godot/scene
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
..
2d Merge pull request #93353 from AThousandShips/config_warning_fix 2024-09-08 23:21:09 +02:00
3d Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
animation Merge pull request #97018 from TokageItLab/add-quart-anim-cap 2024-09-16 13:35:51 +02:00
audio Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #96996 from WhalesState/vslider 2024-09-16 13:35:42 +02:00
main Merge pull request #96867 from L2750558108/remove-gui-key-event-accepted-shit 2024-09-16 13:35:13 +02:00
resources Merge pull request #96885 from LuizZak/grow_mask_sqrt_fix 2024-09-13 11:22:01 +02:00
theme Deprecate set_min_buttons_width_from_icons 2024-09-05 15:43:54 +02:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Treat MenuBar and MenuButton as advanced UI 2024-08-28 14:26:54 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
SCsub