Juan
e05d5b8813
Provide a reliable way to see original resources in a directory
...
When exporting a project, resources are often moved, converted or
remapped (source import files are gone, text scenes are converted to binary,
etc).
This new function allows to list a directory and obtain the actual original
resource files.
Example
```GDScript
var resources = ResourceLoader.list_directory("res://images")
print(resources)
```
Result will be something like:
```
["image1.png","image2.png","image3.png"]
```
instead of
```
["image1.png.import","image2.png.import","image3.png.import"]
```
2024-10-07 09:47:22 +02:00
Thomas ten Cate
7df2804a30
Clarify that fog_aerial_perspective does not actually use sky color
...
See #97803 .
2024-10-07 09:09:09 +02:00
Hugo Locurcio
f8cc67e175
Document non-resource file handling in FileAccess and ResourceLoader
2024-10-07 01:53:49 +02:00
Kenton M
c72cf350ac
fix typo on PackedVector2Array docs
2024-10-04 19:08:23 -07:00
Rémi Verschelde
e5688f51cb
Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor
...
Add submenu support to EditorContextMenuPlugin
2024-10-04 22:43:38 +02:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +02:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
Rémi Verschelde
428c4a6468
Merge pull request #97633 from ydeltastar/quickly-quick-open
...
Make the "Quick Open" dialog available via `EditorInterface`
2024-10-04 17:18:18 +02:00
yds
35b3999efc
Make the "Quick Open" dialog available via EditorInterface
2024-10-04 11:36:17 -03:00
Mounir Tohami
f84f734696
Expose LineEdit
edit
and unedit
methods.
2024-10-04 10:37:33 +00:00
Rémi Verschelde
5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
...
[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
Rémi Verschelde
84768aba8a
Merge pull request #97514 from bruvzg/font_contour_info
...
[Docs] Add notes about glyph contour decomposition format.
2024-10-04 11:21:42 +02:00
Rémi Verschelde
05b519fafb
Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization
...
Move pseudolocalization into `TranslationDomain`
2024-10-04 11:21:18 +02:00
Rémi Verschelde
058f06c10d
Merge pull request #93270 from Gamemap/feature-itemlist-autowidth
...
Add `Auto width` behavior to ItemList
2024-10-04 11:21:14 +02:00
Rémi Verschelde
a70402b442
Merge pull request #88673 from vPumpking/FileDialog-Filter
...
Add filename filter field to FileDialog
2024-10-04 11:21:10 +02:00
Rémi Verschelde
e7d79f279d
Merge pull request #77213 from aaronfranke/sort-dict
...
Add a sort method to Dictionary and HashMap
2024-10-04 11:21:06 +02:00
vPumpking
62edb4eee8
Add filename filter field to FileDialog
...
Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +02:00
Gamemap
1e1dbd8e3a
Add Auto width
behavior to ItemList
...
Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +02:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
...
Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Rémi Verschelde
98deb2a000
Merge pull request #90400 from DarioSamo/transfer_and_pipelines
...
Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +02:00
Aaron Franke
a7f6ec0e4c
Add a sort method to Dictionary and HashMap
2024-10-02 14:26:33 -07:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
...
- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +03:00
Hugo Locurcio
83dac9cdb8
Document Object.has_signal()
in the Signal class reference
2024-10-02 16:36:19 +02:00
Hugo Locurcio
4a70ac2948
Expose RenderingServer methods to get rendering driver and method name
...
This is useful for troubleshooting purposes and debug menus.
2024-10-02 16:07:45 +02:00
Rémi Verschelde
336d91551d
Merge pull request #97281 from reptofrog/deadzone-new-default
...
Input: Change the default deadzone value for new actions from 0.5 to 0.2
2024-10-02 15:01:02 +02:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
...
- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Rémi Verschelde
cbff25096b
Merge pull request #97638 from mhilbrunner/fix-duplicate-words
...
