #97453 from Calinou/project-manager-enter-accepts-dialog
Make pressing Enter confirm project creation/import in the project manager
2024-09-27 13:53:29 +02:00
Rémi Verschelde
8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Haoyu Qiu
6516ca6b11 Parse fragment from URL 2024-09-27 19:42:30 +08:00
aryan-11825114
b4460c6ba3 Add cut_nodes_request signal to GraphEdit 2024-09-27 08:47:11 +05:30
Haoyu Qiu
0101317d46 Add auto translate mode for items in ItemList 2024-09-27 10:52:04 +08:00
Rémi Verschelde
56d50c30a2
Merge pull request #97414 from AThousandShips/code_highlight_fix
Fix editing of some properties in `CodeHighlighter`
2024-09-26 18:45:38 +02:00
Rémi Verschelde
01d567ba1b
Merge pull request #97406 from timothyqiu/tooltip-atm
Add auto translate mode for tooltips
2024-09-26 18:45:35 +02:00
Rémi Verschelde
9a8dcc1eeb
Merge pull request #97397 from timothyqiu/shortcut-in-tooltips
Make `_make_custom_tooltip` receive raw tooltip for buttons with shortcut enabled
2024-09-26 18:45:31 +02:00
Rémi Verschelde
775edd568b
Merge pull request #97389 from timothyqiu/button-autowrap-min-size
Fix button text autowrap overflow when inside a container
2024-09-26 18:45:28 +02:00
Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +02:00
Haoyu Qiu
78801f61da Add auto translate mode for tooltips 2024-09-26 22:31:22 +08:00
Silc Lizard (Tokage) Renew
2eb069f40b Move skin registration process into deferred on ready 2024-09-26 22:36:58 +09:00
Hugo Locurcio
8a485ff658
Fix BaseMaterial3D refracting objects located in front of the material
Depth comparison is now used to prevent refraction from occurring
if the pixel being refracted is located in front of the object.

For pixels slightly behind the object, a `smoothstep()` curve
is used to progressively increases refraction intensity
as the distance between the object and the refraction increases.
This avoids sudden discontinuities in the refraction.

Co-authored-by: GeneralLegendary <generallegendary456@gmail.com>
2024-09-26 15:12:31 +02:00
matheusmdx
3e0d3c433b Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
a90da7e87b
Merge pull request #93058 from Repiteo/scons/scons_hints
SCons: Add unobtrusive type hints in SCons files
2024-09-26 12:45:21 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
Hugo Locurcio
c15fe90ac4 Make pressing Enter confirm project creation/import in the project manager
This makes the project manager more friendly to keyboard usage.

You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00
Haoyu Qiu
6a7183119f Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled 2024-09-26 08:05:10 +08:00
Rémi Verschelde
f7c567e2f5
Merge pull request #97447 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-seven
Some checks are pending
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Fix renaming nodes on X11
2024-09-25 19:34:11 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
David Snopek
36293a2dbf Fix renaming nodes on X11 2024-09-25 09:05:51 -05:00
Rémi Verschelde
ca1a390050
Merge pull request #97398 from timothyqiu/color-picker-etr
Add missing `ETR` macros in `ColorPicker`
2024-09-25 12:39:29 +02:00
Rémi Verschelde
4c5e879cc5
Merge pull request #97380 from TheSofox/handle_modes_default_fix
Ensure `handle_modes` is given default values rather than flagging error if undefined
2024-09-25 12:39:22 +02:00
Rémi Verschelde
65c94ec873
Merge pull request #97290 from fire/fix-animation-compression
Fix animation compression going the wrong way
2024-09-25 12:39:18 +02:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Paweł
b88585abfc Add linux camera support 2024-09-25 12:08:06 +02:00
Haoyu Qiu
2e57089135 Add missing ETR macros in ColorPicker 2024-09-25 10:36:07 +08:00
A Thousand Ships
56f095296c
Fix editing of some properties in CodeHighlighter 2024-09-24 17:56:13 +02:00
Haoyu Qiu
0f98b32448 Fix button text autowrap overflow when inside a container 2024-09-24 09:55:48 +08:00
Pablo Andres Fuente
9c0afbb15c Fixing TreeItem get_prev_xxx methods when p_wrap is true
Fixes #85032

The code that fix the issue is courtesy of @Jesusemora, I just added
unit tests for it and did a rebase with the latest changes on master.

