bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
...
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Rémi Verschelde
1a31274855
PVRTC: Move compress func to modules/pvr
, drop obsolete PVRTexTool code
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The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.
Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.
There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).
Fixes #28669 .
2020-12-10 22:08:01 +01:00
Rémi Verschelde
d26cbc41a6
i18n: Sync translations with Weblate
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(cherry picked from commit 3e20a98503
)
2020-12-10 14:50:29 +01:00
Rémi Verschelde
7dc41ff310
FileSystemDock: List conflicting files on move
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Fixes #24167 .
2020-12-10 12:53:56 +01:00
Rémi Verschelde
d4d05783d6
Merge pull request #44248 from Nickswoboda/fix-dragging-0-items
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Fix scene being modified when arrows are pressed with no node selected
2020-12-10 11:15:34 +01:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
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Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Rémi Verschelde
47538ef9a4
Merge pull request #44234 from jeffuntildeath/master
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fix for snap to floor editor crash bug
2020-12-10 10:52:24 +01:00
Nick Swoboda
66827337fd
Fix scene being modified when arrows are pressed with no node selected
2020-12-09 16:52:12 -08:00
jeffuntildeath
52f6e0b5ad
fix for snap to floor editor crash bug
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fix for issue #44231 : snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
2020-12-09 12:09:41 -06:00
Rémi Verschelde
bc30df831c
Merge pull request #44229 from YeldhamDev/audiostreammp3_icon
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Add icon for 'AudioStreamMP3' resource
2020-12-09 17:39:33 +01:00
Michael Alexsander
49ae1cba0c
Add icon for 'AudioStreamMP3' resource
2020-12-09 13:19:33 -03:00
Marcus Brummer
0e4f2ca860
Asset Library: Scroll up the ScrollContainer after page load
2020-12-09 15:24:26 +01:00
Rémi Verschelde
c567a97178
Merge pull request #44218 from aaronfranke/grid-inst-err
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Fix trying to set grid visibility on an invalid instance
2020-12-09 13:02:38 +01:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Aaron Franke
8c1d94ebae
Fix trying to set grid visibility on an invalid instance
2020-12-09 06:33:20 -05:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Rémi Verschelde
9a8e123593
Fix connections to CanvasItem and Tabs signals
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Follow-up to #44188 and #44189 .
2020-12-09 12:04:02 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Nick Swoboda
70c946f82d
Change minimum snap step of Tile Set to 1
2020-12-05 08:18:16 -08:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Michael Alexsander
383e8919e0
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-03 11:36:03 -03:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
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Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
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InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Eric M
ef5c720b73
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03 18:10:35 +10:00
Rémi Verschelde
a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
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Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M
5a3952fe64
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:15:33 +10:00
reduz
70f5972905
Refactored Mesh internals and formats.
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-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)
WARNING:
-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
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GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
Rémi Verschelde
fbbbd9f601
Merge pull request #39743 from aaronfranke/limit-zoom
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Limit the editor zoom and freelook speed based on camera settings
2020-12-02 13:35:51 +01:00
Yuri Roubinsky
dd32d7b7ee
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
Aaron Franke
896a297c1f
Limit the zoom and freelook speed based on camera settings
2020-12-01 16:14:24 -05:00
Thakee Nathees
42bfa16996
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
Yuri Roubinsky
b74f1abd25
Fix few bugs in visual shader expressions
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Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
Yuri Roubinsky
a9e5701e2a
Fixed crash in visual shader on changing input when preview is visible
2020-12-01 12:11:44 +03:00
Rémi Verschelde
c653e9c470
Merge pull request #42825 from Chaosus/fix_grid_hotkey
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Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30 19:09:13 +01:00
Yuri Roubinsky
d936201a05
Reversed Toggle Script Button icon
2020-11-30 17:33:42 +03:00
Rémi Verschelde
78d9aa99ca
Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink
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Reduced EditorTheme margin on PopupMenu
2020-11-30 09:25:48 +01:00
Eric M
231231f904
Reduced margin on PopupMenu
2020-11-30 10:18:16 +10:00
Tomasz Chabora
c93a3bdaef
Show editable children in the connect dialog
2020-11-30 00:37:32 +01:00
Thakee Nathees
d0e7d9b62f
Documentation generation for GDScript
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- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Yuri Roubinsky
82d64ebd19
Fixed several visual shader inputs
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Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00
Yuri Roubinsky
07e752585c
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
2020-11-28 20:42:59 +03:00