Commit Graph

88 Commits

Author SHA1 Message Date
Rob Clark
51fd371bba drm: convert crtc and connection_mutex to ww_mutex (v5)
For atomic, it will be quite necessary to not need to care so much
about locking order.  And 'state' gives us a convenient place to stash a
ww_ctx for any sort of update that needs to grab multiple crtc locks.

Because we will want to eventually make locking even more fine grained
(giving locks to planes, connectors, etc), split out drm_modeset_lock
and drm_modeset_acquire_ctx to track acquired locks.

Atomic will use this to keep track of which locks have been acquired
in a transaction.

v1: original
v2: remove a few things not needed until atomic, for now
v3: update for v3 of connection_mutex patch..
v4: squash in docbook
v5: doc tweaks/fixes

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-06-05 09:54:33 +10:00
Ville Syrjälä
46a55d3016 drm/i915: Wait for pending page flips before enabling/disabling the primary plane
We have to write to the primary plane base address registrer when we
enable/disable the primary plane in response to sprite coverage. Those
writes will cause the flip counter to increment which could interfere
with the detection of CS flip completion. We could end up completing
CS flips before the CS has even executed the commands from the ring.

To avoid such issues, wait for CS flips to finish before we toggle the
primary plane on/off.

v2: Rebased due to atomic sprite update changes

Testcase: igt/kms_mmio_vs_cs_flip/setplane_vs_cs_flip
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-22 15:06:33 +02:00
Ville Syrjälä
cea165c345 drm/i915: Wait for vblank in hsw_enable_ips()
Now that the vblank wait is gone from intel_enable_primary_plane(),
hsw_enable_ips() needs to do the vblank wait itself.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-21 09:55:52 +02:00
Ville Syrjälä
25ef284a2a drm/i915: Add pipe update trace points
Add trace points for observing the atomic pipe update mechanism.

v2: Rebased due to earlier changes
v3: Pass intel_crtc instead of drm_crtc (Daniel)
v4: Pass frame counter from the caller to evaded/end since
    the caller now always has that ready

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Sourab Gupta <sourabgupta@gmail.com>
Reviewed-by: Akash Goel <akash.goels@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-06 10:18:03 +02:00
Ville Syrjälä
5b633d6b8e drm/i915: Perform primary enable/disable atomically with sprite updates
Move the primary plane enable/disable to occur atomically with the
sprite update that caused the primary plane visibility to change.

FBC and IPS enable/disable is left to happen well before or after
the primary plane change.

v2: Pass intel_crtc instead of drm_crtc (Daniel)

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Sourab Gupta <sourabgupta@gmail.com>
Reviewed-by: Akash Goel <akash.goels@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-06 10:18:02 +02:00
Ville Syrjälä
8d7849db3e drm/i915: Make sprite updates atomic
Add a mechanism by which we can evade the leading edge of vblank. This
guarantees that no two sprite register writes will straddle on either
side of the vblank start, and that means all the writes will be latched
together in one atomic operation.

We do the vblank evade by checking the scanline counter, and if it's too
close to the start of vblank (too close has been hardcoded to 100usec
for now), we will wait for the vblank start to pass. In order to
eliminate random delayes from the rest of the system, we operate with
interrupts disabled, except when waiting for the vblank obviously.

Note that we now go digging through pipe_to_crtc_mapping[] in the
vblank interrupt handler, which is a bit dangerous since we set up
interrupts before the crtcs. However in this case since it's the vblank
interrupt, we don't actually unmask it until some piece of code
requests it.

v2: preempt_check_resched() calls after local_irq_enable() (Jesse)
    Hook up the vblank irq stuff on BDW as well
v3: Pass intel_crtc instead of drm_crtc (Daniel)
    Warn if crtc.mutex isn't locked (Daniel)
    Add an explicit compiler barrier and document the barriers (Daniel)
    Note the irq vs. modeset setup madness in the commit message (Daniel)
v4: Use prepare_to_wait() & co. directly and eliminate vbl_received
v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris)
    Check for min/max scanline <= 0 (Chris)
    Don't call intel_pipe_update_end() if start failed totally (Chris)
    Check that the vblank counters match on both sides of the critical
    section (Chris)
v6: Fix atomic update for interlaced modes
v7: Reorder code for better readability (Chris)
v8: Drop preempt_check_resched(). It's not available to modules
    anymore and isn't even needed unless we ourselves cause
    a wakeup needing reschedule while interrupts are off

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Sourab Gupta <sourabgupta@gmail.com>
Reviewed-by: Akash Goel <akash.goels@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-06 10:18:02 +02:00
Ville Syrjälä
ca6ad02523 drm/i915: Shuffle sprite register writes into a tighter group
Group the sprite register writes a bit tighter. We want to write
the registers atomically, and so doing the base address/offset
artihmetic within the critical section is pointless when it can
all be done beforehand.

