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LightmapGI: Pack L1 SH coefficients for directional lightmaps
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@ -1803,22 +1803,22 @@ void main() {
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#ifdef LIGHTMAP_BICUBIC_FILTER
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vec3 lm_light_l0 = textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 0.0), lightmap_texture_size).rgb;
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vec3 lm_light_l1n1 = textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 1.0), lightmap_texture_size).rgb;
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vec3 lm_light_l1_0 = textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 2.0), lightmap_texture_size).rgb;
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vec3 lm_light_l1p1 = textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 3.0), lightmap_texture_size).rgb;
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vec3 lm_light_l1n1 = (textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 1.0), lightmap_texture_size).rgb - vec3(0.5)) * 2.0;
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vec3 lm_light_l1_0 = (textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 2.0), lightmap_texture_size).rgb - vec3(0.5)) * 2.0;
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vec3 lm_light_l1p1 = (textureArray_bicubic(lightmap_textures, uvw + vec3(0.0, 0.0, 3.0), lightmap_texture_size).rgb - vec3(0.5)) * 2.0;
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#else
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vec3 lm_light_l0 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 0.0), 0.0).rgb;
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vec3 lm_light_l1n1 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb;
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vec3 lm_light_l1_0 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb;
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vec3 lm_light_l1p1 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb;
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vec3 lm_light_l1n1 = (textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb - vec3(0.5)) * 2.0;
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vec3 lm_light_l1_0 = (textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb - vec3(0.5)) * 2.0;
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vec3 lm_light_l1p1 = (textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb - vec3(0.5)) * 2.0;
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#endif
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vec3 n = normalize(lightmap_normal_xform * normal);
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ambient_light += lm_light_l0 * lightmap_exposure_normalization;
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ambient_light += lm_light_l1n1 * n.y * lightmap_exposure_normalization;
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ambient_light += lm_light_l1_0 * n.z * lightmap_exposure_normalization;
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ambient_light += lm_light_l1p1 * n.x * lightmap_exposure_normalization;
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ambient_light += lm_light_l1n1 * n.y * (lm_light_l0 * lightmap_exposure_normalization * 4.0);
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ambient_light += lm_light_l1_0 * n.z * (lm_light_l0 * lightmap_exposure_normalization * 4.0);
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ambient_light += lm_light_l1p1 * n.x * (lm_light_l0 * lightmap_exposure_normalization * 4.0);
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#else
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#ifdef LIGHTMAP_BICUBIC_FILTER
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ambient_light += textureArray_bicubic(lightmap_textures, uvw, lightmap_texture_size).rgb * lightmap_exposure_normalization;
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@ -793,6 +793,35 @@ LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShade
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return BAKE_OK;
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}
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LightmapperRD::BakeError LightmapperRD::_pack_l1(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) {
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Vector<RD::Uniform> uniforms = dilate_or_denoise_common_uniforms(source_light_tex, dest_light_tex);
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RID compute_shader_pack = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("pack_coeffs"));
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ERR_FAIL_COND_V(compute_shader_pack.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
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RID compute_shader_pack_pipeline = rd->compute_pipeline_create(compute_shader_pack);
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RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_pack, 1);
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RD::ComputeListID compute_list = rd->compute_list_begin();
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rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_pack_pipeline);
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rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
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rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1);
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push_constant.region_ofs[0] = 0;
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push_constant.region_ofs[1] = 0;
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Vector3i group_size(Math::division_round_up(atlas_size.x, 8), Math::division_round_up(atlas_size.y, 8), 1); //restore group size
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for (int i = 0; i < atlas_slices; i++) {
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push_constant.atlas_slice = i;
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rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
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rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
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//no barrier, let them run all together
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}
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rd->compute_list_end();
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rd->free(compute_shader_pack);
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return BAKE_OK;
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}
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Error LightmapperRD::_store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name) {
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Vector<uint8_t> data = p_rd->texture_get_data(p_atlas_tex, p_index);
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Ref<Image> img = Image::create_from_data(p_atlas_size.width, p_atlas_size.height, false, Image::FORMAT_RGBAH, data);
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@ -2002,6 +2031,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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}
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}
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if (p_bake_sh) {
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SWAP(light_accum_tex, light_accum_tex2);
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BakeError error = _pack_l1(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices);
