Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Rémi Verschelde
f4af8201ba
Merge pull request #96309 from Geometror/fix-ge-cs-crash
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Prevent crash after removing GraphEdit's connection layer
2024-10-01 19:01:01 +02:00
Gamemap
6a9e50b941
Fix ItemList text trimming and autowrap margin
2024-10-01 17:48:41 +02:00
Rémi Verschelde
97fa7187e1
Merge pull request #97353 from timothyqiu/tree-at
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Add auto translate mode for cells in `Tree`
2024-10-01 17:30:56 +02:00
Rémi Verschelde
53f30bfb7e
Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency
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GPU/CPU particle parameter list consistency changes
2024-10-01 17:30:29 +02:00
Rémi Verschelde
eaac033168
Merge pull request #94240 from MewPurPur/optimize-styleboxflat
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Optimize `StyleBoxFlat.draw()`
2024-10-01 17:30:24 +02:00
Rémi Verschelde
41ffc696d2
Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison
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Fix BaseMaterial3D refracting objects located in front of the material
2024-10-01 17:30:20 +02:00
Rémi Verschelde
cf1d910e10
Merge pull request #92237 from timothyqiu/url-fragment
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String: Parse fragment from URL
2024-10-01 17:30:16 +02:00
Rémi Verschelde
8c16e67e4d
Merge pull request #91765 from chocola-mint/feat-markers
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Add markers to Animation
2024-10-01 17:30:13 +02:00
Haoyu Qiu
3c365a7fa5
Add auto translate mode for cells in Tree
2024-10-01 21:24:10 +08:00
Haoyu Qiu
210810bacb
Fix atr_n()
behavior when auto translation is disabled
2024-09-29 22:59:33 +08:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
Rémi Verschelde
3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
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Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +02:00
Hugo Locurcio
0807d60d68
Check RenderingDevice availability to display LightmapGI configuration warnings
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We can now check whether RenderingDevice can be created (which is
not guaranteed when using the Compatibility rendering method),
so the warning can be displayed only when relevant.
This also disables the Bake Lightmaps button with a tooltip if baking
is not available.
2024-09-28 23:56:47 +02:00
MewPurPur
71ac6b7476
Optimize StyleBoxFlat.draw()
2024-09-28 12:37:31 +03:00
Rémi Verschelde
ab1f55e738
Merge pull request #97489 from TokageItLab/deferred-skin-registration
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Move skin registration process into deferred on ready
2024-09-27 13:53:38 +02:00
Rémi Verschelde
7b393c6cee
Merge pull request #97453 from Calinou/project-manager-enter-accepts-dialog
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Make pressing Enter confirm project creation/import in the project manager
2024-09-27 13:53:29 +02:00
Rémi Verschelde
8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
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GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Haoyu Qiu
6516ca6b11
Parse fragment from URL
2024-09-27 19:42:30 +08:00
aryan-11825114
b4460c6ba3
Add cut_nodes_request signal to GraphEdit
2024-09-27 08:47:11 +05:30
Haoyu Qiu
0101317d46
Add auto translate mode for items in ItemList
2024-09-27 10:52:04 +08:00
Rémi Verschelde
56d50c30a2
Merge pull request #97414 from AThousandShips/code_highlight_fix
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Fix editing of some properties in `CodeHighlighter`
2024-09-26 18:45:38 +02:00
Rémi Verschelde
01d567ba1b
Merge pull request #97406 from timothyqiu/tooltip-atm
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Add auto translate mode for tooltips
2024-09-26 18:45:35 +02:00
Rémi Verschelde
9a8dcc1eeb
Merge pull request #97397 from timothyqiu/shortcut-in-tooltips
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Make `_make_custom_tooltip` receive raw tooltip for buttons with shortcut enabled
2024-09-26 18:45:31 +02:00
Rémi Verschelde
775edd568b
Merge pull request #97389 from timothyqiu/button-autowrap-min-size
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Fix button text autowrap overflow when inside a container
2024-09-26 18:45:28 +02:00
Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
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Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +02:00
Haoyu Qiu
78801f61da
Add auto translate mode for tooltips
2024-09-26 22:31:22 +08:00
Silc Lizard (Tokage) Renew
2eb069f40b
Move skin registration process into deferred on ready
2024-09-26 22:36:58 +09:00
Hugo Locurcio
8a485ff658
Fix BaseMaterial3D refracting objects located in front of the material
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Depth comparison is now used to prevent refraction from occurring
if the pixel being refracted is located in front of the object.
