forked from Minki/linux
drm/i915: Don't disable primary when color keying is used
When color keying is used, the primary may not be invisible even though the sprite fully covers it. So check for color keying before deciding to disable the primary plane. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -636,6 +636,15 @@ format_is_yuv(uint32_t format)
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}
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}
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static bool colorkey_enabled(struct intel_plane *intel_plane)
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{
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struct drm_intel_sprite_colorkey key;
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intel_plane->get_colorkey(&intel_plane->base, &key);
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return key.flags != I915_SET_COLORKEY_NONE;
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}
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static int
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intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
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struct drm_framebuffer *fb, int crtc_x, int crtc_y,
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@ -821,7 +830,7 @@ intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
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* If the sprite is completely covering the primary plane,
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* we can disable the primary and save power.
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*/
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disable_primary = drm_rect_equals(&dst, &clip);
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disable_primary = drm_rect_equals(&dst, &clip) && !colorkey_enabled(intel_plane);
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WARN_ON(disable_primary && !visible && intel_crtc->active);
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mutex_lock(&dev->struct_mutex);
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