godot/scene
Micky c6a355b9e8 Update "Parent node is busy" errors to use Callable.call_deferred()
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
..
2d Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime 2022-11-07 13:37:40 +01:00
3d Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
gui [Line Edit] Ignore placeholder text when drawing caret. 2022-11-08 15:15:13 +02:00
main Update "Parent node is busy" errors to use Callable.call_deferred() 2022-11-23 17:39:34 +01:00
resources Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix 2022-11-12 06:50:35 +03:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00