For pixels slightly behind the object, a `smoothstep()` curve
is used to progressively increases refraction intensity
as the distance between the object and the refraction increases.
This avoids sudden discontinuities in the refraction.
Co-authored-by: GeneralLegendary <generallegendary456@gmail.com>
2024-09-26 15:12:31 +02:00
matheusmdx
3e0d3c433b
Fix pink GradientTexture2D
2024-09-26 09:50:55 -03:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
a90da7e87b
Merge pull request #93058 from Repiteo/scons/scons_hints
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SCons: Add unobtrusive type hints in SCons files
2024-09-26 12:45:21 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format
pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Hugo Locurcio
c15fe90ac4
Make pressing Enter confirm project creation/import in the project manager
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This makes the project manager more friendly to keyboard usage.
You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00
Haoyu Qiu
6a7183119f
Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled
2024-09-26 08:05:10 +08:00
Rémi Verschelde
f7c567e2f5
Merge pull request #97447 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-seven
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix renaming nodes on X11
2024-09-25 19:34:11 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
David Snopek
36293a2dbf
Fix renaming nodes on X11
2024-09-25 09:05:51 -05:00
Rémi Verschelde
ca1a390050
Merge pull request #97398 from timothyqiu/color-picker-etr
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Add missing `ETR` macros in `ColorPicker`
2024-09-25 12:39:29 +02:00
Rémi Verschelde
4c5e879cc5
Merge pull request #97380 from TheSofox/handle_modes_default_fix
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Ensure `handle_modes` is given default values rather than flagging error if undefined
2024-09-25 12:39:22 +02:00
Rémi Verschelde
65c94ec873
Merge pull request #97290 from fire/fix-animation-compression
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Fix animation compression going the wrong way
2024-09-25 12:39:18 +02:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Haoyu Qiu
2e57089135
Add missing ETR macros in ColorPicker
2024-09-25 10:36:07 +08:00
A Thousand Ships
56f095296c
Fix editing of some properties in CodeHighlighter
2024-09-24 17:56:13 +02:00
Haoyu Qiu
0f98b32448
Fix button text autowrap overflow when inside a container
2024-09-24 09:55:48 +08:00
Pablo Andres Fuente
9c0afbb15c
Fixing TreeItem get_prev_xxx methods when p_wrap is true
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Fixes #85032
The code that fix the issue is courtesy of @Jesusemora, I just added
unit tests for it and did a rebase with the latest changes on master.
Co-authored-by: Jesusemora <32273722+Jesusemora@users.noreply.github.com>
2024-09-23 17:11:02 -03:00
Sofox
633df0b29c
Handle handle_modes being undefined by giving default values rather than flagging error
2024-09-23 20:22:26 +01:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Juan
abf9d24520
Make internal unique scene resource ID deterministic
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Changes the Resource::generate_scene_unique_id() to be deterministic and
seedable.
Fixes #97110
2024-09-23 15:07:00 +02:00
Mark DiBarry
3f9bb59606
Prevent jitter in Parallax2D
2024-09-23 20:36:38 +08:00
Rémi Verschelde
b9b793237c
Merge pull request #97315 from lawnjelly/fix_character_platform
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Fix physics platform behaviour regression
2024-09-23 12:28:17 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
lawnjelly
6764338e09
Fix physics platform behaviour regression
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Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
Nick Christodoulou
6d4d5f9272
Fix font_hover_pressed_color
and icon_hover_pressed_color
not working for no stylebox use on Button
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You now don't need to have a `hover_pressed` stylebox to make use of `font_hover_pressed_color` and `icon_hover_pressed_color`.
