godot/platform/windows
Thaddeus Crews 316293ecc2
Merge pull request #99042 from Repiteo/windows/natvis-improvements
Windows: Expand `godot.natvis` type coverage
2024-11-12 09:28:05 -06:00
..
doc_classes D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
export Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
console_wrapper_windows.cpp Merge pull request #94839 from alvinhochun/win-set-console-mode 2024-09-18 11:15:22 +02:00
crash_handler_windows_seh.cpp Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
crash_handler_windows_signal.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
crash_handler_windows.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
detect.py Windows: Fix duplicate .exe extension with mingw on Linux/macOS 2024-11-08 16:46:35 +01:00
display_server_windows.cpp Fix IME deactivation events not send on focus loss. Do not unset AltGr modifiers in non-IME input. 2024-11-06 09:47:26 +02:00
display_server_windows.h Merge pull request #97250 from Garetonchick/windows-drag-and-drop-fix 2024-11-05 18:36:07 -06:00
drop_target_windows.cpp fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
drop_target_windows.h fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
gl_manager_windows_angle.cpp Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
gl_manager_windows_native.cpp Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
gl_manager_windows_native.h [Windows] Disable G-SYNC in windowed mode 2024-06-29 13:40:15 +02:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res_wrap.rc [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
godot_res.rc Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
godot_windows.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis Windows: Expand godot.natvis type coverage 2024-11-11 13:47:14 -06:00
joypad_windows.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
joypad_windows.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
native_menu_windows.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
native_menu_windows.h Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
os_windows.cpp Merge pull request #99112 from bruvzg/get_model_name 2024-11-12 09:27:52 -06:00
os_windows.h Implement get_model_name on macOS and Windows. 2024-11-12 10:34:24 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py SCons: Extend MinGW support & checks 2024-10-11 14:24:00 -05:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Avoid compiler error with RenderingContextDriverVulkanWindows. 2024-04-06 15:53:10 -07:00
SCsub Windows: Expand godot.natvis type coverage 2024-11-11 13:47:14 -06:00
tts_windows.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
wgl_detect_version.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp [Windows] Use CRLF in the terminal prints. 2024-05-20 14:23:17 +03:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
windows_utils.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
windows_utils.h Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation