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Limit the zoom and freelook speed based on camera settings
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@ -63,12 +63,15 @@
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#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
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#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
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#define ZOOM_MIN_DISTANCE 0.001
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#define ZOOM_MULTIPLIER 1.08
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#define ZOOM_INDICATOR_DELAY_S 1.5
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#define ZOOM_FREELOOK_MIN 0.01
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#define ZOOM_FREELOOK_MULTIPLIER 1.08
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#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5
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#define FREELOOK_MIN_SPEED 0.01
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#define FREELOOK_SPEED_MULTIPLIER 1.08
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#ifdef REAL_T_IS_DOUBLE
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#define ZOOM_FREELOOK_MAX 1'000'000'000'000
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#else
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#define ZOOM_FREELOOK_MAX 10'000
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#endif
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#define MIN_Z 0.01
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#define MAX_Z 1000000.0
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@ -1117,7 +1120,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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if (b.is_valid()) {
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emit_signal("clicked", this);
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float zoom_factor = 1 + (ZOOM_MULTIPLIER - 1) * b->get_factor();
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float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
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switch (b->get_button_index()) {
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case BUTTON_WHEEL_UP: {
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if (is_freelook_active()) {
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@ -2207,34 +2210,28 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
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}
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void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
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// Prevents zero distance which would short-circuit any scaling
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if (cursor.distance < ZOOM_MIN_DISTANCE) {
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cursor.distance = ZOOM_MIN_DISTANCE;
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real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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if (unlikely(min_distance > max_distance)) {
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cursor.distance = (min_distance + max_distance) / 2;
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} else {
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cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
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}
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cursor.distance *= scale;
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if (cursor.distance < ZOOM_MIN_DISTANCE) {
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cursor.distance = ZOOM_MIN_DISTANCE;
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}
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zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
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zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
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surface->update();
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}
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void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
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// Prevents zero distance which would short-circuit any scaling
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if (freelook_speed < FREELOOK_MIN_SPEED) {
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freelook_speed = FREELOOK_MIN_SPEED;
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real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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if (unlikely(min_speed > max_speed)) {
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freelook_speed = (min_speed + max_speed) / 2;
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} else {
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freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
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}
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freelook_speed *= scale;
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if (freelook_speed < FREELOOK_MIN_SPEED) {
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freelook_speed = FREELOOK_MIN_SPEED;
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}
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zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
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zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
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surface->update();
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}
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@ -2698,19 +2695,13 @@ void Node3DEditorViewport::_draw() {
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if (is_freelook_active()) {
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// Show speed
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real_t min_speed = FREELOOK_MIN_SPEED;
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real_t max_speed = camera->get_zfar();
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real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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real_t scale_length = (max_speed - min_speed);
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if (!Math::is_zero_approx(scale_length)) {
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real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
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// There is no real maximum speed so that factor can become negative,
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// Let's make it look asymptotic instead (will decrease slower and slower).
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if (logscale_t < 0.25) {
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logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
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}
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// Display the freelook speed to help the user get a better sense of scale.
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const int precision = freelook_speed < 1.0 ? 2 : 1;
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draw_indicator_bar(
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@ -2725,19 +2716,13 @@ void Node3DEditorViewport::_draw() {
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} else {
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// Show zoom
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real_t min_distance = ZOOM_MIN_DISTANCE; // TODO Why not pick znear to limit zoom?
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real_t max_distance = camera->get_zfar();
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real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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real_t scale_length = (max_distance - min_distance);
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if (!Math::is_zero_approx(scale_length)) {
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real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
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// There is no real maximum distance so that factor can become negative,
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// Let's make it look asymptotic instead (will decrease slower and slower).
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if (logscale_t < 0.25) {
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logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
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}
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// Display the zoom center distance to help the user get a better sense of scale.
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const int precision = cursor.distance < 1.0 ? 2 : 1;
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draw_indicator_bar(
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