Hugo Locurcio
1e5f0a86ca
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
...
Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
Thaddeus Crews
cf160747a0
Merge pull request #98536 from TokageItLab/fix-deactivation-modifier
...
Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
2024-11-12 09:28:07 -06:00
Thaddeus Crews
9995c3eedd
Merge pull request #98446 from TokageItLab/look-at-modifier
...
Implement LookAtModifier3D
2024-11-12 09:27:35 -06:00
Thaddeus Crews
0ad3181d14
Merge pull request #98951 from AThousandShips/fix_more_super_call
...
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
smix8
086bd1d82c
Improve NavigationObstacle3D editor tooling
...
Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews
848d90837e
Merge pull request #96730 from tracefree/properly_transforming_obstacles
...
Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Silc Lizard (Tokage) Renew
6fc061b4fe
Implement LookAtModifier3D
2024-11-12 05:03:35 +09:00
Silc Lizard (Tokage) Renew
5d1a2a4216
Fix Skeleton doesn't update skin after deactivating modifiers
2024-11-12 04:41:08 +09:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate
where possible
2024-11-10 12:41:26 -06:00
Rie
44ef3d35eb
Make use of NavigationObstacle3D's transform
...
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
A Thousand Ships
26938086eb
Fix a few more super calls in get_configuration_warnings
methods
...
A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
Thaddeus Crews
6cef0a17fb
Merge pull request #98571 from timothyqiu/pname-no-editor
...
Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
2024-11-05 18:36:10 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
...
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Thaddeus Crews
b748c91e5b
Merge pull request #98289 from BlueCube3310/lightmap-clenaup
...
LightmapGI: Clean up and improve lightmap atlas storage
2024-10-29 19:25:58 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
...
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Haoyu Qiu
d47425b35f
Don't mark PROPERTY_USAGE_NO_EDITOR
properties for translation
...
Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script.
2024-10-26 22:09:21 +08:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
...
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
nazarii
76208f7155
Implement array based hash map
2024-10-24 21:34:12 +03:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
...
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
16d68c6be4
Merge pull request #98201 from AThousandShips/lightmap_compile_fix
...
Fix unreachable code in `lightmap_gi.cpp`
2024-10-21 16:39:06 -05:00
BlueCube3310
184395401b
LightmapGI: Clean up and improve lightmap atlas storage
2024-10-18 10:20:37 +02:00
Clay John
acc3786db2
Merge pull request #98009 from TokageItLab/init-skel-skin
...
Fix initial skin update timing in Skeleton3D
2024-10-17 16:51:05 -07:00
Silc Lizard (Tokage) Renew
d29e7b6953
Fix initial skin update timing in Skeleton3D
2024-10-16 05:13:13 +09:00
A Thousand Ships
de128812f3
Fix unreachable code in lightmap_gi.cpp
2024-10-15 13:17:15 +02:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
...
Unify particle editors
2024-10-14 14:09:42 -05:00
detomon
9ab84887aa
Improve performance of global bone pose calculation in Skeleton3D
2024-10-12 11:13:22 +02:00
Thaddeus Crews
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
...
Use `LocalVector` for skeleton
2024-10-10 18:13:19 -05:00
kobewi
b9d25580ce
Fix implementation of property_can_revert() in various classes
2024-10-04 23:02:04 +02:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +02:00
Nazarii
1ba168fcbc
Use local vector for skeleton
2024-10-02 20:38:40 +03:00
Hugo Locurcio
0807d60d68
Check RenderingDevice availability to display LightmapGI configuration warnings
...
We can now check whether RenderingDevice can be created (which is
not guaranteed when using the Compatibility rendering method),
so the warning can be displayed only when relevant.
This also disables the Bake Lightmaps button with a tooltip if baking
is not available.
2024-09-28 23:56:47 +02:00
Rémi Verschelde
ab1f55e738
Merge pull request #97489 from TokageItLab/deferred-skin-registration
...
Move skin registration process into deferred on ready
2024-09-27 13:53:38 +02:00
Silc Lizard (Tokage) Renew
2eb069f40b
Move skin registration process into deferred on ready
2024-09-26 22:36:58 +09:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
lawnjelly
6764338e09
Fix physics platform behaviour regression
...
Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
Wierdox
a3158d89bb
Fix AudioStreamPlayer3D still processing when out of range
2024-09-19 22:16:59 -07:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 03:22:50 -07:00
Rémi Verschelde
b1b4d5b6d1
Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
...
Fix syncing PhysicalBone internal poses individually
2024-09-17 09:17:54 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
...
Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
...
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
...
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Silc Lizard (Tokage) Renew
2b3cf2451f
Fix syncing PhysicalBone internal poses individually
2024-09-15 01:46:12 +09:00
Rémi Verschelde
83d54ab2ad
Merge pull request #96708 from bruvzg/lbl3d_os
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-12 10:28:52 +02:00
Yaohua Xiong
51b8b74d4b
Do not defer PathFollow3D transform updates
...
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
Rémi Verschelde
49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
...
Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
bruvzg
bdd5117086
[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-08 15:11:13 +03:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
...
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
A Thousand Ships
9dc231366d
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00