Docs: remove duplicate words
2024-10-01 17:31:28 +02:00
Rémi Verschelde
6c133054f7
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
...
Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
2024-10-01 17:31:17 +02:00
Rémi Verschelde
97fa7187e1
Merge pull request #97353 from timothyqiu/tree-at
...
Add auto translate mode for cells in `Tree`
2024-10-01 17:30:56 +02:00
Rémi Verschelde
7d4e06e3a1
Merge pull request #97333 from bits-by-brandon/consolidate-window-remember-editor-settings
...
Consolidate remembering window settings into single config
2024-10-01 17:30:53 +02:00
Rémi Verschelde
70ac89e776
Merge pull request #96980 from m4gr3d/enable_legacy_build_customization_by_plugin
...
Expose `get_export_option_visibility` to editor plugins
2024-10-01 17:30:49 +02:00
Rémi Verschelde
60708ccbfe
Merge pull request #96542 from Maran23/inspector-scrolls-away
...
Fix Inspector may scroll away when editing a property that adds or removes sub properties
2024-10-01 17:30:45 +02:00
Rémi Verschelde
8c16e67e4d
Merge pull request #91765 from chocola-mint/feat-markers
...
Add markers to Animation
2024-10-01 17:30:13 +02:00
Brandon Chang
e0957c2fa3
Consolidate remembering window settings into single config
2024-10-01 16:35:36 +02:00
Haoyu Qiu
3c365a7fa5
Add auto translate mode for cells in Tree
2024-10-01 21:24:10 +08:00
Roman Morozov
d532eecc81
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
Allen Pestaluky
c6e994bf6d
EditorExportPlugin docs: Workaround for #94045 . Describes behaviour of customizing texture resources.
...
The list of types that should not be both customized and skipped was created through trial-and-error with the following import types:
- AnimationLibrary
- BitMap
- Translation
- CompressedCubemap
- CompressedCubemapArray
- FontFile
- FontFile
- FontFile
- RDShaderFile
- Image
- AudioStreamMP3
- AudioStreamWAV
- ArrayMesh
- PackedScene
- CompressedTexture2D
- CompressedTexture2DArray
- CompressedTexture3D
- AtlasTexture
- AudioStreamOggVorbis
The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project.
Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-09-30 09:20:56 -04:00
Max Hilbrunner
a6997d37cc
Docs: remove duplicate words
2024-09-30 12:21:30 +02:00
Fredia Huya-Kouadio
7a909896f7
Expose get_export_option_visibility
to editor plugins
2024-09-29 15:05:05 -07:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
...
In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
...
Expose CameraFeed setters
2024-09-29 00:47:09 +02:00
Rémi Verschelde
3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
...
Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +02:00
Rémi Verschelde
a11f970f91
Merge pull request #96290 from Macksaur/export-action-callable
...
Add `@export_tool_button` annotation for easily creating inspector buttons.
2024-09-29 00:46:55 +02:00
ywmaa
0a9ad8f9de
Implement vertex shading
...
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Danil Alexeev
85dfd89653
Add @export_tool_button
annotation for easily creating inspector buttons
...
Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Jason Kuo
38d7ec1640
Expose CameraFeed setters
2024-09-27 20:07:36 +08:00
Rémi Verschelde
b537d2f15c
Merge pull request #97450 from megalon/alpha_curve-docs-fix
...
Update notes for Color Curve members in ParticleProcessMaterial
2024-09-27 13:53:26 +02:00
Rémi Verschelde
61fce325ca
Merge pull request #96548 from timothyqiu/item-list-signals
...
Improve documentation of some `ItemList` signals
2024-09-27 13:53:22 +02:00
Haoyu Qiu
76691afd94
Improve documentation of some ItemList signals
2024-09-27 16:19:40 +08:00
aryan-11825114
b4460c6ba3
Add cut_nodes_request signal to GraphEdit
2024-09-27 08:47:11 +05:30
Haoyu Qiu
0101317d46
Add auto translate mode for items in ItemList
2024-09-27 10:52:04 +08:00
bruvzg
e63c858722
[Docs] Adds notes about glyph contour decomposition format.