Co-authored-by: Jesusemora <32273722+Jesusemora@users.noreply.github.com>
2024-09-23 17:11:02 -03:00
Sofox
633df0b29c Handle handle_modes being undefined by giving default values rather than flagging error 2024-09-23 20:22:26 +01:00
Ricardo Buring
7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Juan
abf9d24520 Make internal unique scene resource ID deterministic
Changes the Resource::generate_scene_unique_id() to be deterministic and
seedable.

Fixes #97110
2024-09-23 15:07:00 +02:00
Mark DiBarry
3f9bb59606 Prevent jitter in Parallax2D 2024-09-23 20:36:38 +08:00
Rémi Verschelde
b9b793237c
Merge pull request #97315 from lawnjelly/fix_character_platform
Fix physics platform behaviour regression
2024-09-23 12:28:17 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
lawnjelly
6764338e09 Fix physics platform behaviour regression
Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
tetrapod00
eb5a9c3b33 Visual Shader: Add vector operations to Remap node 2024-09-22 11:25:36 -07:00
Nick Christodoulou
6d4d5f9272
Fix font_hover_pressed_color and icon_hover_pressed_color not working for no stylebox use on Button
You now don't need to have a `hover_pressed` stylebox to make use of `font_hover_pressed_color` and `icon_hover_pressed_color`.
2024-09-22 20:07:46 +02:00
K. S. Ernest (iFire) Lee
dd9525be04 Fix animation compression going the wrong way
When compressing animation key frame indices the truncation breaks the animation near the border of pages.

We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
2024-09-21 19:20:19 -07:00
kobewi
59c66585d5 Fix ScrollContainer configuration warnings 2024-09-21 19:53:02 +02:00
A Thousand Ships
ccca41a086
Remove direct render include in ExternalTexture
This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00
Rémi Verschelde
2daea4bb0b
Merge pull request #97269 from timothyqiu/underline-unicode-identifier
Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 11:51:02 +02:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
Haoyu Qiu
208797d54e Fix script editor not underlining Unicode identifiers when Ctrl-hovered 2024-09-21 14:10:05 +08:00
kit
f2f34e9c50 Fix TabBar initialization issue and add tests 2024-09-20 18:49:46 -04:00
David Snopek
1a6f8512bc Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
kobewi
22ccfc5a39 Print error on invalid call_group() calls 2024-09-20 17:20:03 +02:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde
efc7c628b0
Merge pull request #97224 from timothyqiu/transition-names
Update `AnimationTree` parameter list when updating `AnimationNodeTransition` input names
2024-09-20 16:07:09 +02:00
Rémi Verschelde
25c4caa5d7
Merge pull request #97209 from kitbdev/fix-tab-container-ensure-visible-offset
Fix TabContainer tab offset moving when not needed
2024-09-20 16:06:59 +02:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde
d2a5153c66
Merge pull request #96677 from Wierdox/fix_audio_stream_player_3d_still_processing_when_out_of_range
Fix AudioStreamPlayer3D still processing when out of range
2024-09-20 16:06:28 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
Add translation domain
2024-09-20 16:06:23 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
Haoyu Qiu
f169616cc6 Update AnimationTree parameter list when updating AnimationNodeTransition input names 2024-09-20 16:21:03 +08:00
Wierdox
a3158d89bb Fix AudioStreamPlayer3D still processing when out of range 2024-09-19 22:16:59 -07:00
Riteo Siuga
ef48c4d306 ColorPicker: ignore TextureRect expand mode during legacy picking
The color picker has a "legacy" fallback mode when
`FEATURE_SCREEN_CAPTURE` is not supported by the current
`DisplayServer`. It works by "freezing" the current view by making a
huge `Popup` with a `TextureRect` inside covering the screen.

