godot/scene/resources
Thaddeus Crews 4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
..
2d Merge pull request #98773 from KeyboardDanni/tileset_collision_priority 2024-11-10 12:12:49 -06:00
3d Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
animated_texture.cpp AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animated_texture.h AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
animation.h Add markers to animation 2024-09-29 17:27:36 +09:00
atlas_texture.cpp Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
atlas_texture.h Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Fix leak when using audio samples instead of streams 2024-09-04 12:56:03 -04:00
audio_stream_polyphonic.h Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 2024-07-22 14:08:02 +02:00
audio_stream_wav.cpp fix save to wav 2024-11-01 06:11:28 -05:00
audio_stream_wav.h AudioStream(Playback)WAV: Use LocalVectors instead of pointers 2024-09-08 02:32:59 -03:00
bit_map.cpp Avoid expensive sqrt operation in hot loop of BitMap.grow_mask 2024-09-12 11:04:57 -03:00
bit_map.h
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
camera_attributes.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
camera_attributes.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
camera_texture.cpp Add linux camera support 2024-09-25 12:08:06 +02:00
camera_texture.h Add linux camera support 2024-09-25 12:08:06 +02:00
canvas_item_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
environment.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
font.h [Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
gradient_texture.cpp Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient_texture.h Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp Fix implementation of property_can_revert() in various classes 2024-10-04 23:02:04 +02:00
material.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
mesh.h GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
multimesh.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
multimesh.h Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
navigation_mesh.cpp NavigationPolygon: Implement get/set_polygon fast paths. 2024-08-17 00:31:58 +02:00
navigation_mesh.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
packed_scene.cpp Fix missing resource properties being dropped on save 2024-11-05 11:53:29 -06:00
packed_scene.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
particle_process_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
particle_process_material.h Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
portable_compressed_texture.cpp Mark underscored properties as internal 2024-07-30 18:50:00 +02:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
resource_format_text.cpp Merge pull request #86600 from nikitalita/fix-missing-resources 2024-11-10 12:12:44 -06:00
resource_format_text.h Fix SCU global namespace conflict in resource_format_text.cpp 2024-09-03 07:30:56 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
shader.h Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
skeleton_profile.cpp Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
skeleton_profile.h [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp Add duplicate animation 2024-09-01 17:00:47 +02:00
sprite_frames.h Add duplicate animation 2024-09-01 17:00:47 +02:00
style_box_flat.cpp Increase range hint for StyleBoxFlat border_width, corner_radius and expand_margin 2024-10-24 01:21:40 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
style_box.h GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
surface_tool.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
surface_tool.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
syntax_highlighter.cpp Fix editing of some properties in CodeHighlighter 2024-09-24 17:56:13 +02:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp replace computed height with cached item minimum size 2024-11-07 03:28:08 +08:00
text_paragraph.h replace computed height with cached item minimum size 2024-11-07 03:28:08 +08:00
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
texture.h GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
theme.cpp Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
theme.h Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
video_stream.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
video_stream.h GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
visual_shader_nodes.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.cpp Visual Shader: Add vector operations to Remap node 2024-09-22 11:25:36 -07:00
visual_shader_nodes.h Visual Shader: Add vector operations to Remap node 2024-09-22 11:25:36 -07:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader.cpp Merge pull request #94889 from rune-scape/no-const-list-erase 2024-11-10 12:12:34 -06:00
visual_shader.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h Remove self includes in some files 2024-02-27 17:10:54 +01:00