Rémi Verschelde
91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
...
Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +02:00
Daylily-Zeleen
c6f7c89149
Fix description of Array.sort_custom()
2024-09-15 15:52:50 +08:00
Koyper
f7005deb1e
Improvements to SplitContainer including a drag bar background StyleBox.
2024-09-14 19:35:51 -05:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
...
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +08:00
Kiisu_Master
3a1160bff1
Fix typo in RenderingServer docs
2024-09-13 21:57:51 +03:00
Rémi Verschelde
b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
...
Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Slashscreen
89491f4403
Add callable support for find
and rfind
Array
methods
2024-09-13 00:01:53 -07:00
allison
c46b5af06b
fix astar partial path destination can be solid/disabled
...
* AStar2D, AStar3D and AStarGrid2D will now return a path when allow_partial_path is true even if the destination is a solid/disabled point.
# Conflicts:
# core/math/a_star_grid_2d.cpp
# core/math/a_star_grid_2d.h
2024-09-12 20:09:41 -07:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
kobewi
b36bebc6da
Add SCROLL_MODE_RESERVE to ScrollContainer
2024-09-12 14:02:01 +02:00
bruvzg
b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +03:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
...
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +02:00
Rémi Verschelde
f1742991dc
Merge pull request #96870 from IntangibleMatter/patch-1
...
Remove "default font" from `ResourceImporterDynamicFont` Documentation
2024-09-12 09:25:50 +02:00
Rémi Verschelde
55f1ae0d41
Merge pull request #96868 from dsnopek/android-editor-launching-xr-app-fix
...
Fix launching XR apps from the Android editor
2024-09-12 09:25:46 +02:00
Rémi Verschelde
612d4ea8f4
Merge pull request #95773 from tetrapod00/document-normal-texture-compositor
...
Add documentation for need for normal roughness texture conversion for CompositorEffects
2024-09-12 09:25:15 +02:00
Rémi Verschelde
f5bf9b60bd
Merge pull request #92916 from Naros/expose-update-docs-from-script
...
Expose `update_docs_from_script` method
2024-09-12 09:17:35 +02:00
tetrapod00
461283887f
Docs: Add cross-links to antialiasing project settings
2024-09-11 20:17:55 -07:00
BlueCube3310
606eedb0c9
Betsy: Add caching and BC1 compression support
2024-09-11 23:48:29 +02:00
David Snopek
30a63396e5
Fix launching XR apps from the Android editor
2024-09-11 14:31:54 -05:00
Stuart Carnie
a657ea42f1
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +10:00
Lyric Moysey-Rubin
0089915c65
Remove "default font" from ResourceImporterDynamicFont
Documentation
...
The Docs for ResourceImporterDynamicFont's `multichannel_signed_distance_field` option appears to have been copy pasted from the version in ProjectSettings, including mentioning it's the "default font", instead of just "font" as it should in this class.
2024-09-11 11:05:27 -07:00
Micky
02ab0627d6
Improve wording on XRPose's name
description
2024-09-11 18:10:08 +02:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
...
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +02:00
Rémi Verschelde
b0328993e6
Merge pull request #87674 from WhalesState/line-edit
...
Prevent `LineEdit` focus loss when text is submitted or rejected and allow selecting without editing with arrow keys.
2024-09-11 12:34:31 +02:00
Malcolm Nixon
3e93970ef5
Expose the optimize method of the Animation class to gdscript.
2024-09-11 01:18:30 -04:00
Mounir Tohami
c36f466a4c
Prevent LineEdit
from losing focus when text is submitted or rejected.
2024-09-10 13:43:31 +00:00
Rémi Verschelde
97ef3c8372
Merge pull request #96780 from bruvzg/no_type_ed_settings
...
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
🔗 GHA / 🪲 Godot CPP (push) Has been cancelled
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 10:37:11 +02:00
bruvzg
3009073b39
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 11:27:16 +03:00
smix8
287fdb16d5
Add navigation region point and segment queries
...
Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
Rémi Verschelde
dcc15aa4e2
Merge pull request #96757 from Giganzo/doc-default-font-size
...
Fix description of invalid values for `Theme.default_font_size`
2024-09-09 17:52:00 +02:00
Giganzo
575a0b4dfb
Fix below what value is invalid in default_font_size doc
2024-09-09 14:09:02 +02:00
Aaron Franke
b0f99099b4
Add "Use Node Type Suffixes" scene import option
2024-09-09 01:12:14 -07:00
Rémi Verschelde
81f99eac00
Merge pull request #96599 from jsjtxietian/compute-hint
...
