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Avoid crashes when engine leaks canvas items and friends
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3ce73e5d41
commit
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@ -2165,6 +2165,30 @@ bool RendererCanvasCull::free(RID p_rid) {
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return true;
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}
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template <class T>
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void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
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List<RID> owned;
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p_owner.get_owned_list(&owned);
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if (owned.size()) {
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if (owned.size() == 1) {
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WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
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} else {
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WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
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}
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for (const RID &E : owned) {
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free(E);
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}
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}
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}
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void RendererCanvasCull::finalize() {
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_free_rids(canvas_owner, "Canvas");
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_free_rids(canvas_item_owner, "CanvasItem");
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_free_rids(canvas_light_owner, "CanvasLight");
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_free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
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_free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
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}
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RendererCanvasCull::RendererCanvasCull() {
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z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
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z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
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@ -170,6 +170,9 @@ public:
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RID_Owner<Item, true> canvas_item_owner;
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RID_Owner<RendererCanvasRender::Light, true> canvas_light_owner;
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template <class T>
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void _free_rids(T &p_owner, const char *p_type);
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bool disable_scale;
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bool sdf_used = false;
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bool snapping_2d_transforms_to_pixel = false;
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@ -329,6 +332,9 @@ public:
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Rect2 _debug_canvas_item_get_rect(RID p_item);
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bool free(RID p_rid);
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void finalize();
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RendererCanvasCull();
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~RendererCanvasCull();
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};
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@ -31,6 +31,8 @@
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#include "renderer_canvas_render.h"
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#include "servers/rendering/rendering_server_globals.h"
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RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
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const Rect2 &RendererCanvasRender::Item::get_rect() const {
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if (custom_rect || (!rect_dirty && !update_when_visible && skeleton == RID())) {
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return rect;
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@ -31,8 +31,6 @@
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#include "renderer_compositor.h"
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include "servers/xr_server.h"
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RendererCompositor *RendererCompositor::singleton = nullptr;
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@ -57,5 +55,3 @@ RendererCompositor::RendererCompositor() {
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xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
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}
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}
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RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
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@ -214,6 +214,7 @@ void RenderingServerDefault::_finish() {
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free(test_cube);
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}
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RSG::canvas->finalize();
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RSG::rasterizer->finalize();
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}
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