godot/servers/rendering
2024-11-19 11:23:11 -03:00
..
dummy Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Merge pull request #98683 from clayjohn/wireframe 2024-11-18 09:23:54 -06:00
storage Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
renderer_canvas_cull.cpp Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 2024-11-18 09:23:51 -06:00
renderer_canvas_cull.h Don't recalculate final render transforms for Y-sorted canvas items 2024-09-05 17:45:38 +02:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 2024-11-16 13:26:26 -06:00
renderer_scene_cull.h Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 2024-11-16 13:26:26 -06:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render.h Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_viewport.cpp Apply snap 2D transforms to pixel to viewport 2024-09-23 20:34:11 +08:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device_binds.cpp fix headless import attempting to load graphics driver 2024-10-22 16:17:09 -04:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_driver.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
rendering_device_driver.h Merge pull request #98910 from darksylinc/matias-id_arm32 2024-11-10 12:12:53 -06:00
rendering_device_graph.cpp Improve dependency detection in render graph for draw lists with partial coverage. 2024-11-19 11:23:11 -03:00
rendering_device_graph.h Improve dependency detection in render graph for draw lists with partial coverage. 2024-11-19 11:23:11 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp Improve dependency detection in render graph for draw lists with partial coverage. 2024-11-19 11:23:11 -03:00
rendering_device.h Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 2024-11-11 10:31:12 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
rendering_server_default.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Add prefix to struct member names in shader compiler 2024-11-02 12:13:23 +03:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Merge pull request #93590 from Chaosus/shader_custom_func_discard 2024-10-24 09:38:10 +03:00
shader_language.h Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
shader_preprocessor.cpp Add renderer state defines to shader preprocessor 2024-10-26 13:49:55 +03:00
shader_preprocessor.h Add renderer state defines to shader preprocessor 2024-10-26 13:49:55 +03:00
shader_types.cpp Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR shader built-ins global 2024-10-24 12:32:05 +03:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00