Merge pull request #98910 from darksylinc/matias-id_arm32

Force `RDD::id` to be always `uint64_t`
This commit is contained in:
Thaddeus Crews 2024-11-10 12:12:53 -06:00
commit 3cff32a92d
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@ -120,9 +120,9 @@ struct VersatileResourceTemplate {
class RenderingDeviceDriver : public RenderingDeviceCommons {
public:
struct ID {
size_t id = 0;
uint64_t id = 0;
_ALWAYS_INLINE_ ID() = default;
_ALWAYS_INLINE_ ID(size_t p_id) :
_ALWAYS_INLINE_ ID(uint64_t p_id) :
id(p_id) {}
};
@ -138,11 +138,9 @@ public:
_ALWAYS_INLINE_ bool operator!=(const m_name##ID &p_other) const { return id != p_other.id; } \
_ALWAYS_INLINE_ m_name##ID(const m_name##ID &p_other) : ID(p_other.id) {} \
_ALWAYS_INLINE_ explicit m_name##ID(uint64_t p_int) : ID(p_int) {} \
_ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((size_t)p_ptr) {} \
_ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((uint64_t)p_ptr) {} \
_ALWAYS_INLINE_ m_name##ID() = default; \
}; \
/* Ensure type-punnable to pointer. Makes some things easier.*/ \
static_assert(sizeof(m_name##ID) == sizeof(void *));
};
// Id types declared before anything else to prevent cyclic dependencies between the different concerns.
DEFINE_ID(Buffer);