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Windows: Expand godot.natvis
type coverage
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@ -60,6 +60,9 @@ sources += res_obj
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prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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arrange_program_clean(prog)
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if env.msvc:
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env.Depends(prog, "godot.natvis")
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# Build console wrapper app.
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if env["windows_subsystem"] == "gui":
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env_wrap = env.Clone()
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@ -30,16 +30,6 @@
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</Expand>
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</Type>
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<Type Name="TypedArray<*>">
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<Expand>
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<Item Name="[size]"> _p->array._cowdata._ptr ? (((const unsigned long long *)(_p->array._cowdata._ptr))[-1]) : 0</Item>
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<ArrayItems>
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<Size>_p->array._cowdata._ptr ? (((const unsigned long long *)(_p->array._cowdata._ptr))[-1]) : 0</Size>
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<ValuePointer >(Variant *) _p->array._cowdata._ptr</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="Dictionary">
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<Expand>
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<Item Name="[size]">_p && _p->variant_map.head_element ? _p->variant_map.num_elements : 0</Item>
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@ -153,7 +143,7 @@
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<Type Name="HashMapElement<*,*>" IncludeView="MapHelper">
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<DisplayString>{data.value}</DisplayString>
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<Expand>
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<Item Name="[key]" >($T1 *) &data.key</Item>
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<Item Name="[key]">($T1 *) &data.key</Item>
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<Item Name="[value]">($T2 *) &data.value</Item>
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</Expand>
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</Type>
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@ -285,39 +275,164 @@
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</Type>
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<Type Name="Vector2">
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<DisplayString>{{{x},{y}}}</DisplayString>
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<DisplayString>({x,g}, {y,g})</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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</Expand>
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</Type>
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<Type Name="Vector2i">
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<DisplayString>({x}, {y})</DisplayString>
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<Expand>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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</Expand>
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</Type>
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<Type Name="Vector3">
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<DisplayString>{{{x},{y},{z}}}</DisplayString>
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<DisplayString>({x,g}, {y,g}, {z,g})</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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<Item Name="[z]">z</Item>
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</Expand>
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</Type>
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<Type Name="Vector3i">
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<DisplayString>({x}, {y}, {z})</DisplayString>
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<Expand>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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<Item Name="[z]">z</Item>
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</Expand>
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</Type>
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<Type Name="Vector4">
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<DisplayString>({x,g}, {y,g}, {z,g}, {w,g})</DisplayString>
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<Expand>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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<Item Name="[z]">z</Item>
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<Item Name="[w]">w</Item>
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</Expand>
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</Type>
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<Type Name="Vector4i">
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<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
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<Expand>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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<Item Name="[z]">z</Item>
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<Item Name="[w]">w</Item>
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</Expand>
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</Type>
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<Type Name="Quaternion">
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<DisplayString>Quaternion {{{x},{y},{z},{w}}}</DisplayString>
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<DisplayString>({x,g}, {y,g}, {z,g}, {w,g})</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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<Item Name="[x]">x</Item>
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<Item Name="[y]">y</Item>
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<Item Name="[z]">z</Item>
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<Item Name="[w]">w</Item>
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</Expand>
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</Type>
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<Type Name="Color">
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<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
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<DisplayString>({r,g}, {g,g}, {b,g}, {a,g})</DisplayString>
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<Expand>
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<Item Name="red">r</Item>
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<Item Name="green">g</Item>
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<Item Name="blue">b</Item>
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<Item Name="alpha">a</Item>
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<Item Name="[red]">r</Item>
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<Item Name="[green]">g</Item>
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<Item Name="[blue]">b</Item>
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<Item Name="[alpha]">a</Item>
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</Expand>
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</Type>
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<Type Name="Rect2">
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<DisplayString>[P: {position}, S: {size}]</DisplayString>
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<Expand>
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<Item Name="[position]">position,nr</Item>
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<Item Name="[size]">size,nr</Item>
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</Expand>
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</Type>
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<Type Name="Rect2i">
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<DisplayString>[P: {position}, S: {size}]</DisplayString>
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<Expand>
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<Item Name="[position]">position,nr</Item>
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<Item Name="[size]">size,nr</Item>
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</Expand>
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</Type>
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<Type Name="AABB">
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<DisplayString>[P: {position}, S: {size}]</DisplayString>
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<Expand>
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<Item Name="[position]">position,nr</Item>
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<Item Name="[size]">size,nr</Item>
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</Expand>
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</Type>
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<Type Name="Plane">
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<DisplayString>[N: {normal}, D: {d,g}]</DisplayString>
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<Expand>
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<Item Name="[normal]">normal,nr</Item>
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<Item Name="[d]">d</Item>
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</Expand>
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</Type>
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<Type Name="Basis">
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<DisplayString>[X: {rows[0]}, Y: {rows[1]}, Z: {rows[2]}]</DisplayString>
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<Expand>
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<Item Name="[x]">rows[0],nr</Item>
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<Item Name="[y]">rows[1],nr</Item>
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<Item Name="[z]">rows[2],nr</Item>
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</Expand>
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</Type>
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<Type Name="Transform2D">
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<DisplayString>[X: {columns[0]}, Y: {columns[1]}, O: {columns[2]}]</DisplayString>
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<Expand>
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<Item Name="[x]">columns[0],nr</Item>
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<Item Name="[y]">columns[1],nr</Item>
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<Item Name="[origin]">columns[2],nr</Item>
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</Expand>
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</Type>
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<Type Name="Transform3D">
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<!-- Can't call column functions, so just pretend we can via obscene code duplication. -->
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<DisplayString>[X: ({basis.rows[0].x,g}, {basis.rows[1].x,g}, {basis.rows[2].x,g}), Y: ({basis.rows[0].y,g}, {basis.rows[1].y,g}, {basis.rows[2].y,g}), Z: ({basis.rows[0].z,g}, {basis.rows[1].z,g}, {basis.rows[2].z,g}), O: {origin}]</DisplayString>
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<Expand>
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<Synthetic Name="[x]">
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<DisplayString>({basis.rows[0].x,g}, {basis.rows[1].x,g}, {basis.rows[2].x,g})</DisplayString>
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<Expand>
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<Item Name="[x]">basis.rows[0].x</Item>
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<Item Name="[y]">basis.rows[1].x</Item>
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<Item Name="[z]">basis.rows[2].x</Item>
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</Expand>
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</Synthetic>
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<Synthetic Name="[y]">
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<DisplayString>({basis.rows[0].y,g}, {basis.rows[1].y,g}, {basis.rows[2].y,g})</DisplayString>
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<Expand>
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<Item Name="[x]">basis.rows[0].y</Item>
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<Item Name="[y]">basis.rows[1].y</Item>
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<Item Name="[z]">basis.rows[2].y</Item>
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</Expand>
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</Synthetic>
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<Synthetic Name="[z]">
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<DisplayString>({basis.rows[0].z,g}, {basis.rows[1].z,g}, {basis.rows[2].z,g})</DisplayString>
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<Expand>
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<Item Name="[x]">basis.rows[0].z</Item>
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<Item Name="[y]">basis.rows[1].z</Item>
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<Item Name="[z]">basis.rows[2].z</Item>
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</Expand>
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</Synthetic>
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<Item Name="[origin]">origin,nr</Item>
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</Expand>
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</Type>
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<Type Name="Projection">
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<DisplayString>[X: {columns[0]}, Y: {columns[1]}, Z: {columns[2]}, W: {columns[3]}]</DisplayString>
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<Expand>
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<Item Name="[x]">columns[0],nr</Item>
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<Item Name="[y]">columns[1],nr</Item>
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<Item Name="[z]">columns[2],nr</Item>
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<Item Name="[w]">columns[3],nr</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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