Commit Graph

10860 Commits

Author SHA1 Message Date
Thaddeus Crews
02088ab44c
Merge pull request #74714 from dalexeev/expose-bresenham-line
Expose `Geometry2D.bresenham_line()` method
2024-10-25 13:04:05 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
422535ee86
Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
Thaddeus Crews
eb18b0dee2
Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
Danil Alexeev
9f0ae21095
Expose Geometry2D.bresenham_line() method
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-10-25 10:27:55 +03:00
Clay John
67dbb46606
Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.

`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
Thaddeus Crews
28f56eb1c7
Merge pull request #98473 from tetrapod00/str-docs
Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
Thaddeus Crews
e2bd0a8298
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
Thaddeus Crews
ff5e2d7db1
Merge pull request #98455 from betalars/audio-doc-enhancements
AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
Thaddeus Crews
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Thaddeus Crews
ab4de57904
Merge pull request #98438 from BrianBHuynh/master
Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
Thaddeus Crews
444ee64062
Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
betalars
1be2f8c535 AudioEffectFilter and StereoEnhance: Documentation improvements 2024-10-24 15:15:52 +02:00
kobewi
e0c7e063e5 Improve make_canvas_position_local description 2024-10-24 15:10:20 +02:00
tetrapod00
8f7e8c59ff Docs: Link to Project Settings tutorial from ProjectSettings class 2024-10-23 20:51:20 -07:00
tetrapod00
a0134ad375 Docs: link to GlobalScope string methods from String docs 2024-10-23 14:07:27 -07:00
kobewi
3ebac9006b Clarify tiling of AtlasTexture 2024-10-23 23:03:19 +02:00
Brian Huynh
360b84bad5 Clarification to the description of Global scope in regards to GDScript
Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.

In general there are small changes to the wording which makes it more clear and concise.
Wording change

Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"

Changed language from "not specific to" to "which work in any language"

After consulting multiple people the new wording seems easier to parse, even for non coders

Update doc/classes/@GlobalScope.xml

Update modules/gdscript/doc_classes/@GDScript.xml

Update modules/gdscript/doc_classes/@GDScript.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
tetrapod00
9cf6cb010e Fix incorrect Transform2D docs
The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
Hugo Locurcio
77c31b9cc8
Add AudioServer.get_driver_name() to get the actual audio driver name
The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00
Anish Mishra
827961e4e5 Update documentation for Android immersive mode 2024-10-22 22:55:43 +05:30
Thaddeus Crews
22822f71ac
Merge pull request #97905 from 0x53A/patch-1
Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
8b5c20e2b0
Merge pull request #98283 from tetrapod00/canvasmodulate-link
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation 2024-10-21 11:36:59 +03:00
Lukas Rieger
5c65f80199 Update Node.xml: specify that normal processing happens in tree order 2024-10-20 18:41:54 +02:00
Anish Mishra
8baaa2dd5a Add missing HTTPRequest Result descriptions. 2024-10-19 14:22:56 +05:30
Haoyu Qiu
fc7dd35d78 Clarify LineEdit.shortcut_keys_enabled only affects context menu items 2024-10-19 00:49:07 +08:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
tetrapod00
4b37fb3f88 Docs: Add link to 2D lights and shadows from CanvasModulate 2024-10-17 19:53:41 -07:00
Clay John
cdf45f73ab
Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
Haoyu Qiu
009446a277 Add System Locale layout direction for Control and Window 2024-10-17 07:52:07 +08:00
David Giardi
ebe1a2d7ec Add hover state to Tree items display 2024-10-17 00:21:52 +02:00
Thaddeus Crews
04692d83cb
Merge pull request #98238 from timothyqiu/not-append
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Fix wording in description of `store_line` and `store_string`
2024-10-16 14:16:05 -05:00
Haoyu Qiu
e7e0e65159 Fix wording in description of store_line and store_string 2024-10-16 23:41:50 +08:00
Anish Mishra
7ee72d2f81 Update use_native_dialog description in FileDialog 2024-10-16 15:33:47 +05:30
Thaddeus Crews
a1e768c508
Merge pull request #97295 from BlueCube3310/betsy-bc4
Betsy: Implement BC4 compression
2024-10-14 14:09:56 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Unify particle editors
2024-10-14 14:09:42 -05:00
Thaddeus Crews
cc3542e675
Merge pull request #97835 from krm01/typo-docs-packedvector2array
Fix small typo on PackedVector2Array docs
2024-10-10 18:13:19 -05:00
tetrapod00
12d2c05936 Add "Inspect Native Shader Code" to shader resource and shader editor 2024-10-08 11:02:45 -07:00
Mika Halttunen
1a2c574200
Fixed a documentation typo in Control._drop_data() C#-example. 2024-10-08 14:01:59 +03:00