2024-09-22 20:07:46 +02:00
K. S. Ernest (iFire) Lee
dd9525be04
Fix animation compression going the wrong way
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When compressing animation key frame indices the truncation breaks the animation near the border of pages.
We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
2024-09-21 19:20:19 -07:00
kobewi
59c66585d5
Fix ScrollContainer configuration warnings
2024-09-21 19:53:02 +02:00
A Thousand Ships
ccca41a086
Remove direct render include in ExternalTexture
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This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00
Rémi Verschelde
2daea4bb0b
Merge pull request #97269 from timothyqiu/underline-unicode-identifier
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Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 11:51:02 +02:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
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Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
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Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
Haoyu Qiu
208797d54e
Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 14:10:05 +08:00
kit
f2f34e9c50
Fix TabBar initialization issue and add tests
2024-09-20 18:49:46 -04:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
kobewi
22ccfc5a39
Print error on invalid call_group() calls
2024-09-20 17:20:03 +02:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
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Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
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Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde
efc7c628b0
Merge pull request #97224 from timothyqiu/transition-names
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Update `AnimationTree` parameter list when updating `AnimationNodeTransition` input names
2024-09-20 16:07:09 +02:00
Rémi Verschelde
25c4caa5d7
Merge pull request #97209 from kitbdev/fix-tab-container-ensure-visible-offset
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Fix TabContainer tab offset moving when not needed
2024-09-20 16:06:59 +02:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
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Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde
d2a5153c66
Merge pull request #96677 from Wierdox/fix_audio_stream_player_3d_still_processing_when_out_of_range
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Fix AudioStreamPlayer3D still processing when out of range
2024-09-20 16:06:28 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Haoyu Qiu
f169616cc6
Update AnimationTree parameter list when updating AnimationNodeTransition input names
2024-09-20 16:21:03 +08:00
Wierdox
a3158d89bb
Fix AudioStreamPlayer3D still processing when out of range
2024-09-19 22:16:59 -07:00
Riteo Siuga
ef48c4d306
ColorPicker: ignore TextureRect expand mode during legacy picking
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The color picker has a "legacy" fallback mode when
`FEATURE_SCREEN_CAPTURE` is not supported by the current
`DisplayServer`. It works by "freezing" the current view by making a
huge `Popup` with a `TextureRect` inside covering the screen.
Before this patch, said `TextureRect` could get cut off if its buffer
was nominally bigger than the parent popup, such as when the
`canvas_items` content scale mode is active.
This is because the default TextureRect scaling logic only allows
expanding the texture up. `EXPAND_IGNORE_SIZE` fixes that by allowing
the texture to logically "shrink", filling the whole screen
independently of the actual buffer size.