Mention user should remove compute shader hint when use `set_stage_source`
2024-09-08 23:22:01 +02:00
Rémi Verschelde
e3be605387
Merge pull request #96583 from Calinou/doc-node2d-skew
...
Improve documentation on Node2D transform properties such as Skew
2024-09-08 23:21:57 +02:00
Apples
2c78284422
Updated TreeItem documentation
2024-09-06 19:38:53 -05:00
Rémi Verschelde
a6db33ef89
Merge pull request #96614 from graydoubt/feat/cancel_drag
...
Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()`
2024-09-06 22:38:37 +02:00
Rémi Verschelde
6815c47869
Merge pull request #96507 from bruvzg/menu_index
...
[MenuBar] Make menu start index more consistent.
2024-09-06 22:38:33 +02:00
Rémi Verschelde
8aae31b879
Merge pull request #94434 from bruvzg/nonblock_pipes
...
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 22:38:21 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
...
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Hugo Locurcio
c8313764bb
Improve documentation on Node2D transform properties such as Skew
...
- Mention the units used for Skew in the inspector and code.
2024-09-06 22:37:48 +02:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-06 14:55:07 +03:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe
.
2024-09-06 14:16:39 +03:00
bruvzg
3da43ebec4
[MenuBar] Make menu start index more consistent.
2024-09-06 13:21:01 +03:00
graydoubt
e589c5baf3
Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag()
2024-09-06 06:20:22 -04:00
Rémi Verschelde
58b3481eaf
Merge pull request #89649 from dalexeev/core-bind-and-doc-iter-virtual-methods
...
Core: Bind and document iterator API virtual methods
2024-09-06 11:10:58 +02:00
Rémi Verschelde
05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
...
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +02:00
Rémi Verschelde
1476578a5c
Merge pull request #96276 from KoBeWi/deprecated_on_arrival
...
Deprecate `set_min_buttons_width_from_icons`
2024-09-06 10:09:24 +02:00
Rémi Verschelde
4629f7d040
Merge pull request #96496 from aXu-AP/lerp-transform
...
Add support for Transform2D/3D in `lerp()`
2024-09-05 17:44:11 +02:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +03:00
kobewi
bde64c4633
Deprecate set_min_buttons_width_from_icons
2024-09-05 15:43:54 +02:00
jsjtxietian
332b129221
Mention user should remove compute shader hint when use set_stage_source
2024-09-05 17:16:58 +08:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
...
add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Rémi Verschelde
cb21a207b3
Merge pull request #96555 from dalexeev/doc-theme-items-deprecated-experimental
...
Docs: Add missing deprecated/experimental tag support for theme items
2024-09-04 18:55:49 +02:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
...
[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Rémi Verschelde
a1012058dd
Merge pull request #94886 from gturri/dev
...
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +02:00
Rémi Verschelde
db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
...
Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in PathFollow2D/3D
set_progress_ratio
...
When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
Rémi Verschelde
9364aace9b
Merge pull request #96556 from dalexeev/doc-polygon-triangulation
...
Document use of pre-calculated triangulation when drawing polygons
2024-09-04 17:12:16 +02:00
Danil Alexeev
2dd043d1f6
Docs: Add missing deprecated/experimental tag support for theme items
2024-09-04 17:49:05 +03:00
Danil Alexeev
78abc3f57a
Document use of pre-calculated triangulation when drawing polygons
2024-09-04 11:31:22 +03:00
Daniel Kinsman
5e04f0760a
Add target fps editor setting to visual profiler
...
Use same max fps as project setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
Marius Hanl
27b7b433e0
Fix Inspector may scrolls away when editing a property that adds or removes sub properties
2024-09-04 01:20:11 +02:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +02:00
smix8
a99a1699aa
Add option to bake a mesh from animated skeleton pose
...
Adds option to bake a mesh from animated skeleton pose.
2024-09-03 22:16:05 +02:00
andrei-g99
61ddf05eef
Add descriptions to PolygonPathFinder
setup
and is_point_inside
methods
2024-09-03 16:38:38 +02:00
Rémi Verschelde
a985d59603
Merge pull request #96473 from LunaTheFoxgirl/patch-1
...
