[MP] Move engine and editor profilers to a plugin.

Also refactor the editor plugin out of the ReplicationEditor.
This commit is contained in:
Fabio Alessandrelli 2022-10-05 17:50:19 +02:00
parent d568b25e36
commit 67265d14f7
15 changed files with 534 additions and 308 deletions

View File

@ -39,89 +39,6 @@
#include "core/object/script_language.h"
#include "core/os/os.h"
class RemoteDebugger::MultiplayerProfiler : public EngineProfiler {
struct BandwidthFrame {
uint32_t timestamp;
int packet_size;
};
int bandwidth_in_ptr = 0;
Vector<BandwidthFrame> bandwidth_in;
int bandwidth_out_ptr = 0;
Vector<BandwidthFrame> bandwidth_out;
uint64_t last_bandwidth_time = 0;
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
int total_bandwidth = 0;
uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
uint64_t final_timestamp = timestamp - 1000;
int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
while (i != p_pointer && p_buffer[i].packet_size > 0) {
if (p_buffer[i].timestamp < final_timestamp) {
return total_bandwidth;
}
total_bandwidth += p_buffer[i].packet_size;
i = (i + p_buffer.size() - 1) % p_buffer.size();
}
ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
return total_bandwidth;
}
public:
void toggle(bool p_enable, const Array &p_opts) {
if (!p_enable) {
bandwidth_in.clear();
bandwidth_out.clear();
} else {
bandwidth_in_ptr = 0;
bandwidth_in.resize(16384); // ~128kB
for (int i = 0; i < bandwidth_in.size(); ++i) {
bandwidth_in.write[i].packet_size = -1;
}
bandwidth_out_ptr = 0;
bandwidth_out.resize(16384); // ~128kB
for (int i = 0; i < bandwidth_out.size(); ++i) {
bandwidth_out.write[i].packet_size = -1;
}
}
}
void add(const Array &p_data) {
ERR_FAIL_COND(p_data.size() < 3);
const String inout = p_data[0];
int time = p_data[1];
int size = p_data[2];
if (inout == "in") {
bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
} else if (inout == "out") {
bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
}
}
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_bandwidth_time > 200) {
last_bandwidth_time = pt;
int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
Array arr;
arr.push_back(incoming_bandwidth);
arr.push_back(outgoing_bandwidth);
EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
}
}
};
class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
Object *performance = nullptr;
int last_perf_time = 0;
@ -659,10 +576,6 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second");
max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second");
// Multiplayer Profiler
multiplayer_profiler.instantiate();
multiplayer_profiler->bind("multiplayer");
// Performance Profiler
Object *perf = Engine::get_singleton()->get_singleton_object("Performance");
if (perf) {

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@ -50,10 +50,8 @@ public:
private:
typedef DebuggerMarshalls::OutputError ErrorMessage;
class MultiplayerProfiler;
class PerformanceProfiler;
Ref<MultiplayerProfiler> multiplayer_profiler;
Ref<PerformanceProfiler> performance_profiler;
Ref<RemoteDebuggerPeer> peer;

View File

@ -37,7 +37,6 @@
#include "core/string/ustring.h"
#include "core/version.h"
#include "editor/debugger/debug_adapter/debug_adapter_protocol.h"
#include "editor/debugger/editor_network_profiler.h"
#include "editor/debugger/editor_performance_profiler.h"
#include "editor/debugger/editor_profiler.h"
#include "editor/debugger/editor_visual_profiler.h"
@ -52,6 +51,7 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
@ -713,17 +713,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
profiler->add_frame_metric(metric, true);
}
} else if (p_msg == "multiplayer:rpc") {
SceneDebugger::RPCProfilerFrame frame;
frame.deserialize(p_data);
for (int i = 0; i < frame.infos.size(); i++) {
network_profiler->add_node_frame_data(frame.infos[i]);
}
} else if (p_msg == "multiplayer:bandwidth") {
ERR_FAIL_COND(p_data.size() < 2);
network_profiler->set_bandwidth(p_data[0], p_data[1]);
} else if (p_msg == "request_quit") {
emit_signal(SNAME("stop_requested"));
_stop_and_notify();
@ -967,10 +956,6 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {
Array msg_data;
msg_data.push_back(p_enable);
switch (p_type) {
case PROFILER_NETWORK:
_put_msg("profiler:multiplayer", msg_data);
_put_msg("profiler:rpc", msg_data);
break;
case PROFILER_VISUAL:
_put_msg("profiler:visual", msg_data);
break;
@ -1873,13 +1858,6 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL));
}
{ //network profiler
network_profiler = memnew(EditorNetworkProfiler);
network_profiler->set_name(TTR("Network Profiler"));
tabs->add_child(network_profiler);
network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_NETWORK));
}
{ //monitors
performance_profiler = memnew(EditorPerformanceProfiler);
tabs->add_child(performance_profiler);

View File

@ -50,7 +50,6 @@ class ItemList;
class EditorProfiler;
class EditorFileDialog;
class EditorVisualProfiler;
class EditorNetworkProfiler;
class EditorPerformanceProfiler;
class SceneDebuggerTree;
class EditorDebuggerPlugin;
@ -72,7 +71,6 @@ private:
};
enum ProfilerType {
PROFILER_NETWORK,
PROFILER_VISUAL,
PROFILER_SCRIPTS_SERVERS
};
@ -151,7 +149,6 @@ private:
EditorProfiler *profiler = nullptr;
EditorVisualProfiler *visual_profiler = nullptr;
EditorNetworkProfiler *network_profiler = nullptr;
EditorPerformanceProfiler *performance_profiler = nullptr;
OS::ProcessID remote_pid = 0;

View File

@ -59,7 +59,7 @@ void EditorNetworkProfiler::_update_frame() {
TreeItem *root = counters_display->create_item();
for (const KeyValue<ObjectID, SceneDebugger::RPCNodeInfo> &E : nodes_data) {
for (const KeyValue<ObjectID, RPCNodeInfo> &E : nodes_data) {
TreeItem *node = counters_display->create_item(root);
for (int j = 0; j < counters_display->get_columns(); ++j) {
@ -92,7 +92,7 @@ void EditorNetworkProfiler::_clear_pressed() {
}
}
void EditorNetworkProfiler::add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame) {
void EditorNetworkProfiler::add_node_frame_data(const RPCNodeInfo p_frame) {
if (!nodes_data.has(p_frame.node)) {
nodes_data.insert(p_frame.node, p_frame);
} else {

View File

@ -38,10 +38,14 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
#include "../multiplayer_debugger.h"
class EditorNetworkProfiler : public VBoxContainer {
GDCLASS(EditorNetworkProfiler, VBoxContainer)
private:
using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo;
Button *activate = nullptr;
Button *clear_button = nullptr;
Tree *counters_display = nullptr;
@ -50,7 +54,7 @@ private:
Timer *frame_delay = nullptr;
HashMap<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
HashMap<ObjectID, RPCNodeInfo> nodes_data;
void _update_frame();
@ -62,7 +66,7 @@ protected:
static void _bind_methods();
public:
void add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame);
void add_node_frame_data(const RPCNodeInfo p_frame);
void set_bandwidth(int p_incoming, int p_outgoing);
bool is_profiling();

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@ -0,0 +1,140 @@
/*************************************************************************/
/* multiplayer_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multiplayer_editor_plugin.h"
#include "../multiplayer_synchronizer.h"
#include "editor_network_profiler.h"
#include "replication_editor.h"
#include "editor/editor_node.h"
bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const {
return p_capture == "multiplayer";
}
bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) {
ERR_FAIL_COND_V(!profilers.has(p_session), false);
EditorNetworkProfiler *profiler = profilers[p_session];
if (p_message == "multiplayer:rpc") {
MultiplayerDebugger::RPCFrame frame;
frame.deserialize(p_data);
for (int i = 0; i < frame.infos.size(); i++) {
profiler->add_node_frame_data(frame.infos[i]);
}
return true;
} else if (p_message == "multiplayer:bandwidth") {
ERR_FAIL_COND_V(p_data.size() < 2, false);
profiler->set_bandwidth(p_data[0], p_data[1]);
return true;
}
return false;
}
void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) {
Ref<EditorDebuggerSession> session = get_session(p_session_id);
ERR_FAIL_COND(session.is_null());
session->toggle_profiler("multiplayer", p_enable);
session->toggle_profiler("rpc", p_enable);
}
void MultiplayerEditorDebugger::setup_session(int p_session_id) {
Ref<EditorDebuggerSession> session = get_session(p_session_id);
ERR_FAIL_COND(session.is_null());
EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler);
profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id));
profiler->set_name(TTR("Network Profiler"));
session->add_session_tab(profiler);
profilers[p_session_id] = profiler;
}
MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
button->hide();
repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
debugger.instantiate();
}
MultiplayerEditorPlugin::~MultiplayerEditorPlugin() {
}
void MultiplayerEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &MultiplayerEditorPlugin::_node_removed));
add_debugger_plugin(debugger);
} break;
case NOTIFICATION_EXIT_TREE: {
remove_debugger_plugin(debugger);
}
}
}
void MultiplayerEditorPlugin::_node_removed(Node *p_node) {
if (p_node && p_node == repl_editor->get_current()) {
repl_editor->edit(nullptr);
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
repl_editor->get_pin()->set_pressed(false);
}
}
void MultiplayerEditorPlugin::_pinned() {
if (!repl_editor->get_pin()->is_pressed()) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
}
}
void MultiplayerEditorPlugin::edit(Object *p_object) {
repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
}
bool MultiplayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MultiplayerSynchronizer");
}
void MultiplayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
} else if (!repl_editor->get_pin()->is_pressed()) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
}
}