Special thanks to Federico Fausto Santoro for helping with the diagnosis
:D
Co-Authored-By: Federico Fausto Santoro <fedyfausto@hotmail.com>
2024-09-20 02:26:10 +02:00
kit
3d6814e5d2
Fix TabContainer tab offset moving when not needed
2024-09-19 19:26:35 -04:00
Lisandro Lorea
bdcee836ad
Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
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Document exposed methods
Apply suggestions from code review
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Haoyu Qiu
14321b8ed5
Set auto translate mode for drag previews
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- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
MewPurPur
f7a7ecc10a
Expose has_undo() and has_redo() of LineEdit
2024-09-19 13:18:04 +03:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
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Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde
2f91184d8a
Merge pull request #97132 from WhalesState/tab-container-minimum-size
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Fix `TabContainer` minimum size
2024-09-18 11:15:53 +02:00
Rémi Verschelde
2a8d30aa9f
Merge pull request #97029 from Hilderin/fix-viewport-texture-must-be-set-to-use-it
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Fix Viewport Texture must be set to use it
2024-09-18 11:15:39 +02:00
Rémi Verschelde
1d3e9b3688
Merge pull request #96829 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-four
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Fix project manager stealing focus on i3
2024-09-18 11:15:30 +02:00
Mounir Tohami
2ff61e0252
Fix TabContainer
minimum size
2024-09-18 01:41:54 +00:00
Hilderin
c11107b1fb
Fix Viewport Texture must be set to use it
2024-09-17 18:18:07 -04:00
Rémi Verschelde
750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
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Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +02:00
Rémi Verschelde
cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
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Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +02:00
Adam Scott
2f4f39c7b3
Fix trackpad code completion scrolling
2024-09-17 12:37:45 -04:00
Giganzo
a863c385f7
Fix FileDialog default size
2024-09-17 14:35:18 +02:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 03:22:50 -07:00
Rémi Verschelde
8a7555a1f3
Merge pull request #97071 from RPicster/master
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Add a more detailed error message when instantiating a scene with missing export properties
2024-09-17 09:18:05 +02:00
Rémi Verschelde
b1b4d5b6d1
Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
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Fix syncing PhysicalBone internal poses individually
2024-09-17 09:17:54 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Haoyu Qiu
c5d147b9b5
Allow configuring which translation domain Object.tr uses
2024-09-17 13:09:44 +08:00
David Snopek
b1871cdabf
Fix project manager stealing focus on i3
2024-09-16 16:55:57 -05:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Raffaele Picca
1df0159b36
Added a more detailed error message when instatiating a scene with missing export properties.
2024-09-16 16:08:55 +02:00
Rémi Verschelde
ab55a40f0c
Merge pull request #97070 from KoBeWi/snaming_ur_inputs
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Use `SNAME` for `ui` actions in Viewport
2024-09-16 15:25:47 +02:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
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Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
kobewi
d805f38dba
Use SNAME for ui actions in Viewport
2024-09-16 14:09:26 +02:00
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde
a90660f5e2
Merge pull request #97018 from TokageItLab/add-quart-anim-cap
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Add missing "Quad" capture TransitionType enum hint
2024-09-16 13:35:51 +02:00
Rémi Verschelde
e516b059e0
Merge pull request #96996 from WhalesState/vslider
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Fix `VSlider` grabber area.
2024-09-16 13:35:42 +02:00
Rémi Verschelde
391849d232
Merge pull request #96867 from L2750558108/remove-gui-key-event-accepted-shit
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Remove useless `Viewport::gui.key_input_accepted`
2024-09-16 13:35:13 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
ac80ba71e2
Merge pull request #93500 from anniryynanen/multi-press
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Improve button behavior when multiple mouse buttons are used at the same time
2024-09-16 13:34:15 +02:00
Anni Ryynänen
2033510a65
Improve button behavior when multiple mouse buttons are used at the same time
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- To emit `pressed`, buttons require that the press was initiated while hovering.
- Controls can't grab focus from a mouse click if they're not hovered.
- Hovers are updated both before and after a handled mouse button event.
2024-09-15 19:06:10 +03:00
Koyper
f7005deb1e
Improvements to SplitContainer including a drag bar background StyleBox.
2024-09-14 19:35:51 -05:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
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Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Silc Lizard (Tokage) Renew
8d30ccd067
Add missing "Quad" capture TransitionType enum hint
2024-09-15 06:42:04 +09:00
Silc Lizard (Tokage) Renew
2b3cf2451f
Fix syncing PhysicalBone internal poses individually
2024-09-15 01:46:12 +09:00
Mounir Tohami
701188fd1e
Fix VSlider
grabber area.
2024-09-14 12:40:41 +00:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +08:00
2750558108
ccc6e5d25f
Remove Useless Viewport::gui.key_input_accepted
2024-09-13 20:52:05 +08:00
Rémi Verschelde
84f1fe781c
Merge pull request #96910 from zaevi/improve_GraphEdit_dot_grid
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GraphEdit: Improve dotted pattern grid performance
2024-09-13 11:22:05 +02:00
Rémi Verschelde
f2ce94fdde
Merge pull request #96885 from LuizZak/grow_mask_sqrt_fix
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Avoid expensive sqrt operation in hot loop of `BitMap.grow_mask`
2024-09-13 11:22:01 +02:00
Rémi Verschelde
b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
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Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Zae
84102af090
GraphEdit: Improve dotted pattern grid performance
2024-09-12 23:58:42 +08:00
Luiz Fernando Silva
293cc2126e
Avoid expensive sqrt operation in hot loop of BitMap.grow_mask
2024-09-12 11:04:57 -03:00
kobewi
b36bebc6da
Add SCROLL_MODE_RESERVE to ScrollContainer
2024-09-12 14:02:01 +02:00
bruvzg
b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +03:00
Rémi Verschelde
83d54ab2ad
Merge pull request #96708 from bruvzg/lbl3d_os
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
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[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-12 10:28:52 +02:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
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[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +02:00
bruvzg
0a3a483ca7
Fix native file dialog showing on loading project in editor.
2024-09-12 10:49:50 +03:00
Rémi Verschelde
b214aa8faf
Merge pull request #96880 from zeux/fix-vcache-nontri
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Fix a crash in `ImporterMesh::create_shadow_mesh` for non-triangle surfaces
2024-09-12 09:26:01 +02:00
Rémi Verschelde
ae50e9ef7b
Merge pull request #96878 from bruvzg/rtl_font_reload
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[RTL] Fix font not updated for some spans.
2024-09-12 09:25:57 +02:00
Rémi Verschelde
b998cb1335
Merge pull request #96768 from DeeJayLSP/wav-end
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WAV: Fix one frame overflow at the end
2024-09-12 09:25:31 +02:00
Rémi Verschelde
b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
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Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
Rémi Verschelde
33dd105119
Merge pull request #96305 from Jordyfel/scroll-container-min-size
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Fix scroll container min size calculation
2024-09-12 09:17:47 +02:00
DeeJayLSP
147accdf74
WAV: Fix one frame overflow at the end
2024-09-11 21:57:14 -03:00
David Snopek
c2af6bcb59
GDExtension: Mark virtual function as is_required
in extension_api.json
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Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
2024-09-11 16:48:14 -05:00
Arseny Kapoulkine
7d7b43bca2
Fix a crash in ImporterMesh::create_shadow_mesh for non-triangle surfaces
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optimize_vertex_cache_func assumes the input is a triangle mesh; when an
imported mesh contains points/lines/triangle strips, this code should be
disabled.
2024-09-11 13:18:58 -07:00
bruvzg
e517eaf053
[RTL] Fix font not updated for some spans.
2024-09-11 23:02:00 +03:00
Rémi Verschelde
3cad849b1f
Merge pull request #96586 from rune-scape/fix-empty-stringname-hash
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StringName: Fix empty hash
2024-09-11 12:34:56 +02:00
Rémi Verschelde
b0328993e6
Merge pull request #87674 from WhalesState/line-edit
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Prevent `LineEdit` focus loss when text is submitted or rejected and allow selecting without editing with arrow keys.
2024-09-11 12:34:31 +02:00
Rémi Verschelde
6162312f22
Merge pull request #96140 from xiongyaohua/path_follow_3d_update_transform_immediately
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PathFollow3D update transform immediately by default
2024-09-11 12:34:25 +02:00
Malcolm Nixon
3e93970ef5
Expose the optimize method of the Animation class to gdscript.
2024-09-11 01:18:30 -04:00
Jordyfel
6d516a2609
Fix scroll container min size calculation
2024-09-10 17:25:34 +03:00
Mounir Tohami
c36f466a4c
Prevent LineEdit
from losing focus when text is submitted or rejected.