2024-09-27 01:01:10 +03:00
megalon
49212b81e5
Update alpha_curve and emission_curve notes in ParticleProcessMaterial
...
Update doc/classes/ParticleProcessMaterial.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/ParticleProcessMaterial.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-26 17:41:49 -04:00
Aaron Franke
cc9f2b58a0
Bind Array get and set functions
2024-09-26 13:00:17 -07:00
Rémi Verschelde
3cde5a37f9
Merge pull request #97455 from Calinou/doc-lineedit-text-submitted
...
Clarify when LineEdit's `text_submitted` signal is emitted
2024-09-26 18:45:46 +02:00
Rémi Verschelde
01d567ba1b
Merge pull request #97406 from timothyqiu/tooltip-atm
...
Add auto translate mode for tooltips
2024-09-26 18:45:35 +02:00
Rémi Verschelde
9a8dcc1eeb
Merge pull request #97397 from timothyqiu/shortcut-in-tooltips
...
Make `_make_custom_tooltip` receive raw tooltip for buttons with shortcut enabled
2024-09-26 18:45:31 +02:00
Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
...
Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +02:00
Fabio Alessandrelli
8ffb7699af
[mbedTLS] Enable TLS 1.3 support
...
Move library initialization to module registration functions.
Only set library debug threshold when verbose output is enabled.
TLSv1.3 functions seems to be a bit more verbose then expected, and
generate a lot of noise. Yet, some level of debugging without
recompiling the engine would be nice. We should discuss this upstream.
2024-09-26 17:37:38 +02:00
Haoyu Qiu
78801f61da
Add auto translate mode for tooltips
2024-09-26 22:31:22 +08:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
...
Add ability to export patch packs
2024-09-26 12:45:42 +02:00
Rémi Verschelde
052b122108
Merge pull request #96184 from biswas08433/patch-1
...
Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
2024-09-26 12:45:35 +02:00
Haoyu Qiu
6a7183119f
Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled
2024-09-26 08:05:10 +08:00
Hugo Locurcio
b3d413d4b4
Clarify when LineEdit's text_submitted
signal is emitted
2024-09-25 22:48:35 +02:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
...
Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
Rémi Verschelde
70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
...
Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Rémi Verschelde
9355845d29
Merge pull request #97367 from AdriaandeJongh/clarify-canvasitem-visibility-followup
...
Clarify CanvasItem's visibility signal descriptions (followup)
2024-09-24 12:57:16 +02:00
Rémi Verschelde
63d16a9bc3
Merge pull request #97357 from Manik2607/master
...
Refactor signal documentation to improve clarity.
2024-09-24 12:57:12 +02:00
Adriaan de Jongh
9b474e3a8e
doc: clarify CanvasItem's visibility signal descriptions
2024-09-24 08:31:51 +02:00
kit
efe5cd29d9
Fix SplitContainer collapsed documentation
2024-09-23 13:33:00 -04:00
manik2607
011954fea3
Refactor signal documentation to improve clarity
2024-09-23 22:58:06 +05:30
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
...
If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
...
Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Rémi Verschelde
2c1b8dda74
Merge pull request #97284 from timothyqiu/optimized-translation-gen
...
Document that `OptimizedTranslation.generate()` only works in editor
2024-09-23 16:14:00 +02:00
Rémi Verschelde
f97defb375
Merge pull request #97223 from AdriaandeJongh/clarify-canvasitem-visility-changed
...
Docs: Clarify `CanvasItem` visibility properties and signals
2024-09-23 16:13:53 +02:00
Rémi Verschelde
8c273eb14c
Merge pull request #90955 from AThousandShips/print_to_stdout
...
