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Merge pull request #92441 from Chaosus/shader_custom_func_overloads
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Implement custom function overloading in shading language
This commit is contained in:
commit
af77100e39
@ -355,7 +355,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
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}
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header += " ";
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header += _mkid(fnode->name);
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header += _mkid(fnode->rname);
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header += "(";
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for (int i = 0; i < fnode->arguments.size(); i++) {
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@ -1190,7 +1190,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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} else if (p_default_actions.renames.has(vnode->name)) {
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code += p_default_actions.renames[vnode->name];
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} else {
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code += _mkid(vnode->name);
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code += _mkid(vnode->rname);
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}
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}
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@ -1305,6 +1305,7 @@ void ShaderLanguage::clear() {
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include_markers_handled.clear();
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calls_info.clear();
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function_overload_count.clear();
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#ifdef DEBUG_ENABLED
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keyword_completion_context = CF_UNSPECIFIED;
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@ -3554,6 +3555,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::NODE_TYPE_VARIABLE, false);
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StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
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StringName rname = static_cast<VariableNode *>(p_func->arguments[0])->rname.operator String();
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for (int i = 1; i < p_func->arguments.size(); i++) {
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args.push_back(p_func->arguments[i]->get_datatype());
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@ -3891,9 +3893,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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}
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bool fail = false;
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bool use_constant_conversion = function_overload_count[rname] == 0;
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for (int j = 0; j < args.size(); j++) {
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if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
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if (use_constant_conversion && get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
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//all good, but it needs implicit conversion later
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} else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].struct_name) || args3[j] != pfunc->arguments[j].array_size) {
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String func_arg_name;
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@ -3919,7 +3922,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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arg_name += "]";
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}
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_set_error(vformat(RTR("Invalid argument for \"%s(%s)\" function: argument %d should be %s but is %s."), String(name), arg_list, j + 1, func_arg_name, arg_name));
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_set_error(vformat(RTR("Invalid argument for \"%s(%s)\" function: argument %d should be %s but is %s."), String(rname), arg_list, j + 1, func_arg_name, arg_name));
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fail = true;
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break;
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}
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@ -3960,9 +3963,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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if (exists) {
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if (last_arg_count > args.size()) {
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_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(rname), arg_list, last_arg_count, args.size()));
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} else if (last_arg_count < args.size()) {
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_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(rname), arg_list, last_arg_count, args.size()));
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}
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}
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@ -5822,7 +5825,111 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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}
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const StringName &name = identifier;
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const StringName &rname = identifier;
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StringName name = identifier;
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OperatorNode *func = alloc_node<OperatorNode>();
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func->op = OP_CALL;
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VariableNode *funcname = alloc_node<VariableNode>();
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funcname->name = name;
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funcname->rname = name;
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func->arguments.push_back(funcname);
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int carg = -1;
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bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
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// Check if block has a variable with the same name as function to prevent shader crash.
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ShaderLanguage::BlockNode *bnode = p_block;
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while (bnode) {
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if (bnode->variables.has(name)) {
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_set_error(RTR("Expected a function name."));
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return nullptr;
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}
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bnode = bnode->parent_block;
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}
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// Test if function was parsed first.
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int function_index = -1;
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for (int i = 0, max_valid_args = 0; i < shader->vfunctions.size(); i++) {
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if (!shader->vfunctions[i].callable || shader->vfunctions[i].rname != rname) {
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continue;
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}
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bool found = true;
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int valid_args = 0;
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// Search for correct overload.
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for (int j = 1; j < func->arguments.size(); j++) {
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if (j - 1 == shader->vfunctions[i].function->arguments.size()) {
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found = false;
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break;
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}
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const FunctionNode::Argument &a = shader->vfunctions[i].function->arguments[j - 1];
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Node *b = func->arguments[j];
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if (a.type == b->get_datatype() && a.array_size == b->get_array_size()) {
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if (a.type == TYPE_STRUCT) {
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if (a.struct_name != b->get_datatype_name()) {
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found = false;
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break;
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} else {
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valid_args++;
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}
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} else {
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valid_args++;
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}
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} else {
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if (function_overload_count[rname] == 0 && get_scalar_type(a.type) == a.type && b->type == Node::NODE_TYPE_CONSTANT && a.array_size == 0 && convert_constant(static_cast<ConstantNode *>(b), a.type)) {
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// Implicit cast if no overloads.
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continue;
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}
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found = false;
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break;
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}
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}
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// Using the best match index for completion hint if the function not found.
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if (valid_args > max_valid_args) {
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name = shader->vfunctions[i].name;
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funcname->name = name;
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max_valid_args = valid_args;
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}
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if (!found) {
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continue;
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}
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// Add to current function as dependency.
