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Change NavigationMesh to also parse collision shapes by default
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
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@ -139,7 +139,7 @@
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The physics layers to scan for static colliders.
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Only used when [member geometry_parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
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</member>
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<member name="geometry_parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="0">
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<member name="geometry_parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="2">
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Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
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</member>
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<member name="geometry_source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationMesh.SourceGeometryMode" default="0">
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@ -96,7 +96,7 @@ protected:
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float detail_sample_max_error = 1.0f;
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SamplePartitionType partition_type = SAMPLE_PARTITION_WATERSHED;
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ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
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ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
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uint32_t collision_mask = 0xFFFFFFFF;
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SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
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