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@ -0,0 +1,81 @@
/*************************************************************************/
/* multiplayer_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MULTIPLAYER_EDITOR_PLUGIN_H
#define MULTIPLAYER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
class EditorNetworkProfiler;
class MultiplayerEditorDebugger : public EditorDebuggerPlugin {
GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin);
private:
HashMap<int, EditorNetworkProfiler *> profilers;
void _profiler_activate(bool p_enable, int p_session_id);
public:
virtual bool has_capture(const String &p_capture) const override;
virtual bool capture(const String &p_message, const Array &p_data, int p_index) override;
virtual void setup_session(int p_session_id) override;
MultiplayerEditorDebugger() {}
};
class ReplicationEditor;
class MultiplayerEditorPlugin : public EditorPlugin {
GDCLASS(MultiplayerEditorPlugin, EditorPlugin);
private:
Button *button = nullptr;
ReplicationEditor *repl_editor = nullptr;
Ref<MultiplayerEditorDebugger> debugger;
void _node_removed(Node *p_node);
void _pinned();
protected:
void _notification(int p_what);
public:
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
MultiplayerEditorPlugin();
~MultiplayerEditorPlugin();
};
#endif // MULTIPLAYER_EDITOR_PLUGIN_H

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@ -1,5 +1,5 @@
/*************************************************************************/
/* replication_editor_plugin.cpp */
/* replication_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "replication_editor_plugin.h"
#include "replication_editor.h"
#include "../multiplayer_synchronizer.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@ -37,7 +39,6 @@
#include "editor/inspector_dock.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_editor.h"
#include "modules/multiplayer/multiplayer_synchronizer.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
@ -141,7 +142,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
return;
}
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
@ -493,62 +494,3 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
item->set_checked(2, p_sync);
item->set_editable(2, true);
}
/// ReplicationEditorPlugin
ReplicationEditorPlugin::ReplicationEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
button->hide();
repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
}
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
}
void ReplicationEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
} break;
}
}
void ReplicationEditorPlugin::_node_removed(Node *p_node) {
if (p_node && p_node == repl_editor->get_current()) {
repl_editor->edit(nullptr);
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
repl_editor->get_pin()->set_pressed(false);
}
}
void ReplicationEditorPlugin::_pinned() {
if (!repl_editor->get_pin()->is_pressed()) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
}
}
void ReplicationEditorPlugin::edit(Object *p_object) {
repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
}
bool ReplicationEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MultiplayerSynchronizer");
}
void ReplicationEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
} else if (!repl_editor->get_pin()->is_pressed()) {
if (repl_editor->is_visible_in_tree()) {
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
}
}

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@ -1,5 +1,5 @@
/*************************************************************************/
/* replication_editor_plugin.h */
/* replication_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REPLICATION_EDITOR_PLUGIN_H
#define REPLICATION_EDITOR_PLUGIN_H
#ifndef REPLICATION_EDITOR_H
#define REPLICATION_EDITOR_H
#include "editor/editor_plugin.h"
#include "modules/multiplayer/scene_replication_config.h"
@ -105,27 +105,4 @@ public:
~ReplicationEditor() {}
};
class ReplicationEditorPlugin : public EditorPlugin {
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
private:
Button *button = nullptr;
ReplicationEditor *repl_editor = nullptr;
void _node_removed(Node *p_node);
void _pinned();
protected:
void _notification(int p_what);
public:
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
ReplicationEditorPlugin();
~ReplicationEditorPlugin();
};
#endif // REPLICATION_EDITOR_PLUGIN_H
#endif // REPLICATION_EDITOR_H