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-01-24 17:22:53 +01:00
Daniel Vetter
85ba7b7d39 Revert "drm/i915: Mask reserved bits in display/sprite address registers"
This reverts commit 446f254566.

I've left the masking in the pageflip code since that seems to be some
useful piece of preemptive robustness.

Iirc I've merged this patch under the assumption that the BIOS leaves
some random gunk in the lower bits and gets unhappy if we trample on
them. We have quite a few case like this, so this made sense.

Now I've just learned that there's actual hardware features bits in
the low 12 bits, and the kernel needs to preserve them to allow a
userspace blob to do its job. Given Dave Airlie's clear stance on
userspace blob drivers I've quickly chatted with him and he doesn't
seem too happy. So let's revert this.

If there are indeed bits that we must preserve in this range then we
can ressurrect this patch, but with proper documentation for those
bits supplied. And we probably also need to think a bit about
interactions with our driver.

Cc: Armin Reese <armin.c.reese@intel.com>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: Dave Airlie <airlied@linux.ie>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-01-24 17:22:00 +01:00
Ville Syrjälä
8368f0148f Revert "drm/i915/sprite: Always enable the scaler on IronLake"
Apparently always enabling the sprite scaler magically made
sprites work on ILK in the past.

I think the real reason for the failure was missing sprite
watermark programming, and enabling the scaler effectively
disabled LP1+ watermarks, which was enough to keep things going.
Or it might be that the hardware more or less ignores watermarks
for scaled sprites since things seem to work even if I leave
sprite watermarks at 0 and disable all other planes except the
sprite.

In any case, we left the scaler always on but then failed to
check whether we might be exceeding the scaler's source size
limits. That caused the sprite to fail when a sufficiently
large unscaled image was being displayed.

Now that we're getting proper watermark programming for ILK, we
can keep the scaler disabled unless we need to do actual scaling.

This reverts commit 8aaa81a166.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-17 13:17:59 +01:00
Ville Syrjälä
1bd09ec7ad drm/i915: Avoid underruns when disabling sprites
As the watermark registers aren't double bufferd, clearing the
watermarks immediately after writing the sprite registers can be
hazardous.

Until we have something better, add a wait for vblank between the
two steps to make sure the sprite no longer needs the watermark
levels before we clear them.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-17 13:17:58 +01:00
Ville Syrjälä
efb31d15dc drm/i915: Don't disable primary when color keying is used
When color keying is used, the primary may not be invisible even though
the sprite fully covers it. So check for color keying before deciding to
disable the primary plane.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-17 13:17:58 +01:00
Ville Syrjälä
8553c18ea6 drm/i915: Try to fix the messy IVB sprite scaling workaround
We now have a very clear method of disabling LP1+ wartermarks,
and we can actually detect if we actually did disable them, or
if they were already disabled. Use that to clean up the
WaCxSRDisabledForSpriteScaling:ivb handling.

I was hoping to apply the workaround in a way that wouldn't
require a blocking wait, but sadly IVB really does appear to
require LP1+ watermarks to be off for an entire frame before
enabling sprite scaling. Simply disabling LP1+ watermarks
during the previous frame is not enough, no matter how early
in the frame we do it :(

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-17 13:17:57 +01:00
Ville Syrjälä
4ea67bc700 drm/i915: Enable pipe gamma for sprites
We send the primary and cursor plane data through the gamma unit.
In order to get matching output from sprites, also send the sprite
data through the gamma unit.

In the future we should add some properties to control this
explicitly, and also add properties for the per-sprite gamma ramps
what have you, but for now this seems like a reasonable thing to do.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-21 09:09:37 +01:00
Dave Airlie
ab0169bb5c Merge tag 'bdw-stage1-2013-11-08-v2' of git://people.freedesktop.org/~danvet/drm-intel into drm-next
So here's the Broadwell pull request. From a kernel driver pov there's
two areas with big changes in Broadwell:
- Completely new enumerated interrupt bits. On the plus side it now looks
  fairly unform and sane.
- Completely new pagetable layout.

To ensure minimal impact on existing platforms we've refactored both the
irq and low-level gtt handling code a lot in anticipation of the bdw push.
So now bdw enabling in these areas just plugs in a bunch of vfuncs.

Otherwise it's all fairly harmless adjusting of switch cases and
if-ladders to shovel bdw into the right blocks. So minimized impact on
existing platforms. I've also merged the bdw-stage1 branch into our
-nightly integration branch for the past week to make sure we don't break
anything.

Note that there's still quite a flurry or patches floating around, but
I've figured I'll push this out. I plan to keep the bdw fixes separate
from my usual -fixes stream so that you can reject them easily in case it
still looks like too much churn. Also, bdw is for now hidden behind the
preliminary hw enabling module option. So there's no real pressure to get
follow-up patches all into 3.13.

* tag 'bdw-stage1-2013-11-08-v2' of git://people.freedesktop.org/~danvet/drm-intel: (75 commits)
  drm/i915: Mask the vblank interrupt on bdw by default
  drm/i915: Wire up cpu fifo underrun reporting support for bdw
  drm/i915: Optimize gen8_enable|disable_vblank functions
  drm/i915: Wire up pipe CRC support for bdw
  drm/i915: Wire up PCH interrupts for bdw
  drm/i915: Wire up port A aux channel
  drm/i915: Fix up the bdw pipe interrupt enable lists
  drm/i915: Optimize pipe irq handling on bdw
  drm/i915/bdw: Take render error interrupt out of the mask
  drm/i915/bdw: Add BDW PCH check first
  drm/i915: Use hsw_crt_get_config on BDW
  drm/i915/bdw: Change dp aux timeout to 600us on DDIA
  drm/i915/bdw: Enable trickle feed on Broadwell
  drm/i915/bdw: WaSingleSubspanDispatchOnAALinesAndPoints
  drm/i915/bdw: conservative SBE VUE cache mode
  drm/i915/bdw: Limit SDE poly depth FIFO to 2
  drm/i915/bdw: Sampler power bypass disable
  ddrm/i915/bdw: Disable centroid pixel perf optimization
  drm/i915/bdw: BWGTLB clock gate disable
  drm/i915/bdw: Implement edp PSR workarounds
  ...
2013-11-10 18:35:33 +10:00
Ville Syrjälä
b42c60090c drm/i915/bdw: Enable trickle feed on Broadwell
Like on HSW, trickle feed should always be enabled on BDW.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-08 18:10:07 +01:00
Ville Syrjälä
6bbfa1c5b6 drm/i915/bdw: Use pipe CSC on Broadwell
Route cursor and sprite data through the pipe CSC unit on BDW.
Primary plane data is already sent through the pipe CSC.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-08 18:09:55 +01:00
Paulo Zanoni
b3dc685e2f drm/i915/bdw: add Broadwell sprite/plane/cursor checks
Just make Broadwell follow the same code paths as Haswell here,
instead of running code for the even-older platforms.

v2: Shuffle around Ben's vma prep work.

Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-08 18:09:52 +01:00
Ben Widawsky
4e0bbc316e drm/i915/bdw: display stuff
Just enough to make the code not barf...

Init BDW display to look like HSW. For the simulator this should be
fine, but this will probably require more work.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Add a FIXME comment about RCS flips being untested on bdw.
Also add a note that hblank events are reserved on bdw+ in DERRMR.]
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-08 18:09:38 +01:00
Ville Syrjälä
3f2c20572a drm/i915: Return -ENOENT when a mode object can't be found
Let's be a bit more consistent with our error values.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-11-06 13:25:19 +10:00
Ville Syrjälä
4c445e0ebc drm/i915: Rename primary_disabled to primary_enabled
Let's try to avoid these confusing negated booleans.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:14 +02:00
Ville Syrjälä
0fc9f59963 drm/i915: Flush primary plane changes in sprite code
Flush the primary plane changes when enabling/disabling the primary
plane in response to sprite visibility.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:04 +02:00
Ville Syrjälä
20bc86739b drm/i915: Enable/disable IPS when primary is enabled/disabled
IPS should be OK as long as one plane is enabled on the pipe, but
it does seem to cause problems when going between primary only and
sprite only.

This needs more investigations, but for now just disable IPS whenever
the primary plane is disabled.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:01 +02:00
Ville Syrjälä
abae50ed12 drm/i915: Do the fbc vs. primary plane enable/disable in the right order
Disable fbc before disabling the primary plane, and enable fbc after
the primary plane has been enabled again.

Also use intel_disable_fbc() to disable FBC to avoid the pointless
overhead of intel_update_fbc(), and especially avoid having to clean
up and set up the stolen mem compressed buffer again.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:01 +02:00
Ville Syrjälä
098ebd6b7e drm/i915: Save user requested plane coordinates only on success
If the setplane operation fails, we shouldn't save the user's requested
plane coordinates. Since we adjust the coordinates during the clipping
process, make a copy of the originals, and once the operation has
succeeded save them for later reuse when the plane gets re-enabled.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:00 +02:00
Ville Syrjälä
2afd9efd23 drm/i915: Do a bit of cleanup in the sprite code
Move the variable initialization to where the variables are declared,
and kill a pointless to_intel_crtc() cast when we already have the
casted pointer.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:00 +02:00
Ville Syrjälä
5f3fb46bbd drm/i915: Kill a goto from sprite disable code
Let's not use goto when a simple if suffices. This is not error handling
code or anything, so the goto looks out of place.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:46:59 +02:00
Ville Syrjälä
82284b6bec drm/i915: Reduce the time we hold struct mutex in sprite update_plane code
We used to call the entire intel specific update_plane hook while
holding struct_mutex. Actually we only need to hold struct_mutex while
pinning/unpinning the obj. The plane state itself is protected by the
kms locks, and as the object is pinned we can dig out the offset and
tiling information from it without fearing that it would change
underneath us.

So now we don't need to drop and reacquire the lock around the
wait_for_vblank. Also we will need another wait_for_vblank in the IVB
specific update_plane hook, and this way we don't need to worry about
struct_mutex there either.

Also move the intel_plane->obj=NULL assignment outside strut_mutex in
disable_plane to make it clear that it's not protected by struct_mutex.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:46:59 +02:00
Ville Syrjälä
03c5b25f6e drm/i915: Allow sprites to be configured on a disabled pipe
We allow cursors to be set up when the pipe is disabled. Do the same for
sprites as well.

We need to be somewhat careful with the primary disable logic as we
don't want to accidentally enable the primary plane on a disabled pipe.

v2: Skip primary enable/disable and plane registers
    writes on disabled pipe

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:46:58 +02:00
Daniel Vetter
b14c5679dd drm/i915: use pointer = k[cmz...]alloc(sizeof(*pointer), ...) pattern
Done while reviewing all our allocations for fubar. Also a few errant
cases of lacking () for the sizeof operator - just a bit of OCD.

I've left out all the conversions that also should use kcalloc from
this patch  (it's only 2).

Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-01 07:45:01 +02:00
Ville Syrjälä
37327abdfb drm/i915: Add explicit pipe src size to pipe config
Rather that mess about with hdisplay/vdisplay from requested_mode, add
explicit pipe src size information to pipe config.

Now requested_mode is only really relevant for dvo/sdvo output timings.
For everything else either adjusted_mode or pipe src size should be
used.

In many places where we end up using pipe source size, we should
actually use the primary plane size, but we don't currently store
that information explicitly. As long as we treat primaries as full
screen only, we can get away with this. Eventually when we move
primaries over to drm_plane, we need to fix it all up.

v2: Add a comment to explain what pipe_src_{w,h} are
    Add a note about primary planes to commit message

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-16 23:36:49 +02:00
Ville Syrjälä
ba44f72073 drm/i915: Use pipe config in sprite code
Rather than dig up the pipe source size from crtc->mode, use
intel_crtc->config.requested_mode.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-16 23:35:18 +02:00
Ville Syrjälä
46ba614c00 drm/i915: Pass crtc to intel_update_watermarks()
Passing the appropriate crtc to intel_update_watermarks() should help
in avoiding needless work in the future.

v2: Avoid clash with internal 'crtc' variable in some wm functions

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-10 11:15:39 +02:00
Paulo Zanoni
1f5d76dbb6 drm/i915: enable trickle feed on Haswell
We shouldn't disable the trickle feed bits on Haswell. Our
documentation explicitly says the trickle feed bits of PRI_CTL and
CUR_CTL should not be programmed to 1, and the hardware engineer also
asked us to not program the SPR_CTL field to 1. Leaving the bits as 1
could cause underflows.

Reported-by: Arthur Runyan <arthur.j.runyan@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-03 19:17:57 +02:00
Ville Syrjälä
a95fd8cae0 drm/i915: Always call intel_update_sprite_watermarks() when disabling a plane
ILK and VLV codepaths didn't update sprite watermarks when disabling a
sprite. Make them do that.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:15 +02:00
Ville Syrjälä
adf3d35e4a drm/i915: Pass plane and crtc to intel_update_sprite_watermarks
We're going to want to know the crtc in the watermark code to avoid
doing more work than we have to. We should also pass the plane we're
disabling so that we know where to stick our watermark parameters
without having to go look the plane up.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:14 +02:00
Ville Syrjälä
88a94a58a0 drm/i915: Don't try to disable plane if it's already disabled
Check plane->fb in intel_disable_plane() to determine if the plane
is already disabled.

If the plane has an fb, then it must also have a crtc, so we can drop
the plane->crtc check and just call intel_enable_primary() directly.

v2: WARN and bail if the plane doesn't have a crtc when it should

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:13 +02:00
Ville Syrjälä
b39d53f624 drm/i915: Pass crtc to our update/disable_plane hooks
We're going to want to know which CRTC we're dealing with, so pass it
down to the update/disable_plane hooks.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:13 +02:00
Ville Syrjälä
ec4c4aa147 drm/i915: Calculate the sprite WM based on the source width instead of the destination width
Using the destination width in the sprite WM calculations isn't correct.
We should be using the source width.

Note: This doesn't affect hsw since it does not support sprite
scaling.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[danvet: Add review note from Paulo to the commit message.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:03:56 +02:00
Ville Syrjälä
67ca28f30a drm/i915: Pass the actual sprite width to watermarks functions
Don't subtract one from the sprite width before watermark calculations.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:03:56 +02:00
Ville Syrjälä
bdd57d0386 drm/i915: Add scaled paramater to update_sprite_watermarks()
For calculating watermarks we want to know whether sprites are
scaled. Pass that information to update_sprite_watermarks() so that
eventually we may do some watermark pre-computing.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:03:55 +02:00
Ben Widawsky
f343c5f647 drm/i915: Getter/setter for object attributes
Soon we want to gut a lot of our existing assumptions how many address
spaces an object can live in, and in doing so, embed the drm_mm_node in
the object (and later the VMA).

It's possible in the future we'll want to add more getter/setter
methods, but for now this is enough to enable the VMAs.

v2: Reworked commit message (Ben)
Added comments to the main functions (Ben)
sed -i "s/i915_gem_obj_set_color/i915_gem_obj_ggtt_set_color/" drivers/gpu/drm/i915/*.[ch]
sed -i "s/i915_gem_obj_bound/i915_gem_obj_ggtt_bound/" drivers/gpu/drm/i915/*.[ch]
sed -i "s/i915_gem_obj_size/i915_gem_obj_ggtt_size/" drivers/gpu/drm/i915/*.[ch]
sed -i "s/i915_gem_obj_offset/i915_gem_obj_ggtt_offset/" drivers/gpu/drm/i915/*.[ch]
(Daniel)

v3: Rebased on new reserve_node patch
Changed DRM_DEBUG_KMS to actually work (will need fixing later)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-07-08 22:04:34 +02:00
Ville Syrjälä
bb53d4aeac drm/i915: Disable/restore all sprite planes around modeset
Disable/restore sprite planes around mode-set just like we do for the
primary and cursor planes. Now that we have working sprite clipping,
this actually works quite decently.

Previosuly we didn't even bother to disable sprites when changing mode,
which could lead to a corrupted sprite appearing on the screen after a
modeset (at least on my IVB). Not sure if all hardware generations would
be so forgiving when enabled sprites end up outside the pipe dimensons.

v2: Disable rather than enable sprites in ironlake_crtc_disable()

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-06-06 13:47:39 +02:00
Paulo Zanoni
4c4ff43a69 drm/i915: add "enable" argument to intel_update_sprite_watermarks
Because we want to call it from the "sprite disable" paths, since on
Haswell we need to update the sprite watermarks when we disable
sprites.

