Godot Engine – Multi-platform 2D and 3D game engine
Go to file
lawnjelly 6764338e09 Fix physics platform behaviour regression
Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
.github CI: Improve godot-cpp actions 2024-09-19 08:37:42 -05:00
core Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use 2024-09-20 21:35:08 +02:00
doc Merge pull request #97231 from timothyqiu/missing-period 2024-09-20 16:26:35 +02:00
drivers Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering 2024-09-20 16:07:03 +02:00
editor Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use 2024-09-20 21:35:08 +02:00
main Added fallback_to_opengl3 2024-09-20 06:10:05 +08:00
misc Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
modules Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp 2024-09-20 16:06:56 +02:00
platform Merge pull request #97142 from SheepYhangCN/master 2024-09-20 16:06:35 +02:00
scene Fix physics platform behaviour regression 2024-09-23 10:56:24 +01:00
servers Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering 2024-09-20 16:07:03 +02:00
tests Merge pull request #95449 from SlashScreen/array_functions 2024-09-20 16:06:13 +02:00
thirdparty thorvg: Update to 0.14.10 2024-09-17 08:53:52 +02:00
.clang-format CI: Update pre-commit clang-format to 18.1.8 2024-09-19 16:00:51 -05:00
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs Ignore clang-format changes commit 2024-09-20 08:10:12 -05:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
.pre-commit-config.yaml CI: Update pre-commit clang-format to 18.1.8 2024-09-19 16:00:51 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
DONORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile 2024-09-18 17:40:53 +02:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct [Core] Optionally delete Ref nullptr comparisons 2024-09-12 11:26:49 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs