Extract and reorganize texture resource classes

This commit is contained in:
Hendrik Brucker 2023-07-11 22:29:09 +02:00
parent 0f7625ab46
commit 7e21eb7e00
106 changed files with 5018 additions and 4257 deletions

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@ -33,7 +33,7 @@
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "drivers/png/png_driver_common.h"
#include "scene/resources/texture.h"
#include "scene/resources/image_texture.h"
Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;

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@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/image_texture.h"
void EditorProfiler::_make_metric_ptrs(Metric &m) {
for (int i = 0; i < m.categories.size(); i++) {

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@ -40,6 +40,8 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class ImageTexture;
class EditorProfiler : public VBoxContainer {
GDCLASS(EditorProfiler, VBoxContainer);

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@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/image_texture.h"
void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
++last_metric;

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@ -41,6 +41,8 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class ImageTexture;
class EditorVisualProfiler : public VBoxContainer {
GDCLASS(EditorVisualProfiler, VBoxContainer);

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@ -60,7 +60,9 @@
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/portable_compressed_texture.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"

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@ -51,6 +51,7 @@
#include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/popup_menu.h"
#include "scene/resources/image_texture.h"
#include "servers/rendering_server.h"
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {

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@ -41,6 +41,8 @@
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
void EditorResourcePicker::_update_resource() {
String resource_path;

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@ -40,6 +40,7 @@
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/image_texture.h"
bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
bool success = false;

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@ -35,7 +35,9 @@
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
class ImageTexture;
class Texture2D;
class EditorResourcePreviewGenerator : public RefCounted {
GDCLASS(EditorResourcePreviewGenerator, RefCounted);

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@ -35,6 +35,7 @@
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include "editor/export/editor_export_platform.h"
#include "scene/resources/image_texture.h"
void EditorRunNative::_notification(int p_what) {
switch (p_what) {

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@ -36,6 +36,7 @@
#include "editor/editor_icons.gen.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED

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@ -45,6 +45,7 @@
#include "editor/export/editor_export.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_export_plugin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
static int _get_pad(int p_alignment, int p_n) {

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@ -40,6 +40,7 @@ struct EditorProgress;
#include "editor_export_shared_object.h"
#include "scene/gui/rich_text_label.h"
#include "scene/main/node.h"
#include "scene/resources/image_texture.h"
class EditorExportPlugin;

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@ -31,6 +31,7 @@
#include "editor_export_platform_pc.h"
#include "core/config/project_settings.h"
#include "scene/resources/image_texture.h"
void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
if (p_preset->get("texture_format/bptc")) {

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@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/texture.h"
String ResourceImporterLayeredTexture::get_importer_name() const {

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@ -39,6 +39,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "scene/resources/compressed_texture.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
ERR_FAIL_COND(p_tex.is_null());

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@ -36,8 +36,10 @@
#include "core/io/resource_saver.h"
#include "core/math/geometry_2d.h"
#include "editor/editor_atlas_packer.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
#include "scene/resources/mesh_texture.h"
String ResourceImporterTextureAtlas::get_importer_name() const {
return "texture_atlas";

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@ -47,6 +47,7 @@
#include "scene/gui/separator.h"
#include "scene/main/window.h"
#include "scene/resources/animation.h"
#include "scene/resources/image_texture.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"

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@ -42,6 +42,7 @@
#include "scene/gui/tree.h"
class AnimationPlayerEditorPlugin;
class ImageTexture;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);

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@ -42,6 +42,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h"
#include "scene/gui/menu_button.h"
#include "scene/resources/image_texture.h"
static inline void setup_http_request(HTTPRequest *request) {
request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));

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@ -33,6 +33,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/image_texture.h"
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));

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@ -45,6 +45,7 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h"
CurveEdit::CurveEdit() {
set_focus_mode(FOCUS_ALL);

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@ -37,8 +37,11 @@
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "servers/audio/audio_stream.h"

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@ -39,6 +39,7 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
void GPUParticles2DEditorPlugin::edit(Object *p_object) {

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@ -38,6 +38,7 @@
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/menu_button.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {

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@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/resources/gradient_texture.h"
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;

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@ -35,6 +35,8 @@
#include "scene/gui/popup.h"
#include "scene/resources/gradient.h"
class GradientTexture1D;
class GradientEditor : public Control {
GDCLASS(GradientEditor, Control);

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@ -38,6 +38,7 @@
#include "scene/gui/button.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/separator.h"
#include "scene/resources/gradient_texture.h"
Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
// Get the handle's mouse position in pixels relative to offset.

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@ -36,6 +36,7 @@
class Button;
class EditorSpinSlider;
class GradientTexture2D;
class GradientTexture2DEdit : public Control {
GDCLASS(GradientTexture2DEdit, Control);

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@ -46,6 +46,7 @@
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/resources/atlas_texture.h"
static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
p_control->draw_line(p_from, p_from + p_size, p_color);

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@ -44,6 +44,7 @@
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
#include "scene/resources/image_texture.h"
class OptionButton;
class EditorFileDialog;

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@ -29,9 +29,14 @@
/**************************************************************************/
#include "texture_editor_plugin.h"
#include "editor/editor_scale.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/animated_texture.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/image_texture.h"
TextureRect *TexturePreview::get_texture_display() {
return texture_display;

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@ -42,7 +42,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/texture.h"
#include "scene/resources/atlas_texture.h"
void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
Vector2 line = (to - from).normalized() * 10;

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@ -39,10 +39,10 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
class ViewPanner;
class AtlasTexture;
class OptionButton;
class ViewPanner;
class TextureRegionEditor : public AcceptDialog {
GDCLASS(TextureRegionEditor, AcceptDialog);

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@ -36,6 +36,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "scene/gui/control.h"
#include "scene/gui/split_container.h"
#include "scene/resources/image_texture.h"
void AtlasMergingDialog::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
_set(p_property, p_value);

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@ -45,6 +45,7 @@
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/tile_set.h"
TilesEditorPlugin *TilesEditorPlugin::singleton = nullptr;

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@ -57,6 +57,8 @@
#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "servers/display_server.h"

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@ -59,6 +59,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "scene/resources/image_texture.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"

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@ -31,6 +31,7 @@
#include "texture_loader_dds.h"
#include "core/io/file_access.h"
#include "scene/resources/image_texture.h"
#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])))

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@ -32,7 +32,6 @@
#define TEXTURE_LOADER_DDS_H
#include "core/io/resource_loader.h"
#include "scene/resources/texture.h"
class ResourceFormatDDS : public ResourceFormatLoader {
public:

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@ -49,6 +49,8 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/skin.h"
#include "scene/resources/surface_tool.h"

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@ -52,6 +52,7 @@ using namespace godot;
#include "core/object/worker_thread_pool.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.

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@ -85,7 +85,7 @@ using namespace godot;
#include "core/object/worker_thread_pool.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
#include "scene/resources/texture.h"
#include "scene/resources/image_texture.h"
#include "servers/text/text_server_extension.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.

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@ -83,7 +83,7 @@ using namespace godot;
#include "core/object/worker_thread_pool.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
#include "scene/resources/texture.h"
#include "scene/resources/image_texture.h"
#include "servers/text/text_server_extension.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.

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@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "scene/resources/image_texture.h"
#ifdef _MSC_VER
#pragma warning(push)

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@ -43,6 +43,8 @@
#include <theora/theoradec.h>
#include <vorbis/codec.h>
class ImageTexture;
//#define THEORA_USE_THREAD_STREAMING
class VideoStreamPlaybackTheora : public VideoStreamPlayback {

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@ -34,7 +34,7 @@
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "scene/resources/texture.h"
#include "scene/resources/image_texture.h"
Error ResourceSaverWebP::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;

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@ -48,6 +48,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED

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@ -45,6 +45,7 @@
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
#include "scene/resources/image_texture.h"
#include <string.h>
#include <sys/stat.h>

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@ -34,7 +34,7 @@
#include "core/io/file_access.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform_pc.h"
#include "scene/resources/texture.h"
#include "scene/resources/image_texture.h"
class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
GDCLASS(EditorExportPlatformLinuxBSD, EditorExportPlatformPC);

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@ -40,7 +40,7 @@
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "main/main.h"
#include "scene/resources/texture.h"
#include "scene/resources/atlas_texture.h"
#if defined(VULKAN_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"

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@ -45,7 +45,8 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "main/main.h"
#include "scene/resources/texture.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/image_texture.h"
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"

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@ -41,6 +41,7 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
#ifdef MODULE_SVG_ENABLED

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@ -34,6 +34,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
#ifdef MODULE_SVG_ENABLED

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@ -44,6 +44,7 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/export/editor_export_platform.h"
#include "scene/resources/compressed_texture.h"
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"

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@ -35,6 +35,7 @@
#include "os_web.h"
#include "core/config/project_settings.h"
#include "scene/resources/atlas_texture.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
#ifdef GLES3_ENABLED

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@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED

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@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "main/main.h"
#include "scene/resources/texture.h"
#include "scene/resources/atlas_texture.h"
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"

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@ -32,6 +32,9 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/particle_process_material.h"
#include "scene/scene_string_names.h"

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@ -31,6 +31,7 @@
#include "gpu_particles_2d.h"
#include "core/core_string_names.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/particle_process_material.h"
#include "scene/scene_string_names.h"

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@ -33,6 +33,9 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/viewport.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
#include "scene/scene_string_names.h"

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@ -37,6 +37,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/sky.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {

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@ -30,6 +30,7 @@
#include "sprite_3d.h"
#include "scene/resources/atlas_texture.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {

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@ -36,6 +36,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "scene/gui/color_mode.h"
#include "scene/resources/image_texture.h"
#include "servers/display_server.h"
#include "thirdparty/misc/ok_color.h"
#include "thirdparty/misc/ok_color_shader.h"

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@ -35,7 +35,8 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "label.h"
#include "scene/gui/label.h"
#include "scene/resources/atlas_texture.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"

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@ -32,8 +32,8 @@
#define RICH_TEXT_LABEL_H
#include "core/object/worker_thread_pool.h"
#include "rich_text_effect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/rich_text_effect.h"
#include "scene/gui/scroll_bar.h"
#include "scene/resources/text_paragraph.h"

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@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/core_string_names.h"
#include "scene/resources/atlas_texture.h"
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
_set_texture(&under, p_texture);

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@ -31,6 +31,7 @@
#include "texture_rect.h"
#include "core/core_string_names.h"
#include "scene/resources/atlas_texture.h"
#include "servers/rendering_server.h"
void TextureRect::_notification(int p_what) {

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@ -31,6 +31,7 @@
#include "video_stream_player.h"
#include "core/os/os.h"
#include "scene/resources/image_texture.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"

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@ -36,6 +36,8 @@
#include "servers/audio/audio_rb_resampler.h"
#include "servers/audio_server.h"
class ImageTexture;
class VideoStreamPlayer : public Control {
GDCLASS(VideoStreamPlayer, Control);

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@ -50,6 +50,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"

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@ -139,30 +139,38 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/animated_texture.h"
#include "scene/resources/animation_library.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/audio_stream_polyphonic.h"
#include "scene/resources/audio_stream_wav.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/camera_texture.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/label_settings.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_texture.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
@ -170,7 +178,9 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/placeholder_textures.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"

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@ -0,0 +1,286 @@
/**************************************************************************/
/* animated_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "animated_texture.h"
void AnimatedTexture::_update_proxy() {
RWLockRead r(rw_lock);
float delta;
if (prev_ticks == 0) {
delta = 0;
prev_ticks = OS::get_singleton()->get_ticks_usec();
} else {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
delta = float(double(ticks - prev_ticks) / 1000000.0);
prev_ticks = ticks;
}
time += delta;
float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale);
int iter_max = frame_count;
while (iter_max && !pause) {
float frame_limit = frames[current_frame].duration * speed;
if (time > frame_limit) {
if (speed_scale > 0.0) {
current_frame++;
} else {
current_frame--;
}
if (current_frame >= frame_count) {
if (one_shot) {
current_frame = frame_count - 1;
} else {
current_frame = 0;
}
} else if (current_frame < 0) {
if (one_shot) {
current_frame = 0;
} else {
current_frame = frame_count - 1;
}
}
time -= frame_limit;
} else {
break;
}
iter_max--;
}
if (frames[current_frame].texture.is_valid()) {
RenderingServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid());
}
}
void AnimatedTexture::set_frames(int p_frames) {
ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
RWLockWrite r(rw_lock);
frame_count = p_frames;
}
int AnimatedTexture::get_frames() const {
return frame_count;
}
void AnimatedTexture::set_current_frame(int p_frame) {
ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
RWLockWrite r(rw_lock);
current_frame = p_frame;
time = 0;
}
int AnimatedTexture::get_current_frame() const {
return current_frame;
}
void AnimatedTexture::set_pause(bool p_pause) {
RWLockWrite r(rw_lock);
pause = p_pause;
}
bool AnimatedTexture::get_pause() const {
return pause;
}
void AnimatedTexture::set_one_shot(bool p_one_shot) {
RWLockWrite r(rw_lock);
one_shot = p_one_shot;
}
bool AnimatedTexture::get_one_shot() const {
return one_shot;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
frames[p_frame].texture = p_texture;
}
Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
RWLockRead r(rw_lock);
return frames[p_frame].texture;
}
void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite r(rw_lock);
frames[p_frame].duration = p_duration;
}
float AnimatedTexture::get_frame_duration(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
RWLockRead r(rw_lock);
return frames[p_frame].duration;
}
void AnimatedTexture::set_speed_scale(float p_scale) {
ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
RWLockWrite r(rw_lock);
speed_scale = p_scale;
}
float AnimatedTexture::get_speed_scale() const {
return speed_scale;
}
int AnimatedTexture::get_width() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_width();
}
int AnimatedTexture::get_height() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_height();
}
RID AnimatedTexture::get_rid() const {
return proxy;
}
bool AnimatedTexture::has_alpha() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return false;
}
return frames[current_frame].texture->has_alpha();
}
Ref<Image> AnimatedTexture::get_image() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
return frames[current_frame].texture->get_image();
}
bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
RWLockRead r(rw_lock);
if (frames[current_frame].texture.is_valid()) {
return frames[current_frame].texture->is_pixel_opaque(p_x, p_y);
}
return true;
}
void AnimatedTexture::_validate_property(PropertyInfo &p_property) const {
String prop = p_property.name;
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot);
ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale);
ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration);
ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_less,or_greater"), "set_speed_scale", "get_speed_scale");
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i);
}
BIND_CONSTANT(MAX_FRAMES);
}
AnimatedTexture::AnimatedTexture() {
//proxy = RS::get_singleton()->texture_create();
proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
}
AnimatedTexture::~AnimatedTexture() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(proxy);
RS::get_singleton()->free(proxy_ph);
}