Before this patch, said `TextureRect` could get cut off if its buffer
was nominally bigger than the parent popup, such as when the
`canvas_items` content scale mode is active.

This is because the default TextureRect scaling logic only allows
expanding the texture up. `EXPAND_IGNORE_SIZE` fixes that by allowing
the texture to logically "shrink", filling the whole screen
independently of the actual buffer size.

Special thanks to Federico Fausto Santoro for helping with the diagnosis
:D

Co-Authored-By: Federico Fausto Santoro <fedyfausto@hotmail.com>
2024-09-20 02:26:10 +02:00
kit
3d6814e5d2 Fix TabContainer tab offset moving when not needed 2024-09-19 19:26:35 -04:00
Lisandro Lorea
bdcee836ad Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
Document exposed methods

Apply suggestions from code review

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Haoyu Qiu
14321b8ed5 Set auto translate mode for drag previews
- Controls
  - `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
  - `TabBar`: Use the same auto translate mode as the node.
  - `RichTextLabel`: Always disable since auto translation is done
    differently from other controls (selection text you get
    programmatically is always after auto translation).
- Editor
  - Disable drag preview auto translation if the text is user input,
    filename, or class name.
  - Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
MewPurPur
f7a7ecc10a Expose has_undo() and has_redo() of LineEdit 2024-09-19 13:18:04 +03:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde
2f91184d8a
Merge pull request #97132 from WhalesState/tab-container-minimum-size
Fix `TabContainer` minimum size
2024-09-18 11:15:53 +02:00
Rémi Verschelde
2a8d30aa9f
Merge pull request #97029 from Hilderin/fix-viewport-texture-must-be-set-to-use-it
Fix Viewport Texture must be set to use it
2024-09-18 11:15:39 +02:00
Rémi Verschelde
1d3e9b3688
Merge pull request #96829 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-four
Fix project manager stealing focus on i3
2024-09-18 11:15:30 +02:00
Mounir Tohami
2ff61e0252 Fix TabContainer minimum size 2024-09-18 01:41:54 +00:00
Hilderin
c11107b1fb Fix Viewport Texture must be set to use it 2024-09-17 18:18:07 -04:00
Rémi Verschelde
750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +02:00
Rémi Verschelde
cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +02:00
Adam Scott
2f4f39c7b3
Fix trackpad code completion scrolling 2024-09-17 12:37:45 -04:00
Giganzo
a863c385f7 Fix FileDialog default size 2024-09-17 14:35:18 +02:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping 2024-09-17 03:22:50 -07:00
Rémi Verschelde
8a7555a1f3
Merge pull request #97071 from RPicster/master
Add a more detailed error message when instantiating a scene with missing export properties
2024-09-17 09:18:05 +02:00
Rémi Verschelde
b1b4d5b6d1
Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
Fix syncing PhysicalBone internal poses individually
2024-09-17 09:17:54 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Haoyu Qiu
c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
David Snopek
b1871cdabf Fix project manager stealing focus on i3 2024-09-16 16:55:57 -05:00
demolke
0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Raffaele Picca
1df0159b36 Added a more detailed error message when instatiating a scene with missing export properties. 2024-09-16 16:08:55 +02:00
Rémi Verschelde
ab55a40f0c
Merge pull request #97070 from KoBeWi/snaming_ur_inputs
Use `SNAME` for `ui` actions in Viewport
2024-09-16 15:25:47 +02:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