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@ -0,0 +1,194 @@
/*************************************************************************/
/* multiplayer_debugger.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multiplayer_debugger.h"
#include "core/debugger/engine_debugger.h"
#include "scene/main/node.h"
List<Ref<EngineProfiler>> multiplayer_profilers;
void MultiplayerDebugger::initialize() {
Ref<BandwidthProfiler> bandwidth;
bandwidth.instantiate();
bandwidth->bind("multiplayer");
multiplayer_profilers.push_back(bandwidth);
Ref<RPCProfiler> rpc_profiler;
rpc_profiler.instantiate();
rpc_profiler->bind("rpc");
multiplayer_profilers.push_back(rpc_profiler);
}
void MultiplayerDebugger::deinitialize() {
multiplayer_profilers.clear();
}
// BandwidthProfiler
int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
int total_bandwidth = 0;
uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
uint64_t final_timestamp = timestamp - 1000;
int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
while (i != p_pointer && p_buffer[i].packet_size > 0) {
if (p_buffer[i].timestamp < final_timestamp) {
return total_bandwidth;
}
total_bandwidth += p_buffer[i].packet_size;
i = (i + p_buffer.size() - 1) % p_buffer.size();
}
ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
return total_bandwidth;
}
void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) {
if (!p_enable) {
bandwidth_in.clear();
bandwidth_out.clear();
} else {
bandwidth_in_ptr = 0;
bandwidth_in.resize(16384); // ~128kB
for (int i = 0; i < bandwidth_in.size(); ++i) {
bandwidth_in.write[i].packet_size = -1;
}
bandwidth_out_ptr = 0;
bandwidth_out.resize(16384); // ~128kB
for (int i = 0; i < bandwidth_out.size(); ++i) {
bandwidth_out.write[i].packet_size = -1;
}
}
}
void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) {
ERR_FAIL_COND(p_data.size() < 3);
const String inout = p_data[0];
int time = p_data[1];
int size = p_data[2];
if (inout == "in") {
bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
} else if (inout == "out") {
bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
}
}
void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_bandwidth_time > 200) {
last_bandwidth_time = pt;
int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
Array arr;
arr.push_back(incoming_bandwidth);
arr.push_back(outgoing_bandwidth);
EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
}
}
// RPCProfiler
Array MultiplayerDebugger::RPCFrame::serialize() {
Array arr;
arr.push_back(infos.size() * 4);
for (int i = 0; i < infos.size(); ++i) {
arr.push_back(uint64_t(infos[i].node));
arr.push_back(infos[i].node_path);
arr.push_back(infos[i].incoming_rpc);
arr.push_back(infos[i].outgoing_rpc);
}
return arr;
}
bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) {
ERR_FAIL_COND_V(p_arr.size() < 1, false);
uint32_t size = p_arr[0];
ERR_FAIL_COND_V(size % 4, false);
ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
infos.resize(size / 4);
int idx = 1;
for (uint32_t i = 0; i < size / 4; ++i) {
infos.write[i].node = uint64_t(p_arr[idx]);
infos.write[i].node_path = p_arr[idx + 1];
infos.write[i].incoming_rpc = p_arr[idx + 2];
infos.write[i].outgoing_rpc = p_arr[idx + 3];
}
return true;
}
void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
if (rpc_node_data.has(p_node)) {
return;
}
rpc_node_data.insert(p_node, RPCNodeInfo());
rpc_node_data[p_node].node = p_node;
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
rpc_node_data[p_node].incoming_rpc = 0;
rpc_node_data[p_node].outgoing_rpc = 0;
}
void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
rpc_node_data.clear();
}
void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) {
ERR_FAIL_COND(p_data.size() < 2);
const ObjectID id = p_data[0];
const String what = p_data[1];
init_node(id);
RPCNodeInfo &info = rpc_node_data[id];
if (what == "rpc_in") {
info.incoming_rpc++;
} else if (what == "rpc_out") {
info.outgoing_rpc++;
}
}
void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_profile_time > 100) {
last_profile_time = pt;
RPCFrame frame;
for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
frame.infos.push_back(E.value);
}
rpc_node_data.clear();
EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
}
}

