Arseny Kapoulkine
e2cc0e484e
Update meshoptimizer to 0.22
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The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.
This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
2024-10-26 07:26:07 -07:00
Thaddeus Crews
1015a481ff
Merge pull request #98431 from lodicolo/4.3-stable_GH_76825
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Fix GodotFetch glue code for null response bodies
2024-10-24 13:23:07 -05:00
Thaddeus Crews
db60dcc4fb
Merge pull request #97277 from timothyqiu/meta-focus
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Fix Add Metadata dialog not focusing name field by default
2024-10-24 13:23:06 -05:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
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Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
3c7fb9fe7f
Merge pull request #98169 from HolonProduction/only-highlight-exposed
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GDScript: Don't highlight unexposed classes
2024-10-24 13:23:04 -05:00
Thaddeus Crews
8b6c7bf64c
Merge pull request #98163 from BastiaanOlij/openxr_flatten_bindings
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OpenXR: change bindings to 'flatten' source paths
2024-10-24 13:23:03 -05:00
Thaddeus Crews
fd75707035
Merge pull request #78312 from Calinou/editor-add-markdown-highlighting
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Add Markdown syntax highlighting to the script editor
2024-10-24 13:23:02 -05:00
Thaddeus Crews
7444da766a
Merge pull request #97374 from rune-scape/get-native-static-callable
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GDScriptNativeClass: Allow getting static function as callable
2024-10-24 13:23:01 -05:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
ba4e67e55e
Merge pull request #98266 from m-pranav-r/fix-light-visual-instance
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Fix light culling mask behavior in Mobile and Compat renderers
2024-10-24 13:22:58 -05:00
Thaddeus Crews
9f908a3a5b
Merge pull request #86103 from ecmjohnson/fix-inside-volfog
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Fix volumetric fog artifacts when inside the fog
2024-10-24 13:22:57 -05:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
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Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews
1001a8c663
Merge pull request #98380 from RandomShaper/mobile_strict_alias
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Android & iOS: Enable strict aliasing
2024-10-24 13:22:55 -05:00
Thaddeus Crews
d8aa32dccd
Merge pull request #97868 from timothyqiu/po-loader
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Fix "No loader found" error after editing PO file
2024-10-24 13:22:54 -05:00
Thaddeus Crews
52bbbd4338
Merge pull request #98247 from TCROC/fix-headless-graphics-driver-and-shader-crash
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Don't create rendering device or parse glsl shader in headless mode
2024-10-24 13:22:53 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
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Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
Thaddeus Crews
7974ba57e9
Merge pull request #97199 from shahriarlabib000/popup
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Fix `Sprite2D` dialog size for smaller screen device
2024-10-24 13:22:51 -05:00
Thaddeus Crews
b9e8e54521
Merge pull request #98479 from timothyqiu/empty-tooltip
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Fix some flickering tooltips
2024-10-24 13:22:49 -05:00
Thaddeus Crews
28f56eb1c7
Merge pull request #98473 from tetrapod00/str-docs
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Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
Thaddeus Crews
e2bd0a8298
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
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Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
Thaddeus Crews
0953d488c7
Merge pull request #98329 from beru/opt_ImageLoaderSVG__create_image_from_utf8_buffer
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Optimize ImageLoaderSVG::create_image_from_utf8_buffer
2024-10-24 13:22:44 -05:00
Thaddeus Crews
ff5e2d7db1
Merge pull request #98455 from betalars/audio-doc-enhancements
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AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
Thaddeus Crews
14d201ab54
Merge pull request #97556 from dustdfg/platforms/windows_detect_extract_common_checks
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Extract common check functions in windows_detect.py file
2024-10-24 13:22:40 -05:00
Thaddeus Crews
e3751721af
Merge pull request #98451 from RandomShaper/ext_text_err
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ExternalTexture: Avoid error when destroyed without having been used
2024-10-24 13:22:38 -05:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
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Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 -05:00
Thaddeus Crews
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
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Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Thaddeus Crews
3b70a96164
Merge pull request #96518 from Giganzo/popup-panel-style
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Fix PopupPanel and PopupMenu menu styles
2024-10-24 13:22:34 -05:00
Thaddeus Crews
ab4de57904
Merge pull request #98438 from BrianBHuynh/master
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Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
Thaddeus Crews
444ee64062
Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
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Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
betalars
1be2f8c535
AudioEffectFilter and StereoEnhance: Documentation improvements
2024-10-24 15:15:52 +02:00
kobewi
e0c7e063e5
Improve make_canvas_position_local description
2024-10-24 15:10:20 +02:00
Yuri Rubinsky
ff9fb0abea
Merge pull request #93590 from Chaosus/shader_custom_func_discard
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Allow usage of `discard` inside custom shader functions
2024-10-24 09:38:10 +03:00
Yuri Rubinsky
03641a425f
Merge pull request #93650 from Chaosus/shader_stage_custom_funcs
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Allow using stage functions inside custom shader functions
2024-10-24 09:32:04 +03:00
Haoyu Qiu
9aea7cbd15
Fix some flickering tooltips
2024-10-24 08:34:29 +08:00
Clay John
e25776e95c
Merge pull request #98442 from tetrapod00/transform-2d-docs-fix
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Fix incorrect Transform2D docs
2024-10-23 16:50:06 -07:00
tetrapod00
a0134ad375
Docs: link to GlobalScope string methods from String docs
2024-10-23 14:07:27 -07:00
kobewi
3ebac9006b
Clarify tiling of AtlasTexture
2024-10-23 23:03:19 +02:00
Clay John
3dbef70d17
Merge pull request #98405 from SilverCreekEntertainment/fix-create-window-failed-message-box
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Fix window exiting with no message to user if _create_window fails
2024-10-23 12:56:12 -07:00
Robbie Lodico
c7f421ef5f
Fix GodotFetch glue code for null response bodies
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The spec says that Response.body can be null (in the event of requests that should have no body, like HEAD requests) and Firefox adheres to it which results in request failure for HEAD requests on Firefox for web exports.
This commit addresses that by treating a null body as an "empty" body (without using a polyfill) and avoids changing the request lifecycle as much as possible.
PR review changes:
- Use == instead of strict ===
- Do not use ?? null
- Comment formatting
2024-10-23 08:10:35 -04:00
Pedro J. Estébanez
98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
2024-10-23 10:04:38 +02:00
Brian Huynh
360b84bad5
Clarification to the description of Global scope in regards to GDScript
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Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
m-pranav-r
fcea158927
Fixed light culling mask behavior in Mobile and Compat renderers
2024-10-23 08:38:56 +05:30
Haoyu Qiu
e321faa59b
Fix Add Metadata dialog not focusing name field by default
2024-10-23 08:18:13 +08:00
tetrapod00
9cf6cb010e
Fix incorrect Transform2D docs
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The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
Travis Lange
2e1fc241f9
fix headless import attempting to load graphics driver
2024-10-22 16:17:09 -04:00
Clay John
533c616cb8
Merge pull request #98391 from RandomShaper/rd_thread_switch
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Implement thread ownership change for RenderingDevice
2024-10-22 13:10:32 -07:00
Anish Mishra
827961e4e5
Update documentation for Android immersive mode
2024-10-22 22:55:43 +05:30
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
dan
403e53e1d3
Fix window exiting with no message to user if _create_window fails
2024-10-21 17:31:30 -07:00
Bastiaan Olij
3e36f52524
OpenXR: change bindings to 'flatten' source paths
2024-10-22 10:31:11 +11:00