kobewi
d805f38dba Use SNAME for ui actions in Viewport 2024-09-16 14:09:26 +02:00
Joel Fortier
a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde
a90660f5e2
Merge pull request #97018 from TokageItLab/add-quart-anim-cap
Add missing "Quad" capture TransitionType enum hint
2024-09-16 13:35:51 +02:00
Rémi Verschelde
e516b059e0
Merge pull request #96996 from WhalesState/vslider
Fix `VSlider` grabber area.
2024-09-16 13:35:42 +02:00
Rémi Verschelde
391849d232
Merge pull request #96867 from L2750558108/remove-gui-key-event-accepted-shit
Remove useless `Viewport::gui.key_input_accepted`
2024-09-16 13:35:13 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
ac80ba71e2
Merge pull request #93500 from anniryynanen/multi-press
Improve button behavior when multiple mouse buttons are used at the same time
2024-09-16 13:34:15 +02:00
Anni Ryynänen
2033510a65
Improve button behavior when multiple mouse buttons are used at the same time
- To emit `pressed`, buttons require that the press was initiated while hovering.
- Controls can't grab focus from a mouse click if they're not hovered.
- Hovers are updated both before and after a handled mouse button event.
2024-09-15 19:06:10 +03:00
Koyper
f7005deb1e Improvements to SplitContainer including a drag bar background StyleBox. 2024-09-14 19:35:51 -05:00
Markus Sauermann
60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Silc Lizard (Tokage) Renew
8d30ccd067 Add missing "Quad" capture TransitionType enum hint 2024-09-15 06:42:04 +09:00
Silc Lizard (Tokage) Renew
2b3cf2451f Fix syncing PhysicalBone internal poses individually 2024-09-15 01:46:12 +09:00
Mounir Tohami
701188fd1e Fix VSlider grabber area. 2024-09-14 12:40:41 +00:00
Haoyu Qiu
504e0656bb Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
2750558108
ccc6e5d25f Remove Useless Viewport::gui.key_input_accepted 2024-09-13 20:52:05 +08:00
Rémi Verschelde
84f1fe781c
Merge pull request #96910 from zaevi/improve_GraphEdit_dot_grid
GraphEdit: Improve dotted pattern grid performance
2024-09-13 11:22:05 +02:00
Rémi Verschelde
f2ce94fdde
Merge pull request #96885 from LuizZak/grow_mask_sqrt_fix
Avoid expensive sqrt operation in hot loop of `BitMap.grow_mask`
2024-09-13 11:22:01 +02:00
Rémi Verschelde
b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Zae
84102af090 GraphEdit: Improve dotted pattern grid performance 2024-09-12 23:58:42 +08:00
Luiz Fernando Silva
293cc2126e Avoid expensive sqrt operation in hot loop of BitMap.grow_mask 2024-09-12 11:04:57 -03:00
kobewi
b36bebc6da Add SCROLL_MODE_RESERVE to ScrollContainer 2024-09-12 14:02:01 +02:00
bruvzg
b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered. 2024-09-12 11:47:24 +03:00
Rémi Verschelde
83d54ab2ad
Merge pull request #96708 from bruvzg/lbl3d_os
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[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-12 10:28:52 +02:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +02:00
bruvzg
0a3a483ca7 Fix native file dialog showing on loading project in editor. 2024-09-12 10:49:50 +03:00
Rémi Verschelde
b214aa8faf
Merge pull request #96880 from zeux/fix-vcache-nontri
Fix a crash in `ImporterMesh::create_shadow_mesh` for non-triangle surfaces
2024-09-12 09:26:01 +02:00
Rémi Verschelde
ae50e9ef7b
Merge pull request #96878 from bruvzg/rtl_font_reload
[RTL] Fix font not updated for some spans.
2024-09-12 09:25:57 +02:00
Rémi Verschelde
b998cb1335
Merge pull request #96768 from DeeJayLSP/wav-end
WAV: Fix one frame overflow at the end
2024-09-12 09:25:31 +02:00
Rémi Verschelde
