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Fix documentation of EditorImportPlugin._Import
The following is the currently generated `EditorImportPlugin.cs`: ```csharp public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles) { return Error.Ok; } ``` This fixes the type signature in the documentation's example to match the actual type signature.
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@ -98,18 +98,18 @@
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};
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}
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public override int _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array<string> platformVariants, Godot.Collections.Array<string> genFiles)
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public override Error _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array<string> platformVariants, Godot.Collections.Array<string> genFiles)
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{
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using var file = FileAccess.Open(sourceFile, FileAccess.ModeFlags.Read);
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if (file.GetError() != Error.Ok)
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{
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return (int)Error.Failed;
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return Error.Failed;
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}
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var mesh = new ArrayMesh();
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// Fill the Mesh with data read in "file", left as an exercise to the reader.
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string filename = $"{savePath}.{_GetSaveExtension()}";
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return (int)ResourceSaver.Save(mesh, filename);
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return ResourceSaver.Save(mesh, filename);
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}
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}
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[/csharp]
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