[Core] Add `Engine.print_to_stdout` setting to control printing
2024-09-23 16:13:41 +02:00
Rémi Verschelde
d5aadc38b4
Merge pull request #97337 from Ivorforce/patch-1
...
In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-23 12:34:19 +02:00
Rémi Verschelde
9c9e704a2b
Merge pull request #97286 from Rynzier/master
...
Clarify PCK path argument in `PCKPacker.pck_start`
2024-09-23 12:28:14 +02:00
Rémi Verschelde
ec4bd1e062
Merge pull request #97274 from Giganzo/button-pressed-doc
...
Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 12:28:10 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
...
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
...
Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
...
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Adriaan de Jongh
330f91d32b
clarify CanvasItem's visible property, and its visibility_changed and hidden signals
2024-09-23 12:11:38 +02:00
Rynzier
7b7164c80c
Clarify PCK path argument in PCKPacker.pck_start
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +02:00
Giganzo
388869574c
Clarify docs for when toggling button_pressed
emits toggled
2024-09-23 09:32:02 +02:00
biswas08433
1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer
2024-09-23 09:29:20 +02:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 -04:00
Lukas Tenbrink
21fb753bbd
Fix a typo in make_rst.py (Packedfloat64Array -> PackedFloat64Array)
2024-09-22 21:09:08 +02:00
Lukas Tenbrink
50ad99bdc0
In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-22 20:56:20 +02:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
A Thousand Ships
d49ec39d63
[Core] Add Engine.print_to_stout
setting to control printing
...
Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +02:00
BlueCube3310
95fd45d9a5
Betsy: Implement BC4 compression
2024-09-22 10:16:37 +02:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
...
If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
kobewi
866c50a926
Add submenu support to EditorContextMenuPlugin
2024-09-21 20:16:45 +02:00
Haoyu Qiu
b7416bf693
Document OptimizedTranslation.generate()
only works in editor
2024-09-21 23:20:05 +08:00
Haoyu Qiu
cca54ba4db
Move pseudolocalization into TranslationDomain
...
Also adds command-line option `--editor-pseudolocalization`
2024-09-21 18:28:12 +08:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
...
Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
...
Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
...
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
...
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
2be730a05b
Merge pull request #97231 from timothyqiu/missing-period
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Add missing period for sentences in classref
2024-09-20 16:26:35 +02:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
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Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde
2834342a78
Merge pull request #97203 from ev13bird/docs_inspector_plugin_typo
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Fix minor typo in EditorPlugin `remove_inspector_plugin`
2024-09-20 16:06:52 +02:00
Rémi Verschelde
93150ffab8
Merge pull request #97202 from jirisvd/fix-typo
...
Fix typo in CompositorEffect documentation
2024-09-20 16:06:49 +02:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
...
Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde
c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
...
Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Rémi Verschelde
330cb45c5a
Merge pull request #96981 from ItzCog/patch-1
...
Change "deconstructor" to "destructor"
2024-09-20 16:06:31 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
...
Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde
6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
...
Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
Dungeon Master
d33f4820cd
Change "deconstructor" to "destructor" in NOTIFICATION_PREDELETE
docs
2024-09-20 15:49:03 +02:00
Haoyu Qiu
9e1121a18c
Add missing period for sentences in classref
2024-09-20 19:33:32 +08:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
Lisandro Lorea
bdcee836ad
Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
...
Document exposed methods
Apply suggestions from code review
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Jiří Švejda
c4bea28e17
Fix typo in CompositorEffect documentation
2024-09-19 22:26:23 +02:00
ev13bird
e2b25cfc0d
Fix minor typo in EditorPlugin remove_inspector_plugin
2024-09-20 06:17:15 +10:00
Rémi Verschelde
575c3212c5
Merge pull request #96954 from HolonProduction/highlighter-duplicate-docs
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Docs: Add warning about sharing a syntax highlighter to `TextEdit`
2024-09-19 17:13:30 +02:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
HolonProduction
30ad025f8d
Docs: Add warning about sharing a syntax highlighter to TextEdit
2024-09-19 17:07:04 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
MewPurPur
f7a7ecc10a
Expose has_undo() and has_redo() of LineEdit
2024-09-19 13:18:04 +03:00
Rémi Verschelde
694d3c2930
Merge pull request #97141 from timothyqiu/character-breaks
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
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🔗 GHA / 🍎 macOS (push) Blocked by required conditions
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Fix typo in `string_get_character_breaks()` sample code
2024-09-18 17:41:12 +02:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
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Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde
57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
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Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子
949d24b388
Expose ClassDB::class_get_api_type method
2024-09-18 15:45:21 +01:00
Haoyu Qiu
354b58fae4
Fix typo in string_get_character_breaks()
sample code
2024-09-18 19:14:32 +08:00
Rémi Verschelde
ac789750eb
Merge pull request #97106 from SkylerGoh-dev/Add-further-clarification-to-Shortcut-and-InputEvent.is_match()-method-documentation
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Clarify behavior of `InputEvent.is_match` and `Shortcut.matches_event`
2024-09-17 21:02:20 +02:00
Rémi Verschelde
f3b2c4877b
Merge pull request #97092 from Calinou/doc-auto-switch-remote-scene-tree-warn
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Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-17 21:02:08 +02:00
Rémi Verschelde
750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
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Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +02:00
Rémi Verschelde
cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
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Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +02:00
Rémi Verschelde
48486eae30
i18n: Sync translations with Weblate
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Adds Irish (ga) doc translations, and Bengali (bg) editor translations.
(cherry picked from commit 53cde2eb85
)
2024-09-17 20:47:16 +02:00
Giganzo
a863c385f7
Fix FileDialog default size
2024-09-17 14:35:18 +02:00
skyler
4f4fd1a05c
Clarify behavior of InputEvent.is_match and Shortcut.matches_event
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- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states
2024-09-17 04:12:34 -07:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 03:22:50 -07:00
Rémi Verschelde
36496c5c6d
Merge pull request #96919 from lpenguin/get-character-bounds-docs
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Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds`
2024-09-17 09:17:50 +02:00
Rémi Verschelde
5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
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Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu
c5d147b9b5
Allow configuring which translation domain Object.tr uses
2024-09-17 13:09:44 +08:00
Haoyu Qiu
68d494e24e
Add translation domain
2024-09-17 13:09:44 +08:00
Hugo Locurcio
540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-16 23:42:25 +02:00
Nikita Prianichnikov
c54e49cd9a
Clarify the coordinate space for the bounding rectangle returned by Label.get_character_bounds
2024-09-16 20:45:42 +02:00
Adam Scott
a9b934b657
Add JavaScriptBridge
buffer methods
2024-09-16 12:13:34 -04:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
a75bacebef
Merge pull request #97072 from iscke/string-doc-not
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Remove outdated note about `not` operator with String and StringName
2024-09-16 15:25:51 +02:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
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Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
elle
90aad071f5
Remove outdated note about not
operator with String and StringName
2024-09-16 21:51:18 +09:30
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde
c86fcccf68
Merge pull request #97033 from Daylily-Zeleen/daylily-zeleen/fix_sort_custom_description
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Fix description of `Array.sort_custom()`.
2024-09-16 13:35:54 +02:00
Rémi Verschelde
903f15d0fb
Merge pull request #96975 from Kiisu-Master/fix-docs-typo-render-time-function
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Fix typo in RenderingServer docs
2024-09-16 13:35:39 +02:00
Rémi Verschelde
89cf031c94
Merge pull request #96866 from Mickeon/documentation-XRPose-name
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Improve wording on XRPose's `name` description
2024-09-16 13:35:09 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
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Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Rémi Verschelde
91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
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Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +02:00
Daylily-Zeleen
c6f7c89149
Fix description of Array.sort_custom()
2024-09-15 15:52:50 +08:00
Koyper
f7005deb1e
Improvements to SplitContainer including a drag bar background StyleBox.
