mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
This commit is contained in:
commit
f3294e59e1
@ -147,3 +147,37 @@ bool DebuggerMarshalls::OutputError::deserialize(const Array &p_arr) {
|
||||
CHECK_END(p_arr, idx, "OutputError");
|
||||
return true;
|
||||
}
|
||||
|
||||
Array DebuggerMarshalls::serialize_key_shortcut(const Ref<Shortcut> &p_shortcut) {
|
||||
ERR_FAIL_COND_V(p_shortcut.is_null(), Array());
|
||||
Array keys;
|
||||
for (const Ref<InputEvent> ev : p_shortcut->get_events()) {
|
||||
const Ref<InputEventKey> kev = ev;
|
||||
ERR_CONTINUE(kev.is_null());
|
||||
if (kev->get_physical_keycode() != Key::NONE) {
|
||||
keys.push_back(true);
|
||||
keys.push_back(kev->get_physical_keycode_with_modifiers());
|
||||
} else {
|
||||
keys.push_back(false);
|
||||
keys.push_back(kev->get_keycode_with_modifiers());
|
||||
}
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
Ref<Shortcut> DebuggerMarshalls::deserialize_key_shortcut(const Array &p_keys) {
|
||||
Array key_events;
|
||||
ERR_FAIL_COND_V(p_keys.size() % 2 != 0, Ref<Shortcut>());
|
||||
for (int i = 0; i < p_keys.size(); i += 2) {
|
||||
ERR_CONTINUE(p_keys[i].get_type() != Variant::BOOL);
|
||||
ERR_CONTINUE(p_keys[i + 1].get_type() != Variant::INT);
|
||||
key_events.push_back(InputEventKey::create_reference((Key)p_keys[i + 1].operator int(), p_keys[i].operator bool()));
|
||||
}
|
||||
if (key_events.is_empty()) {
|
||||
return Ref<Shortcut>();
|
||||
}
|
||||
Ref<Shortcut> shortcut;
|
||||
shortcut.instantiate();
|
||||
shortcut->set_events(key_events);
|
||||
return shortcut;
|
||||
}
|
||||
|
@ -31,6 +31,7 @@
|
||||
#ifndef DEBUGGER_MARSHALLS_H
|
||||
#define DEBUGGER_MARSHALLS_H
|
||||
|
||||
#include "core/input/shortcut.h"
|
||||
#include "core/object/script_language.h"
|
||||
|
||||
struct DebuggerMarshalls {
|
||||
@ -68,6 +69,9 @@ struct DebuggerMarshalls {
|
||||
Array serialize();
|
||||
bool deserialize(const Array &p_arr);
|
||||
};
|
||||
|
||||
static Array serialize_key_shortcut(const Ref<Shortcut> &p_shortcut);
|
||||
static Ref<Shortcut> deserialize_key_shortcut(const Array &p_keys);
|
||||
};
|
||||
|
||||
#endif // DEBUGGER_MARSHALLS_H
|
||||
|
@ -1033,6 +1033,9 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
|
||||
_update_buttons_state();
|
||||
emit_signal(SNAME("started"));
|
||||
|
||||
Array quit_keys = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
|
||||
_put_msg("scene:setup_scene", quit_keys);
|
||||
|
||||
if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "autostart_profiler", false)) {
|
||||
profiler->set_profiling(true);
|
||||
}
|
||||
|
@ -223,11 +223,6 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
|
||||
args.push_back(p_scene);
|
||||
}
|
||||
|
||||
// Pass the debugger stop shortcut to the running instance(s).
|
||||
String shortcut;
|
||||
VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut);
|
||||
OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut);
|
||||
|
||||
String exec = OS::get_singleton()->get_executable_path();
|
||||
int instance_count = RunInstancesDialog::get_singleton()->get_instance_count();
|
||||
for (int i = 0; i < instance_count; i++) {
|
||||
|
@ -30,6 +30,7 @@
|
||||
|
||||
#include "game_view_plugin.h"
|
||||
|
||||
#include "core/debugger/debugger_marshalls.h"
|
||||
#include "editor/editor_main_screen.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
@ -40,7 +41,15 @@
|
||||
#include "scene/gui/separator.h"
|
||||
|
||||
void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
|
||||
p_session->send_message("scene:runtime_node_select_setup", Array());
|
||||
Array setup_data;
|
||||
Dictionary settings;
|
||||
settings["editors/panning/2d_editor_panning_scheme"] = EDITOR_GET("editors/panning/2d_editor_panning_scheme");
|
||||
settings["editors/panning/simple_panning"] = EDITOR_GET("editors/panning/simple_panning");
|
||||
settings["editors/panning/warped_mouse_panning"] = EDITOR_GET("editors/panning/warped_mouse_panning");
|
||||
settings["editors/panning/2d_editor_pan_speed"] = EDITOR_GET("editors/panning/2d_editor_pan_speed");
|
||||
settings["canvas_item_editor/pan_view"] = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("canvas_item_editor/pan_view"));
|
||||
setup_data.append(settings);
|
||||
p_session->send_message("scene:runtime_node_select_setup", setup_data);
|
||||
|
||||
Array type;
|
||||
type.append(node_type);
|
||||
|
@ -30,6 +30,7 @@
|
||||
|
||||
#include "scene_debugger.h"
|
||||
|
||||
#include "core/debugger/debugger_marshalls.h"
|
||||
#include "core/debugger/engine_debugger.h"
|
||||
#include "core/io/marshalls.h"
|
||||
#include "core/object/script_language.h"
|
||||
@ -93,6 +94,13 @@ void SceneDebugger::deinitialize() {
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
|
||||
Ref<InputEventKey> k = p_event;
|
||||
if (k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
|
||||
EngineDebugger::get_singleton()->send_message("request_quit", Array());
|
||||
}
|
||||
}
|
||||
|
||||
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
|
||||
SceneTree *scene_tree = SceneTree::get_singleton();
|
||||
if (!scene_tree) {
|
||||
@ -109,7 +117,10 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
|
||||
}
|
||||
|
||||
r_captured = true;
|
||||
if (p_msg == "request_scene_tree") { // Scene tree
|
||||
if (p_msg == "setup_scene") {
|
||||
SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
|
||||
|
||||
} else if (p_msg == "request_scene_tree") { // Scene tree
|
||||
live_editor->_send_tree();
|
||||
|
||||
} else if (p_msg == "save_node") { // Save node.
