mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Add descriptions to PolygonPathFinder
setup
and is_point_inside
methods
This commit is contained in:
parent
514c564a8c
commit
61ddf05eef
@ -42,6 +42,30 @@
|
||||
<return type="bool" />
|
||||
<param index="0" name="point" type="Vector2" />
|
||||
<description>
|
||||
Returns [code]true[/code] if [param point] falls inside the polygon area.
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var polygon_path_finder = PolygonPathFinder.new()
|
||||
var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)]
|
||||
var connections = [0, 1, 1, 2, 2, 0]
|
||||
polygon_path_finder.setup(points, connections)
|
||||
print(polygon_path_finder.is_point_inside(Vector2(0.2, 0.2))) # Prints true
|
||||
print(polygon_path_finder.is_point_inside(Vector2(1.0, 1.0))) # Prints false
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var polygonPathFinder = new PolygonPathFinder();
|
||||
var points = new Vector2[]
|
||||
{
|
||||
new Vector2(0.0f, 0.0f),
|
||||
new Vector2(1.0f, 0.0f),
|
||||
new Vector2(0.0f, 1.0f)
|
||||
};
|
||||
var connections = new int[] { 0, 1, 1, 2, 2, 0 };
|
||||
polygonPathFinder.Setup(points, connections);
|
||||
GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints true
|
||||
GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints false
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_point_penalty">
|
||||
@ -56,6 +80,27 @@
|
||||
<param index="0" name="points" type="PackedVector2Array" />
|
||||
<param index="1" name="connections" type="PackedInt32Array" />
|
||||
<description>
|
||||
Sets up [PolygonPathFinder] with an array of points that define the vertices of the polygon, and an array of indices that determine the edges of the polygon.
|
||||
The length of [param connections] must be even, returns an error if odd.
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var polygon_path_finder = PolygonPathFinder.new()
|
||||
var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)]
|
||||
var connections = [0, 1, 1, 2, 2, 0]
|
||||
polygon_path_finder.setup(points, connections)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var polygonPathFinder = new PolygonPathFinder();
|
||||
var points = new Vector2[]
|
||||
{
|
||||
new Vector2(0.0f, 0.0f),
|
||||
new Vector2(1.0f, 0.0f),
|
||||
new Vector2(0.0f, 1.0f)
|
||||
};
|
||||
var connections = new int[] { 0, 1, 1, 2, 2, 0 };
|
||||
polygonPathFinder.Setup(points, connections);
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
Loading…
Reference in New Issue
Block a user