bruvzg
a56fdea289
[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-13 20:22:48 +02:00
clayjohn
bdd4001ef0
Various fixes and documentation for CanvasGroup
...
Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
Rémi Verschelde
a3b60d9186
Merge pull request #70007 from timothyqiu/nan-scale
...
Fix crash after executing `ItemList.set_icon_scale`
2022-12-13 14:13:15 +01:00
Rémi Verschelde
c8b6c44c3c
Merge pull request #69890 from Rindbee/use-buffer-to-speed-up
...
Use buffer to speed up copying/transcribing when renaming dependencies
2022-12-13 14:12:58 +01:00
Rindbee
bc4b5abea8
Use buffer to speed up copying/transcribing when renaming dependencies
...
If the scene is more complex, you may need to copy/transcribe a
large amount of data, so use buffer to speed up this process.
2022-12-13 17:19:48 +08:00
Rémi Verschelde
fcbbda25fe
Merge pull request #69977 from KoBeWi/properties_together_strong
...
Remove single-element groups from GPUParticles2D
2022-12-13 10:10:20 +01:00
Rémi Verschelde
6f8f6b3c9e
Merge pull request #69973 from TokageItLab/null-check-animtree-edit
...
Add null checks to AnimationTreeEditors and `_clear_editors()` to `_node_removed()`
2022-12-13 10:09:48 +01:00
Haoyu Qiu
8d0fa193c3
Fix crash after executing ItemList.set_icon_scale
2022-12-13 15:53:50 +08:00
kobewi
99916ddbd1
Remove single-element groups from GPUParticles2D
2022-12-12 20:15:11 +01:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
lawnjelly
491594ef0f
VariantParser make readahead optional
...
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
...
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
Rémi Verschelde
92dfa7901b
Merge pull request #61855 from Calinou/popup-centered-minsize-fix-freeze
...
Fix infinite loop when calling `Control.popup_centered_minsize()`
2022-12-12 13:51:37 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
53060e8ced
Merge pull request #69950 from kleonc/tile-map-const-refs-for-the-win
...
`TileMap` Pass some parameters by `const &` instead of by value
2022-12-12 11:52:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
...
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
52a0bba833
Merge pull request #69922 from adamscott/fix-tilemap-tileset-heap-use-after-free
...
Fix `heap-use-after-free` error in `TileMap::~TileMap()`
2022-12-12 11:41:49 +01:00
Rémi Verschelde
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
...
Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
kleonc
71398ae22a
TileMap Pass some parameters by const &
instead of by value
2022-12-12 11:33:42 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
...
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Adam Scott
e7fb2f0294
Fix heap-use-after-free
error in TileMap::~TileMap()
...
Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2022-12-12 04:52:00 -05:00
Rémi Verschelde
47507a07fd
Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree
...
Fix errors while deselecting all tree items; issue #65185
2022-12-12 08:25:20 +01:00
Silc Renew
af7595a9fb
Fix seeking process order to retrieve key correctly for AnimationTrack
2022-12-12 06:27:26 +09:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Rémi Verschelde
e81c81732a
Merge pull request #69900 from Chaosus/vs_particles_optimize
...
Optimize a code generation of visual shader particles
2022-12-11 11:52:13 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
...
Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Yuri Rubinsky
bd08f89fd2
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
...
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
...
Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
...
Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
879499a0aa
Merge pull request #69844 from AmyGilhespy/patch-1
...
Fix glyph_flags typo.
2022-12-10 10:46:09 +01:00
Rémi Verschelde
48ffaaa81c
Merge pull request #68728 from Rindbee/fix-wrong-edit
...
Make sure the popup editor is hidden when selected
2022-12-10 10:44:50 +01:00
AmyGilhespy
8f93b14030
Fix glyph_flags typo.
2022-12-09 23:50:01 -06:00
Rémi Verschelde
597e0c0fb9
Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother
...
Copy local theme overrides from `Control` to `Window`
2022-12-09 18:06:34 +01:00
Rémi Verschelde
156b5ca38f
Merge pull request #69644 from radenling/fix-viewport-update-in-editor
...
Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09 18:06:23 +01:00
Rémi Verschelde
d3e32698b4
Merge pull request #69753 from lpares12/feat_meta_cursor
...
