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Fixing TreeItem get_prev_xxx methods when p_wrap is true
Fixes #85032 The code that fix the issue is courtesy of @Jesusemora, I just added unit tests for it and did a rebase with the latest changes on master. Co-authored-by: Jesusemora <32273722+Jesusemora@users.noreply.github.com>
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@ -923,19 +923,17 @@ TreeItem *TreeItem::_get_prev_in_tree(bool p_wrap, bool p_include_invisible) {
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if (!prev_item) {
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current = current->parent;
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if (current == tree->root && tree->hide_root) {
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return nullptr;
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} else if (!current) {
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if (p_wrap) {
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current = this;
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TreeItem *temp = get_next_visible();
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while (temp) {
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current = temp;
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temp = temp->get_next_visible();
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}
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} else {
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if (!current || (current == tree->root && tree->hide_root)) {
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if (!p_wrap) {
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return nullptr;
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}
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// Wrap around to the last visible item.
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current = this;
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TreeItem *temp = get_next_visible();
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while (temp) {
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current = temp;
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temp = temp->get_next_visible();
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}
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}
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} else {
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current = prev_item;
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@ -139,18 +139,30 @@ TEST_CASE("[SceneTree][Tree]") {
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TreeItem *child1 = tree->create_item();
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TreeItem *child2 = tree->create_item();
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TreeItem *child3 = tree->create_item();
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CHECK_EQ(root->get_next(), nullptr);
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CHECK_EQ(root->get_next_visible(), child1);
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CHECK_EQ(root->get_next_in_tree(), child1);
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CHECK_EQ(child1->get_next(), child2);
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CHECK_EQ(child1->get_next_visible(), child2);
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CHECK_EQ(child1->get_next_in_tree(), child2);
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CHECK_EQ(child2->get_next(), child3);
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CHECK_EQ(child2->get_next_visible(), child3);
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CHECK_EQ(child2->get_next_in_tree(), child3);
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CHECK_EQ(child3->get_next(), nullptr);
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CHECK_EQ(child3->get_next_visible(), nullptr);
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CHECK_EQ(child3->get_next_in_tree(), nullptr);
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CHECK_EQ(root->get_prev(), nullptr);
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CHECK_EQ(root->get_prev_visible(), nullptr);
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CHECK_EQ(root->get_prev_in_tree(), nullptr);
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CHECK_EQ(child1->get_prev(), nullptr);
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CHECK_EQ(child1->get_prev_visible(), root);
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CHECK_EQ(child1->get_prev_in_tree(), root);
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CHECK_EQ(child2->get_prev(), child1);
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CHECK_EQ(child2->get_prev_visible(), child1);
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CHECK_EQ(child2->get_prev_in_tree(), child1);
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CHECK_EQ(child3->get_prev(), child2);
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CHECK_EQ(child3->get_prev_visible(), child2);
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CHECK_EQ(child3->get_prev_in_tree(), child2);
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TreeItem *nested1 = tree->create_item(child2);
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@ -158,13 +170,127 @@ TEST_CASE("[SceneTree][Tree]") {
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TreeItem *nested3 = tree->create_item(child2);
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CHECK_EQ(child1->get_next(), child2);
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CHECK_EQ(child1->get_next_visible(), child2);
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CHECK_EQ(child1->get_next_in_tree(), child2);
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CHECK_EQ(child2->get_next(), child3);
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CHECK_EQ(child2->get_next_visible(), nested1);
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CHECK_EQ(child2->get_next_in_tree(), nested1);
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CHECK_EQ(child3->get_prev(), child2);
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CHECK_EQ(child3->get_prev_visible(), nested3);
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CHECK_EQ(child3->get_prev_in_tree(), nested3);
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CHECK_EQ(nested1->get_prev_in_tree(), child2);
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CHECK_EQ(nested1->get_next_in_tree(), nested2);
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CHECK_EQ(nested3->get_next_in_tree(), child3);
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memdelete(tree);
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}
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SUBCASE("[Tree] Previous and Next items with hide root.") {
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Tree *tree = memnew(Tree);
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tree->set_hide_root(true);
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TreeItem *root = tree->create_item();
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TreeItem *child1 = tree->create_item();
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TreeItem *child2 = tree->create_item();
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TreeItem *child3 = tree->create_item();
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CHECK_EQ(root->get_next(), nullptr);
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CHECK_EQ(root->get_next_visible(), child1);
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CHECK_EQ(root->get_next_in_tree(), child1);
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CHECK_EQ(child1->get_next(), child2);
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CHECK_EQ(child1->get_next_visible(), child2);
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CHECK_EQ(child1->get_next_in_tree(), child2);
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CHECK_EQ(child2->get_next(), child3);
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CHECK_EQ(child2->get_next_visible(), child3);
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CHECK_EQ(child2->get_next_in_tree(), child3);
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CHECK_EQ(child3->get_next(), nullptr);
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CHECK_EQ(child3->get_next_visible(), nullptr);
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CHECK_EQ(child3->get_next_in_tree(), nullptr);
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CHECK_EQ(root->get_prev(), nullptr);
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CHECK_EQ(root->get_prev_visible(), nullptr);
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CHECK_EQ(root->get_prev_in_tree(), nullptr);
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CHECK_EQ(child1->get_prev(), nullptr);
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CHECK_EQ(child1->get_prev_visible(), nullptr);
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CHECK_EQ(child1->get_prev_in_tree(), nullptr);
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CHECK_EQ(child2->get_prev(), child1);
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CHECK_EQ(child2->get_prev_visible(), child1);
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CHECK_EQ(child2->get_prev_in_tree(), child1);
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CHECK_EQ(child3->get_prev(), child2);
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CHECK_EQ(child3->get_prev_visible(), child2);
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CHECK_EQ(child3->get_prev_in_tree(), child2);
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memdelete(tree);
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}
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SUBCASE("[Tree] Previous and Next items wrapping.") {
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Tree *tree = memnew(Tree);
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TreeItem *root = tree->create_item();
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TreeItem *child1 = tree->create_item();
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TreeItem *child2 = tree->create_item();
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TreeItem *child3 = tree->create_item();
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CHECK_EQ(root->get_next_visible(true), child1);
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CHECK_EQ(root->get_next_in_tree(true), child1);
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CHECK_EQ(child1->get_next_visible(true), child2);
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CHECK_EQ(child1->get_next_in_tree(true), child2);
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CHECK_EQ(child2->get_next_visible(true), child3);
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CHECK_EQ(child2->get_next_in_tree(true), child3);
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CHECK_EQ(child3->get_next_visible(true), root);
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CHECK_EQ(child3->get_next_in_tree(true), root);
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CHECK_EQ(root->get_prev_visible(true), child3);
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CHECK_EQ(root->get_prev_in_tree(true), child3);
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CHECK_EQ(child1->get_prev_visible(true), root);
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CHECK_EQ(child1->get_prev_in_tree(true), root);
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CHECK_EQ(child2->get_prev_visible(true), child1);
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CHECK_EQ(child2->get_prev_in_tree(true), child1);
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CHECK_EQ(child3->get_prev_visible(true), child2);
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CHECK_EQ(child3->get_prev_in_tree(true), child2);
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TreeItem *nested1 = tree->create_item(child2);
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TreeItem *nested2 = tree->create_item(child2);
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TreeItem *nested3 = tree->create_item(child2);
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CHECK_EQ(child1->get_next_visible(true), child2);
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CHECK_EQ(child1->get_next_in_tree(true), child2);
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CHECK_EQ(child2->get_next_visible(true), nested1);
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CHECK_EQ(child2->get_next_in_tree(true), nested1);
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CHECK_EQ(nested3->get_next_visible(true), child3);
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CHECK_EQ(nested3->get_next_in_tree(true), child3);
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CHECK_EQ(child3->get_prev_visible(true), nested3);
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CHECK_EQ(child3->get_prev_in_tree(true), nested3);
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CHECK_EQ(nested1->get_prev_in_tree(true), child2);
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CHECK_EQ(nested1->get_next_in_tree(true), nested2);
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CHECK_EQ(nested3->get_next_in_tree(true), child3);
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memdelete(tree);
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}
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SUBCASE("[Tree] Previous and Next items wrapping with hide root.") {
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Tree *tree = memnew(Tree);
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tree->set_hide_root(true);
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TreeItem *root = tree->create_item();
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TreeItem *child1 = tree->create_item();
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TreeItem *child2 = tree->create_item();
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TreeItem *child3 = tree->create_item();
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CHECK_EQ(root->get_next_visible(true), child1);
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CHECK_EQ(root->get_next_in_tree(true), child1);
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CHECK_EQ(child1->get_next_visible(true), child2);
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CHECK_EQ(child1->get_next_in_tree(true), child2);
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CHECK_EQ(child2->get_next_visible(true), child3);
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CHECK_EQ(child2->get_next_in_tree(true), child3);
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CHECK_EQ(child3->get_next_visible(true), root);
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CHECK_EQ(child3->get_next_in_tree(true), root);
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CHECK_EQ(root->get_prev_visible(true), child3);
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CHECK_EQ(root->get_prev_in_tree(true), child3);
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CHECK_EQ(child1->get_prev_visible(true), child3);
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CHECK_EQ(child1->get_prev_in_tree(true), child3);
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CHECK_EQ(child2->get_prev_visible(true), child1);
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CHECK_EQ(child2->get_prev_in_tree(true), child1);
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CHECK_EQ(child3->get_prev_visible(true), child2);
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CHECK_EQ(child3->get_prev_in_tree(true), child2);
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memdelete(tree);
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}
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