|
||||
@ -271,7 +282,8 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
|
||||
|
||||
} else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
|
||||
if (p_msg == "runtime_node_select_setup") {
|
||||
runtime_node_select->_setup();
|
||||
ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
|
||||
runtime_node_select->_setup(p_args[0]);
|
||||
|
||||
} else if (p_msg == "runtime_node_select_set_type") {
|
||||
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
|
||||
@ -1221,7 +1233,7 @@ RuntimeNodeSelect::~RuntimeNodeSelect() {
|
||||
#endif // _3D_DISABLED
|
||||
}
|
||||
|
||||
void RuntimeNodeSelect::_setup() {
|
||||
void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
|
||||
Window *root = SceneTree::get_singleton()->get_root();
|
||||
ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
|
||||
|
||||
@ -1238,6 +1250,14 @@ void RuntimeNodeSelect::_setup() {
|
||||
panner.instantiate();
|
||||
panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
|
||||
|
||||
ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
|
||||
bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
|
||||
int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
|
||||
Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
|
||||
panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
|
||||
panner->set_scroll_speed(pan_speed);
|
||||
warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
|
||||
|
||||
/// 2D Selection Box Generation
|
||||
|
||||
sbox_2d_canvas = RS::get_singleton()->canvas_create();
|
||||
@ -1347,7 +1367,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
|
||||
|
||||
if (camera_override) {
|
||||
if (node_select_type == NODE_TYPE_2D) {
|
||||
if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) {
|
||||
if (panner->gui_input(p_event, warped_panning ? Rect2(Vector2(), root->get_size()) : Rect2())) {
|
||||
return;
|
||||
}
|
||||
} else if (node_select_type == NODE_TYPE_3D) {
|
||||
|
@ -57,6 +57,8 @@ public:
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
private:
|
||||
static void _handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut);
|
||||
|
||||
static void _save_node(ObjectID id, const String &p_path);
|
||||
static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
|
||||
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
|
||||
@ -201,6 +203,7 @@ private:
|
||||
PopupMenu *selection_list = nullptr;
|
||||
bool selection_visible = true;
|
||||
bool selection_update_queued = false;
|
||||
bool warped_panning = false;
|
||||
|
||||
bool camera_override = false;
|
||||
|
||||
@ -271,7 +274,7 @@ private:
|
||||
NodeType node_select_type = NODE_TYPE_2D;
|
||||
SelectMode node_select_mode = SELECT_MODE_SINGLE;
|
||||
|
||||
void _setup();
|
||||
void _setup(const Dictionary &p_settings);
|
||||
|
||||
void _node_set_type(NodeType p_type);
|
||||
void _select_set_mode(SelectMode p_mode);
|
||||
|
@ -31,10 +31,8 @@
|
||||
#include "window.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/debugger/engine_debugger.h"
|
||||
#include "core/input/shortcut.h"
|
||||
#include "core/string/translation_server.h"
|
||||
#include "core/variant/variant_parser.h"
|
||||
#include "scene/gui/control.h"
|
||||
#include "scene/theme/theme_db.h"
|
||||
#include "scene/theme/theme_owner.h"
|
||||
@ -1631,35 +1629,6 @@ bool Window::_can_consume_input_events() const {
|
||||
|
||||
void Window::_window_input(const Ref<InputEvent> &p_ev) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
if (EngineDebugger::is_active()) {
|
||||
// Quit from game window using the stop shortcut (F8 by default).
|
||||
// The custom shortcut is provided via environment variable when running from the editor.
|
||||
if (debugger_stop_shortcut.is_null()) {
|
||||
String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
|
||||
if (!shortcut_str.is_empty()) {
|
||||
Variant shortcut_var;
|
||||
|
||||
VariantParser::StreamString ss;
|
||||
ss.s = shortcut_str;
|
||||
|
||||
String errs;
|
||||
int line;
|
||||
VariantParser::parse(&ss, shortcut_var, errs, line);
|
||||
debugger_stop_shortcut = shortcut_var;
|
||||
}
|
||||
|
||||
if (debugger_stop_shortcut.is_null()) {
|
||||
// Define a default shortcut if it wasn't provided or is invalid.
|
||||
debugger_stop_shortcut.instantiate();
|
||||
debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) });
|
||||
}
|
||||
}
|
||||
|
||||
Ref<InputEventKey> k = p_ev;
|
||||
if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) {
|
||||
EngineDebugger::get_singleton()->send_message("request_quit", Array());
|
||||
}
|
||||
}
|
||||
|
||||
if (exclusive_child != nullptr) {
|
||||
if (!is_embedding_subwindows()) { // Not embedding, no need for event.
|
||||
|
Loading…
Reference in New Issue
Block a user