RichTextLabel: decouple meta cursor from underline
2022-12-09 18:06:11 +01:00
Vladislav Slobodenyuk
0b5c4216c8
Fix TileMap drawing itself twice on creation
...
Adds a check before calling `item_rect_changed()` in
`_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure
TileMap is only redrawn if the rect is actually changed.
Fixes #69754
2022-12-09 22:20:31 +09:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
...
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Rémi Verschelde
75e558e271
Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
...
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio
080b6ac1ae
Fix BackBufferCopy rect
property appearing when not relevant in inspector
...
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
Rémi Verschelde
a914ee8413
TouchScreenButton: Fix screen capability check
...
Fixes #69572 .
2022-12-08 14:28:04 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
...
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Lluc Pares
2005b5c44a
RichTextLabel: decouple meta cursor from underline
...
This commit decouples the type of cursor used when the underline
of meta tag is set to False. Previous to this commit setting the
meta underline to false in the RichTextLabel would also make it
show the arrow cursor instead of the hand cursor.
Making the meta tag with no underline should not have any effect
on the type of cursor, since the text will still be clickable it
should be expected to have a hand cursor.
The same behavior is seen in other languages, like HTML+CSS, where
the setting "text-decoration" to "none" for the links, disables
the underline but maintains the clickable cursor.
Fixes godotengine/godot-proposals#3193
2022-12-08 09:43:41 +01:00
clayjohn
29dea68bab
Index override surface name starting from 1 to match surface name
2022-12-07 11:56:39 -08:00
Yuri Sizov
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
Rémi Verschelde
a7937fe54c
Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim
...
More refactor AnimationPlayer process for Method track which change animation with Immediate mode
2022-12-07 15:13:55 +01:00
Silc Renew
bd8395882e
Change init for cache_update_size & add pointer animation player
2022-12-07 22:34:41 +09:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
...
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Lucas Laukka
4e63395a78
fixed bug showing only two digits in color picker
2022-12-07 13:55:51 +01:00
Rémi Verschelde
c92e70e711
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
...
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 13:26:41 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
...
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
4b21e656c9
Merge pull request #69702 from bruvzg/menu_safe_rect
...
Fix menu popup safe rect height no including theme separation.
2022-12-07 13:25:20 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
...
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
cc6321dfbe
Merge pull request #68998 from hackenshaw/makhak/avoid_error_spamming_in_animation_tree
...
Avoid error spamming in animation_tree when path is not found
2022-12-07 13:24:42 +01:00
Silc Renew
d3b77d9cc3
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 19:48:06 +09:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Medhat Riad
03474b0985
Avoid error spamming in animation_tree when path is not found
2022-12-07 10:36:12 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
...
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation.
2022-12-07 08:21:27 +02:00
smix8
860379fc16
Stop NavigationAgents without a target from moving to world origin
...
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
...
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
...
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
...
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
...
Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS
macro for SkeletonModification classes
...
This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3
Fix unexpected editor dependency
2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b
Fix for 2D viewport not updating in the editor when the camera moves
...
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115
2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
...
Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
...
Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
...
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
...
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit
2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
...
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
...
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
...
Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
...
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
...
Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
...
Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
...
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
...
Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
...
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
...
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
...
Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
...
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
...
[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
...
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
...
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
...
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
...
Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
...
Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858
Fix recurrense issue with setting current origin node
2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate.
2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
...
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf
Fix TreeItem::set_as_cursor check
2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Rémi Verschelde
82b1cd6753
Merge pull request #62675 from Jummit/tolerant_lookup
...
Allow drag-clicking before symbol lookup
2022-12-03 21:30:57 +01:00
Eduard Zalyaev
b663a825a6
Script editor: Fix edge case when double-click incorrectly updates caret position
...
Fixes #68898 .
2022-12-03 15:51:10 +03:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
...
Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3
Fix Curve3D::get_closest_point() broken
...
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.
The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.
The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
kobewi
5490c22ffb
Improve usage of StringNames in GraphEdit
2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
...
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
...
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
...
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Rémi Verschelde
3ce539cad9
Merge pull request #69475 from bruvzg/rtl_fx_idx
...
[RichTextEffect] Restore missing `relative_index` property.
