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Add check in CompressedTextureLayered::get_layer_data
to prevent crash
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@ -808,6 +808,7 @@ RID CompressedTextureLayered::get_rid() const {
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Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
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if (texture.is_valid()) {
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ERR_FAIL_INDEX_V(p_layer, get_layers(), Ref<Image>());
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return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
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} else {
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return Ref<Image>();
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