2024-09-14 19:35:51 -05:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
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Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +08:00
Kiisu_Master
3a1160bff1
Fix typo in RenderingServer docs
2024-09-13 21:57:51 +03:00
Rémi Verschelde
b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
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Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Slashscreen
89491f4403
Add callable support for find
and rfind
Array
methods
2024-09-13 00:01:53 -07:00
allison
c46b5af06b
fix astar partial path destination can be solid/disabled
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* AStar2D, AStar3D and AStarGrid2D will now return a path when allow_partial_path is true even if the destination is a solid/disabled point.
# Conflicts:
# core/math/a_star_grid_2d.cpp
# core/math/a_star_grid_2d.h
2024-09-12 20:09:41 -07:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
kobewi
b36bebc6da
Add SCROLL_MODE_RESERVE to ScrollContainer
2024-09-12 14:02:01 +02:00
bruvzg
b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +03:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
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[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +02:00
Rémi Verschelde
f1742991dc
Merge pull request #96870 from IntangibleMatter/patch-1
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Remove "default font" from `ResourceImporterDynamicFont` Documentation
2024-09-12 09:25:50 +02:00
Rémi Verschelde
55f1ae0d41
Merge pull request #96868 from dsnopek/android-editor-launching-xr-app-fix
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Fix launching XR apps from the Android editor
2024-09-12 09:25:46 +02:00
Rémi Verschelde
612d4ea8f4
Merge pull request #95773 from tetrapod00/document-normal-texture-compositor
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Add documentation for need for normal roughness texture conversion for CompositorEffects
2024-09-12 09:25:15 +02:00
Rémi Verschelde
f5bf9b60bd
Merge pull request #92916 from Naros/expose-update-docs-from-script
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Expose `update_docs_from_script` method
2024-09-12 09:17:35 +02:00
tetrapod00
461283887f
Docs: Add cross-links to antialiasing project settings
2024-09-11 20:17:55 -07:00
BlueCube3310
606eedb0c9
Betsy: Add caching and BC1 compression support
2024-09-11 23:48:29 +02:00
David Snopek
30a63396e5
Fix launching XR apps from the Android editor
2024-09-11 14:31:54 -05:00
Stuart Carnie
a657ea42f1
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +10:00
Lyric Moysey-Rubin
0089915c65
Remove "default font" from ResourceImporterDynamicFont
Documentation
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The Docs for ResourceImporterDynamicFont's `multichannel_signed_distance_field` option appears to have been copy pasted from the version in ProjectSettings, including mentioning it's the "default font", instead of just "font" as it should in this class.
2024-09-11 11:05:27 -07:00
Micky
02ab0627d6
Improve wording on XRPose's name
description
2024-09-11 18:10:08 +02:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
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Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +02:00
Rémi Verschelde
b0328993e6
Merge pull request #87674 from WhalesState/line-edit
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Prevent `LineEdit` focus loss when text is submitted or rejected and allow selecting without editing with arrow keys.
2024-09-11 12:34:31 +02:00
Malcolm Nixon
3e93970ef5
Expose the optimize method of the Animation class to gdscript.
2024-09-11 01:18:30 -04:00
Mounir Tohami
c36f466a4c
Prevent LineEdit
from losing focus when text is submitted or rejected.
2024-09-10 13:43:31 +00:00
Rémi Verschelde
97ef3c8372
Merge pull request #96780 from bruvzg/no_type_ed_settings
...
