Thaddeus Crews
30d87229ed
Merge pull request #82845 from Hysterelius/master
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Color: Expose OKHSL properties
2024-11-11 14:18:04 -06:00
Thaddeus Crews
869e059f07
Merge pull request #98074 from YeldhamDev/stop_moving_will_ya
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Add a pin toggle to prevent involuntary bottom editor switching
2024-11-11 14:18:02 -06:00
Thaddeus Crews
0d47b84f63
Merge pull request #98585 from skyace65/CharFX
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Remove link to outdated CharFX example project
2024-11-11 14:18:01 -06:00
Thaddeus Crews
2cf5461b7d
Merge pull request #94092 from allenwp/editor-export-plugin-docs-94045
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`EditorExportPlugin` docs: Workaround for customized texture behavior
2024-11-11 14:17:58 -06:00
Thaddeus Crews
ed3de25a9a
Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equally
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Make possible to favorite properties in the inspector
2024-11-11 14:17:57 -06:00
Silc Lizard (Tokage) Renew
6fc061b4fe
Implement LookAtModifier3D
2024-11-12 05:03:35 +09:00
Malcolm Anderson
47be06b6ea
Update Tween.set_ease
and Tween.set_trans
to reflect that they only apply to later Tweener
s
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Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Fix whitespace issue
Remove an unnecessary linebreak
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Fixed `set_trans` wording to match `set_ease` and removed static typing from examples
2024-11-11 11:43:45 -08:00
Hysterelius
2126df2dfd
Color: Expose OKHSL properties
2024-11-11 20:41:57 +01:00
Silc Lizard (Tokage) Renew
0c1f970adb
Add advance_on_start option to NodeAnimation
2024-11-12 04:40:15 +09:00
Juan
2ac562cdf8
Add ability for PCK patches to remove files
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Michael Alexsander
bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching
2024-11-11 12:09:57 -03:00
PhairZ
9bf97b9582
Update [code]Transform3D.rotated_local()[/code] description
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fixes #97799
2024-11-11 17:02:30 +02:00
Juan
d57846087b
Universalize UID support in all resource types
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Ensures all resource types support UIDs in a project.
This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.
Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
2024-11-11 15:59:56 +01:00
Souchet Ferdinand
d92f5e5799
Add TileMapLayer._update_cells
virtual callback called when the TileMapLayer's cells are updated
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Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
yds
9db8b0e333
Make the method selector dialog available via EditorInterface
2024-11-11 08:36:02 -03:00
Micky
932b1c434c
Clean up more [b]Example:[/b]
lines from the class reference
2024-11-11 12:05:34 +01:00
Micky
05745aaa4b
Fix true
being surrounded by [b]
tags in documentation
2024-11-10 22:11:48 +01:00
Thaddeus Crews
e7867a7c8e
Merge pull request #97917 from TheYellowArchitect/patch-1
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Remove note about missing per-vertex-shading
2024-11-10 12:13:08 -06:00
Thaddeus Crews
6bbc1cb6a9
Merge pull request #98036 from bruvzg/para_btn_spacing
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[TextParagraph/Button] Add support for line spacing.
2024-11-10 12:13:03 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
b0a8540775
Merge pull request #98782 from tetrapod00/docs-tilemap-deprecation
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Docs: Update TileSet to reference TileMapLayer instead of TileMap
2024-11-10 12:12:52 -06:00
Thaddeus Crews
4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
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Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Thaddeus Crews
f07f7e6e35
Merge pull request #98769 from arkology/timer_tool_autostart
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Document Timer autostart in tool scripts
2024-11-10 12:12:48 -06:00
Thaddeus Crews
33ad26dad5
Merge pull request #98748 from tetrapod00/fix-aabb-docs
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Docs: Fix AABB is_finite() and is_equal_approx()
2024-11-10 12:12:41 -06:00
Thaddeus Crews
da01ffc312
Merge pull request #98742 from yahkr/fix-docs
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[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
Thaddeus Crews
e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
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Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Micky
1ffe8bb191
Trim a few no-break and zero-width spaces from codebase
2024-11-10 19:04:32 +01:00
Malcolm Anderson
ae9f2bd9df
Add note to CanvasItem.clip_children
about nesting
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Add CanvasGroup information to clipping note
2024-11-10 09:51:57 -08:00
Emanuil Chizhov
5516088c51
Add examples to PacketPeerUDP class documentation.
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Add examples for sending packets and listening for packets.
Fix documentation indentation.
Change tabs to spaced for codeblocks.
Fix typos
Remove typing in documentation code
Add a blank line to comply with style guidelines
Fix blank line to contain tabs
Remove tabs from empty code lines
Commit suggested changes by Mickeon
Use correct syntax for >
2024-11-10 18:34:29 +02:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Dr_helicopter
b04369e4e3
Fix engine_type_colors's description
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in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
Thaddeus Crews
9b23b202ae
Merge pull request #98873 from girdenis-p/shadowed-variable-warning
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Fix analyzer pushing `SHADOWED_VARIABLE` warning for members shadowed in subclass
2024-11-07 12:36:33 -06:00
Thaddeus Crews
8d03a463b3
Merge pull request #98899 from Calinou/doc-resourceloader-load-threaded-get-status
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Clarify `ResourceLoader.load_threaded_get_status()` completion ratio description
2024-11-07 12:36:30 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Hugo Locurcio
44b2c4e00d
Clarify ResourceLoader.load_threaded_get_status()
completion ratio description
2024-11-06 16:53:18 +01:00
girdenis-p
413490c270
Fix analyzer pushing SHADOWED_VARIABLE warning for members shadowed in subclasses
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This fixes a bug in the analyzer where it did not push the SHADOWED_VARIABLE_BASE_CLASS
warning for members shadowed by variable in subclass. It does this by comparing the class
which contains the shadowed member with the class containing the variable, and pushing
SHADOWED_VARIABLE only if the classes are the same. Additionally, SHADOWED_VARIABLE_BASE_CLASS
can take an extra symbol which helps to specify the line for non native base class.