2024-09-10 13:43:31 +00:00
Yaohua Xiong
51b8b74d4b
Do not defer PathFollow3D transform updates
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Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
bruvzg
3009073b39
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 11:27:16 +03:00
rune-scape
0dde931bc9
StringName: Fix empty hash
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+Fixed compat hashes
2024-09-09 13:30:02 -07:00
Rémi Verschelde
493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
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Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
Rémi Verschelde
20115dc36f
Merge pull request #96706 from bruvzg/rtl_process
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[RTL] Fix internal process incorrectly disabled on appending text.
2024-09-08 23:22:19 +02:00
Rémi Verschelde
325c1cffc4
Merge pull request #96232 from AThousandShips/tree_navigate_row
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[Tree] Improve navigation with row select mode
2024-09-08 23:21:44 +02:00
Rémi Verschelde
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
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Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
Rémi Verschelde
0e307f8647
Merge pull request #96017 from DeeJayLSP/wav-vec
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AudioStream(Playback)WAV: Use LocalVectors instead of pointers
2024-09-08 23:21:23 +02:00
Rémi Verschelde
5216edeb14
Merge pull request #95500 from tetrapod00/zero-separation-focus-neighbor
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Fix wrong focus neighbor for grid-aligned 0 separation controls
2024-09-08 23:21:18 +02:00
Rémi Verschelde
49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
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Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
Gaktan
238859fe9d
Fix graph node stretch not taking titlebar into account
2024-09-08 17:59:50 +02:00
bruvzg
ccf837b75e
[RTL] Fix internal process incorrectly disabled on appending text.
2024-09-08 18:07:55 +03:00
bruvzg
bdd5117086
[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-08 15:11:13 +03:00
DeeJayLSP
d5ad6dd699
AudioStream(Playback)WAV: Use LocalVectors instead of pointers
2024-09-08 02:32:59 -03:00
Saracen
86ce15fb7a
Make reimported models reimport their owner.
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Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
tetrapod00
c5ef2e2112
Add tie-breaking to find focus neighbor in Control
2024-09-06 18:07:48 -07:00
Rémi Verschelde
a6db33ef89
Merge pull request #96614 from graydoubt/feat/cancel_drag
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Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()`
2024-09-06 22:38:37 +02:00
Rémi Verschelde
6815c47869
Merge pull request #96507 from bruvzg/menu_index
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[MenuBar] Make menu start index more consistent.
2024-09-06 22:38:33 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
Rémi Verschelde
d000faa559
Merge pull request #92962 from bruvzg/rtl_bbcode_parsing
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[RTL] Improve BBCode parsing.
2024-09-06 22:38:17 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-06 22:38:13 +02:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-06 14:55:07 +03:00
bruvzg
b59fd28dec
[RTL] Improve BBCode parsing.
2024-09-06 13:50:47 +03:00
bruvzg
3da43ebec4
[MenuBar] Make menu start index more consistent.
2024-09-06 13:21:01 +03:00
graydoubt
e589c5baf3
Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag()
2024-09-06 06:20:22 -04:00
Rémi Verschelde
c2d81b0b98
Merge pull request #96265 from bruvzg/rtl_dc4
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Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-09-06 11:11:09 +02:00
Rémi Verschelde
5abb206040
Merge pull request #96247 from bruvzg/rtl_draw_order
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[RTL] Move image/table draw to the `DRAW_STEP_TEXT`
2024-09-06 11:11:05 +02:00
Rémi Verschelde
c01667abc0
Merge pull request #96285 from kleonc/style_box_flat_fix_rects_skewing_center
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Fix `StyleBoxFlat` rectangles skewing independently
2024-09-06 10:09:28 +02:00
Rémi Verschelde
1476578a5c
Merge pull request #96276 from KoBeWi/deprecated_on_arrival
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Deprecate `set_min_buttons_width_from_icons`
2024-09-06 10:09:24 +02:00
Rémi Verschelde
c82c441ddd
Merge pull request #92865 from rune-scape/rune-optimal-code-edit
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CodeEdit: Improve render time by 2x
2024-09-06 10:09:12 +02:00
David Trallero
1b376b32cd
Update FollowPath2D children of Path2D when a curve_changed event occurs
2024-09-06 07:54:22 +08:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Rémi Verschelde
a466519603
Merge pull request #96607 from smix8/navmesh_2d_disco_party
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Fix 2D debug navigation flickering with tile maps
2024-09-05 17:44:44 +02:00
Rémi Verschelde
af0058c7e6
Merge pull request #96587 from Malcolmnixon/check-openxr-hand-tracking
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Warn if XRHandModifier3D used with OpenXR and hand-tracking disabled
2024-09-05 17:44:37 +02:00
A Thousand Ships
9dc231366d
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00
kobewi
bde64c4633
Deprecate set_min_buttons_width_from_icons
2024-09-05 15:43:54 +02:00
smix8
5bedaf77f7
Fix 2D debug navigation flickering with tile maps
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Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
2024-09-05 15:11:29 +02:00
Malcolm Nixon
7c300d8408
Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled.