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
🔗 GHA / 🪲 Godot CPP (push) Has been cancelled
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 10:37:11 +02:00
bruvzg
3009073b39
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 11:27:16 +03:00
smix8
287fdb16d5
Add navigation region point and segment queries
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Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
Rémi Verschelde
dcc15aa4e2
Merge pull request #96757 from Giganzo/doc-default-font-size
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Fix description of invalid values for `Theme.default_font_size`
2024-09-09 17:52:00 +02:00
Giganzo
575a0b4dfb
Fix below what value is invalid in default_font_size doc
2024-09-09 14:09:02 +02:00
Aaron Franke
b0f99099b4
Add "Use Node Type Suffixes" scene import option
2024-09-09 01:12:14 -07:00
Rémi Verschelde
81f99eac00
Merge pull request #96599 from jsjtxietian/compute-hint
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Mention user should remove compute shader hint when use `set_stage_source`
2024-09-08 23:22:01 +02:00
Rémi Verschelde
e3be605387
Merge pull request #96583 from Calinou/doc-node2d-skew
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Improve documentation on Node2D transform properties such as Skew
2024-09-08 23:21:57 +02:00
Apples
2c78284422
Updated TreeItem documentation
2024-09-06 19:38:53 -05:00
Rémi Verschelde
a6db33ef89
Merge pull request #96614 from graydoubt/feat/cancel_drag
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Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()`
2024-09-06 22:38:37 +02:00
Rémi Verschelde
6815c47869
Merge pull request #96507 from bruvzg/menu_index
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[MenuBar] Make menu start index more consistent.
2024-09-06 22:38:33 +02:00
Rémi Verschelde
8aae31b879
Merge pull request #94434 from bruvzg/nonblock_pipes
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Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 22:38:21 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Hugo Locurcio
c8313764bb
Improve documentation on Node2D transform properties such as Skew
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- Mention the units used for Skew in the inspector and code.
2024-09-06 22:37:48 +02:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-06 14:55:07 +03:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe
.
2024-09-06 14:16:39 +03:00
bruvzg
3da43ebec4
[MenuBar] Make menu start index more consistent.
2024-09-06 13:21:01 +03:00
graydoubt
e589c5baf3
Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag()
2024-09-06 06:20:22 -04:00
Rémi Verschelde
58b3481eaf
Merge pull request #89649 from dalexeev/core-bind-and-doc-iter-virtual-methods
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Core: Bind and document iterator API virtual methods
2024-09-06 11:10:58 +02:00
Rémi Verschelde
05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
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[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +02:00
Rémi Verschelde
1476578a5c
Merge pull request #96276 from KoBeWi/deprecated_on_arrival
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Deprecate `set_min_buttons_width_from_icons`
2024-09-06 10:09:24 +02:00
Rémi Verschelde
4629f7d040
Merge pull request #96496 from aXu-AP/lerp-transform
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Add support for Transform2D/3D in `lerp()`
2024-09-05 17:44:11 +02:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +03:00
kobewi
bde64c4633
Deprecate set_min_buttons_width_from_icons
2024-09-05 15:43:54 +02:00
jsjtxietian
332b129221
Mention user should remove compute shader hint when use set_stage_source
2024-09-05 17:16:58 +08:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
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add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Rémi Verschelde
cb21a207b3
Merge pull request #96555 from dalexeev/doc-theme-items-deprecated-experimental
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Docs: Add missing deprecated/experimental tag support for theme items
2024-09-04 18:55:49 +02:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
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[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Rémi Verschelde
a1012058dd
Merge pull request #94886 from gturri/dev
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Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +02:00
Rémi Verschelde
db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
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Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in PathFollow2D/3D
set_progress_ratio
...
When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
Rémi Verschelde
9364aace9b
Merge pull request #96556 from dalexeev/doc-polygon-triangulation
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Document use of pre-calculated triangulation when drawing polygons
2024-09-04 17:12:16 +02:00
Danil Alexeev
2dd043d1f6
Docs: Add missing deprecated/experimental tag support for theme items
2024-09-04 17:49:05 +03:00
Danil Alexeev
78abc3f57a
Document use of pre-calculated triangulation when drawing polygons
2024-09-04 11:31:22 +03:00
Daniel Kinsman
5e04f0760a
Add target fps editor setting to visual profiler
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Use same max fps as project setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
Marius Hanl
27b7b433e0
Fix Inspector may scrolls away when editing a property that adds or removes sub properties
2024-09-04 01:20:11 +02:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +02:00
smix8
a99a1699aa
Add option to bake a mesh from animated skeleton pose
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Adds option to bake a mesh from animated skeleton pose.