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@ -0,0 +1,109 @@
/**************************************************************************/
/* animated_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ANIMATED_TEXTURE_H
#define ANIMATED_TEXTURE_H
#include "scene/resources/texture.h"
class AnimatedTexture : public Texture2D {
GDCLASS(AnimatedTexture, Texture2D);
// Use readers writers lock for this, since its far more times read than written to.
RWLock rw_lock;
public:
enum {
MAX_FRAMES = 256
};
private:
RID proxy_ph;
RID proxy;
struct Frame {
Ref<Texture2D> texture;
float duration = 1.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
bool one_shot = false;
float speed_scale = 1.0;
float time = 0.0;
uint64_t prev_ticks = 0;
void _update_proxy();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
void set_frames(int p_frames);
int get_frames() const;
void set_current_frame(int p_frame);
int get_current_frame() const;
void set_pause(bool p_pause);
bool get_pause() const;
void set_one_shot(bool p_one_shot);
bool get_one_shot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
void set_frame_duration(int p_frame, float p_duration);
float get_frame_duration(int p_frame) const;
void set_speed_scale(float p_scale);
float get_speed_scale() const;
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
AnimatedTexture();
~AnimatedTexture();
};
#endif // ANIMATED_TEXTURE_H

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@ -0,0 +1,255 @@
/**************************************************************************/
/* atlas_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "atlas_texture.h"
#include "core/core_string_names.h"
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid()) {
return atlas->get_width();
}
return 1;
} else {
return region.size.width + margin.size.width;
}
}
int AtlasTexture::get_height() const {
if (region.size.height == 0) {
if (atlas.is_valid()) {
return atlas->get_height();
}
return 1;
} else {
return region.size.height + margin.size.height;
}
}
RID AtlasTexture::get_rid() const {
if (atlas.is_valid()) {
return atlas->get_rid();
}
return RID();
}
bool AtlasTexture::has_alpha() const {
if (atlas.is_valid()) {
return atlas->has_alpha();
}
return false;
}
void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas) {
return;
}
// Support recursive AtlasTextures.
if (Ref<AtlasTexture>(atlas).is_valid()) {
atlas->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed));
}
atlas = p_atlas;
if (Ref<AtlasTexture>(atlas).is_valid()) {
atlas->connect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed));
}
emit_changed();
}
Ref<Texture2D> AtlasTexture::get_atlas() const {
return atlas;
}
void AtlasTexture::set_region(const Rect2 &p_region) {
if (region == p_region) {
return;
}
region = p_region;
emit_changed();
}
Rect2 AtlasTexture::get_region() const {
return region;
}
void AtlasTexture::set_margin(const Rect2 &p_margin) {
if (margin == p_margin) {
return;
}
margin = p_margin;
emit_changed();
}
Rect2 AtlasTexture::get_margin() const {
return margin;
}
void AtlasTexture::set_filter_clip(const bool p_enable) {
filter_clip = p_enable;
emit_changed();
}
bool AtlasTexture::has_filter_clip() const {
return filter_clip;
}
void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid()) {
return;
}
Rect2 dr;
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
if (!atlas.is_valid()) {
return false;
}
Rect2 src = p_src_rect;
if (src.size == Size2()) {
src.size = region.size;
}
Vector2 scale = p_rect.size / src.size;
src.position += (region.position - margin.position);
Rect2 src_clipped = region.intersection(src);
if (src_clipped.size == Size2()) {
return false;
}
Vector2 ofs = (src_clipped.position - src.position);
if (scale.x < 0) {
ofs.x += (src_clipped.size.x - src.size.x);
}
if (scale.y < 0) {
ofs.y += (src_clipped.size.y - src.size.y);
}
r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
r_src_rect = src_clipped;
return true;
}
bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid()) {
return true;
}
int x = p_x + region.position.x - margin.position.x;
int y = p_y + region.position.y - margin.position.y;
// margin edge may outside of atlas
if (x < 0 || x >= atlas->get_width()) {
return false;
}
if (y < 0 || y >= atlas->get_height()) {
return false;
}
return atlas->is_pixel_opaque(x, y);
}
Ref<Image> AtlasTexture::get_image() const {
if (!atlas.is_valid() || !atlas->get_image().is_valid()) {
return Ref<Image>();
}
return atlas->get_image()->get_region(region);
}
AtlasTexture::AtlasTexture() {}

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/**************************************************************************/
/* atlas_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ATLAS_TEXTURE_H
#define ATLAS_TEXTURE_H
#include "scene/resources/texture.h"
class AtlasTexture : public Texture2D {
GDCLASS(AtlasTexture, Texture2D);
RES_BASE_EXTENSION("atlastex");
protected:
Ref<Texture2D> atlas;
Rect2 region;
Rect2 margin;
bool filter_clip = false;
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
void set_atlas(const Ref<Texture2D> &p_atlas);
Ref<Texture2D> get_atlas() const;
void set_region(const Rect2 &p_region);
Rect2 get_region() const;
void set_margin(const Rect2 &p_margin);
Rect2 get_margin() const;
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
AtlasTexture();
};
#endif // ATLAS_TEXTURE_H

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/**************************************************************************/
/* camera_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "camera_texture.h"
#include "servers/camera/camera_feed.h"
void CameraTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
}
int CameraTexture::get_width() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_width();
} else {
return 0;
}
}
int CameraTexture::get_height() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_height();
} else {
return 0;
}
}
bool CameraTexture::has_alpha() const {
return false;
}
RID CameraTexture::get_rid() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_texture(which_feed);
} else {
if (_texture.is_null()) {
_texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return _texture;
}
}
Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
}
void CameraTexture::set_camera_feed_id(int p_new_id) {
camera_feed_id = p_new_id;
notify_property_list_changed();
}
int CameraTexture::get_camera_feed_id() const {
return camera_feed_id;
}
void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
which_feed = p_which;
notify_property_list_changed();
}
CameraServer::FeedImage CameraTexture::get_which_feed() const {
return which_feed;
}
void CameraTexture::set_camera_active(bool p_active) {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
feed->set_active(p_active);
notify_property_list_changed();
}
}
bool CameraTexture::get_camera_active() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->is_active();
} else {
return false;
}
}
CameraTexture::CameraTexture() {}
CameraTexture::~CameraTexture() {
if (_texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(_texture);
}
}

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/**************************************************************************/
/* camera_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CAMERA_TEXTURE_H
#define CAMERA_TEXTURE_H
#include "scene/resources/texture.h"
class CameraTexture : public Texture2D {
GDCLASS(CameraTexture, Texture2D);
private:
mutable RID _texture;
int camera_feed_id = 0;
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
void set_which_feed(CameraServer::FeedImage p_which);
CameraServer::FeedImage get_which_feed() const;
void set_camera_active(bool p_active);
bool get_camera_active() const;
CameraTexture();
~CameraTexture();
};
#endif // CAMERA_TEXTURE_H

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/**************************************************************************/
/* compressed_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "compressed_texture.h"
#include "scene/resources/bit_map.h"
Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_width = f->get_32();
r_height = f->get_32();
uint32_t df = f->get_32(); //data format
//skip reserved
mipmap_limit = int(f->get_32());
//reserved
f->get_32();
f->get_32();
f->get_32();
#ifdef TOOLS_ENABLED
r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
#else
r_request_3d = false;
r_request_roughness = false;
r_request_normal = false;
#endif
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
image = load_image_from_file(f, p_size_limit);
if (image.is_null() || image->is_empty()) {
return ERR_CANT_OPEN;
}
return OK;
}
void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void CompressedTexture2D::_requested_3d(void *p_ud) {
CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_NULL(request_3d_callback);
request_3d_callback(ctex);
}
void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_NULL(request_roughness_callback);
request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
}
void CompressedTexture2D::_requested_normal(void *p_ud) {
CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_NULL(request_normal_callback);
request_normal_callback(ctex);
}
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
Image::Format CompressedTexture2D::get_format() const {
return format;
}
Error CompressedTexture2D::load(const String &p_path) {
int lw, lh;
Ref<Image> image;
image.instantiate();
bool request_3d;
bool request_normal;
bool request_roughness;
int mipmap_limit;
Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit);
if (err) {
return err;
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_create(image);
}
if (lw || lh) {
RS::get_singleton()->texture_set_size_override(texture, lw, lh);
}
w = lw;
h = lh;
path_to_file = p_path;
format = image->get_format();
if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
#ifdef TOOLS_ENABLED
if (request_3d) {
//print_line("request detect 3D at " + p_path);
RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
} else {
//print_line("not requesting detect 3D at " + p_path);
RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
}
if (request_roughness) {
//print_line("request detect srgb at " + p_path);
RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
} else {
//print_line("not requesting detect srgb at " + p_path);
RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr);
}
if (request_normal) {
//print_line("request detect srgb at " + p_path);
RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
} else {
//print_line("not requesting detect normal at " + p_path);
RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
}
#endif
notify_property_list_changed();
emit_changed();
return OK;
}
String CompressedTexture2D::get_load_path() const {
return path_to_file;
}
int CompressedTexture2D::get_width() const {
return w;
}
int CompressedTexture2D::get_height() const {
return h;
}
RID CompressedTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool CompressedTexture2D::has_alpha() const {
return false;
}
Ref<Image> CompressedTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(x, y);
}
return true;
}
void CompressedTexture2D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
}
Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
uint32_t h = f->get_16();
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
//look for a PNG or WebP file inside
int sw = w;
int sh = h;
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image>> mipmap_images;
uint64_t total_size = 0;
bool first = true;
for (uint32_t i = 0; i < mipmaps + 1; i++) {
uint32_t size = f->get_32();
if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
//can't load this due to size limit
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
f->seek(f->get_position() + size);
continue;
}
Vector<uint8_t> pv;
pv.resize(size);
{
uint8_t *wr = pv.ptrw();
f->get_buffer(wr, size);
}
Ref<Image> img;
if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
img = Image::png_unpacker(pv);
} else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
img = Image::webp_unpacker(pv);
}
if (img.is_null() || img->is_empty()) {
ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
}
if (first) {
//format will actually be the format of the first image,
//as it may have changed on compression
format = img->get_format();
first = false;
} else if (img->get_format() != format) {
img->convert(format); //all needs to be the same format
}
total_size += img->get_data().size();
mipmap_images.push_back(img);
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
}
//print_line("mipmap read total: " + itos(mipmap_images.size()));
Ref<Image> image;
image.instantiate();
if (mipmap_images.size() == 1) {
//only one image (which will most likely be the case anyway for this format)
image = mipmap_images[0];
return image;
} else {
//rarer use case, but needs to be supported
Vector<uint8_t> img_data;
img_data.resize(total_size);
{
uint8_t *wr = img_data.ptrw();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
Vector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
const uint8_t *r = id.ptr();
memcpy(&wr[ofs], r, len);
ofs += len;
}
}
image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data);
return image;
}
} else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
int sw = w;
int sh = h;
uint32_t size = f->get_32();
if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
//can't load this due to size limit
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
f->seek(f->get_position() + size);
return Ref<Image>();
}
Vector<uint8_t> pv;
pv.resize(size);
{
uint8_t *wr = pv.ptrw();
f->get_buffer(wr, size);
}
Ref<Image> img;
img = Image::basis_universal_unpacker(pv);
if (img.is_null() || img->is_empty()) {
ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
}
format = img->get_format();
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
return img;
} else if (data_format == DATA_FORMAT_IMAGE) {
int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
for (uint32_t i = 0; i < mipmaps + 1; i++) {
int tw, th;
int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
if (ofs) {
f->seek(f->get_position() + ofs);
}
continue; //oops, size limit enforced, go to next
}
Vector<uint8_t> data;
data.resize(size - ofs);
{
uint8_t *wr = data.ptrw();
f->get_buffer(wr, data.size());
}
Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
return image;
}
}
return Ref<Image>();
}
void CompressedTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTexture2D::CompressedTexture2D() {}
CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture2D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return Ref<Resource>();
}
return st;
}
void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctex");
}
bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
return p_type == "CompressedTexture2D";
}
String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctex") {
return "CompressedTexture2D";
}
return "";
}
void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
Image::Format CompressedTexture3D::get_format() const {
return format;
}
Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
//stored as compressed textures (used for lossless and lossy compression)
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_depth = f->get_32(); //depth
f->get_32(); //ignored (mode)
f->get_32(); // ignored (data format)
f->get_32(); //ignored
int mipmap_count = f->get_32();
f->get_32(); //ignored
f->get_32(); //ignored
r_mipmaps = mipmap_count != 0;
r_data.clear();
for (int i = 0; i < (r_depth + mipmap_count); i++) {
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
if (i == 0) {
r_format = image->get_format();
r_width = image->get_width();
r_height = image->get_height();
}
r_data.push_back(image);
}
return OK;
}
Error CompressedTexture3D::load(const String &p_path) {
Vector<Ref<Image>> data;
int tw, th, td;
Image::Format tfmt;
bool tmm;
Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
if (err) {
return err;
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
}
w = tw;
h = th;
d = td;
mipmaps = tmm;
format = tfmt;
path_to_file = p_path;
if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
notify_property_list_changed();
emit_changed();
return OK;
}
String CompressedTexture3D::get_load_path() const {
return path_to_file;
}
int CompressedTexture3D::get_width() const {
return w;
}
int CompressedTexture3D::get_height() const {
return h;
}
int CompressedTexture3D::get_depth() const {
return d;
}
bool CompressedTexture3D::has_mipmaps() const {
return mipmaps;
}
RID CompressedTexture3D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_3d_placeholder_create();
}
return texture;
}
Vector<Ref<Image>> CompressedTexture3D::get_data() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_3d_get(texture);
} else {
return Vector<Ref<Image>>();
}
}
void CompressedTexture3D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTexture3D::CompressedTexture3D() {}
CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture3D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return Ref<Resource>();
}
return st;
}
void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctex3d");
}
bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
return p_type == "CompressedTexture3D";
}
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctex3d") {
return "CompressedTexture3D";
}
return "";
}
void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
Image::Format CompressedTextureLayered::get_format() const {
return format;
}
Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
uint32_t layer_count = f->get_32(); //layer count
uint32_t type = f->get_32(); //layer count
ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
uint32_t df = f->get_32(); //data format
mipmap_limit = int(f->get_32());
//reserved
f->get_32();
f->get_32();
f->get_32();
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
images.resize(layer_count);
for (uint32_t i = 0; i < layer_count; i++) {
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
images.write[i] = image;
}
return OK;
}
Error CompressedTextureLayered::load(const String &p_path) {
Vector<Ref<Image>> images;
int mipmap_limit;
Error err = _load_data(p_path, images, mipmap_limit);
if (err) {
return err;
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
}
w = images[0]->get_width();
h = images[0]->get_height();
mipmaps = images[0]->has_mipmaps();
format = images[0]->get_format();
layers = images.size();
path_to_file = p_path;
if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
notify_property_list_changed();
emit_changed();
return OK;
}
String CompressedTextureLayered::get_load_path() const {
return path_to_file;
}
int CompressedTextureLayered::get_width() const {
return w;
}
int CompressedTextureLayered::get_height() const {
return h;
}
int CompressedTextureLayered::get_layers() const {
return layers;
}
bool CompressedTextureLayered::has_mipmaps() const {
return mipmaps;
}
TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
return layered_type;
}
RID CompressedTextureLayered::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return texture;
}
Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
} else {
return Ref<Image>();
}
}
void CompressedTextureLayered::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
layered_type = p_type;
}
CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
/////////////////////////////////////////////////
Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTextureLayered> ct;
if (p_path.get_extension().to_lower() == "ctexarray") {
Ref<CompressedTexture2DArray> c;
c.instantiate();
ct = c;
} else if (p_path.get_extension().to_lower() == "ccube") {
Ref<CompressedCubemap> c;
c.instantiate();
ct = c;
} else if (p_path.get_extension().to_lower() == "ccubearray") {
Ref<CompressedCubemapArray> c;
c.instantiate();
ct = c;
} else {
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
return Ref<Resource>();
}
Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return Ref<Resource>();
}
return ct;
}
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctexarray");
p_extensions->push_back("ccube");
p_extensions->push_back("ccubearray");
}
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
}
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctexarray") {
return "CompressedTexture2DArray";
}
if (p_path.get_extension().to_lower() == "ccube") {
return "CompressedCubemap";
}
if (p_path.get_extension().to_lower() == "ccubearray") {
return "CompressedCubemapArray";
}
return "";
}

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/**************************************************************************/
/* compressed_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef COMPRESSED_TEXTURE_H
#define COMPRESSED_TEXTURE_H
#include "scene/resources/texture.h"
class BitMap;
class CompressedTexture2D : public Texture2D {
GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
//FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
mutable Ref<BitMap> alpha_cache;
Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
CompressedTexture2D();
~CompressedTexture2D();
};
class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CompressedTextureLayered : public TextureLayered {
GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
int layers = 0;
bool mipmaps = false;
LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
virtual LayeredType get_layered_type() const override;
int get_width() const override;
int get_height() const override;
int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
CompressedTextureLayered(LayeredType p_layered_type);
~CompressedTextureLayered();
};
class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CompressedTexture2DArray : public CompressedTextureLayered {
GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
CompressedTexture2DArray() :
CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class CompressedCubemap : public CompressedTextureLayered {
GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
CompressedCubemap() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class CompressedCubemapArray : public CompressedTextureLayered {
GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
CompressedCubemapArray() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class CompressedTexture3D : public Texture3D {
GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
int d = 0;
bool mipmaps = false;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Vector<Ref<Image>> get_data() const override;
CompressedTexture3D();
~CompressedTexture3D();
};
class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
#endif // COMPRESSED_TEXTURE_H

