Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Thaddeus Crews
8004c7524f
Merge pull request #98301 from aaronp64/gdscript_validate_property
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Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property`
2024-10-29 19:26:02 -05:00
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
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Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
b748c91e5b
Merge pull request #98289 from BlueCube3310/lightmap-clenaup
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LightmapGI: Clean up and improve lightmap atlas storage
2024-10-29 19:25:58 -05:00
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
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Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
9169ace8f2
Merge pull request #98399 from Repiteo/codeowners-2-return-of-jafar
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Implement `CODEOWNERS` corrections
2024-10-29 19:25:56 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
3de789ec80
Merge pull request #98523 from MichaelMacha/patch-2
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Fix typo in `OccluderInstance3D` documentation
2024-10-29 19:25:53 -05:00
Thaddeus Crews
7c7de0e889
Merge pull request #98265 from syntaxerror247/patch-2
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Improve `_begin_customize_scenes` description
2024-10-29 19:25:52 -05:00
Thaddeus Crews
f824e27ab0
Merge pull request #98628 from matmas/full-apache-license
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Include full Apache-2.0 license in COPYRIGHT.txt
2024-10-29 19:25:50 -05:00
Thaddeus Crews
49cf7996e1
Merge pull request #98496 from bruvzg/icu761
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Update ICU to 76.1
2024-10-29 19:25:49 -05:00
Thaddeus Crews
05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
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Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
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[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
7a661eaa7c
Merge pull request #98612 from DarioSamo/alignment-transfer-fix
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Fix transfer alignment on initial texture transfer.
2024-10-29 19:25:46 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
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Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00
Thaddeus Crews
6b70a6197f
Merge pull request #98597 from timothyqiu/on-your-lawn
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Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-29 19:25:44 -05:00
Thaddeus Crews
4fb1700d03
Merge pull request #98081 from ArjhanToteck/patch-1
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Fix grammar mistake in Shortcut documentation
2024-10-29 19:25:43 -05:00
Thaddeus Crews
23f03a7cce
Merge pull request #98589 from juanjp600/openxr-no-wayland-build-fix
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Fix OpenXR module failing to build on Linux when Wayland is disabled
2024-10-29 19:25:41 -05:00
Thaddeus Crews
f8f9763c4a
Merge pull request #98075 from KoBeWi/based_folder
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Fix wrong base directory when creating folder
2024-10-29 19:25:40 -05:00
Thaddeus Crews
f41ec91c44
Merge pull request #97813 from dustdfg/module_check_dependencies_recursively
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Make module dependency check recursive
2024-10-29 19:25:39 -05:00
Thaddeus Crews
674b0aecb0
Merge pull request #97936 from ev13bird/inspector_dock_filesystem_icon
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Add Show in FileSystem icon for Inspector dock resource options menu item
2024-10-29 19:25:38 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
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[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Thaddeus Crews
64b68192cc
Merge pull request #98562 from Rudolph-B/Issue-98561
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Fix Occlusion Culling not working for an orthogonal camera.
2024-10-29 19:25:34 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Clay John
0debc73dc6
Merge pull request #98322 from BlueCube3310/dds-layered-importer
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DDS: Add support for loading layered textures
2024-10-29 15:20:54 -07:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Mansur Isaev
98c89f17c4
Add Object
support for String.format
2024-10-29 22:27:33 +01:00
BlueCube3310
06195cdf2c
DDS: Add support for loading layered textures
2024-10-29 20:55:22 +01:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432
Add draw indirect to Rendering Device
2024-10-29 17:40:28 +01:00
Anish Mishra
be5d7f757d
[Android] Implement native input dialog support
2024-10-29 20:02:08 +05:30
Martin Riesz
4ea988f640
Include full Apache-2.0 license in COPYRIGHT.txt
2024-10-29 13:48:53 +01:00
Clay John
08f9cba0fb
Merge pull request #98614 from DarioSamo/soft-shadow-samples-fix
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Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 15:17:23 -07:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Summersay415
6d14cd6ff9
Fix fallbacks to OpenGL
2024-10-28 22:57:19 +07:00
Dario
427ba09efc
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
Dario
03f56fc15d
Fix transfer alignment on initial texture transfer.
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Fixes the regression caused by transfer workers with textures with non-standard dimensions such as the ones provided in #98601 .
2024-10-28 09:56:02 -03:00
Clay John
a3080477ac
Merge pull request #98281 from timothyqiu/custom-tooltip-atm
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Don't override auto translate mode of custom tooltip
2024-10-27 19:25:37 -07:00
Clay John
683d11a69f
Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
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Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
2024-10-27 19:24:35 -07:00
Clay John
9d3b879219
Merge pull request #98529 from zeux/meshopt-22
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Update meshoptimizer to 0.22
2024-10-27 19:09:50 -07:00
Clay John
5bf52d11d1
Merge pull request #98553 from Calinou/editor-capitalization-opengl
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Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization
2024-10-27 19:04:35 -07:00
ArjhanToteck
eb761d83cb
Fix grammar mistake in Shortcut documentation
2024-10-27 14:39:57 -06:00
Juan Pablo Arce
1803fe0cd5
Fix OpenXR module failing to build on Linux when Wayland is disabled
2024-10-27 14:03:03 -03:00
Rudolph Bester
76c20383d1
Fix Occlusion Culling not working for an orthogonal camera.
2024-10-26 20:07:34 +02:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
Arseny Kapoulkine
e2cc0e484e
Update meshoptimizer to 0.22
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The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.
This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
2024-10-26 07:26:07 -07:00
Hugo Locurcio
d352bbcb46
Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization
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This is required to capitalize the following settings:
- "Fallback to OpenGL 3" project setting
- "Fallback to GLES" project setting
- "Linux/*BSD" category in the Editor Settings
2024-10-26 16:24:00 +02:00
Haoyu Qiu
574b413bef
Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-26 10:43:54 +08:00