2024-09-03 22:16:05 +02:00
andrei-g99
61ddf05eef
Add descriptions to PolygonPathFinder
setup
and is_point_inside
methods
2024-09-03 16:38:38 +02:00
Rémi Verschelde
a985d59603
Merge pull request #96473 from LunaTheFoxgirl/patch-1
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Fix ambiguity in `angle_difference` function documentation
2024-09-03 16:14:05 +02:00
Rémi Verschelde
79da448d5f
Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x
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Add support for custom items to editor right-click context menus
2024-09-03 16:13:47 +02:00
aXu-AP
7218dd6a3a
Add support for Transform2D/3D in lerp()
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Implements godotengine/godot-proposals#10579
2024-09-03 16:59:15 +03:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
citizenl
6b2348adac
Add support for custom items to editor right-click context menus
2024-09-03 20:14:14 +08:00
Rémi Verschelde
657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
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Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +02:00
Rémi Verschelde
1914ca61ba
Merge pull request #96096 from Wierdox/doc_clarify_hdr_2d_description
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[Doc] Clarify ProjectSettings `hdr_2d` description
2024-09-03 11:43:24 +02:00
Rémi Verschelde
c282e17373
Merge pull request #94323 from Naros/GH-94322
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Pass current value to `EditorInterface` node/property popups
2024-09-03 11:43:04 +02:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
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Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
Luna
fffed28f9a
Fix ambiguity in angle_difference function documentation
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-03 11:03:30 +02:00
Chris Cranford
9122be6474
Pass current value to EditorInterface
node/property popups
2024-09-03 00:54:55 -04:00
Rémi Verschelde
36f95ef3db
Merge pull request #95815 from DeeJayLSP/qoa-def
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ResourceImporterWAV: Enable QOA compression by default
2024-09-02 18:08:03 +02:00
Rémi Verschelde
160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
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Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +02:00
David Snopek
78883a52c6
Fix JavaClassWrapper
so it actually works
2024-09-02 08:54:23 -05:00
Kasper Arnklit Frandsen
40b9516724
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
Rémi Verschelde
d06579f47a
Merge pull request #96260 from basicer/preview-keep-looking
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Keep looking when a preview plugin returns an empty image.
2024-09-02 12:13:16 +02:00
Rémi Verschelde
28b2ed50b7
Merge pull request #96056 from Lielay9/expose_canvas_item_attach_skeleton
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Expose `RenderingServer.canvas_item_attach_skeleton`
2024-09-02 12:13:08 +02:00
Rémi Verschelde
0a7dfa1ef0
Merge pull request #95722 from TokageItLab/docs-for-interpolatable-type
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Add documentation to clarify un-interpolatable type on animation blending
2024-09-02 12:12:56 +02:00
Rob Blanckaert
28e7069ee0
Keep looking when a preview plugin returns an empty image.
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EditorResourcePreviewGenerator::_generate says that
"Returning an empty texture is an OK way to fail and
let another generator take care."
This patch enables that behavior.
2024-09-01 15:17:49 -07:00
Ainsley Su
57bc1d7574
Add duplicate animation
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Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
DeeJayLSP
d3b51c4efb
ResourceImporterWAV: Enable QOA compression by default
2024-08-31 00:42:56 -03:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
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WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 -03:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 -07:00
Raul Santos
7fd261c8c1
Expose AudioStreamPlayer{2D,3D}::set_playing
and remove AudioStreamPlayer::{2D,3D}::_is_active
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde
1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
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Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +02:00
Rémi Verschelde
7d9ab705c9
Merge pull request #96216 from BlackShift/master
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Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00