2022-12-02 12:24:13 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index
property.
2022-12-02 09:50:54 +02:00
Silc Renew
962b6a3e8f
Fix animation signal caches_cleared firing timing
2022-12-02 15:02:36 +09:00
Rémi Verschelde
a7fcfacaa5
Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos
...
Remove unneeded calc in root motion
2022-12-01 18:11:07 +01:00
Rémi Verschelde
e5f0a565e2
Merge pull request #67660 from Rindbee/improve-setter-for-Range
...
Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01 18:11:01 +01:00
Rémi Verschelde
86273fcf13
Merge pull request #69401 from IceflowRE/rename_theme_cache_names
...
Rename Tree theme cache separation names
2022-12-01 18:09:52 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
...
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4
Remove unneeded calc in root motion
2022-12-01 11:11:21 +09:00
Fredia Huya-Kouadio
3ff7dd2aa4
Fix routing of InputEventScreenDrag events to Control nodes
2022-11-30 14:06:41 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
...
Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
Silc Renew
9a3d9c6cae
Emphasize the warning about special case blend for animation
2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names
2022-11-30 16:06:14 +01:00
kobewi
b65a3a52ac
Display transform properties of contained controls
2022-11-30 15:08:39 +01:00
zhangjianguo
8e1138d59a
Prevent editor crash when deleting children of GraphNode
2022-11-30 09:25:26 +08:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
...
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
...
Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
...
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
kobewi
0765908868
Don't break parsing on missing resources
2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
...
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
...
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
...
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
...
Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
dzil123
d50a2e1e51
GPUParticlesCollisionSDF3D add null bake_step_function
check
2022-11-28 00:36:14 -08:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
...
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
...
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
c7c9aa8d8b
Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug
...
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28 08:06:25 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
...
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree
Fix storing removed nodes to be skipped by the group calls"
2022-11-27 13:42:24 +01:00
Silc Renew
1193c2641b
Fixed AnimationTree TrackCacheValue bug for special case blending
2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
...
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
...
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
...
Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f
Viewport cancels existing tooltip when window looses focus
...
fixes #68197
when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
...
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Jasuse
749bdad23c
Fixing debug shape update of ShapeCast3D
...
fixed update conditiion at set_shape
added "changed" notification to update on shape changing
2022-11-24 22:31:35 +03:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
...
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
...
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
...
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
...
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
...
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
...
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff
add possibility to use only one color
2022-11-23 21:47:22 +01:00
Micky
c6a355b9e8
Update "Parent node is busy" errors to use Callable.call_deferred()
...
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
...
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
...
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Markus Sauermann
ebd1b0089a
Fix Viewport being visible after leaving tree
...
When a SubViewport leaves the tree, it is still displayed in its parent
SubViewportContainer until the next redraw.
This PR makes sure, that the parent gets redrawn immediately.
This also fixes the visibility problem when a SubViewport is added as
child of a SubViewportContainer.
2022-11-23 16:04:07 +01:00
Adam Scott
0c64304ba5
Fix error while selecting last empty line
2022-11-23 09:21:41 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
...
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Rémi Verschelde
0afcbcfda4
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
...
Follow up for BitMap polygon generation
2022-11-23 08:33:12 +01:00
Rémi Verschelde
759e91ae00
Merge pull request #69039 from maiself/fix-negative-blend-weights
...
Fix blending with negative blend weights
2022-11-23 08:32:47 +01:00
Mai Lavelle
ac15f6a7e2
Fix blending with negative blend weights
2022-11-22 20:51:41 -05:00
Markus Sauermann
f8df18ef47
Fix CanvasTransform on RenderingServer when Viewport enters Tree
...
Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's playing
not updating right away
2022-11-22 15:46:28 +01:00
Silc Renew
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
Ninni Pipping
28c5250c2d
BitMap polygon code cleanup
2022-11-22 10:00:09 +01:00
Rémi Verschelde
dff8a51c6c
Merge pull request #68593 from TokageItLab/optimize-blend-animation
...
Optimize animation blend tree process
2022-11-22 09:59:54 +01:00
Silc Renew
dce3e07fb2
Fix animation blending for value track DISCRETE/TRIGGER mode
2022-11-22 17:39:29 +09:00
Rémi Verschelde
ebf4f75c54
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
...
Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22 08:29:12 +01:00
Jonathan Nicholl
f8021dae9c
Add animation_changed signal to AnimationLibrary
...
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
...
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Fabio Alessandrelli
145f07c037
[Net] Fix HTTPRequest gzip with high compression ratio.
...
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
...
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
...
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
...
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
...
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
...
Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
...
Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
...
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Flynn Garthwaite
b29f7c2fe8
Fixed orientation of HSV rectangle vertical slider
2022-11-19 10:51:56 +13:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
...
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28
Fixed _get_drag_data getting incorrect position on scaled controls
2022-11-18 19:10:57 +02:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
...
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 16:26:06 +02:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
...
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system
property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
...
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Ninni Pipping
f0099b28b1
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
...
Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
...
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rindbee
716e5ab166
Make sure the popup editor is hidden when selected
2022-11-16 18:36:49 +08:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
...
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
Hugo Locurcio
f3c20d9823
Add a node compatibility handler for ProximityGroup
...
This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
2022-11-16 02:31:50 +01:00
Dawid Marzec
d4d5df2314
Fix errors while deselecting all tree items; issue #65185
2022-11-15 22:48:27 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
...
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Silc Renew
17ce879a15
Optimize animation blend tree process
2022-11-16 02:52:04 +09:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
...
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
kobewi
3e730c4277
Fix false warning when renaming Joint2D's node
2022-11-15 13:31:44 +01:00
Rémi Verschelde
7fda64a849
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
...
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:56:41 +01:00
Gilles Roudière
83617790a1
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:20:05 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
...
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
...
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Haoyu Qiu
3b08d0e852
Fix crash of queue_free() when main loop is not SceneTree
2022-11-15 08:25:25 +08:00
Rémi Verschelde
03f30855d1
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
...
`SceneTree` Fix storing removed nodes to be skipped by the group calls
2022-11-14 23:27:41 +01:00
Rémi Verschelde
f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
...
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde
f33e482551
Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
...
Fix a gap with scrolling down in Tree with arrow keys (#57636 )
2022-11-14 23:25:22 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
...
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
...
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Dawid Marzec
c068a9d0bd
Fix a gap with scrolling down in Tree with arrow keys ( #57636 )
2022-11-14 21:37:42 +01:00
bruvzg
e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the fnt
file.
2022-11-14 22:33:59 +02:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
...
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
...
Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
d639bb87a7
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
...
Fix Windowfocus on resizing
2022-11-14 16:38:00 +01:00
Rémi Verschelde
40163b9b9f
Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop
...
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 16:37:54 +01:00
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
...
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Markus Sauermann
5cf6ebce63
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 12:07:26 +01:00
Rémi Verschelde
33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
...
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
...
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Bastiaan Olij
7658dc6e7e
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
Dawid Marzec
5cd30be56d
Remove auto selecting the first file for FileDialog with Save file mode selected
2022-11-13 02:24:17 +01:00
Micky
a1c10dbbd8
Strip ERR_FAIL from Node.remove_from_group()
...
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
bruvzg
01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-13 00:32:30 +02:00
Markus Sauermann
95597bb2ac
Fix position and size of OptionButton PopupMenu
...
Use the correct Transform2D (get_global_transform_with_canvas) for
position and size.
2022-11-12 21:12:02 +01:00
Micky
9b42268467
Make Node.print_orphan_nodes()
static
2022-11-12 17:55:42 +01:00
Yaohua Xiong
5241464a46
Refactor Curv3D and PathFollow3D
...
This commit makes the following major changes
1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
i. Factor out common binary search code, following the DRY principe
ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky
6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
...
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron
2aefdcc26e
Fix usages of mesh simplification functions in float=64 builds
2022-11-12 00:38:00 +00:00
Rémi Verschelde
340fb33e54
Merge pull request #68412 from bruvzg/le_caret_pl
...
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-11 16:49:47 +01:00
Rémi Verschelde
5c7af7f391
Merge pull request #68418 from Sauermann/fix-escape-dnd
...
Allow canceling Drag and Drop with the Escape-Key
2022-11-11 16:49:09 +01:00