2024-09-05 00:14:55 -04:00
rune-scape
60fa3ec4d4
CodeEdit: improve render speed
2024-09-04 20:51:09 -07:00
kobewi
d25e36b015
Fix AnimationLibrary loading
2024-09-05 00:07:23 +02:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
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add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Adam Scott
d3ddce6b88
Fix leak when using audio samples instead of streams
2024-09-04 12:56:03 -04:00
Rémi Verschelde
a1012058dd
Merge pull request #94886 from gturri/dev
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Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +02:00
Rémi Verschelde
db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
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Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in PathFollow2D/3D
set_progress_ratio
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When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
Rémi Verschelde
f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
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Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Rémi Verschelde
3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
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[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +02:00
smix8
a99a1699aa
Add option to bake a mesh from animated skeleton pose
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Adds option to bake a mesh from animated skeleton pose.
2024-09-03 22:16:05 +02:00
Rémi Verschelde
e2dd56bea7
Merge pull request #95902 from kitbdev/remove-forced-mouse-focus
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Clean up Viewport's `forced_mouse_focus`
2024-09-03 17:38:17 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
ec7fc97972
Merge pull request #93029 from groud/multiple_occlusion_polygons
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Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 16:13:36 +02:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
aaronp64
7a9acd5aca
Fix SubViewport/AudioStreamPlayer2D crash
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Updated Viewport destructor to remove itself from World2D, to avoid World2D keeping invalid pointers.
2024-09-03 08:27:47 -04:00
Rémi Verschelde
9dbf9aa4dc
Merge pull request #96511 from lawnjelly/fix_namespace_conflict
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Fix SCU global namespace conflict in `resource_format_text.cpp`
2024-09-03 11:44:09 +02:00
Rémi Verschelde
c038995707
Merge pull request #96460 from bruvzg/rtl_para_breaks
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[RTL] Do not add final newline to the paragraph context.
2024-09-03 11:44:02 +02:00
Rémi Verschelde
3c58b64b07
Merge pull request #96270 from TokageItLab/physical-bone-update
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Fix physical bone update without simulating
2024-09-03 11:43:39 +02:00
Rémi Verschelde
168676a7c5
Merge pull request #96000 from kerstop/deadzone_slider_fix
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Fix deadzone slider not working correctly
2024-09-03 11:43:20 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
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Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
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Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
lawnjelly
543ab3da11
Fix SCU global namespace conflict in resource_format_text.cpp
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`FORMAT_VERSION` is used in multiple places in the codebase, and #defining it was causing conflicts.
2024-09-03 07:30:56 +01:00
Rémi Verschelde
68a04bbf9a
Merge pull request #96142 from timothyqiu/one-signal-to-invalidate-them-all
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Fix collapsing `TreeItem` not updating horizontal scrollbar
2024-09-02 18:08:07 +02:00
Rémi Verschelde
160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
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Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +02:00
Kasper Arnklit Frandsen
40b9516724
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
Rémi Verschelde
25fc31638b
Merge pull request #92838 from Nazarwadim/small_animation_optimization
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Optimize AnimationMixer blend process
2024-09-02 12:12:46 +02:00
bruvzg
02113dff83
[RTL] Do not add final newline to the paragraph context.