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for (int j = 0; j < shader->vfunctions.size(); j++) {
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if (shader->vfunctions[j].name == current_function) {
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shader->vfunctions.write[j].uses_function.insert(name);
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break;
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}
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}
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name = shader->vfunctions[i].name;
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funcname->name = name;
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// See if texture arguments must connect.
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function_index = i;
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break;
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}
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if (carg >= 0) {
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completion_type = COMPLETION_CALL_ARGUMENTS;
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completion_line = tk_line;
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completion_block = p_block;
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completion_function = funcname->name;
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completion_argument = carg;
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}
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if (!ok) {
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return nullptr;
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}
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if (name != current_function) { // Recursion is not allowed.
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// Register call.
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@ -5854,59 +5961,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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}
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OperatorNode *func = alloc_node<OperatorNode>();
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func->op = OP_CALL;
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VariableNode *funcname = alloc_node<VariableNode>();
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funcname->name = name;
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func->arguments.push_back(funcname);
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int carg = -1;
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bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
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// Check if block has a variable with the same name as function to prevent shader crash.
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ShaderLanguage::BlockNode *bnode = p_block;
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while (bnode) {
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if (bnode->variables.has(name)) {
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_set_error(RTR("Expected a function name."));
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return nullptr;
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}
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bnode = bnode->parent_block;
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}
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//test if function was parsed first
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int function_index = -1;
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for (int i = 0; i < shader->vfunctions.size(); i++) {
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if (shader->vfunctions[i].name == name) {
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//add to current function as dependency
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for (int j = 0; j < shader->vfunctions.size(); j++) {
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if (shader->vfunctions[j].name == current_function) {
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shader->vfunctions.write[j].uses_function.insert(name);
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break;
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}
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}
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//see if texture arguments must connect
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function_index = i;
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break;
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}
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}
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if (carg >= 0) {
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completion_type = COMPLETION_CALL_ARGUMENTS;
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completion_line = tk_line;
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completion_block = p_block;
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completion_function = funcname->name;
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completion_argument = carg;
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}
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if (!ok) {
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return nullptr;
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}
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bool is_custom_func = false;
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if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) {
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_set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->name)));
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_set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->rname)));
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return nullptr;
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}
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completion_class = TAG_GLOBAL; // reset sub-class
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@ -6095,7 +6152,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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expr = func;
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#ifdef DEBUG_ENABLED
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if (check_warnings) {
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if (check_warnings && is_custom_func) {
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StringName func_name;
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if (p_block && p_block->parent_function) {
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@ -9932,7 +9989,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return ERR_PARSE_ERROR;
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}
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if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name, !is_constant)) {
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IdentifierType itype;
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if (shader->structs.has(name) || (_find_identifier(nullptr, false, constants, name, nullptr, &itype) && itype != IDENTIFIER_FUNCTION) || has_builtin(p_functions, name, !is_constant)) {
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_set_redefinition_error(String(name));
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return ERR_PARSE_ERROR;
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}
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@ -10260,20 +10318,13 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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function.callable = !p_functions.has(name);
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function.name = name;
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function.rname = name;
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FunctionNode *func_node = alloc_node<FunctionNode>();
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function.function = func_node;
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shader->functions.insert(name, function);
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shader->vfunctions.push_back(function);
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CallInfo call_info;
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call_info.name = name;
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calls_info.insert(name, call_info);
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func_node->name = name;
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func_node->rname = name;
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func_node->return_type = type;
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func_node->return_struct_name = struct_name;
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func_node->return_precision = precision;
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@ -10281,12 +10332,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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if (p_functions.has(name)) {
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func_node->can_discard = p_functions[name].can_discard;
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}
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if (!function_overload_count.has(name)) {
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function_overload_count.insert(name, 0);
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} else {
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#ifdef DEBUG_ENABLED
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if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG)) {
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used_functions.insert(name, Usage(tk_line));
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}
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#endif // DEBUG_ENABLED
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function_overload_count[name]++;
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}
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func_node->body = alloc_node<BlockNode>();
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@ -10466,7 +10517,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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param_name = tk.text;
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ShaderLanguage::IdentifierType itype;
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if (_find_identifier(func_node->body, false, builtins, param_name, (ShaderLanguage::DataType *)nullptr, &itype)) {
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if (itype != IDENTIFIER_FUNCTION) {
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_set_redefinition_error(String(param_name));
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@ -10512,6 +10562,66 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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}
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}
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// Searches for function index and check for the exact duplicate in overloads.
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int function_index = 0;
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for (int i = 0; i < shader->vfunctions.size(); i++) {
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if (!shader->vfunctions[i].callable || shader->vfunctions[i].rname != name) {
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continue;
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}
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function_index++;
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if (shader->vfunctions[i].function->arguments.size() != func_node->arguments.size()) {
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continue;
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}
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bool is_same = true;
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for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
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FunctionNode::Argument a = func_node->arguments[j];
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FunctionNode::Argument b = shader->vfunctions[i].function->arguments[j];
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if (a.type == b.type && a.array_size == b.array_size) {
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if (a.type == TYPE_STRUCT) {
|
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is_same = a.struct_name == b.struct_name;
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}
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} else {
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is_same = false;
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}
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|
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if (!is_same) {
|
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break;
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}
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}
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|
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if (is_same) {
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_set_redefinition_error(String(name));
|
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return ERR_PARSE_ERROR;
|
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}
|
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}
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|
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// Creates a fake name for function overload, which will be replaced by the real name by the compiler.
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String name2 = name;
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if (function_index > 0) {
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name2 = vformat("%s@%s", name, itos(function_index + 1));
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function.name = name2;
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func_node->name = name2;
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}
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shader->functions.insert(name2, function);
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shader->vfunctions.push_back(function);
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CallInfo call_info;
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call_info.name = name2;
|
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calls_info.insert(name2, call_info);
|
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|
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#ifdef DEBUG_ENABLED
|
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if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG) && !p_functions.has(name)) {
|
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used_functions.insert(name2, Usage(tk_line));
|
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}
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#endif // DEBUG_ENABLED
|
||||
|
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if (p_functions.has(name)) {
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//if one of the core functions, make sure they are of the correct form
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if (func_node->arguments.size() > 0) {
|
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@ -10531,7 +10641,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
|
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return ERR_PARSE_ERROR;
|
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}
|
||||
|
||||
current_function = name;
|
||||
current_function = name2;
|
||||
|
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#ifdef DEBUG_ENABLED
|
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keyword_completion_context = CF_BLOCK;
|
||||
@ -11044,7 +11154,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
|
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if (!shader->vfunctions[i].callable || shader->vfunctions[i].name == skip_function) {
|
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continue;
|
||||
}
|
||||
matches.insert(String(shader->vfunctions[i].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
|
||||
matches.insert(String(shader->vfunctions[i].rname), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
|
||||
}
|
||||
|
||||
int idx = 0;
|
||||
@ -11095,6 +11205,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
|
||||
case COMPLETION_CALL_ARGUMENTS: {
|
||||
StringName block_function;
|
||||
BlockNode *block = completion_block;
|
||||
String calltip;
|
||||
|
||||
while (block) {
|
||||
if (block->parent_function) {
|
||||
@ -11103,86 +11214,84 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
|
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block = block->parent_block;
|
||||
}
|
||||
|
||||
for (int i = 0; i < shader->vfunctions.size(); i++) {
|
||||
if (!shader->vfunctions[i].callable) {
|
||||
for (int i = 0, overload_index = 0; i < shader->vfunctions.size(); i++) {
|
||||
if (!shader->vfunctions[i].callable || shader->vfunctions[i].rname != completion_function) {
|
||||
continue;
|
||||
}
|
||||
if (shader->vfunctions[i].name == completion_function) {
|
||||
String calltip;
|
||||
|
||||
if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) {
|
||||
calltip += String(shader->vfunctions[i].function->return_struct_name);
|
||||
if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) {
|
||||
calltip += String(shader->vfunctions[i].function->return_struct_name);
|
||||
} else {
|
||||
calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->return_array_size > 0) {
|
||||
calltip += "[";
|
||||
calltip += itos(shader->vfunctions[i].function->return_array_size);
|
||||
calltip += "]";
|
||||
}
|
||||
|
||||
calltip += " ";
|
||||
calltip += shader->vfunctions[i].rname;
|
||||
calltip += "(";
|
||||
|
||||
for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
|
||||
if (j > 0) {
|
||||
calltip += ", ";
|
||||
} else {
|
||||
calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
|
||||
calltip += " ";
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->return_array_size > 0) {
|
||||
if (j == completion_argument) {
|
||||
calltip += char32_t(0xFFFF);
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].is_const) {
|
||||
calltip += "const ";
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
|
||||
if (shader->vfunctions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
|
||||
calltip += "out ";
|
||||
} else { // ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT
|
||||
calltip += "inout ";
|
||||
}
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) {
|
||||
calltip += String(shader->vfunctions[i].function->arguments[j].struct_name);
|
||||
} else {
|
||||
calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
|
||||
}
|
||||
calltip += " ";
|
||||
calltip += shader->vfunctions[i].function->arguments[j].name;
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].array_size > 0) {
|
||||
calltip += "[";
|
||||
calltip += itos(shader->vfunctions[i].function->return_array_size);
|
||||
calltip += itos(shader->vfunctions[i].function->arguments[j].array_size);
|
||||
calltip += "]";
|
||||
}
|
||||
|
||||
calltip += " ";
|
||||
calltip += shader->vfunctions[i].name;
|
||||
calltip += "(";
|
||||
|
||||
for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
|
||||
if (j > 0) {
|
||||
calltip += ", ";
|
||||
} else {
|
||||
calltip += " ";
|
||||
}
|
||||
|
||||
if (j == completion_argument) {
|
||||
calltip += char32_t(0xFFFF);
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].is_const) {
|
||||
calltip += "const ";
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
|
||||
if (shader->vfunctions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
|
||||
calltip += "out ";
|
||||
} else { // ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT
|
||||
calltip += "inout ";
|
||||
}
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) {
|
||||
calltip += String(shader->vfunctions[i].function->arguments[j].struct_name);
|
||||
} else {
|
||||
calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
|
||||
}
|
||||
calltip += " ";
|
||||
calltip += shader->vfunctions[i].function->arguments[j].name;
|
||||
|
||||
if (shader->vfunctions[i].function->arguments[j].array_size > 0) {
|
||||
calltip += "[";
|
||||
calltip += itos(shader->vfunctions[i].function->arguments[j].array_size);
|
||||
calltip += "]";
|
||||
}
|
||||
|
||||
if (j == completion_argument) {
|
||||
calltip += char32_t(0xFFFF);
|
||||
}
|
||||
if (j == completion_argument) {
|
||||
calltip += char32_t(0xFFFF);
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments.size()) {
|
||||
calltip += " ";
|
||||
}
|
||||
calltip += ")";
|
||||
|
||||
r_call_hint = calltip;
|
||||
return OK;
|
||||
}
|
||||
|
||||
if (shader->vfunctions[i].function->arguments.size()) {
|
||||
calltip += " ";
|
||||
}
|
||||
calltip += ")";
|
||||
|
||||
if (overload_index < function_overload_count[shader->vfunctions[i].rname]) {
|
||||
overload_index++;
|
||||
calltip += "\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
r_call_hint = calltip;
|
||||
return OK;
|
||||
}
|
||||
|
||||
int idx = 0;
|
||||
|
||||
String calltip;
|
||||
bool low_end = RenderingServer::get_singleton()->is_low_end();
|
||||
|
||||
if (stages && stages->has(block_function)) {
|
||||
for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) {
|
||||
if (completion_function == E.key) {
|
||||
@ -11222,6 +11331,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
|
||||
}
|
||||
}
|
||||
|
||||
int idx = 0;
|
||||
bool low_end = RenderingServer::get_singleton()->is_low_end();
|
||||
|
||||
while (builtin_func_defs[idx].name) {
|
||||
if ((low_end && builtin_func_defs[idx].high_end) || _check_restricted_func(builtin_func_defs[idx].name, block_function)) {
|
||||
idx++;
|
||||
|
@ -427,6 +427,7 @@ public:
|
||||
struct VariableNode : public Node {
|
||||
DataType datatype_cache = TYPE_VOID;
|
||||
StringName name;
|
||||
StringName rname;
|
||||
StringName struct_name;
|
||||
bool is_const = false;
|
||||
bool is_local = false;
|
||||
@ -604,6 +605,7 @@ public:
|
||||
|
||||
struct Function {
|
||||
StringName name;
|
||||
StringName rname;
|
||||
FunctionNode *function = nullptr;
|
||||
HashSet<StringName> uses_function;
|
||||
bool callable;
|
||||
@ -729,6 +731,7 @@ public:
|
||||
};
|
||||
|
||||
StringName name;
|
||||
StringName rname;
|
||||
DataType return_type = TYPE_VOID;
|
||||
StringName return_struct_name;
|
||||
DataPrecision return_precision = PRECISION_DEFAULT;
|
||||
@ -944,6 +947,7 @@ private:
|
||||
|
||||
Vector<FilePosition> include_positions;
|
||||
HashSet<String> include_markers_handled;
|
||||
HashMap<StringName, int> function_overload_count;
|
||||
|
||||
// Additional function information (eg. call hierarchy). No need to expose it to compiler.
|
||||
struct CallInfo {
|
||||
|
Loading…
Reference in New Issue
Block a user