Fix ambiguity in `angle_difference` function documentation
2024-09-03 16:14:05 +02:00
Rémi Verschelde
79da448d5f
Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x
...
Add support for custom items to editor right-click context menus
2024-09-03 16:13:47 +02:00
aXu-AP
7218dd6a3a
Add support for Transform2D/3D in lerp()
...
Implements godotengine/godot-proposals#10579
2024-09-03 16:59:15 +03:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
citizenl
6b2348adac
Add support for custom items to editor right-click context menus
2024-09-03 20:14:14 +08:00
Rémi Verschelde
657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
...
Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +02:00
Rémi Verschelde
1914ca61ba
Merge pull request #96096 from Wierdox/doc_clarify_hdr_2d_description
...
[Doc] Clarify ProjectSettings `hdr_2d` description
2024-09-03 11:43:24 +02:00
Rémi Verschelde
c282e17373
Merge pull request #94323 from Naros/GH-94322
...
Pass current value to `EditorInterface` node/property popups
2024-09-03 11:43:04 +02:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
...
Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
Luna
fffed28f9a
Fix ambiguity in angle_difference function documentation
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-03 11:03:30 +02:00
Chris Cranford
9122be6474
Pass current value to EditorInterface
node/property popups
2024-09-03 00:54:55 -04:00
Rémi Verschelde
36f95ef3db
Merge pull request #95815 from DeeJayLSP/qoa-def
...
ResourceImporterWAV: Enable QOA compression by default
2024-09-02 18:08:03 +02:00
Rémi Verschelde
160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
...
Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +02:00
David Snopek
78883a52c6
Fix JavaClassWrapper
so it actually works
2024-09-02 08:54:23 -05:00
Kasper Arnklit Frandsen
40b9516724
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
Rémi Verschelde
d06579f47a
Merge pull request #96260 from basicer/preview-keep-looking
...
Keep looking when a preview plugin returns an empty image.
2024-09-02 12:13:16 +02:00
Rémi Verschelde
28b2ed50b7
Merge pull request #96056 from Lielay9/expose_canvas_item_attach_skeleton
...
Expose `RenderingServer.canvas_item_attach_skeleton`
2024-09-02 12:13:08 +02:00
Rémi Verschelde
0a7dfa1ef0
Merge pull request #95722 from TokageItLab/docs-for-interpolatable-type
...
Add documentation to clarify un-interpolatable type on animation blending
2024-09-02 12:12:56 +02:00
Rob Blanckaert
28e7069ee0
Keep looking when a preview plugin returns an empty image.
...
EditorResourcePreviewGenerator::_generate says that
"Returning an empty texture is an OK way to fail and
let another generator take care."
This patch enables that behavior.
2024-09-01 15:17:49 -07:00
Ainsley Su
57bc1d7574
Add duplicate animation
...
Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
DeeJayLSP
d3b51c4efb
ResourceImporterWAV: Enable QOA compression by default
2024-08-31 00:42:56 -03:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
...
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 -03:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 -07:00
Raul Santos
7fd261c8c1
Expose AudioStreamPlayer{2D,3D}::set_playing
and remove AudioStreamPlayer::{2D,3D}::_is_active
...
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde
1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
...
Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +02:00
Rémi Verschelde
7d9ab705c9
Merge pull request #96216 from BlackShift/master
...
Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
...
Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
Rémi Verschelde
4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
...
Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
...
Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
BlackShift
1abd67caac
Fix Tweeners to emit finished() when underlying object is deleted
2024-08-29 14:53:45 -04:00
K. S. Ernest (iFire) Lee
71bdbcdfb1
Ability to convert native engine types to JSON and back.
...
Implements support for all engine types in JSON encoding/decoding
Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 -07:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +02:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 -04:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
...
Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
TestSubject06
b56a0370c4
Expose contact point and contact normal on VehicleWheel3D
...
Appease doctool by switching the order of the documentation page entries.
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Thanks, didn't see the typo in the suggested change. Brain auto corrected it.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 -04:00
Rémi Verschelde
8c5d1b42ab
Merge pull request #92530 from Naros/expose-resource-cache-get-ref
...
Expose `get_cached_ref` from `ResourceCache`
2024-08-28 15:46:35 +02:00
Rémi Verschelde
60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
...
[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Rémi Verschelde
4e051ff6f7
Merge pull request #78178 from dalexeev/gds-add-non-tool-extends-tool-error
...
