godot/scene
lawnjelly 6764338e09 Fix physics platform behaviour regression
Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
..
2d Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
3d Fix physics platform behaviour regression 2024-09-23 10:56:24 +01:00
animation Update AnimationTree parameter list when updating AnimationNodeTransition input names 2024-09-20 16:21:03 +08:00
audio Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #97167 from MewPurPur/reveal-undoredo 2024-09-20 16:26:32 +02:00
main Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener 2024-09-20 16:06:39 +02:00
resources Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
theme Merge pull request #72680 from Koyper/split_container_improvements 2024-09-17 21:01:45 +02:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Treat MenuBar and MenuButton as advanced UI 2024-08-28 14:26:54 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
SCsub