View File

@ -0,0 +1,95 @@
/*************************************************************************/
/* multiplayer_debugger.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MULTIPLAYER_DEBUGGER_H
#define MULTIPLAYER_DEBUGGER_H
#include "core/debugger/engine_profiler.h"
#include "core/os/os.h"
class MultiplayerDebugger {
public:
struct RPCNodeInfo {
ObjectID node;
String node_path;
int incoming_rpc = 0;
int outgoing_rpc = 0;
};
struct RPCFrame {
Vector<RPCNodeInfo> infos;
Array serialize();
bool deserialize(const Array &p_arr);
};
private:
class BandwidthProfiler : public EngineProfiler {
protected:
struct BandwidthFrame {
uint32_t timestamp;
int packet_size;
};
int bandwidth_in_ptr = 0;
Vector<BandwidthFrame> bandwidth_in;
int bandwidth_out_ptr = 0;
Vector<BandwidthFrame> bandwidth_out;
uint64_t last_bandwidth_time = 0;
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
public:
void toggle(bool p_enable, const Array &p_opts);
void add(const Array &p_data);
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
};
class RPCProfiler : public EngineProfiler {
public:
private:
HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node);
public:
void toggle(bool p_enable, const Array &p_opts);
void add(const Array &p_data);
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
};
public:
static void initialize();
static void deinitialize();
};
#endif // MULTIPLAYER_DEBUGGER_H

View File

@ -36,9 +36,10 @@
#include "scene_replication_interface.h"
#include "scene_rpc_interface.h"
#include "multiplayer_debugger.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_plugin.h"
#include "editor/replication_editor_plugin.h"
#include "editor/multiplayer_editor_plugin.h"
#endif
void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
@ -48,13 +49,15 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(MultiplayerSynchronizer);
GDREGISTER_CLASS(SceneMultiplayer);
MultiplayerAPI::set_default_interface("SceneMultiplayer");
MultiplayerDebugger::initialize();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<ReplicationEditorPlugin>();
EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
}
#endif
}
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
MultiplayerDebugger::deinitialize();
}

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@ -39,87 +39,10 @@
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
Array SceneDebugger::RPCProfilerFrame::serialize() {
Array arr;
arr.push_back(infos.size() * 4);
for (int i = 0; i < infos.size(); ++i) {
arr.push_back(uint64_t(infos[i].node));
arr.push_back(infos[i].node_path);
arr.push_back(infos[i].incoming_rpc);
arr.push_back(infos[i].outgoing_rpc);
}
return arr;
}
bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
ERR_FAIL_COND_V(p_arr.size() < 1, false);
uint32_t size = p_arr[0];
ERR_FAIL_COND_V(size % 4, false);
ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
infos.resize(size / 4);
int idx = 1;
for (uint32_t i = 0; i < size / 4; ++i) {
infos.write[i].node = uint64_t(p_arr[idx]);
infos.write[i].node_path = p_arr[idx + 1];
infos.write[i].incoming_rpc = p_arr[idx + 2];
infos.write[i].outgoing_rpc = p_arr[idx + 3];
}
return true;
}
class SceneDebugger::RPCProfiler : public EngineProfiler {
HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node) {
if (rpc_node_data.has(p_node)) {
return;
}
rpc_node_data.insert(p_node, RPCNodeInfo());
rpc_node_data[p_node].node = p_node;
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
rpc_node_data[p_node].incoming_rpc = 0;
rpc_node_data[p_node].outgoing_rpc = 0;
}
public:
void toggle(bool p_enable, const Array &p_opts) {
rpc_node_data.clear();
}
void add(const Array &p_data) {
ERR_FAIL_COND(p_data.size() < 2);
const ObjectID id = p_data[0];
const String what = p_data[1];
init_node(id);
RPCNodeInfo &info = rpc_node_data[id];
if (what == "rpc_in") {
info.incoming_rpc++;
} else if (what == "rpc_out") {
info.outgoing_rpc++;
}
}
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_profile_time > 100) {
last_profile_time = pt;
RPCProfilerFrame frame;
for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
frame.infos.push_back(E.value);
}
rpc_node_data.clear();
EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
}
}
};
SceneDebugger *SceneDebugger::singleton = nullptr;
SceneDebugger::SceneDebugger() {
singleton = this;
rpc_profiler.instantiate();
rpc_profiler->bind("rpc");
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));

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@ -42,28 +42,9 @@ class Node;
class SceneDebugger {
public:
// RPC profiler
struct RPCNodeInfo {
ObjectID node;
String node_path;
int incoming_rpc = 0;
int outgoing_rpc = 0;
};
struct RPCProfilerFrame {
Vector<RPCNodeInfo> infos;
Array serialize();
bool deserialize(const Array &p_arr);
};
private:
class RPCProfiler;
static SceneDebugger *singleton;
Ref<RPCProfiler> rpc_profiler;
SceneDebugger();
public: