Thaddeus Crews
e7867a7c8e
Merge pull request #97917 from TheYellowArchitect/patch-1
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Remove note about missing per-vertex-shading
2024-11-10 12:13:08 -06:00
Thaddeus Crews
6bbc1cb6a9
Merge pull request #98036 from bruvzg/para_btn_spacing
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[TextParagraph/Button] Add support for line spacing.
2024-11-10 12:13:03 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
b0a8540775
Merge pull request #98782 from tetrapod00/docs-tilemap-deprecation
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Docs: Update TileSet to reference TileMapLayer instead of TileMap
2024-11-10 12:12:52 -06:00
Thaddeus Crews
4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
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Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Thaddeus Crews
f07f7e6e35
Merge pull request #98769 from arkology/timer_tool_autostart
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Document Timer autostart in tool scripts
2024-11-10 12:12:48 -06:00
Thaddeus Crews
33ad26dad5
Merge pull request #98748 from tetrapod00/fix-aabb-docs
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Docs: Fix AABB is_finite() and is_equal_approx()
2024-11-10 12:12:41 -06:00
Thaddeus Crews
da01ffc312
Merge pull request #98742 from yahkr/fix-docs
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[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
Thaddeus Crews
e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
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Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Dr_helicopter
b04369e4e3
Fix engine_type_colors's description
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in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
Thaddeus Crews
9b23b202ae
Merge pull request #98873 from girdenis-p/shadowed-variable-warning
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Fix analyzer pushing `SHADOWED_VARIABLE` warning for members shadowed in subclass
2024-11-07 12:36:33 -06:00
Thaddeus Crews
8d03a463b3
Merge pull request #98899 from Calinou/doc-resourceloader-load-threaded-get-status
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Clarify `ResourceLoader.load_threaded_get_status()` completion ratio description
2024-11-07 12:36:30 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Hugo Locurcio
44b2c4e00d
Clarify ResourceLoader.load_threaded_get_status()
completion ratio description
2024-11-06 16:53:18 +01:00
girdenis-p
413490c270
Fix analyzer pushing SHADOWED_VARIABLE warning for members shadowed in subclasses
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This fixes a bug in the analyzer where it did not push the SHADOWED_VARIABLE_BASE_CLASS
warning for members shadowed by variable in subclass. It does this by comparing the class
which contains the shadowed member with the class containing the variable, and pushing
SHADOWED_VARIABLE only if the classes are the same. Additionally, SHADOWED_VARIABLE_BASE_CLASS
can take an extra symbol which helps to specify the line for non native base class.
2024-11-06 15:04:14 +00:00
Thaddeus Crews
0976c6a1a6
Merge pull request #98828 from tetrapod00/docs-springarm-link
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Docs: Add link to SpringArm3D tutorial
2024-11-05 18:36:11 -06:00
Thaddeus Crews
7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
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[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
tetrapod00
742fdf9a92
Docs: Add link to SpringArm tutorial
2024-11-04 11:19:25 -08:00
tetrapod00
e3999c00ff
Docs: Update TileSet to reference TileMapLayer instead of TileMap
2024-11-04 09:14:35 -08:00
arkology
d000d3b101
Document Timer autostart in tool scripts
2024-11-03 11:08:19 +03:00
Danni
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00
tetrapod00
ba30a8707a
Docs: Fix AABB is_finite() and is_equal_approx()
2024-11-01 18:04:16 -07:00
yahkr
4d41b455ba
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-01 19:31:07 -04:00
Anish Mishra
7b866f302f
[Android] Implement support for accent color retrieval
2024-11-01 16:19:09 +05:30
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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🔗 GHA / 📊 Static checks (push) Has been cancelled
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Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Thaddeus Crews
be70c2f873
Merge pull request #98350 from syntaxerror247/android-native-filepicker
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[Android] Implement native file picker support
2024-10-31 20:14:41 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
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Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
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🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Jan Haller
a025ceddc0
Rename ClassDB::class_call_static_method -> class_call_static
2024-10-30 19:07:28 +01:00
maxime.chambefort
6f846eb5c5
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Anish Mishra
b2130efb31
[Android] Implement native file picker support
2024-10-30 14:53:02 +05:30
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res
and options
2024-10-30 14:13:43 +05:30
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
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Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
3de789ec80
Merge pull request #98523 from MichaelMacha/patch-2
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Fix typo in `OccluderInstance3D` documentation
2024-10-29 19:25:53 -05:00
Thaddeus Crews
7c7de0e889
Merge pull request #98265 from syntaxerror247/patch-2
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Improve `_begin_customize_scenes` description
2024-10-29 19:25:52 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
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[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
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Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00
Thaddeus Crews
4fb1700d03
Merge pull request #98081 from ArjhanToteck/patch-1
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Fix grammar mistake in Shortcut documentation
2024-10-29 19:25:43 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
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[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Mansur Isaev
98c89f17c4
Add Object
support for String.format
2024-10-29 22:27:33 +01:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432
Add draw indirect to Rendering Device
2024-10-29 17:40:28 +01:00
Anish Mishra
be5d7f757d
[Android] Implement native input dialog support
2024-10-29 20:02:08 +05:30
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00