GDScript: Add warning if non-`@tool` class extends `@tool` class
2024-08-28 13:14:13 +02:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 -07:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
bruvzg
94ad663c0f
[RTL] Expose missing default properties, ensure bbcode is reparserd when these are changed.
2024-08-28 08:43:30 +03:00
Rémi Verschelde
78935cad95
Merge pull request #94954 from raulsntos/mark-internal-properties
...
Mark underscored properties as internal
2024-08-28 00:12:42 +02:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
...
Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
...
Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde
e3695423b2
Merge pull request #93363 from kitbdev/pass-propagate
...
Clarify Mouse Filter Pass in the Inspector
2024-08-28 00:11:06 +02:00
Rémi Verschelde
1e6b6eaf49
Merge pull request #92123 from timothyqiu/estimate-end
...
Change param name of AStar's `_estimate_cost` method
2024-08-28 00:10:47 +02:00
Rémi Verschelde
9c7cf5440c
Merge pull request #91868 from Chaosus/astargrid_get_point_positions_in_region
...
Add a method to retrieve all points within a region to `AStarGrid2D`
2024-08-28 00:10:42 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
...
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde
b4eacfe0ce
Merge pull request #95285 from Calinou/codeedit-completion-color-background-translucent
...
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
2024-08-27 22:27:49 +02:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
...
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde
8ae2c3a000
Merge pull request #93605 from RadiantUwU/thread-barriers
...
Add optional count argument to `Semaphore::post`
2024-08-27 22:27:21 +02:00
Rémi Verschelde
62e98edf0f
Merge pull request #83070 from aaronfranke/textedit-fit-width
...
Implement fit content width in TextEdit
2024-08-27 22:27:09 +02:00
Danil Alexeev
be5068d44b
Core: Bind and document iterator API virtual methods
2024-08-27 21:57:22 +03:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
...
Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +03:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
...
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde
3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
...
Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde
c2daec1769
Merge pull request #95156 from BastiaanOlij/add_openxr_debug_utils
...
Add support for the debug utils extension in OpenXR
2024-08-27 16:54:54 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
...
Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
...
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
...
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Bastiaan Olij
08ffa5d89e
Add support for the debug utils extension in OpenXR
2024-08-27 12:07:01 +10:00
Rémi Verschelde
db76de5de8
Merge pull request #95927 from vinni-richburgh/master
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Document that `Node.duplicate` also duplicates its children.
2024-08-26 23:29:14 +02:00
Rémi Verschelde
4a798ad85d
Merge pull request #95749 from Mickeon/documentation-example-pruning
...
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +02:00
Rémi Verschelde
c5eacb8698
Merge pull request #95381 from tetrapod00/time-rollover-description
...
Document shader time rollover project setting
2024-08-26 23:28:50 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
...
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
...
Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
...
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
...
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Rémi Verschelde
b5603ed8e2
Merge pull request #96118 from aaronp64/sort_custom_example
...
Fix `Array.sort_custom` example code
2024-08-26 22:46:10 +02:00
Rémi Verschelde
a8516b8c3b
Merge pull request #96066 from AThousandShips/is_null_doc
...
[Doc] Clarify `is_null` methods of `Callable` and `Signal`
2024-08-26 22:45:50 +02:00
Rémi Verschelde
4a947f0811
Merge pull request #96021 from jwodicka/jwodicka-docfix
...
Fix C# code example for `Object._get_property_list`
2024-08-26 22:45:45 +02:00
Rémi Verschelde
dd4ba9cce5
Merge pull request #95886 from jadoc/mouse-motion-caveat
...
Add movement caveats to InputEventMouseMotion docs
2024-08-26 22:45:33 +02:00
Jason Wodicka
97cf2c147e
Fix C# code example for Object._get_property_list
...
There were two small errors in this code example that kept it from working when copied to a new node locally. These are the fixes I used locally to test the example.
2024-08-26 12:36:01 -07:00
stechyo
c32f72f7fa
Post-code review changes.
2024-08-26 19:42:42 +01:00
aaronp64
39ca8b4e23
Fix Array.sort_custom example code
...
Array.sort_custom descending sort example was comparing index 0, but had expected result based on comparing index 1. Updated to use index 1 consistently.