For now, all this patch does is to add the "enable" argument and call
intel_update_sprite_watermarks from inside ivb_disable_plane. This
shouldn't change how the code behaves because on
sandybridge_update_sprite_wm we just ignore the "!enable" case. The
patches that implement Haswell watermarks will make use of the changes
introduced by this patch.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-05-31 20:53:52 +02:00
Ville Syrjälä
3c3686cd97 drm/i915: Relax the sprite scaling limits checks
Reduce the size of the the src/dst viewport to keep the scalign ratios
in check.

v2: Below min size sprite handling squashed to previous patch

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-30 22:20:10 +02:00
Ville Syrjälä
1731693a5a drm/i915: Implement proper clipping for video sprites
Properly clip the source when the destination gets clipped
by the pipe dimensions.

Sadly the video sprite hardware is rather limited so it can't do proper
sub-pixel postitioning. Resort to truncating the source coordinates to
(macro)pixel boundary.

The scaling checks are done using the strict drm_region functions.
Which means that an error is returned when the min/max scaling
ratios are exceeded.

Also do some additional checking against various hardware limits.

v2: Truncate src coords instead of rounding to avoid increasing src
    viewport size, and adapt to changes in drm_calc_{h,v}scale().
v3: Adapt to drm_region->drm_rect rename. Fix misaligned crtc_w for
    packed YUV formats when scaling isn't supported.
v4: Use stricter scaling checks, use drm_rect_equals()
v5: If sprite is below min size, make it invisible instead returning
    an error.
    Use WARN_ON() instead if BUG_ON(), and add one to sanity check the
    src viewport size.
v6: Add comments to remind about src and dst coordinate types

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-30 22:20:09 +02:00
Damien Lespiau
d49f70915c drm/i915: Ivybridge is the odd one when it comes to pipe scalers
Between ivb, hsw and vlv, only Ivybridge has sprites with scaling
capabilities.

Also make max_downscale coherent with that.

v2: Rebase on top of the recent ivb/vlv/hsw sprite scaling fixes.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (v1)
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-25 16:32:47 +02:00
Jesse Barnes
7f1f3851fe drm/i915: sprite support for ValleyView v4
No constant alpha yet though, that needs a new ioctl and/or property to
get/set.

v2: use drm_plane_format_cpp (Ville)
    fix up vlv_disable_plane, remove IVB bits (Ville)
    remove error path rework (Ville)
    fix component order confusion (Ville)
    clean up platform init (Ville)
    use compute_offset_xtiled (Ville)
v3: fix up more format confusion (Ville)
    update to new page offset function (Ville)
v4: remove incorrect formats from framebuffer_init (Ville)

Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-02 20:28:53 +02:00
Ville Syrjälä
c626d3179c drm/i915: Wait for vblank between disabling a sprite and unpinning the fb
When disabling a sprite, wait for the sprite to stop fetching data
from memory before unpinning the fb.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-27 17:48:11 +01:00
Chris Wilson
693db1842d drm/i915: Apply alignment restrictions on scanout surfaces for VT-d
From the w/a database:

'To prevent false VT-d type 6 error:

  The primary display plane must be 256KiB aligned, and require an extra
  128 PTEs of padding afterward;

  The sprites planes must be 128KiB aligned, and require an extra 64 PTEs
  of padding afterward;

  The cursors must be 64KiB aligned, and require an extra 2 PTEs of
  padding afterward.'

As we use the same function to pin the primary and sprite planes, we can
simply use the more strict requirements for scanouts for both.

Instead of using explicit padding PTEs following the scanout objects, we
should be able to use the scratch page that is always mapped into the
unused PTEs to avoid the VT-d error.

References: https://bugs.freedesktop.org/show_bug.cgi?id=59626
References: https://bugs.freedesktop.org/show_bug.cgi?id=59627
References: https://bugs.freedesktop.org/show_bug.cgi?id=59631
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
[danvet: Apply s/vtd_wa/vtd_scanout_wa/ bikeshed since Damien likes
it, too.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-27 17:13:43 +01:00
Jesse Barnes
5e1bac2ff7 drm/i915: add sprite restore function v3
To be used to restore sprite state on resume.

v2: move sprite tracking bits up so we don't track modified sprite state
v3: use src_x/y in sprite suspend/resume code (Ville)

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-26 21:35:04 +01:00