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if (unlikely(error != BAKE_OK)) {
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return error;
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}
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}
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#ifdef DEBUG_TEXTURES
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for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
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@ -273,6 +273,7 @@ class LightmapperRD : public Lightmapper {
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BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
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BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, int p_denoiser_range, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function, void *p_bake_userdata);
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BakeError _pack_l1(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
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Error _store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name);
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Ref<Image> _read_pfm(const String &p_name);
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@ -6,6 +6,7 @@ dilate = "#define MODE_DILATE";
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unocclude = "#define MODE_UNOCCLUDE";
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light_probes = "#define MODE_LIGHT_PROBES";
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denoise = "#define MODE_DENOISE";
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pack_coeffs = "#define MODE_PACK_L1_COEFFS";
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#[compute]
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@ -63,7 +64,7 @@ layout(rgba16f, set = 1, binding = 4) uniform restrict image2DArray accum_light;
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layout(set = 1, binding = 5) uniform texture2D environment;
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#endif
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#if defined(MODE_DILATE) || defined(MODE_DENOISE)
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#if defined(MODE_DILATE) || defined(MODE_DENOISE) || defined(MODE_PACK_L1_COEFFS)
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layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray dest_light;
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layout(set = 1, binding = 1) uniform texture2DArray source_light;
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#endif
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@ -1037,4 +1038,28 @@ void main() {
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imageStore(dest_light, ivec3(atlas_pos, lightmap_slice), vec4(denoised_rgb, input_light.a));
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}
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#endif
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#ifdef MODE_PACK_L1_COEFFS
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vec4 base_coeff = texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos, params.atlas_slice * 4), 0);
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for (int i = 1; i < 4; i++) {
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vec4 c = texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos, params.atlas_slice * 4 + i), 0);
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if (abs(base_coeff.r) > 0.0) {
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c.r /= (base_coeff.r * 8);
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}
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if (abs(base_coeff.g) > 0.0) {
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c.g /= (base_coeff.g * 8);
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}
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if (abs(base_coeff.b) > 0.0) {
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c.b /= (base_coeff.b * 8);
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}
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c.rgb += vec3(0.5);
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c.rgb = clamp(c.rgb, vec3(0.0), vec3(1.0));
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imageStore(dest_light, ivec3(atlas_pos, params.atlas_slice * 4 + i), c);
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}
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#endif
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}
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@ -151,6 +151,14 @@ bool LightmapGIData::is_using_spherical_harmonics() const {
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return uses_spherical_harmonics;
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}
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void LightmapGIData::_set_uses_packed_directional(bool p_enable) {
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_uses_packed_directional = p_enable;
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}
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bool LightmapGIData::_is_using_packed_directional() const {
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return _uses_packed_directional;
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}
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void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) {
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if (p_points.size()) {
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int pc = p_points.size();
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@ -255,6 +263,9 @@ void LightmapGIData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
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ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
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ClassDB::bind_method(D_METHOD("_set_uses_packed_directional", "_uses_packed_directional"), &LightmapGIData::_set_uses_packed_directional);
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ClassDB::bind_method(D_METHOD("_is_using_packed_directional"), &LightmapGIData::_is_using_packed_directional);
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ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &LightmapGIData::add_user);
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ClassDB::bind_method(D_METHOD("get_user_count"), &LightmapGIData::get_user_count);
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ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &LightmapGIData::get_user_path);
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@ -267,6 +278,7 @@ void LightmapGIData::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "_uses_packed_directional", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uses_packed_directional", "_is_using_packed_directional");
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#ifndef DISABLE_DEPRECATED
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ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
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@ -1187,6 +1199,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
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}
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gi_data->set_lightmap_textures(textures);
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gi_data->_set_uses_packed_directional(directional); // New SH lightmaps are packed automatically.