2024-08-26 10:38:23 -04:00
Programneer
bce67b7473
Remove the 2D renderer notice from ProjectSettings documentation
2024-08-26 12:47:28 +02:00
Wierdox
68799be79c
[Doc] Clarify ProjectSettings hdr_2d description
2024-08-26 03:35:54 -07:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
...
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +03:00
Rémi Verschelde
bb437722ea
Merge pull request #96033 from Tallivm/patch-1
...
Fix typo in `Array` code example
2024-08-25 20:18:42 +02:00
Rémi Verschelde
844ac90bad
Merge pull request #95956 from ItzCog/master
...
Fix some C# variable types In `AStar2D/3D` Class Reference
2024-08-25 20:18:25 +02:00
A Thousand Ships
5b91040ba6
[Doc] Clarify is_null
methods of Callable
and Signal
2024-08-25 14:33:07 +02:00
Hei
94e434b34e
Expose the function 'RenderingServer.canvas_item_attach_skeleton'
2024-08-25 04:13:04 +03:00
Matias N. Goldberg
59d0422dcd
Disable extra memory tracking by default
...
PR #90993 added several debugging utilities.
Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.
However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).
This PR fixes the following problems:
- Adds --extra-gpu-memory-tracking cmd line argument
- Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
- Adds RenderingDevice::get_driver_and_device_memory_report
- GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.
Fixes #95967
2024-08-24 20:52:39 -03:00
Tallivm
b516742358
Fix typo in Array code example
2024-08-24 20:44:01 +03:00
David Giardi
e371587147
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +02:00
Alex Docauer
08dcbce6b5
Add movement caveats to InputEventMouseMotion docs
...
InputEventMouseMotion may fire when the mouse hasn't moved.
Also, it generally won't fire when the mouse stops moving.
This makes reliably detecting when the mouse isn't moving tricky.
Update the docs for InputEventMouseMotion to capture these caveats
and give guidance for the best way to detect lack of mouse movement.
2024-08-23 07:54:18 -07:00
Lars Pettersson
dfdf7ebcda
Add a zoom speed setting to the 2D editor
2024-08-23 07:13:16 +02:00
Radiant
02fc4bbc2a
Implement ClassDB::class_call_static_method
2024-08-23 02:56:29 +03:00
Dungeon Master
1928a84f6e
Fix some C# variable types In AStar2D/3D
Class Reference
2024-08-23 02:25:56 +08:00
Vinni Richburgh
3e86f7b50e
In Node.xml mentioned that Node::duplicate also copies children.
...
The list now uses the Oxford comma.
2024-08-22 18:57:05 +02:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
...
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
2a98d8d78a
Merge pull request #95883 from jsjtxietian/curve2d-doc
...
Fix Curve2D incorrect sample range description
2024-08-22 00:10:46 +02:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
...
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
...
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
jsjtxietian
5183588499
Fix curve2d incorrect sample range description
2024-08-21 16:00:25 +08:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
...
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
...
Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
0b1bf3cb42
Merge pull request #95760 from jolexxa/docs/joy-info
...
docs: Highlight lack of joystick info on majority of platforms
2024-08-20 10:02:28 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
...
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
...
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
...
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
...
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
tetrapod00
abe8d2c719
Document conversion function needed for normal texture in CompositorEffect
2024-08-19 21:49:31 -07:00
Bastiaan Olij
a8c5117777
Change hand tracking project settings and finetune show_when_tracked
2024-08-20 11:12:52 +10:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
...
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
01fdac08d9
Merge pull request #95779 from Mickeon/documentation-no-differences-ShapeCast
...
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 14:34:26 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
...
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
...
Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
...
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
...
Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
...
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
...
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Micky
4ce5856384
Remove empty [b]Example:[/b]
lines from the class reference
2024-08-19 01:00:52 +02:00
Micky
be1dc574e0
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 00:32:14 +02:00
smix8
2e1f6b50fb
Add bounds function to NavigationMeshSourceGeometryData
...
Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Joanna May
bebf2e87f2
docs: highlight lack of joystick info on majority of platforms
2024-08-18 14:47:32 -05:00
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
...
Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
BlueCube3310
394ea653aa
Add Betsy to speed up BC6 compression
2024-08-18 11:14:05 +02:00
voidedWarranties
d65ea6fb9c
Fix virtual binding for ScriptLanguageExtension::_reload_scripts
2024-08-17 21:09:32 -07:00
Silc Lizard (Tokage) Renew
3e124298fe
Add document to clarify un-interpolatable type on animation blending
2024-08-18 09:31:49 +09:00
Flyn San
0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
2024-08-17 09:35:24 +10:00
Rémi Verschelde
8d65fd2b32
Merge pull request #95655 from aaronp64/blend_space_2d_docs
...
