Merge pull request #95655 from aaronp64/blend_space_2d_docs

Minor AnimationNodeBlendSpace2D documentation fixes
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Rémi Verschelde 2024-08-17 00:47:10 +02:00
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</brief_description>
<description>
A resource used by [AnimationNodeBlendTree].
[AnimationNodeBlendSpace1D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
[AnimationNodeBlendSpace2D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to triangulate the blend space by hand.
</description>
<tutorials>
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<param index="0" name="point" type="int" />
<param index="1" name="pos" type="Vector2" />
<description>
Updates the position of the point at index [param point] on the blend axis.
Updates the position of the point at index [param point] in the blend space.
</description>
</method>
</methods>