2024-09-02 11:11:37 +03:00
Ainsley Su
57bc1d7574
Add duplicate animation
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Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
Radiant
70860aafd8
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr
checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
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WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 -03:00
Nazarii
660e28f5cb
Use static LocalVector for processed_hashes
2024-08-30 19:41:38 +03:00
nazarii
3580ced21e
Optimize animations
2024-08-30 19:18:56 +03:00
Raul Santos
7fd261c8c1
Expose AudioStreamPlayer{2D,3D}::set_playing
and remove AudioStreamPlayer::{2D,3D}::_is_active
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Hendrik Brucker
8ca7f0e334
Prevent crash after removing GraphEdit's connection layer and add additional warnings
2024-08-30 14:04:54 +02:00
Rémi Verschelde
7d9ab705c9
Merge pull request #96216 from BlackShift/master
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Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00
Rémi Verschelde
909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
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Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde
653a888060
Merge pull request #95463 from DeeJayLSP/qoa-mem
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QOA: Remove unnecessary memory allocation
2024-08-30 09:59:10 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
BlackShift
1abd67caac
Fix Tweeners to emit finished() when underlying object is deleted
2024-08-29 14:53:45 -04:00
kleonc
86c773d208
Fix StyleBoxFlat rectangles skewing independently
2024-08-29 15:34:30 +02:00
A Thousand Ships
e33fdb4296
Use MutexLock
in more places
2024-08-29 14:12:59 +02:00
Silc Lizard (Tokage) Renew
f2186eeac0
Fix physical bone update without simulating
2024-08-29 18:29:15 +09:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
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Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
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Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
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Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
bruvzg
fc2fae2ab1
Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-08-29 09:37:23 +03:00
bruvzg
b4efd27112
[RTL] Move image/table draw to the DRAW_STEP_TEXT
2024-08-29 00:23:57 +03:00
Mark DiBarry
1eda1cf5d7
Prevent Parallax2D autoscroll reset
2024-08-28 16:38:27 -04:00
DictyosteliumDiscoideum
1f751516de
Fix RichTextLabel bottom margin for text clipping
2024-08-28 23:24:43 +03:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
A Thousand Ships
5c21c0d8d3
[Tree] Improve navigation with row select mode
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Allows navigating with the `ui_left/right` actions when selecting rows,
fixing a navigation inconsistency
2024-08-28 18:32:45 +02:00
TestSubject06
b56a0370c4
Expose contact point and contact normal on VehicleWheel3D
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Appease doctool by switching the order of the documentation page entries.
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Thanks, didn't see the typo in the suggested change. Brain auto corrected it.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 -04:00
Rémi Verschelde
d1c238f43c
Merge pull request #94513 from AThousandShips/no_adv_gui_improve
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Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 15:46:46 +02:00
A Thousand Ships
2d2fb3f2e7
Treat MenuBar
and MenuButton
as advanced UI
2024-08-28 14:26:54 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Rémi Verschelde
ee14810663
Merge pull request #96207 from BlueCube3310/subres-fix
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Fix saving subresources of nodes
2024-08-28 13:14:31 +02:00
A Thousand Ships
cd4221c1e2
[Tree] Fix error when removing child from Tree
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New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
BlueCube3310
6412cdf27d
Fix saving subresources of nodes
2024-08-28 12:37:10 +02:00
bruvzg
94ad663c0f
[RTL] Expose missing default properties, ensure bbcode is reparserd when these are changed.
2024-08-28 08:43:30 +03:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
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SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde
78935cad95
Merge pull request #94954 from raulsntos/mark-internal-properties
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Mark underscored properties as internal
2024-08-28 00:12:42 +02:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
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Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
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Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde
ea26272075
Merge pull request #93800 from EAinsley/fix#92929
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Fix incorrect size calculation when position is set on resized
2024-08-28 00:11:25 +02:00