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Show editable children in the connect dialog
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@ -410,6 +410,7 @@ ConnectDialog::ConnectDialog() {
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tree = memnew(SceneTreeEditor(false));
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tree->set_connecting_signal(true);
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tree->set_show_enabled_subscene(true);
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tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
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tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
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tree->set_connect_to_script_mode(true);
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