Minor AnimationNodeBlendSpace2D documentation fixes
2024-08-17 00:47:10 +02:00
Rémi Verschelde
2e400bc475
Merge pull request #95299 from bruvzg/kern_img
...
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +02:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
...
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Rémi Verschelde
dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
...
Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +02:00
aaronp64
05bcfda784
Minor AnimationNodeBlendSpace2D documentation fixes
...
Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
2024-08-16 15:13:36 -04:00
Micky
edb3d99942
Add RichTextLabel is_finished()
, deprecate is_ready()
2024-08-16 20:08:38 +02:00
Fredia Huya-Kouadio
a57a99f5bc
Memory cleanup and optimizations
...
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
bruvzg
4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 15:48:56 +03:00
Rémi Verschelde
1a5602c404
Merge pull request #95539 from tetrapod00/compositor-tutorial-link
...
Add tutorial link in Compositor and CompositorEffect docs
2024-08-16 14:35:45 +02:00
Rémi Verschelde
1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
...
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +02:00
Rémi Verschelde
63397b5b17
Merge pull request #95485 from sepTN/clarify-timer-docs
...
Clarify `Timer.start()` documentation to match the current behavior.
2024-08-16 14:35:01 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
...
Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
...
Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde
252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
...
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde
69db19f058
Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
...
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +02:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
...
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
...
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde
7ac1f547bc
Merge pull request #92001 from GrahameGW/line_intersect_docs
...
Clarify documentation for `Geometry2D.line_intersects_line`
2024-08-16 14:31:59 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation
2024-08-16 14:31:32 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
...
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
...
Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
...
Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
...
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
...
It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
...
Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
stechyo
e479c238a2
Expose some AudioStreamPlayback methods.
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-15 14:10:18 +01:00
tetrapod00
d6ef881418
Add tutorial link in Compositor and CompositorEffect docs
2024-08-14 22:04:12 -07:00
Rémi Verschelde
8e666adeed
i18n: Sync translations with Weblate
...
Adds Irish (ga) translations.
2024-08-14 16:14:54 +02:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-14 00:16:09 +03:00
Septian Ganendra S. K.
336b9a27b7
Clarify Timer.start()
documentation to match the current behavior.
2024-08-13 21:05:14 +07:00
Rémi Verschelde
a7a124a57d
i18n: Sync translations with Weblate
2024-08-12 23:51:35 +02:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
...
Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +02:00
Silc Lizard (Tokage) Renew
db3a831141
Add Animation tutorial links to class reference by 4.3
2024-08-13 01:57:28 +09:00
Rémi Verschelde
86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
...
Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +02:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
...
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Rémi Verschelde
f16c3d13b4
Merge pull request #95341 from esainane/valid-example
...
Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +02:00
Rémi Verschelde
10ae73cc69
Merge pull request #95336 from esainane/typo-eh
...
Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +02:00
Alex Mitchell
3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs
2024-08-12 13:19:49 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
Hannah Crawford
a54b71bbdf
Add shadow_caster_mask
to Light3D.
2024-08-12 00:17:11 +01:00
tetrapod00
25ae74b625
Document time rollover setting in ProjectSettings.xml
2024-08-11 15:19:33 -07:00
Raul Santos
415331f474
Make Animation::capture_included
read-only
...
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make Polygon2D::bones
property internal
2024-08-10 17:55:29 +02:00
calsbrook
3217bc283c
Clarify usage of CompositorEffect as an abstract base class in the documentation
2024-08-09 21:28:31 -07:00
Sai Nane
15f6984675
Fix check in Object._ValidateProperty
example
...
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
Sai Nane
635313f8c9
Fix typo in EditorImportPlugin docs
...
"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
Sai Nane
58e3500010
Fix documentation of EditorImportPlugin._Import
...
The following is the currently generated `EditorImportPlugin.cs`:
```csharp
public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
{
return Error.Ok;
}
```
This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
Hugo Locurcio
fb88658cc8
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
...
This makes translucent colors easier to interpret as such
and is consistent with how they're displayed in ColorPicker.
2024-08-09 00:03:11 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-08 10:59:33 +03:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
...
Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
...
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
...
Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
...
Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
...
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00