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synced 2024-11-22 04:06:14 +00:00
Fixed some errors when changing port name in visual shader expressions
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parent
ba51af7904
commit
dd32d7b7ee
@ -499,16 +499,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (group_node->is_editable()) {
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HBoxContainer *hb2 = memnew(HBoxContainer);
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String input_port_name = "input" + itos(group_node->get_free_input_port_id());
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String output_port_name = "output" + itos(group_node->get_free_output_port_id());
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for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
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if (i < vsnode->get_input_port_count()) {
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if (input_port_name == vsnode->get_input_port_name(i)) {
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input_port_name = "_" + input_port_name;
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}
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}
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if (i < vsnode->get_output_port_count()) {
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if (output_port_name == vsnode->get_output_port_name(i)) {
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output_port_name = "_" + output_port_name;
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}
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}
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}
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Button *add_input_btn = memnew(Button);
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add_input_btn->set_text(TTR("Add Input"));
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add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
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add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
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hb2->add_child(add_input_btn);
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hb2->add_spacer();
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Button *add_output_btn = memnew(Button);
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add_output_btn->set_text(TTR("Add Output"));
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add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
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add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
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hb2->add_child(add_output_btn);
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node->add_child(hb2);
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@ -585,8 +601,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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name_box->set_text(name_left);
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name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i));
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name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false));
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name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
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name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
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@ -626,8 +642,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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name_box->set_text(name_right);
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name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i));
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name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true));
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name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
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name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
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OptionButton *type_box = memnew(OptionButton);
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hb->add_child(type_box);
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@ -1337,29 +1353,57 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
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void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
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ERR_FAIL_COND(!node.is_valid());
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String prev_name = node->get_input_port_name(p_port_id);
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if (prev_name == p_text) {
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return;
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}
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LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
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ERR_FAIL_COND(!line_edit);
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String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false);
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if (validated_name == String() || prev_name == validated_name) {
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line_edit->set_text(node->get_input_port_name(p_port_id));
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return;
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}
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undo_redo->create_action(TTR("Change Input Port Name"));
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undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
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undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
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undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
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void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
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ERR_FAIL_COND(!node.is_valid());
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String prev_name = node->get_output_port_name(p_port_id);
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if (prev_name == p_text) {
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return;
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}
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LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
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ERR_FAIL_COND(!line_edit);
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String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true);
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if (validated_name == String() || prev_name == validated_name) {
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line_edit->set_text(node->get_output_port_name(p_port_id));
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return;
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}
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undo_redo->create_action(TTR("Change Output Port Name"));
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undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
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undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->commit_action();
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@ -1609,53 +1653,10 @@ void VisualShaderEditor::_uniform_line_edit_focus_out(Object *line_edit, int p_n
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}
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void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
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ERR_FAIL_COND(!node.is_valid());
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String text = Object::cast_to<LineEdit>(line_edit)->get_text();
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if (!p_output) {
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if (node->get_input_port_name(p_port_id) == text) {
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return;
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}
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_change_input_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
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} else {
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if (node->get_output_port_name(p_port_id) == text) {
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return;
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}
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}
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List<String> input_names;
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List<String> output_names;
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for (int i = 0; i < node->get_input_port_count(); i++) {
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if (!p_output && i == p_port_id) {
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continue;
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}
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input_names.push_back(node->get_input_port_name(i));
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}
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for (int i = 0; i < node->get_output_port_count(); i++) {
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if (p_output && i == p_port_id) {
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continue;
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}
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output_names.push_back(node->get_output_port_name(i));
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}
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String validated_name = visual_shader->validate_port_name(text, input_names, output_names);
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if (validated_name == "") {
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if (!p_output) {
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Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id));
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} else {
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Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id));
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}
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return;
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}
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if (!p_output) {
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_change_input_port_name(validated_name, line_edit, p_node_id, p_port_id);
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} else {
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_change_output_port_name(validated_name, line_edit, p_node_id, p_port_id);
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_change_output_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
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}
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}
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@ -354,12 +354,12 @@ class VisualShaderEditor : public VBoxContainer {
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void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
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void _remove_input_port(int p_node, int p_port);
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void _change_input_port_type(int p_type, int p_node, int p_port);
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void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
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void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
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void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
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void _remove_output_port(int p_node, int p_port);
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void _change_output_port_type(int p_type, int p_node, int p_port);
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void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
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void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
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void _expression_focus_out(Object *code_edit, int p_node);
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@ -811,8 +811,12 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
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#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
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String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
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String name = p_name;
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String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
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String name = p_port_name;
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if (name == String()) {
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return String();
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}
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while (name.length() && !IS_INITIAL_CHAR(name[0])) {
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name = name.substr(1, name.length() - 1);
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@ -830,29 +834,28 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
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}
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name = valid_name;
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} else {
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return String();
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}
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String valid_name = name;
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bool is_equal = false;
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List<String> input_names;
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List<String> output_names;
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for (int i = 0; i < p_input_ports.size(); i++) {
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if (name == p_input_ports[i]) {
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is_equal = true;
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break;
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for (int i = 0; i < p_node->get_input_port_count(); i++) {
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if (!p_output && i == p_port_id) {
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continue;
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}
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if (name == p_node->get_input_port_name(i)) {
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return String();
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}
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}
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if (!is_equal) {
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for (int i = 0; i < p_output_ports.size(); i++) {
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if (name == p_output_ports[i]) {
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is_equal = true;
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break;
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}
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for (int i = 0; i < p_node->get_output_port_count(); i++) {
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if (p_output && i == p_port_id) {
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continue;
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}
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if (name == p_node->get_output_port_name(i)) {
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return String();
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}
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}
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if (is_equal) {
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name = "";
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}
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return name;
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@ -175,7 +175,7 @@ public:
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String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
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String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
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String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
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String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
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VisualShader();
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