Commit Graph

5408 Commits

Author SHA1 Message Date
Clay John
533c616cb8
Merge pull request #98391 from RandomShaper/rd_thread_switch
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Implement thread ownership change for RenderingDevice
2024-10-22 13:10:32 -07:00
Thaddeus Crews
7815ccbdd5
Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
Use a shared copy of placeholder textures, tweak placeholder appearance
2024-10-21 16:39:29 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
1a9628f937
Merge pull request #98267 from Chaosus/shader_pp_error
Add `#error` preprocessor directive to shading language
2024-10-21 16:39:23 -05:00
Thaddeus Crews
a14e9e99e5
Merge pull request #98388 from DarioSamo/sync-fixes
Improve synchronization of rendering after changes from transfer queues.
2024-10-21 16:39:21 -05:00
Thaddeus Crews
178342b058
Merge pull request #98258 from LainAmongYou/fix-bgra
Add support for BGRA textures with Texture*RD
2024-10-21 16:39:20 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
c145e85011
Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-21 16:39:11 -05:00
Thaddeus Crews
5e65747d90
Merge pull request #97925 from huwpascoe/lightmap_dynamic_bugfix
Fix updating dynamic objects in LightmapGI
2024-10-21 16:39:04 -05:00
Pedro J. Estébanez
d5d509bbd6 Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
Dario
4ad424234f Improve synchronization of rendering commands after changes from transfer queues.
Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
2024-10-21 11:27:56 -03:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG)
af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Hugo Locurcio
35a20fa96a Use a shared copy of placeholder textures, tweak placeholder appearance
This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.

The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00
Dario
8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
2024-10-18 09:15:25 -03:00
Chaosus
155cf6a5b6 Add #error preprocessor directive to shading language 2024-10-18 10:56:58 +03:00
Clay John
0ce4d8fcd3
Merge pull request #98086 from DarioSamo/transfer-queues-semaphores
Rewrite semaphore handling for transfer workers.
2024-10-17 16:54:43 -07:00
Clay John
a2117f5796
Merge pull request #98187 from EnlightenedOne/98102
Fix Mobile Renderer - Shadow Disabled and User Vertex Lighting flags
2024-10-17 16:37:09 -07:00
Dario
7a936e8bac Rewrite semaphore handling for transfer workers. 2024-10-17 14:07:08 -03:00
yesfish
274076c5be Lightmap Dynamic Bugfix 2024-10-17 16:27:30 +01:00
Lain
4e6d9813b2 Add support for BGRA textures with Texture*RD
This adds the ability to use BGRA textures created with RenderingDevice
with classes such as Texture2DRD.
2024-10-16 22:31:43 -07:00
m-pranav-r
c12001a9dc Fix incorrect depth comparison used to calculate volumetric fog shadowing 2024-10-16 14:55:41 +05:30
kleonc
8d3e9aa7ae Revert incorrect rounding when 2D transform snapping 2024-10-15 10:43:42 +02:00
EnlightenedOne
cef515506b Move preprocessor to end of line for iterator, remove redeclaration incompatible with ubershader method definitions 2024-10-14 22:19:16 +01:00
Thaddeus Crews
af77100e39
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
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Implement custom function overloading in shading language
2024-10-14 14:09:59 -05:00
Thaddeus Crews
32cc2feba2
Merge pull request #93025 from kleonc/y-sort-physics-interpolation
Account for physics interpolation and transform snapping when Y-sorting
2024-10-14 14:09:30 -05:00
Thaddeus Crews
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Use `LocalVector` for skeleton
2024-10-10 18:13:19 -05:00
Yuri Rubinsky
1c86feee0a Implement custom function overloading in shading language 2024-10-08 15:54:00 +03:00
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
DarioSamo
fa1aacb455 Configure MSAA properly in canvas renderer's pipelines. 2024-10-04 10:45:59 -03:00
Rémi Verschelde
5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
clayjohn
65f3df5923 Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 2024-10-03 16:27:14 -07:00
Dario
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Nazarii
1ba168fcbc Use local vector for skeleton 2024-10-02 20:38:40 +03:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
Rémi Verschelde
34913f2781
Merge pull request #97698 from Calinou/displayserver-can-create-rendering-device-add-caching
Add caching to `DisplayServer::can_create_rendering_device()`
2024-10-02 15:01:30 +02:00
BigPotatoAss
623dc97064 Fixed _stop() not being called when stop() is called 2024-10-02 10:00:10 +03:30
Hugo Locurcio
62753701fd
Add caching to DisplayServer::can_create_rendering_device()
This greatly speeds up the method when using the Compatibility rendering
method, where this method is not guaranteed to return `true` in that case.
2024-10-01 19:43:46 +02:00
Patrick Owen
d720eb80e1 Clamp UV-coordinates to centers of outermost texels when configured to do so
In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
Expose CameraFeed setters
2024-09-29 00:47:09 +02:00
Rémi Verschelde
285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
Implement vertex shading
2024-09-29 00:46:48 +02:00
Rémi Verschelde
e7a9104f37
Merge pull request #97554 from clayjohn/batching-uniform-sets
Combine texture and instance data into one uniform set in the 2D renderer
2024-09-29 00:46:44 +02:00
ywmaa
0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
clayjohn
4d635b7a3a Combine texture and instance data into one uniform set in the 2D renderer
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
2024-09-27 11:05:46 -07:00
Jason Kuo
38d7ec1640 Expose CameraFeed setters 2024-09-27 20:07:36 +08:00
Rémi Verschelde
8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
b64b464ba7
Merge pull request #97481 from Chaosus/shader_fix_void_return
Fix shader crash when return a void function call
2024-09-26 12:46:01 +02:00
Rémi Verschelde
bfe74eca3b
Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-26 12:45:50 +02:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00