..
dummy
Set clang-format RemoveSemicolon
rule to true
2024-10-25 13:49:43 -04:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Fix splash screen upside down on Android
2024-10-31 16:52:26 -03:00
storage
Set clang-format RemoveSemicolon
rule to true
2024-10-25 13:49:43 -04:00
renderer_canvas_cull.cpp
Revert incorrect rounding when 2D transform snapping
2024-10-15 10:43:42 +02:00
renderer_canvas_cull.h
Don't recalculate final render transforms for Y-sorted canvas items
2024-09-05 17:45:38 +02:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_compositor.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.h
Set clang-format RemoveSemicolon
rule to true
2024-10-25 13:49:43 -04:00
renderer_geometry_instance.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
2024-10-24 13:22:59 -05:00
renderer_scene_cull.h
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
2024-10-24 13:22:59 -05:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
renderer_scene_render.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_viewport.cpp
Apply snap 2D transforms to pixel to viewport
2024-09-23 20:34:11 +08:00
renderer_viewport.h
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver.h
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_device_binds.cpp
fix headless import attempting to load graphics driver
2024-10-22 16:17:09 -04:00
rendering_device_binds.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_device_commons.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_device_driver.cpp
Move transitions of textures initialized by transfer workers to the main graphics queue.
2024-10-18 09:15:25 -03:00
rendering_device_driver.h
Fix splash screen upside down on Android
2024-10-31 16:52:26 -03:00
rendering_device_graph.cpp
Merge pull request #97247 from thimenesup/draw_indirect_rd
2024-10-29 19:25:57 -05:00
rendering_device_graph.h
Merge pull request #97247 from thimenesup/draw_indirect_rd
2024-10-29 19:25:57 -05:00
rendering_device.compat.inc
Add debug utilities for Vulkan
2024-08-21 23:48:08 +02:00
rendering_device.cpp
Fix splash screen upside down on Android
2024-10-31 16:52:26 -03:00
rendering_device.h
Fix splash screen upside down on Android
2024-10-31 16:52:26 -03:00
rendering_light_culler.cpp
Tighter light culling - fix directional lights colinear case
2024-05-10 09:13:05 +01:00
rendering_light_culler.h
Tight shadow culling - increase epsilon to prevent flickering
2024-05-18 14:14:27 +01:00
rendering_method.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_method.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_server_constants.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_default.cpp
Implement thread ownership change for RenderingDevice
2024-10-21 20:56:42 +02:00
rendering_server_default.h
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
2024-10-24 13:22:59 -05:00
rendering_server_globals.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_server_globals.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_compiler.cpp
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
2024-10-14 14:09:59 -05:00
shader_compiler.h
Fix broken sky shader
2024-09-13 08:53:26 +03:00
shader_language.cpp
Merge pull request #93590 from Chaosus/shader_custom_func_discard
2024-10-24 09:38:10 +03:00
shader_language.h
Merge pull request #93590 from Chaosus/shader_custom_func_discard
2024-10-24 09:38:10 +03:00
shader_preprocessor.cpp
Add #error
preprocessor directive to shading language
2024-10-18 10:56:58 +03:00
shader_preprocessor.h
Add #error
preprocessor directive to shading language
2024-10-18 10:56:58 +03:00
shader_types.cpp
Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR
shader built-ins global
2024-10-24 12:32:05 +03:00
shader_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_warnings.cpp
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
shader_warnings.h
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00