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/**************************************************************************/
/* curve_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "curve_texture.h"
#include "core/core_string_names.h"
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
ClassDB::bind_method(D_METHOD("set_texture_mode", "texture_mode"), &CurveTexture::set_texture_mode);
ClassDB::bind_method(D_METHOD("get_texture_mode"), &CurveTexture::get_texture_mode);
ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
BIND_ENUM_CONSTANT(TEXTURE_MODE_RGB);
BIND_ENUM_CONSTANT(TEXTURE_MODE_RED);
}
void CurveTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
if (_width == p_width) {
return;
}
_width = p_width;
_update();
}
int CurveTexture::get_width() const {
return _width;
}
void CurveTexture::ensure_default_setup(float p_min, float p_max) {
if (_curve.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve(curve);
// Min and max is 0..1 by default
}
}
void CurveTexture::set_curve(Ref<Curve> p_curve) {
if (_curve != p_curve) {
if (_curve.is_valid()) {
_curve->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update));
}
_curve = p_curve;
if (_curve.is_valid()) {
_curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update));
}
_update();
}
}
void CurveTexture::_update() {
Vector<uint8_t> data;
data.resize(_width * sizeof(float) * (texture_mode == TEXTURE_MODE_RGB ? 3 : 1));
// The array is locked in that scope
{
uint8_t *wd8 = data.ptrw();
float *wd = (float *)wd8;
if (_curve.is_valid()) {
Curve &curve = **_curve;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
if (texture_mode == TEXTURE_MODE_RGB) {
wd[i * 3 + 0] = curve.sample_baked(t);
wd[i * 3 + 1] = wd[i * 3 + 0];
wd[i * 3 + 2] = wd[i * 3 + 0];
} else {
wd[i] = curve.sample_baked(t);
}
}
} else {
for (int i = 0; i < _width; ++i) {
if (texture_mode == TEXTURE_MODE_RGB) {
wd[i * 3 + 0] = 0;
wd[i * 3 + 1] = 0;
wd[i * 3 + 2] = 0;
} else {
wd[i] = 0;
}
}
}
}
Ref<Image> image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data));
if (_texture.is_valid()) {
if (_current_texture_mode != texture_mode || _current_width != _width) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(_texture, new_texture);
} else {
RS::get_singleton()->texture_2d_update(_texture, image);
}
} else {
_texture = RS::get_singleton()->texture_2d_create(image);
}
_current_texture_mode = texture_mode;
_current_width = _width;
emit_changed();
}
Ref<Curve> CurveTexture::get_curve() const {
return _curve;
}
void CurveTexture::set_texture_mode(TextureMode p_mode) {
ERR_FAIL_COND(p_mode < TEXTURE_MODE_RGB || p_mode > TEXTURE_MODE_RED);
if (texture_mode == p_mode) {
return;
}
texture_mode = p_mode;
_update();
}
CurveTexture::TextureMode CurveTexture::get_texture_mode() const {
return texture_mode;
}
RID CurveTexture::get_rid() const {
if (!_texture.is_valid()) {
_texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return _texture;
}
CurveTexture::CurveTexture() {}
CurveTexture::~CurveTexture() {
if (_texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(_texture);
}
}
//////////////////
void CurveXYZTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveXYZTexture::set_width);
ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &CurveXYZTexture::set_curve_x);
ClassDB::bind_method(D_METHOD("get_curve_x"), &CurveXYZTexture::get_curve_x);
ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &CurveXYZTexture::set_curve_y);
ClassDB::bind_method(D_METHOD("get_curve_y"), &CurveXYZTexture::get_curve_y);
ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &CurveXYZTexture::set_curve_z);
ClassDB::bind_method(D_METHOD("get_curve_z"), &CurveXYZTexture::get_curve_z);
ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z");
}
void CurveXYZTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
if (_width == p_width) {
return;
}
_width = p_width;
_update();
}
int CurveXYZTexture::get_width() const {
return _width;
}
void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) {
if (_curve_x.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve_x(curve);
}
if (_curve_y.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve_y(curve);
}
if (_curve_z.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve_z(curve);
}
}
void CurveXYZTexture::set_curve_x(Ref<Curve> p_curve) {
if (_curve_x != p_curve) {
if (_curve_x.is_valid()) {
_curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
}
_curve_x = p_curve;
if (_curve_x.is_valid()) {
_curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
}
_update();
}
}
void CurveXYZTexture::set_curve_y(Ref<Curve> p_curve) {
if (_curve_y != p_curve) {
if (_curve_y.is_valid()) {
_curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
}
_curve_y = p_curve;
if (_curve_y.is_valid()) {
_curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
}
_update();
}
}
void CurveXYZTexture::set_curve_z(Ref<Curve> p_curve) {
if (_curve_z != p_curve) {
if (_curve_z.is_valid()) {
_curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
}
_curve_z = p_curve;
if (_curve_z.is_valid()) {
_curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
}
_update();
}
}
void CurveXYZTexture::_update() {
Vector<uint8_t> data;
data.resize(_width * sizeof(float) * 3);
// The array is locked in that scope
{
uint8_t *wd8 = data.ptrw();
float *wd = (float *)wd8;
if (_curve_x.is_valid()) {
Curve &curve_x = **_curve_x;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
wd[i * 3 + 0] = curve_x.sample_baked(t);
}
} else {
for (int i = 0; i < _width; ++i) {
wd[i * 3 + 0] = 0;
}
}
if (_curve_y.is_valid()) {
Curve &curve_y = **_curve_y;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
wd[i * 3 + 1] = curve_y.sample_baked(t);
}
} else {
for (int i = 0; i < _width; ++i) {
wd[i * 3 + 1] = 0;
}
}
if (_curve_z.is_valid()) {
Curve &curve_z = **_curve_z;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
wd[i * 3 + 2] = curve_z.sample_baked(t);
}
} else {
for (int i = 0; i < _width; ++i) {
wd[i * 3 + 2] = 0;
}
}
}
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RGBF, data));
if (_texture.is_valid()) {
if (_current_width != _width) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(_texture, new_texture);
} else {
RS::get_singleton()->texture_2d_update(_texture, image);
}
} else {
_texture = RS::get_singleton()->texture_2d_create(image);
}
_current_width = _width;
emit_changed();
}
Ref<Curve> CurveXYZTexture::get_curve_x() const {
return _curve_x;
}
Ref<Curve> CurveXYZTexture::get_curve_y() const {
return _curve_y;
}
Ref<Curve> CurveXYZTexture::get_curve_z() const {
return _curve_z;
}
RID CurveXYZTexture::get_rid() const {
if (!_texture.is_valid()) {
_texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return _texture;
}
CurveXYZTexture::CurveXYZTexture() {}
CurveXYZTexture::~CurveXYZTexture() {
if (_texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(_texture);
}
}

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@ -0,0 +1,122 @@
/**************************************************************************/
/* curve_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CURVE_TEXTURE_H
#define CURVE_TEXTURE_H
#include "scene/resources/texture.h"
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
public:
enum TextureMode {
TEXTURE_MODE_RGB,
TEXTURE_MODE_RED,
};
private:
mutable RID _texture;
Ref<Curve> _curve;
int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void set_texture_mode(TextureMode p_mode);
TextureMode get_texture_mode() const;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
};
VARIANT_ENUM_CAST(CurveTexture::TextureMode)
class CurveXYZTexture : public Texture2D {
GDCLASS(CurveXYZTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
mutable RID _texture;
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
int _width = 256;
int _current_width = 0;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve_x(Ref<Curve> p_curve);
Ref<Curve> get_curve_x() const;
void set_curve_y(Ref<Curve> p_curve);
Ref<Curve> get_curve_y() const;
void set_curve_z(Ref<Curve> p_curve);
Ref<Curve> get_curve_z() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveXYZTexture();
~CurveXYZTexture();
};
#endif // CURVE_TEXTURE_H

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@ -34,6 +34,8 @@
#include "default_font.gen.h"
#include "default_theme_icons.gen.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/theme.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"

View File

@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "scene/resources/gradient_texture.h"
#include "servers/rendering_server.h"
#include "texture.h"
RID Environment::get_rid() const {
return environment;

View File

@ -36,6 +36,7 @@
#include "core/string/translation.h"
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"
#include "scene/resources/theme.h"

View File

@ -0,0 +1,438 @@
/**************************************************************************/
/* gradient_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gradient_texture.h"
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
GradientTexture1D::GradientTexture1D() {
_queue_update();
}
GradientTexture1D::~GradientTexture1D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
void GradientTexture1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient);
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width);
// The `get_width()` method is already exposed by the parent class Texture2D.
ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr);
ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient) {
return;
}
if (gradient.is_valid()) {
gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
}
_update();
emit_changed();
}
Ref<Gradient> GradientTexture1D::get_gradient() const {
return gradient;
}
void GradientTexture1D::_queue_update() {
if (update_pending) {
return;
}
update_pending = true;
call_deferred(SNAME("_update"));
}
void GradientTexture1D::_update() {
update_pending = false;
if (gradient.is_null()) {
return;
}
if (use_hdr) {
// High dynamic range.
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
Gradient &g = **gradient;
// `create()` isn't available for non-uint8_t data, so fill in the data manually.
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
image->set_pixel(i, 0, g.get_color_at_offset(ofs));
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_create(image);
}
} else {
// Low dynamic range. "Overbright" colors will be clamped.
Vector<uint8_t> data;
data.resize(width * 4);
{
uint8_t *wd8 = data.ptrw();
Gradient &g = **gradient;
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
Color color = g.get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
}
}
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_create(image);
}
}
emit_changed();
}
void GradientTexture1D::set_width(int p_width) {
ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
width = p_width;
_queue_update();
}
int GradientTexture1D::get_width() const {
return width;
}
void GradientTexture1D::set_use_hdr(bool p_enabled) {
if (p_enabled == use_hdr) {
return;
}
use_hdr = p_enabled;
_queue_update();
}
bool GradientTexture1D::is_using_hdr() const {
return use_hdr;
}
Ref<Image> GradientTexture1D::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
return RenderingServer::get_singleton()->texture_2d_get(texture);
}
//////////////////
GradientTexture2D::GradientTexture2D() {
_queue_update();
}
GradientTexture2D::~GradientTexture2D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
if (gradient == p_gradient) {
return;
}
if (gradient.is_valid()) {
gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
}
_update();
emit_changed();
}
Ref<Gradient> GradientTexture2D::get_gradient() const {
return gradient;
}
void GradientTexture2D::_queue_update() {
if (update_pending) {
return;
}
update_pending = true;
call_deferred(SNAME("_update"));
}
void GradientTexture2D::_update() {
update_pending = false;
if (gradient.is_null()) {
return;
}
Ref<Image> image;
image.instantiate();
if (gradient->get_point_count() <= 1) { // No need to interpolate.
image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
image->fill((gradient->get_point_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
} else {
if (use_hdr) {
image->initialize_data(width, height, false, Image::FORMAT_RGBAF);
Gradient &g = **gradient;
// `create()` isn't available for non-uint8_t data, so fill in the data manually.
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
float ofs = _get_gradient_offset_at(x, y);
image->set_pixel(x, y, g.get_color_at_offset(ofs));
}
}
} else {
Vector<uint8_t> data;
data.resize(width * height * 4);
{
uint8_t *wd8 = data.ptrw();
Gradient &g = **gradient;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
float ofs = _get_gradient_offset_at(x, y);
const Color &c = g.get_color_at_offset(ofs);
wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255));
wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255));
wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255));
wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255));
}
}
}
image->set_data(width, height, false, Image::FORMAT_RGBA8, data);
}
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_create(image);
}
emit_changed();
}
float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
if (fill_to == fill_from) {
return 0;
}
float ofs = 0;
Vector2 pos;
if (width > 1) {
pos.x = static_cast<float>(x) / (width - 1);
}
if (height > 1) {
pos.y = static_cast<float>(y) / (height - 1);
}
if (fill == Fill::FILL_LINEAR) {
Vector2 segment[2];
segment[0] = fill_from;
segment[1] = fill_to;
Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]);
ofs = (closest - fill_from).length() / (fill_to - fill_from).length();
if ((closest - fill_from).dot(fill_to - fill_from) < 0) {
ofs *= -1;
}
} else if (fill == Fill::FILL_RADIAL) {
ofs = (pos - fill_from).length() / (fill_to - fill_from).length();
} else if (fill == Fill::FILL_SQUARE) {
ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y));
}
if (repeat == Repeat::REPEAT_NONE) {
ofs = CLAMP(ofs, 0.0, 1.0);
} else if (repeat == Repeat::REPEAT) {
ofs = Math::fmod(ofs, 1.0f);
if (ofs < 0) {
ofs = 1 + ofs;
}
} else if (repeat == Repeat::REPEAT_MIRROR) {
ofs = Math::abs(ofs);
ofs = Math::fmod(ofs, 2.0f);
if (ofs > 1.0) {
ofs = 2.0 - ofs;
}
}
return ofs;
}
void GradientTexture2D::set_width(int p_width) {
ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
width = p_width;
_queue_update();
}
int GradientTexture2D::get_width() const {
return width;
}
void GradientTexture2D::set_height(int p_height) {
ERR_FAIL_COND_MSG(p_height <= 0 || p_height > 16384, "Texture dimensions have to be within 1 to 16384 range.");
height = p_height;
_queue_update();
}
int GradientTexture2D::get_height() const {
return height;
}
void GradientTexture2D::set_use_hdr(bool p_enabled) {
if (p_enabled == use_hdr) {
return;
}
use_hdr = p_enabled;
_queue_update();
}
bool GradientTexture2D::is_using_hdr() const {
return use_hdr;
}
void GradientTexture2D::set_fill_from(Vector2 p_fill_from) {
fill_from = p_fill_from;
_queue_update();
}
Vector2 GradientTexture2D::get_fill_from() const {
return fill_from;
}
void GradientTexture2D::set_fill_to(Vector2 p_fill_to) {
fill_to = p_fill_to;
_queue_update();
}
Vector2 GradientTexture2D::get_fill_to() const {
return fill_to;
}
void GradientTexture2D::set_fill(Fill p_fill) {
fill = p_fill;
_queue_update();
}
GradientTexture2D::Fill GradientTexture2D::get_fill() const {
return fill;
}
void GradientTexture2D::set_repeat(Repeat p_repeat) {
repeat = p_repeat;
_queue_update();
}
GradientTexture2D::Repeat GradientTexture2D::get_repeat() const {
return repeat;
}
RID GradientTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
Ref<Image> GradientTexture2D::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
return RenderingServer::get_singleton()->texture_2d_get(texture);
}
void GradientTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient);
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height);
ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr);
ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr);
ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill);
ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill);
ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from);
ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from);
ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to);
ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to);
ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat);
ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to");
ADD_GROUP("Repeat", "repeat_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat");
BIND_ENUM_CONSTANT(FILL_LINEAR);
BIND_ENUM_CONSTANT(FILL_RADIAL);
BIND_ENUM_CONSTANT(FILL_SQUARE);
BIND_ENUM_CONSTANT(REPEAT_NONE);
BIND_ENUM_CONSTANT(REPEAT);
BIND_ENUM_CONSTANT(REPEAT_MIRROR);
}

