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Expose RD::texture_native_handle
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@ -752,6 +752,14 @@
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[b]Note:[/b] [param texture] requires the [constant TEXTURE_USAGE_CAN_COPY_FROM_BIT] to be retrieved. Otherwise, an error is printed and a empty [PackedByteArray] is returned.
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</description>
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</method>
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<method name="texture_get_native_handle">
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<return type="int" />
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<param index="0" name="texture" type="RID" />
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<description>
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Returns the internal graphics handle for this texture object. For use when communicating with third-party APIs mostly with GDExtension.
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[b]Note:[/b] This function returns a [code]uint64_t[/code] which internally maps to a [code]GLuint[/code] (OpenGL) or [code]VkImage[/code] (Vulkan).
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</description>
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</method>
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<method name="texture_is_format_supported_for_usage" qualifiers="const">
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<return type="bool" />
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<param index="0" name="format" type="int" enum="RenderingDevice.DataFormat" />
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@ -3286,8 +3286,8 @@
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<param index="0" name="texture" type="RID" />
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<param index="1" name="srgb" type="bool" default="false" />
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<description>
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Returns the internal graphics handle for this texture object. For use when communicating with 3rd party APIs mostly with GDExternal.
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[b]Note:[/b] This functions returns a [code]uint64_t[/code] which internally maps to a [code]GLuint[/code] (OpenGL) or [code]VkImage[/code] (Vulkan).
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Returns the internal graphics handle for this texture object. For use when communicating with third-party APIs mostly with GDExtension.
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[b]Note:[/b] This function returns a [code]uint64_t[/code] which internally maps to a [code]GLuint[/code] (OpenGL) or [code]VkImage[/code] (Vulkan).
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</description>
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</method>
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<method name="texture_get_path" qualifiers="const">
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@ -2882,7 +2882,7 @@ Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
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return Size2i(tex->width, tex->height);
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}
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uint64_t RenderingDeviceVulkan::texture_native_handle(RID p_texture) {
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uint64_t RenderingDeviceVulkan::texture_get_native_handle(RID p_texture) {
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_THREAD_SAFE_METHOD_
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Texture *tex = texture_owner.get_or_null(p_texture);
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@ -1083,7 +1083,7 @@ public:
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virtual bool texture_is_shared(RID p_texture);
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virtual bool texture_is_valid(RID p_texture);
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virtual Size2i texture_size(RID p_texture);
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virtual uint64_t texture_native_handle(RID p_texture);
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virtual uint64_t texture_get_native_handle(RID p_texture);
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virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
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virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
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@ -37,7 +37,7 @@
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#include "core/templates/rid.h"
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#include "storage/utilities.h"
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// API definition for our RenderGeometryInstance class so we can expose this through GDExternal in the near future
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// API definition for our RenderGeometryInstance class so we can expose this through GDExtension in the near future
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class RenderGeometryInstance {
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public:
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virtual ~RenderGeometryInstance() {}
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@ -1447,9 +1447,9 @@ uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) c
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ERR_FAIL_COND_V(!tex, 0);
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if (p_srgb && tex->rd_texture_srgb.is_valid()) {
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return RD::get_singleton()->texture_native_handle(tex->rd_texture_srgb);
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return RD::get_singleton()->texture_get_native_handle(tex->rd_texture_srgb);
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} else {
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return RD::get_singleton()->texture_native_handle(tex->rd_texture);
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return RD::get_singleton()->texture_get_native_handle(tex->rd_texture);
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}
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}
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@ -720,6 +720,8 @@ void RenderingDevice::_bind_methods() {
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ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
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ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
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ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture"), &RenderingDevice::texture_get_native_handle);
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ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1));
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ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1));
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ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1));
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@ -539,7 +539,7 @@ public:
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virtual bool texture_is_shared(RID p_texture) = 0;
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virtual bool texture_is_valid(RID p_texture) = 0;
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virtual Size2i texture_size(RID p_texture) = 0;
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virtual uint64_t texture_native_handle(RID p_texture) = 0;
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virtual uint64_t texture_get_native_handle(RID p_texture) = 0;
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virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
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virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
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