Fix updating lightmap captures on Mobile

This commit is contained in:
BlueCube3310 2024-11-17 19:29:21 +01:00
parent 76fa7b2914
commit bb3d0045b0

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@ -2064,6 +2064,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
surf = surf->next;
}
}
if (p_render_list == RENDER_LIST_OPAQUE && lightmap_captures_used) {
RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures);
}
}
void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {