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Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
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parent
6681f2563b
commit
a58ae8e1c6
@ -87,6 +87,7 @@
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<param index="0" name="point_index" type="int" />
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<param index="1" name="pinned" type="bool" />
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<param index="2" name="attachment_path" type="NodePath" default="NodePath("")" />
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<param index="3" name="insert_at" type="int" default="-1" />
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<description>
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Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [param attachment_path] can define a [Node3D] the pinned vertex will be attached to.
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</description>
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@ -1951,9 +1951,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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surface->queue_redraw();
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} else {
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if (_edit.gizmo.is_valid()) {
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if (_edit.original_mouse_pos != _edit.mouse_pos) {
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
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}
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
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spatial_editor->get_single_selected_node()->update_gizmos();
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_edit.gizmo = Ref<EditorNode3DGizmo>();
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break;
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}
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@ -80,3 +80,10 @@ GH-94434
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Validate extension JSON: Error: Field 'classes/OS/methods/execute_with_pipe/arguments': size changed value in new API, from 2 to 3.
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Optional argument added. Compatibility method registered.
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GH-94684
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--------
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Validate extension JSON: Error: Field 'classes/SoftBody3D/methods/set_point_pinned/arguments': size changed value in new API, from 3 to 4.
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Optional argument added to allow for adding pin point at specific index. Compatibility method registered.
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41
scene/3d/soft_body_3d.compat.inc
Normal file
41
scene/3d/soft_body_3d.compat.inc
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@ -0,0 +1,41 @@
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/**************************************************************************/
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/* soft_body_3d.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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void SoftBody3D::_pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
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pin_point(p_point_index, pin, p_spatial_attachment_path, -1);
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}
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void SoftBody3D::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::_pin_point_bind_compat_94684, DEFVAL(NodePath()));
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}
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#endif // DISABLE_DEPRECATED
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@ -29,6 +29,7 @@
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/**************************************************************************/
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#include "soft_body_3d.h"
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#include "soft_body_3d.compat.inc"
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#include "scene/3d/physics/physics_body_3d.h"
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@ -200,12 +201,18 @@ bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
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int point_index;
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for (int i = 0; i < p_indices_size; ++i) {
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point_index = p_indices.get(i);
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if (w[i].point_index != point_index) {
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if (-1 != w[i].point_index) {
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if (w[i].point_index != point_index || pinned_points.size() < p_indices_size) {
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bool insert = false;
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if (w[i].point_index != -1 && p_indices.find(w[i].point_index) == -1) {
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pin_point(w[i].point_index, false);
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insert = true;
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}
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w[i].point_index = point_index;
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pin_point(w[i].point_index, true);
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if (insert) {
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pin_point(w[i].point_index, true, NodePath(), i);
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} else {
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pin_point(w[i].point_index, true);
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}
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}
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}
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return true;
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@ -356,7 +363,7 @@ void SoftBody3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
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ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
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ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path", "insert_at"), &SoftBody3D::pin_point, DEFVAL(NodePath()), DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
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ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
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@ -668,10 +675,11 @@ void SoftBody3D::pin_point_toggle(int p_point_index) {
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pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
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}
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void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
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void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path, int p_insert_at) {
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ERR_FAIL_COND_MSG(p_insert_at < -1 || p_insert_at >= pinned_points.size(), "Invalid index for pin point insertion position.");
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_pin_point_on_physics_server(p_point_index, pin);
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if (pin) {
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_add_pinned_point(p_point_index, p_spatial_attachment_path);
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_add_pinned_point(p_point_index, p_spatial_attachment_path, p_insert_at);
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} else {
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_remove_pinned_point(p_point_index);
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}
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@ -730,7 +738,7 @@ void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
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PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
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}
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void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
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void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path, int p_insert_at) {
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SoftBody3D::PinnedPoint *pinned_point;
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if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
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// Create new
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@ -743,7 +751,11 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
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pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index));
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}
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pinned_points.push_back(pp);
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if (p_insert_at != -1) {
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pinned_points.insert(p_insert_at, pp);
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} else {
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pinned_points.push_back(pp);
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}
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} else {
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pinned_point->point_index = p_point_index;
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@ -126,6 +126,11 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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void _pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
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static void _bind_compatibility_methods();
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#endif
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PackedStringArray get_configuration_warnings() const override;
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public:
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@ -177,7 +182,7 @@ public:
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Vector3 get_point_transform(int p_point_index);
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void pin_point_toggle(int p_point_index);
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void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
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void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath(), int p_insert_at = -1);
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bool is_point_pinned(int p_point_index) const;
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void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path);
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@ -193,7 +198,7 @@ private:
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void _update_cache_pin_points_datas();
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void _pin_point_on_physics_server(int p_point_index, bool pin);
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void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path);
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void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path, int p_insert_at = -1);
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void _reset_points_offsets();
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void _remove_pinned_point(int p_point_index);
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