Commit Graph

10540 Commits

Author SHA1 Message Date
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
jsjtxietian
5183588499 Fix curve2d incorrect sample range description 2024-08-21 16:00:25 +08:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
0b1bf3cb42
Merge pull request #95760 from jolexxa/docs/joy-info
docs: Highlight lack of joystick info on majority of platforms
2024-08-20 10:02:28 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Bastiaan Olij
a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
01fdac08d9
Merge pull request #95779 from Mickeon/documentation-no-differences-ShapeCast
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 14:34:26 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
kleonc
1bd8372813 Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
BlueCube3310
ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Micky
4ce5856384 Remove empty [b]Example:[/b] lines from the class reference 2024-08-19 01:00:52 +02:00
Micky
be1dc574e0 Fix some differences between ShapeCast2D and ShapeCast3D documentation 2024-08-19 00:32:14 +02:00
smix8
2e1f6b50fb Add bounds function to NavigationMeshSourceGeometryData
Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Joanna May
bebf2e87f2 docs: highlight lack of joystick info on majority of platforms 2024-08-18 14:47:32 -05:00
Ricardo Buring
1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
BlueCube3310
394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
voidedWarranties
d65ea6fb9c Fix virtual binding for ScriptLanguageExtension::_reload_scripts 2024-08-17 21:09:32 -07:00
Flyn San
0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
Rémi Verschelde
8d65fd2b32
Merge pull request #95655 from aaronp64/blend_space_2d_docs
Minor AnimationNodeBlendSpace2D documentation fixes
2024-08-17 00:47:10 +02:00
Rémi Verschelde
2e400bc475
Merge pull request #95299 from bruvzg/kern_img
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +02:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Rémi Verschelde
dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +02:00
aaronp64
05bcfda784 Minor AnimationNodeBlendSpace2D documentation fixes
Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
2024-08-16 15:13:36 -04:00
Micky
edb3d99942 Add RichTextLabel is_finished(), deprecate is_ready() 2024-08-16 20:08:38 +02:00
Fredia Huya-Kouadio
a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
bruvzg
4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs. 2024-08-16 15:48:56 +03:00
Rémi Verschelde
1a5602c404
Merge pull request #95539 from tetrapod00/compositor-tutorial-link
Add tutorial link in Compositor and CompositorEffect docs
2024-08-16 14:35:45 +02:00
Rémi Verschelde
1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +02:00
Rémi Verschelde
63397b5b17
Merge pull request #95485 from sepTN/clarify-timer-docs
Clarify `Timer.start()` documentation to match the current behavior.
2024-08-16 14:35:01 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde
252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde
69db19f058
Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +02:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde
7ac1f547bc
Merge pull request #92001 from GrahameGW/line_intersect_docs
Clarify documentation for `Geometry2D.line_intersects_line`
2024-08-16 14:31:59 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation 2024-08-16 14:31:32 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Malcolm Nixon
23fc704cbc This PR handles the smoothstep degenerate case where the range is empty.
It also updates the documentation to describe positive and negative ranges.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
smix8
e6ff4e56e3 Add NavigationLink function to change navigation map
Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result 2024-08-15 16:20:13 +02:00
tetrapod00
d6ef881418 Add tutorial link in Compositor and CompositorEffect docs 2024-08-14 22:04:12 -07:00
Rémi Verschelde
8e666adeed
i18n: Sync translations with Weblate
Adds Irish (ga) translations.
2024-08-14 16:14:54 +02:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init. 2024-08-14 00:16:09 +03:00
Septian Ganendra S. K.
336b9a27b7 Clarify Timer.start() documentation to match the current behavior. 2024-08-13 21:05:14 +07:00
Rémi Verschelde
a7a124a57d
i18n: Sync translations with Weblate 2024-08-12 23:51:35 +02:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +02:00
Silc Lizard (Tokage) Renew
db3a831141 Add Animation tutorial links to class reference by 4.3 2024-08-13 01:57:28 +09:00
Rémi Verschelde
86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +02:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Rémi Verschelde
f16c3d13b4
Merge pull request #95341 from esainane/valid-example
Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +02:00
Rémi Verschelde
10ae73cc69
Merge pull request #95336 from esainane/typo-eh
Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +02:00
Alex Mitchell
3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs 2024-08-12 13:19:49 +02:00
kobewi
dba1a39fe1 Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
tetrapod00
25ae74b625 Document time rollover setting in ProjectSettings.xml 2024-08-11 15:19:33 -07:00
Raul Santos
415331f474
Make Animation::capture_included read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make Polygon2D::bones property internal 2024-08-10 17:55:29 +02:00
calsbrook
3217bc283c Clarify usage of CompositorEffect as an abstract base class in the documentation 2024-08-09 21:28:31 -07:00
Sai Nane
15f6984675 Fix check in Object._ValidateProperty example
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.

```gdscript
func _validate_property(property: Dictionary):
	if property.name == "number" and not is_number_editable:
		property.usage |= PROPERTY_USAGE_READ_ONLY
```

The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.

This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
Sai Nane
635313f8c9 Fix typo in EditorImportPlugin docs
"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
Sai Nane
58e3500010 Fix documentation of EditorImportPlugin._Import
The following is the currently generated `EditorImportPlugin.cs`:

```csharp
    public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
    {
        return Error.Ok;
    }
```

This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
Hugo Locurcio
fb88658cc8
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
This makes translucent colors easier to interpret as such
and is consistent with how they're displayed in ColorPicker.
2024-08-09 00:03:11 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
Rémi Verschelde
8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
Rémi Verschelde
6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
Adam Damiano
c138a0bb3a
Clean up English in JSON documentation 2024-08-06 11:21:45 +02:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in PopupMenu.popup()
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
  to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
jsjtxietian
7dab1a8215 Mention Multimesh custom data will be compressed to half in Compatibility 2024-08-05 12:27:59 +08:00
Aaron Franke
3b8afcd10c
Implement fit content width in TextEdit
Co-authored-by: Kit Bishop <kitbdev@gmail.com>
2024-08-04 15:14:56 -07:00
smix8
110b2dc61a Add triangulation partition option to 2D navigation mesh baking
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
kobewi
ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
Haoyu Qiu
7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
smix8
c9b152bd0c Change NavigationMesh to also parse collision shapes by default
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
kobewi
0d1c388991 Fix some legacy code 2024-08-01 12:08:14 +02:00
Silc Lizard (Tokage) Renew
dd32e2d331 Add a note of loop_mode for custom_timeline to the NodeAnimation docs 2024-08-01 18:52:32 +09:00
Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
Eric Tuvesson
f810d18f09 Fix typo in EditorPlugin _forward_3d_draw_over_viewport(overlay) method example
Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +02:00
Rémi Verschelde
6cd2876c98
i18n: Sync translations with Weblate 2024-07-31 17:56:37 +02:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running and kill for bundled apps. 2024-07-31 16:54:53 +02:00