b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
Rémi Verschelde
33dd105119
Merge pull request #96305 from Jordyfel/scroll-container-min-size
Fix scroll container min size calculation
2024-09-12 09:17:47 +02:00
DeeJayLSP
147accdf74 WAV: Fix one frame overflow at the end 2024-09-11 21:57:14 -03:00
David Snopek
c2af6bcb59 GDExtension: Mark virtual function as is_required in extension_api.json
Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
2024-09-11 16:48:14 -05:00
Arseny Kapoulkine
7d7b43bca2 Fix a crash in ImporterMesh::create_shadow_mesh for non-triangle surfaces
optimize_vertex_cache_func assumes the input is a triangle mesh; when an
imported mesh contains points/lines/triangle strips, this code should be
disabled.
2024-09-11 13:18:58 -07:00
bruvzg
e517eaf053
[RTL] Fix font not updated for some spans. 2024-09-11 23:02:00 +03:00
Rémi Verschelde
3cad849b1f
Merge pull request #96586 from rune-scape/fix-empty-stringname-hash
StringName: Fix empty hash
2024-09-11 12:34:56 +02:00
Rémi Verschelde
b0328993e6
Merge pull request #87674 from WhalesState/line-edit
Prevent `LineEdit` focus loss when text is submitted or rejected and allow selecting without editing with arrow keys.
2024-09-11 12:34:31 +02:00
Rémi Verschelde
6162312f22
Merge pull request #96140 from xiongyaohua/path_follow_3d_update_transform_immediately
PathFollow3D update transform immediately by default
2024-09-11 12:34:25 +02:00
Malcolm Nixon
3e93970ef5 Expose the optimize method of the Animation class to gdscript. 2024-09-11 01:18:30 -04:00
Jordyfel
6d516a2609 Fix scroll container min size calculation 2024-09-10 17:25:34 +03:00
Mounir Tohami
c36f466a4c Prevent LineEdit from losing focus when text is submitted or rejected. 2024-09-10 13:43:31 +00:00
Yaohua Xiong
51b8b74d4b Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
bruvzg
3009073b39 [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
rune-scape
0dde931bc9 StringName: Fix empty hash
+Fixed compat hashes
2024-09-09 13:30:02 -07:00
Rémi Verschelde
493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
Rémi Verschelde
20115dc36f
Merge pull request #96706 from bruvzg/rtl_process
[RTL] Fix internal process incorrectly disabled on appending text.
2024-09-08 23:22:19 +02:00
Rémi Verschelde
325c1cffc4
Merge pull request #96232 from AThousandShips/tree_navigate_row
[Tree] Improve navigation with row select mode
2024-09-08 23:21:44 +02:00
Rémi Verschelde
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
Rémi Verschelde
0e307f8647
Merge pull request #96017 from DeeJayLSP/wav-vec
AudioStream(Playback)WAV: Use LocalVectors instead of pointers
2024-09-08 23:21:23 +02:00
Rémi Verschelde
5216edeb14
Merge pull request #95500 from tetrapod00/zero-separation-focus-neighbor
Fix wrong focus neighbor for grid-aligned 0 separation controls
2024-09-08 23:21:18 +02:00
Rémi Verschelde
49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
Gaktan
238859fe9d Fix graph node stretch not taking titlebar into account 2024-09-08 17:59:50 +02:00
bruvzg
ccf837b75e
[RTL] Fix internal process incorrectly disabled on appending text. 2024-09-08 18:07:55 +03:00
bruvzg
bdd5117086
[Label3D] Fix updating labels in subvieports on oversampling change. 2024-09-08 15:11:13 +03:00
DeeJayLSP
d5ad6dd699 AudioStream(Playback)WAV: Use LocalVectors instead of pointers 2024-09-08 02:32:59 -03:00
Saracen
86ce15fb7a Make reimported models reimport their owner.
Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
tetrapod00
c5ef2e2112 Add tie-breaking to find focus neighbor in Control 2024-09-06 18:07:48 -07:00
Rémi Verschelde
a6db33ef89
Merge pull request #96614 from graydoubt/feat/cancel_drag
Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()`
2024-09-06 22:38:37 +02:00
Rémi Verschelde
6815c47869
Merge pull request #96507 from bruvzg/menu_index
[MenuBar] Make menu start index more consistent.
2024-09-06 22:38:33 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
Rémi Verschelde
d000faa559
Merge pull request #92962 from bruvzg/rtl_bbcode_parsing
[RTL] Improve BBCode parsing.
2024-09-06 22:38:17 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip. 2024-09-06 14:55:07 +03:00
bruvzg
b59fd28dec
[RTL] Improve BBCode parsing. 2024-09-06 13:50:47 +03:00
bruvzg
3da43ebec4
[MenuBar] Make menu start index more consistent. 2024-09-06 13:21:01 +03:00
graydoubt
e589c5baf3 Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag() 2024-09-06 06:20:22 -04:00
Rémi Verschelde
c2d81b0b98
Merge pull request #96265 from bruvzg/rtl_dc4
Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-09-06 11:11:09 +02:00
Rémi Verschelde
5abb206040
Merge pull request #96247 from bruvzg/rtl_draw_order
[RTL] Move image/table draw to the `DRAW_STEP_TEXT`
2024-09-06 11:11:05 +02:00
Rémi Verschelde
c01667abc0
Merge pull request #96285 from kleonc/style_box_flat_fix_rects_skewing_center
Fix `StyleBoxFlat` rectangles skewing independently
2024-09-06 10:09:28 +02:00
Rémi Verschelde
1476578a5c
Merge pull request #96276 from KoBeWi/deprecated_on_arrival
Deprecate `set_min_buttons_width_from_icons`
2024-09-06 10:09:24 +02:00
Rémi Verschelde
c82c441ddd
Merge pull request #92865 from rune-scape/rune-optimal-code-edit
CodeEdit: Improve render time by 2x
2024-09-06 10:09:12 +02:00
David Trallero
1b376b32cd Update FollowPath2D children of Path2D when a curve_changed event occurs 2024-09-06 07:54:22 +08:00
BlueCube3310
a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
Rémi Verschelde
a466519603
Merge pull request #96607 from smix8/navmesh_2d_disco_party
Fix 2D debug navigation flickering with tile maps
2024-09-05 17:44:44 +02:00
Rémi Verschelde
af0058c7e6
Merge pull request #96587 from Malcolmnixon/check-openxr-hand-tracking
Warn if XRHandModifier3D used with OpenXR and hand-tracking disabled
2024-09-05 17:44:37 +02:00
A Thousand Ships
9dc231366d
Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
kobewi
bde64c4633 Deprecate set_min_buttons_width_from_icons 2024-09-05 15:43:54 +02:00
smix8
5bedaf77f7 Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
2024-09-05 15:11:29 +02:00
Malcolm Nixon
7c300d8408 Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled. 2024-09-05 00:14:55 -04:00
rune-scape
60fa3ec4d4 CodeEdit: improve render speed 2024-09-04 20:51:09 -07:00
kobewi
d25e36b015 Fix AnimationLibrary loading 2024-09-05 00:07:23 +02:00
Ryan
8835f326b1 Expose get_rpc_config and get_node_rpc_config
add documentation

Update doc/classes/Node.xml

change name of get_node_rpc_config to get_rpc_config

Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Adam Scott
d3ddce6b88
Fix leak when using audio samples instead of streams 2024-09-04 12:56:03 -04:00
Rémi Verschelde
a1012058dd
Merge pull request #94886 from gturri/dev
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +02:00
Rémi Verschelde
db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in PathFollow2D/3D set_progress_ratio
When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
    myPathFollow2D.set_progress_ratio(0.5)
    myPathFollow2D.get_progress_ratio()
does not return 0.5)

This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Rémi Verschelde
f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00