Thaddeus Crews
869e059f07
Merge pull request #98074 from YeldhamDev/stop_moving_will_ya
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Add a pin toggle to prevent involuntary bottom editor switching
2024-11-11 14:18:02 -06:00
Thaddeus Crews
204f589213
Merge pull request #97551 from lalitshankarchowdhury/resize-audio-waveform
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AudioStreamImport: Allow waveform resize
2024-11-11 14:18:00 -06:00
Thaddeus Crews
ed3de25a9a
Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equally
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Make possible to favorite properties in the inspector
2024-11-11 14:17:57 -06:00
Michael Alexsander
bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching
2024-11-11 12:09:57 -03:00
Thaddeus Crews
0f5f3bc954
Merge pull request #98558 from jasonmorgado/add-track-filter
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Add type filters to AnimationPlayer's "Add Track"
2024-11-10 12:13:10 -06:00
Thaddeus Crews
c4a52e1ade
Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
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[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews
297ceda96d
Merge pull request #98794 from KoBeWi/programming_a_toaster_aka_internet_of_things
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Improve EditorToaster code
2024-11-10 12:13:00 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews
68c35f498a
Merge pull request #98232 from dbnicholson/editor-dock-select-root
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Fix selecting root node before button released
2024-11-10 12:12:39 -06:00
Thaddeus Crews
5d7a7c01b4
Merge pull request #98988 from AThousandShips/fix_game_feature
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[Editor] Fix order of editor features
2024-11-10 12:12:35 -06:00
Thaddeus Crews
90ce26a27b
Merge pull request #94889 from rune-scape/no-const-list-erase
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Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
560dfc738d
Merge pull request #98980 from Logharaa/remove-unnecessary-condition
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Remove unnecessary condition in WAV importer
2024-11-10 12:12:33 -06:00
Thaddeus Crews
fbded4e0d7
Merge pull request #98716 from Calinou/editor-improve-mesh-uv-preview
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Improve Mesh UV1/UV2 preview in the editor
2024-11-10 12:12:29 -06:00
Thaddeus Crews
a3efd2b498
Merge pull request #98710 from YeldhamDev/runtime_reimport_reload
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Reload cached resources in runtime on file reimport
2024-11-10 12:12:27 -06:00
Jason Morgado
d5176757c0
Add type filters to AnimationPlayer's "Add Track"
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-11-09 10:14:06 -05:00
A Thousand Ships
2d8eb290f1
[Editor] Fix order of editor features
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Order was broken after adding `Game View`
2024-11-09 10:51:55 +01:00
Felix Yuan
f491d2fe24
Don't try to move selection if there are no visible elements
2024-11-09 01:29:44 -08:00
Logharaa
b40e04d94f
Remove unnecessary condition
2024-11-09 10:42:22 +09:00
rune-scape
a47daa0a44
Avoid const_cast in List::erase by requiring mutable elements
2024-11-08 00:10:08 -08:00
Thaddeus Crews
36e6207bb4
Merge pull request #98911 from KoBeWi/ 😵💫
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Fix wrong checked menu item in 3D editor
2024-11-07 12:36:36 -06:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
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GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Fabio Alessandrelli
c3e2e46855
[Debugger] Add configuration to the GameView debugger plugin
2024-11-07 15:03:17 +01:00
Fabio Alessandrelli
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
kobewi
4cbf15608c
Fix wrong checked menu item in 3D editor
2024-11-07 00:15:38 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Thaddeus Crews
88a48d52f0
Merge pull request #98801 from zeux/my-final-form
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Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
Michael Alexsander
81cb7658f8
Reload cached resources in runtime on file reimport
2024-11-05 10:51:20 -03:00
passivestar
a6bcff9cfd
Add missing audio bus button styles
2024-11-05 14:58:31 +04:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
e38068f768
Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
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GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails
2024-11-04 19:28:18 -08:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy
fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Arseny Kapoulkine
260287b3a1
Rewrite index optimization code for maximum efficiency
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While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:
- All meshes should be optimized for vertex cache (this reorders
vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
should be generated by doing a vertex fetch optimization on the
concatenated index buffer from coarse to fine LODs; this maximizes
fetch efficiency for coarse LODs
The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.
Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.
This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
bruvzg
2d66988f99
[GDExtension] Improve macOS library loading/export.
2024-11-04 09:28:30 +02:00
kobewi
025976dc45
Improve EditorToaster code
2024-11-03 14:16:22 +01:00
tetrapod00
6454ea4606
Add quad mesh to material preview
2024-11-01 14:20:10 -07:00
Thaddeus Crews
7982030b25
Merge pull request #69197 from aaronfranke/fix-tiny-convex
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Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
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Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Thaddeus Crews
e84fae43be
Merge pull request #98662 from KoBeWi/never_has_been
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Remove unused FILE_INFO from FileSystem dock
2024-10-31 20:14:33 -05:00
Hugo Locurcio
416e1a538f
Improve Mesh UV1/UV2 preview in the editor
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- Use an AspectRatioContainer to prevent stretching that occurs depending
on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Yuri Rubinsky
ef8d981267
Merge pull request #98303 from Chaosus/vs_transparency_preview
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Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Clay John
a997001bd5
Merge pull request #98584 from Nazarwadim/emit_only_one_signal
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Emit `filesystem_changed` only once per frame
2024-10-30 14:47:15 -07:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Aaron Franke
96ec117d19
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-30 00:47:56 -07:00
kobewi
f96ef5fc0d
Remove unused FILE_INFO from FileSystem dock
2024-10-30 06:08:52 +01:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
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Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00