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gi_data->set_uses_spherical_harmonics(directional);
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for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) {
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@ -1352,6 +1365,12 @@ void LightmapGI::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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if (light_data.is_valid()) {
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ERR_FAIL_COND_MSG(
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light_data->is_using_spherical_harmonics() && !light_data->_is_using_packed_directional(),
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vformat(
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"%s (%s): The directional lightmap textures are stored in a format that isn't supported anymore. Please bake lightmaps again to make lightmaps display from this node again.",
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get_light_data()->get_path(), get_name()));
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_assign_lightmaps();
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}
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} break;
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@ -49,6 +49,8 @@ class LightmapGIData : public Resource {
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bool uses_spherical_harmonics = false;
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bool interior = false;
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bool _uses_packed_directional = false;
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RID lightmap;
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AABB bounds;
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float baked_exposure = 1.0;
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@ -92,6 +94,9 @@ public:
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void set_uses_spherical_harmonics(bool p_enable);
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bool is_using_spherical_harmonics() const;
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void _set_uses_packed_directional(bool p_enable);
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bool _is_using_packed_directional() const;
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bool is_interior() const;
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float get_baked_exposure() const;
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@ -1513,7 +1513,6 @@ void fragment_shader(in SceneData scene_data) {
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if (uses_sh) {
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uvw.z *= 4.0; //SH textures use 4 times more data
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vec3 lm_light_l0;
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vec3 lm_light_l1n1;
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vec3 lm_light_l1_0;
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@ -1521,23 +1520,23 @@ void fragment_shader(in SceneData scene_data) {
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if (sc_use_lightmap_bicubic_filter) {
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lm_light_l0 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 0.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1n1 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 1.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1_0 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 2.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1p1 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 3.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1n1 = (textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 1.0), lightmaps.data[ofs].light_texture_size).rgb - vec3(0.5)) * 2.0;
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lm_light_l1_0 = (textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 2.0), lightmaps.data[ofs].light_texture_size).rgb - vec3(0.5)) * 2.0;
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lm_light_l1p1 = (textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 3.0), lightmaps.data[ofs].light_texture_size).rgb - vec3(0.5)) * 2.0;
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} else {
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lm_light_l0 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 0.0), 0.0).rgb;
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lm_light_l1n1 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb;
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lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb;
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lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb;
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lm_light_l1n1 = (textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb - vec3(0.5)) * 2.0;
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lm_light_l1_0 = (textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb - vec3(0.5)) * 2.0;
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lm_light_l1p1 = (textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb - vec3(0.5)) * 2.0;
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}
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vec3 n = normalize(lightmaps.data[ofs].normal_xform * normal);
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float en = lightmaps.data[ofs].exposure_normalization;
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ambient_light += lm_light_l0 * en;
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ambient_light += lm_light_l1n1 * n.y * en;
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ambient_light += lm_light_l1_0 * n.z * en;
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ambient_light += lm_light_l1p1 * n.x * en;
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ambient_light += lm_light_l1n1 * n.y * (lm_light_l0 * en * 4.0);
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ambient_light += lm_light_l1_0 * n.z * (lm_light_l0 * en * 4.0);
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ambient_light += lm_light_l1p1 * n.x * (lm_light_l0 * en * 4.0);
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} else {
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if (sc_use_lightmap_bicubic_filter) {
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@ -1280,23 +1280,23 @@ void main() {
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if (sc_use_lightmap_bicubic_filter) {
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lm_light_l0 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 0.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1n1 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 1.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1_0 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 2.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1p1 = textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 3.0), lightmaps.data[ofs].light_texture_size).rgb;
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lm_light_l1n1 = (textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 1.0), lightmaps.data[ofs].light_texture_size).rgb - vec3(0.5)) * 2.0;
|
||||
lm_light_l1_0 = (textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 2.0), lightmaps.data[ofs].light_texture_size).rgb - vec3(0.5)) * 2.0;
|
||||
lm_light_l1p1 = (textureArray_bicubic(lightmap_textures[ofs], uvw + vec3(0.0, 0.0, 3.0), lightmaps.data[ofs].light_texture_size).rgb - vec3(0.5)) * 2.0;
|
||||
} else {
|
||||
lm_light_l0 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 0.0), 0.0).rgb;
|
||||
lm_light_l1n1 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb;
|
||||
lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb;
|
||||
lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb;
|
||||
lm_light_l1n1 = (textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb - vec3(0.5)) * 2.0;
|
||||
lm_light_l1_0 = (textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb - vec3(0.5)) * 2.0;
|
||||
lm_light_l1p1 = (textureLod(sampler2DArray(lightmap_textures[ofs], SAMPLER_LINEAR_CLAMP), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb - vec3(0.5)) * 2.0;
|
||||
}
|
||||
|
||||
vec3 n = normalize(lightmaps.data[ofs].normal_xform * normal);
|
||||
float exposure_normalization = lightmaps.data[ofs].exposure_normalization;
|
||||
|
||||
ambient_light += lm_light_l0 * exposure_normalization;
|
||||
ambient_light += lm_light_l1n1 * n.y * exposure_normalization;
|
||||
ambient_light += lm_light_l1_0 * n.z * exposure_normalization;
|
||||
ambient_light += lm_light_l1p1 * n.x * exposure_normalization;
|
||||
ambient_light += lm_light_l1n1 * n.y * (lm_light_l0 * exposure_normalization * 4.0);
|
||||
ambient_light += lm_light_l1_0 * n.z * (lm_light_l0 * exposure_normalization * 4.0);
|
||||
ambient_light += lm_light_l1p1 * n.x * (lm_light_l0 * exposure_normalization * 4.0);
|
||||
} else {
|
||||
if (sc_use_lightmap_bicubic_filter) {
|
||||
ambient_light += textureArray_bicubic(lightmap_textures[ofs], uvw, lightmaps.data[ofs].light_texture_size).rgb * lightmaps.data[ofs].exposure_normalization;
|
||||
|
Loading…
Reference in New Issue
Block a user