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Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
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@ -2003,6 +2003,8 @@ static D3D12_BARRIER_LAYOUT _rd_texture_layout_to_d3d12_barrier_layout(RDD::Text
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switch (p_texture_layout) {
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case RDD::TEXTURE_LAYOUT_UNDEFINED:
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return D3D12_BARRIER_LAYOUT_UNDEFINED;
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case RDD::TEXTURE_LAYOUT_GENERAL:
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return D3D12_BARRIER_LAYOUT_COMMON;
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case RDD::TEXTURE_LAYOUT_STORAGE_OPTIMAL:
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return D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS;
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case RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
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@ -6175,6 +6177,8 @@ uint64_t RenderingDeviceDriverD3D12::api_trait_get(ApiTrait p_trait) {
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return false;
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case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
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return false;
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case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
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return true;
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default:
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return RenderingDeviceDriver::api_trait_get(p_trait);
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}
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@ -266,6 +266,7 @@ static const VkFormat RD_TO_VK_FORMAT[RDD::DATA_FORMAT_MAX] = {
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static VkImageLayout RD_TO_VK_LAYOUT[RDD::TEXTURE_LAYOUT_MAX] = {
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VK_IMAGE_LAYOUT_UNDEFINED, // TEXTURE_LAYOUT_UNDEFINED
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VK_IMAGE_LAYOUT_GENERAL, // TEXTURE_LAYOUT_GENERAL
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VK_IMAGE_LAYOUT_GENERAL, // TEXTURE_LAYOUT_STORAGE_OPTIMAL
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
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@ -1243,6 +1243,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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TransferWorker *transfer_worker = nullptr;
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const uint8_t *read_ptr = p_data.ptr();
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uint8_t *write_ptr = nullptr;
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const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
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for (uint32_t pass = 0; pass < 2; pass++) {
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const bool copy_pass = (pass == 1);
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if (copy_pass) {
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@ -1267,7 +1268,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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tb.texture = texture->driver_id;
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tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
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tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
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tb.next_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
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tb.next_layout = copy_dst_layout;
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tb.subresources.aspect = texture->barrier_aspect_flags;
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tb.subresources.mipmap_count = texture->mipmaps;
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tb.subresources.base_layer = p_layer;
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@ -1313,7 +1314,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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copy_region.texture_subresources.layer_count = 1;
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copy_region.texture_offset = Vector3i(0, 0, z);
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copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1);
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driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL, copy_region);
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driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region);
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}
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staging_local_offset += to_allocate;
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@ -1332,14 +1333,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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RDD::TextureBarrier tb;
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tb.texture = texture->driver_id;
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tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
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tb.prev_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
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tb.prev_layout = copy_dst_layout;
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tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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tb.subresources.aspect = texture->barrier_aspect_flags;
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tb.subresources.mipmap_count = texture->mipmaps;
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tb.subresources.base_layer = p_layer;
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tb.subresources.layer_count = 1;
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driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, tb);
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transfer_worker->texture_barriers.push_back(tb);
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}
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_release_transfer_worker(transfer_worker);
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@ -5152,6 +5152,21 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke
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MutexLock lock(p_transfer_worker->operations_mutex);
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p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted;
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}
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if (!p_transfer_worker->texture_barriers.is_empty()) {
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MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
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_flush_barriers_for_transfer_worker(p_transfer_worker);
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}
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}
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void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) {
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if (!p_transfer_worker->texture_barriers.is_empty()) {
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for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) {
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transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]);
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}
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p_transfer_worker->texture_barriers.clear();
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}
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}
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void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) {
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@ -5193,11 +5208,11 @@ void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_arr
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}
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}
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void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) {
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void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) {
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MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
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for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) {
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TransferWorker *worker = transfer_worker_pool[i];
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if (p_operations_used_by_draw) {
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if (p_draw_command_buffer) {
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MutexLock lock(worker->operations_mutex);
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if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) {
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// The operation used by the draw has already been processed, we don't need to wait on the worker.
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@ -5208,12 +5223,21 @@ void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) {
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{
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MutexLock lock(worker->thread_mutex);
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if (worker->recording) {
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VectorView<RDD::SemaphoreID> semaphores = p_operations_used_by_draw ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
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VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
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_end_transfer_worker(worker);
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_submit_transfer_worker(worker, semaphores);
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}
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if (p_draw_command_buffer) {
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_flush_barriers_for_transfer_worker(worker);
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}
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}
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}
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if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) {
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driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers);
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transfer_worker_pool_texture_barriers.clear();
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}
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}
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void RenderingDevice::_wait_for_transfer_workers() {
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@ -5807,10 +5831,10 @@ void RenderingDevice::_end_frame() {
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ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
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}
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_submit_transfer_workers(true);
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// The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
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RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
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_submit_transfer_workers(command_buffer);
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draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
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driver->command_buffer_end(command_buffer);
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driver->end_segment();
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@ -6387,7 +6411,7 @@ void RenderingDevice::finalize() {
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}
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// Wait for transfer workers to finish.
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_submit_transfer_workers(false);
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_submit_transfer_workers();
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_wait_for_transfer_workers();
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// Delete everything the graph has created.
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@ -1267,6 +1267,7 @@ private:
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RDD::CommandBufferID command_buffer;
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RDD::CommandPoolID command_pool;
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RDD::FenceID command_fence;
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LocalVector<RDD::TextureBarrier> texture_barriers;
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bool recording = false;
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bool submitted = false;
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BinaryMutex thread_mutex;
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@ -1280,6 +1281,7 @@ private:
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uint32_t transfer_worker_pool_max_size = 1;
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LocalVector<uint64_t> transfer_worker_operation_used_by_draw;
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LocalVector<uint32_t> transfer_worker_pool_available_list;
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LocalVector<RDD::TextureBarrier> transfer_worker_pool_texture_barriers;
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BinaryMutex transfer_worker_pool_mutex;
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ConditionVariable transfer_worker_pool_condition;
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@ -1288,12 +1290,13 @@ private:
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void _end_transfer_worker(TransferWorker *p_transfer_worker);
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void _submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores = VectorView<RDD::SemaphoreID>());
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void _wait_for_transfer_worker(TransferWorker *p_transfer_worker);
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void _flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker);
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void _check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation);
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void _check_transfer_worker_buffer(Buffer *p_buffer);
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void _check_transfer_worker_texture(Texture *p_texture);
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void _check_transfer_worker_vertex_array(VertexArray *p_vertex_array);
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void _check_transfer_worker_index_array(IndexArray *p_index_array);
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void _submit_transfer_workers(bool p_operations_used_by_draw);
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void _submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer = RDD::CommandBufferID());
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void _wait_for_transfer_workers();
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void _free_transfer_workers();
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@ -374,6 +374,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
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return 1;
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case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
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return true;
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case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
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return false;
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default:
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ERR_FAIL_V(0);
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}
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@ -220,6 +220,7 @@ public:
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enum TextureLayout {
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TEXTURE_LAYOUT_UNDEFINED,
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TEXTURE_LAYOUT_GENERAL,
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TEXTURE_LAYOUT_STORAGE_OPTIMAL,
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TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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@ -750,6 +751,7 @@ public:
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API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP,
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API_TRAIT_SECONDARY_VIEWPORT_SCISSOR,
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API_TRAIT_CLEARS_WITH_COPY_ENGINE,
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API_TRAIT_USE_GENERAL_IN_COPY_QUEUES,
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};
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enum ShaderChangeInvalidation {
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