Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res
and options
2024-10-30 14:13:43 +05:30
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
...
Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
...
2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
...
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
7a661eaa7c
Merge pull request #98612 from DarioSamo/alignment-transfer-fix
...
Fix transfer alignment on initial texture transfer.
2024-10-29 19:25:46 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
...
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Thaddeus Crews
64b68192cc
Merge pull request #98562 from Rudolph-B/Issue-98561
...
Fix Occlusion Culling not working for an orthogonal camera.
2024-10-29 19:25:34 -05:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
...
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432
Add draw indirect to Rendering Device
2024-10-29 17:40:28 +01:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
...
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Dario
427ba09efc
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
Dario
03f56fc15d
Fix transfer alignment on initial texture transfer.
...
Fixes the regression caused by transfer workers with textures with non-standard dimensions such as the ones provided in #98601 .
2024-10-28 09:56:02 -03:00
Rudolph Bester
76c20383d1
Fix Occlusion Culling not working for an orthogonal camera.
2024-10-26 20:07:34 +02:00
Thaddeus Crews
edad871a2d
Merge pull request #98425 from darksylinc/matias-breadcrumbs-race-fix
...
Fix race conditions in breadcrumbs
2024-10-25 13:04:12 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
...
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
...
Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
...
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
bruvzg
c8609f4c0f
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-25 19:26:24 +03:00
Yuri Rubinsky
6732a0fd86
Merge pull request #98448 from Chaosus/shader_global_builtins
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
2024-10-25 13:55:14 +03:00
Clay John
78a4e634f0
Merge pull request #98257 from Rudolph-B/94210-B
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix to occlusion culling where all math is based on Euclidean distance.
2024-10-24 21:06:56 -07:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
...
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
ba4e67e55e
Merge pull request #98266 from m-pranav-r/fix-light-visual-instance
...
Fix light culling mask behavior in Mobile and Compat renderers
2024-10-24 13:22:58 -05:00
Thaddeus Crews
9f908a3a5b
Merge pull request #86103 from ecmjohnson/fix-inside-volfog
...
Fix volumetric fog artifacts when inside the fog
2024-10-24 13:22:57 -05:00
Thaddeus Crews
52bbbd4338
Merge pull request #98247 from TCROC/fix-headless-graphics-driver-and-shader-crash
...
Don't create rendering device or parse glsl shader in headless mode
2024-10-24 13:22:53 -05:00
Thaddeus Crews
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
...
Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Chaosus
463e81413e
Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR
shader built-ins global
2024-10-24 12:32:05 +03:00
Yuri Rubinsky
ff9fb0abea
Merge pull request #93590 from Chaosus/shader_custom_func_discard
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Allow usage of `discard` inside custom shader functions
2024-10-24 09:38:10 +03:00
Yuri Rubinsky
03641a425f
Merge pull request #93650 from Chaosus/shader_stage_custom_funcs
...
Allow using stage functions inside custom shader functions
2024-10-24 09:32:04 +03:00
m-pranav-r
fcea158927
Fixed light culling mask behavior in Mobile and Compat renderers
2024-10-23 08:38:56 +05:30
Matias N. Goldberg
668c9b74e2
Fix race conditions in breadcrumbs
...
Adds "--accurate-breadcrumbs" CLI command
Additionally, leave out breadcrumbs code in non-debug, non-dev builds.
Fix regression introduced in #98388 where command_insert_breadcrumb() is
called even in non-debug builds.
Fixes #98338
2024-10-22 22:08:46 -03:00
Hugo Locurcio
77c31b9cc8
Add AudioServer.get_driver_name()
to get the actual audio driver name
...
The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00
Travis Lange
2e1fc241f9
fix headless import attempting to load graphics driver
2024-10-22 16:17:09 -04:00
Clay John
533c616cb8
Merge pull request #98391 from RandomShaper/rd_thread_switch
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Implement thread ownership change for RenderingDevice
2024-10-22 13:10:32 -07:00
Thaddeus Crews
7815ccbdd5
Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
...
Use a shared copy of placeholder textures, tweak placeholder appearance
2024-10-21 16:39:29 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
...
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
1a9628f937
Merge pull request #98267 from Chaosus/shader_pp_error
...
Add `#error` preprocessor directive to shading language
2024-10-21 16:39:23 -05:00
Thaddeus Crews
a14e9e99e5
Merge pull request #98388 from DarioSamo/sync-fixes
...
Improve synchronization of rendering after changes from transfer queues.
2024-10-21 16:39:21 -05:00
Thaddeus Crews
178342b058
Merge pull request #98258 from LainAmongYou/fix-bgra
...
Add support for BGRA textures with Texture*RD
2024-10-21 16:39:20 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
...
Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
c145e85011
Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
...
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-21 16:39:11 -05:00
Thaddeus Crews
5e65747d90
Merge pull request #97925 from huwpascoe/lightmap_dynamic_bugfix
...
Fix updating dynamic objects in LightmapGI
2024-10-21 16:39:04 -05:00
Pedro J. Estébanez
d5d509bbd6
Implement thread ownership change for RenderingDevice
2024-10-21 20:56:42 +02:00
Dario
4ad424234f
Improve synchronization of rendering commands after changes from transfer queues.
...
Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
2024-10-21 11:27:56 -03:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer
flag for sharp corners
2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include core/io/image.h
in core/os/os.h
...
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Hugo Locurcio
35a20fa96a
Use a shared copy of placeholder textures, tweak placeholder appearance
...
This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.
The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00
Dario
8c3e46b13b
Move transitions of textures initialized by transfer workers to the main graphics queue.
...
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158 .
2024-10-18 09:15:25 -03:00
Chaosus
155cf6a5b6
Add #error
preprocessor directive to shading language
2024-10-18 10:56:58 +03:00
Clay John
0ce4d8fcd3
Merge pull request #98086 from DarioSamo/transfer-queues-semaphores
...
Rewrite semaphore handling for transfer workers.
2024-10-17 16:54:43 -07:00