2024-11-06 15:04:14 +00:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
Thaddeus Crews
0976c6a1a6
Merge pull request #98828 from tetrapod00/docs-springarm-link
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Docs: Add link to SpringArm3D tutorial
2024-11-05 18:36:11 -06:00
clayjohn
fa4f701e0e
Clarify in default texture repeat and filter docs that they only impact the built in texture
2024-11-05 12:14:09 -08:00
aXu-AP
f168d0c80f
Highlight scripts used by current scene
2024-11-05 17:10:02 +02:00
Thaddeus Crews
7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
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[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Danil Alexeev
e379cc76e5
Core: Fix Callable.get_bound_arguments{,_count}()
return incorrect data
2024-11-04 22:41:56 +03:00
tetrapod00
742fdf9a92
Docs: Add link to SpringArm tutorial
2024-11-04 11:19:25 -08:00
tetrapod00
e3999c00ff
Docs: Update TileSet to reference TileMapLayer instead of TileMap
2024-11-04 09:14:35 -08:00
arkology
d000d3b101
Document Timer autostart in tool scripts
2024-11-03 11:08:19 +03:00
Danni
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00
tetrapod00
ba30a8707a
Docs: Fix AABB is_finite() and is_equal_approx()
2024-11-01 18:04:16 -07:00
yahkr
4d41b455ba
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-01 19:31:07 -04:00
Anish Mishra
7b866f302f
[Android] Implement support for accent color retrieval
2024-11-01 16:19:09 +05:30
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
🔗 GHA / 🪲 Godot CPP (push) Has been cancelled
Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Thaddeus Crews
be70c2f873
Merge pull request #98350 from syntaxerror247/android-native-filepicker
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[Android] Implement native file picker support
2024-10-31 20:14:41 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
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Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Jan Haller
a025ceddc0
Rename ClassDB::class_call_static_method -> class_call_static
2024-10-30 19:07:28 +01:00
maxime.chambefort
6f846eb5c5
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Anish Mishra
b2130efb31
[Android] Implement native file picker support
2024-10-30 14:53:02 +05:30
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res
and options
2024-10-30 14:13:43 +05:30
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
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Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
3de789ec80
Merge pull request #98523 from MichaelMacha/patch-2
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Fix typo in `OccluderInstance3D` documentation
2024-10-29 19:25:53 -05:00
Thaddeus Crews
7c7de0e889
Merge pull request #98265 from syntaxerror247/patch-2
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Improve `_begin_customize_scenes` description
2024-10-29 19:25:52 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
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[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
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Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00
Thaddeus Crews
4fb1700d03
Merge pull request #98081 from ArjhanToteck/patch-1
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Fix grammar mistake in Shortcut documentation
2024-10-29 19:25:43 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
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[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Mansur Isaev
98c89f17c4
Add Object
support for String.format
2024-10-29 22:27:33 +01:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432
Add draw indirect to Rendering Device
2024-10-29 17:40:28 +01:00
Anish Mishra
be5d7f757d
[Android] Implement native input dialog support
2024-10-29 20:02:08 +05:30
Michael Alexsander
d678b095f9
Make possible to favorite properties in the inspector
2024-10-28 21:18:21 -03:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Adam Johnston
3ac043c508
Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Arseny Kapoulkine
494fe2fe21
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
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"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.
To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.
"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.
Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).
split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Clay John
a3080477ac
Merge pull request #98281 from timothyqiu/custom-tooltip-atm
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Don't override auto translate mode of custom tooltip
2024-10-27 19:25:37 -07:00
ArjhanToteck
eb761d83cb
Fix grammar mistake in Shortcut documentation
2024-10-27 14:39:57 -06:00
tetrapod00
c51cdaf006
Docs: Add note about C# differences in Variant constructors
2024-10-27 13:24:26 -07:00
skyace65
b16888286b
Improve get surrounding cells description
2024-10-27 14:28:42 -04:00
skyace65
fdfd37f1a4
Remove link to outdated CharFX example project
2024-10-27 14:03:33 -04:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
Thaddeus Crews
15bec19e11
Merge pull request #98421 from Calinou/doc-backbuffercopy-screen-reading-shaders-tutorial
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Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-25 13:04:11 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
02088ab44c
Merge pull request #74714 from dalexeev/expose-bresenham-line
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Expose `Geometry2D.bresenham_line()` method
2024-10-25 13:04:05 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
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Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
422535ee86
Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
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Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
Thaddeus Crews
eb18b0dee2
Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
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Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
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Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
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Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
bruvzg
c8609f4c0f
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-25 19:26:24 +03:00
Michael Macha
9e51379cbb
Update OccluderInstance3D.xml
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Corrected a typo; "Debug Advanced" should be "Display Advanced".
2024-10-25 09:08:38 -06:00
Haoyu Qiu
6424b201e2
Don't override auto translate mode of custom tooltip
2024-10-25 16:13:45 +08:00
Danil Alexeev
9f0ae21095
Expose Geometry2D.bresenham_line()
method
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-10-25 10:27:55 +03:00
Clay John
67dbb46606
Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
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Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
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This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.
`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
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Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
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Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00