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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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@ -51,6 +51,9 @@ Ref<Image> PlaceholderTexture2D::get_image() const {
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}
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RID PlaceholderTexture2D::get_rid() const {
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if (rid.is_null()) {
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rid = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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}
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return rid;
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}
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@ -61,12 +64,13 @@ void PlaceholderTexture2D::_bind_methods() {
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}
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PlaceholderTexture2D::PlaceholderTexture2D() {
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rid = RS::get_singleton()->texture_2d_placeholder_create();
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}
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PlaceholderTexture2D::~PlaceholderTexture2D() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(rid);
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if (rid.is_valid()) {
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RS::get_singleton()->free(rid);
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}
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}
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///////////////////////////////////////////////
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@ -103,6 +107,13 @@ Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
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return Vector<Ref<Image>>();
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}
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RID PlaceholderTexture3D::get_rid() const {
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if (rid.is_null()) {
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rid = RenderingServer::get_singleton()->texture_3d_placeholder_create();
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}
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return rid;
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}
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void PlaceholderTexture3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
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ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
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@ -110,11 +121,12 @@ void PlaceholderTexture3D::_bind_methods() {
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}
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PlaceholderTexture3D::PlaceholderTexture3D() {
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rid = RS::get_singleton()->texture_3d_placeholder_create();
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}
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PlaceholderTexture3D::~PlaceholderTexture3D() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(rid);
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if (rid.is_valid()) {
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RS::get_singleton()->free(rid);
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}
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}
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/////////////////////////////////////////////////
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@ -159,6 +171,13 @@ Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const {
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return Ref<Image>();
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}
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RID PlaceholderTextureLayered::get_rid() const {
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if (rid.is_null()) {
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rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
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}
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return rid;
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}
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void PlaceholderTextureLayered::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
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ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
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@ -169,9 +188,10 @@ void PlaceholderTextureLayered::_bind_methods() {
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PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
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layered_type = p_type;
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rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
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}
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PlaceholderTextureLayered::~PlaceholderTextureLayered() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(rid);
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if (rid.is_valid()) {
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RS::get_singleton()->free(rid);
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}
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}
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@ -36,7 +36,7 @@
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class PlaceholderTexture2D : public Texture2D {
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GDCLASS(PlaceholderTexture2D, Texture2D)
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RID rid;
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mutable RID rid;
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Size2 size = Size2(1, 1);
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protected:
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@ -59,7 +59,7 @@ public:
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class PlaceholderTexture3D : public Texture3D {
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GDCLASS(PlaceholderTexture3D, Texture3D)
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RID rid;
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mutable RID rid;
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Vector3i size = Vector3i(1, 1, 1);
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protected:
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@ -74,6 +74,7 @@ public:
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virtual int get_depth() const override;
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virtual bool has_mipmaps() const override;
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virtual Vector<Ref<Image>> get_data() const override;
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virtual RID get_rid() const override;
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PlaceholderTexture3D();
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~PlaceholderTexture3D();
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@ -82,7 +83,7 @@ public:
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class PlaceholderTextureLayered : public TextureLayered {
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GDCLASS(PlaceholderTextureLayered, TextureLayered)
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RID rid;
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mutable RID rid;
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Size2i size = Size2i(1, 1);
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int layers = 1;
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LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
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@ -101,6 +102,7 @@ public:
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virtual int get_layers() const override;
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virtual bool has_mipmaps() const override;
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virtual Ref<Image> get_layer_data(int p_layer) const override;
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virtual RID get_rid() const override;
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PlaceholderTextureLayered(LayeredType p_type);
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~PlaceholderTextureLayered();
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