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/**************************************************************************/
/* gradient_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRADIENT_TEXTURE_H
#define GRADIENT_TEXTURE_H
#include "scene/resources/texture.h"
class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
int width = 256;
bool use_hdr = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
int get_width() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
virtual RID get_rid() const override { return texture; }
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture1D();
virtual ~GradientTexture1D();
};
class GradientTexture2D : public Texture2D {
GDCLASS(GradientTexture2D, Texture2D);
public:
enum Fill {
FILL_LINEAR,
FILL_RADIAL,
FILL_SQUARE,
};
enum Repeat {
REPEAT_NONE,
REPEAT,
REPEAT_MIRROR,
};
private:
Ref<Gradient> gradient;
mutable RID texture;
int width = 64;
int height = 64;
bool use_hdr = false;
Vector2 fill_from;
Vector2 fill_to = Vector2(1, 0);
Fill fill = FILL_LINEAR;
Repeat repeat = REPEAT_NONE;
float _get_gradient_offset_at(int x, int y) const;
bool update_pending = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
virtual int get_width() const override;
void set_height(int p_height);
virtual int get_height() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
void set_fill(Fill p_fill);
Fill get_fill() const;
void set_fill_from(Vector2 p_fill_from);
Vector2 get_fill_from() const;
void set_fill_to(Vector2 p_fill_to);
Vector2 get_fill_to() const;
void set_repeat(Repeat p_repeat);
Repeat get_repeat() const;
virtual RID get_rid() const override;
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture2D();
virtual ~GradientTexture2D();
};
VARIANT_ENUM_CAST(GradientTexture2D::Fill);
VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
#endif // GRADIENT_TEXTURE_H

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/**************************************************************************/
/* image_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "image_texture.h"
#include "core/io/image_loader.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/placeholder_textures.h"
void ImageTexture::reload_from_file() {
String path = ResourceLoader::path_remap(get_path());
if (!path.is_resource_file()) {
return;
}
Ref<Image> img;
img.instantiate();
if (ImageLoader::load_image(path, img) == OK) {
set_image(img);
} else {
Resource::reload_from_file();
notify_property_list_changed();
emit_changed();
}
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image") {
set_image(p_value);
return true;
}
return false;
}
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image") {
r_ret = get_image();
return true;
}
return false;
}
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
}
Ref<ImageTexture> ImageTexture::create_from_image(const Ref<Image> &p_image) {
ERR_FAIL_COND_V_MSG(p_image.is_null(), Ref<ImageTexture>(), "Invalid image: null");
ERR_FAIL_COND_V_MSG(p_image->is_empty(), Ref<ImageTexture>(), "Invalid image: image is empty");
Ref<ImageTexture> image_texture;
image_texture.instantiate();
image_texture->set_image(p_image);
return image_texture;
}
void ImageTexture::set_image(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
mipmaps = p_image->has_mipmaps();
if (texture.is_null()) {
texture = RenderingServer::get_singleton()->texture_2d_create(p_image);
} else {
RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_image);
RenderingServer::get_singleton()->texture_replace(texture, new_texture);
}
notify_property_list_changed();
emit_changed();
image_stored = true;
}
Image::Format ImageTexture::get_format() const {
return format;
}
void ImageTexture::update(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h,
"The new image dimensions must match the texture size.");
ERR_FAIL_COND_MSG(p_image->get_format() != format,
"The new image format must match the texture's image format.");
ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
"The new image mipmaps configuration must match the texture's image mipmaps configuration");
RS::get_singleton()->texture_2d_update(texture, p_image);
notify_property_list_changed();
emit_changed();
alpha_cache.unref();
image_stored = true;
}
Ref<Image> ImageTexture::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
int ImageTexture::get_width() const {
return w;
}
int ImageTexture::get_height() const {
return h;
}
RID ImageTexture::get_rid() const {
if (texture.is_null()) {
//we are in trouble, create something temporary
texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(x, y);
}
return true;
}
void ImageTexture::set_size_override(const Size2i &p_size) {
Size2i s = p_size;
if (s.x != 0) {
w = s.x;
}
if (s.y != 0) {
h = s.y;
}
RenderingServer::get_singleton()->texture_set_size_override(texture, w, h);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void ImageTexture::_bind_methods() {
ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
}
ImageTexture::ImageTexture() {}
ImageTexture::~ImageTexture() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}
Image::Format ImageTextureLayered::get_format() const {
return format;
}
int ImageTextureLayered::get_width() const {
return width;
}
int ImageTextureLayered::get_height() const {
return height;
}
int ImageTextureLayered::get_layers() const {
return layers;
}
bool ImageTextureLayered::has_mipmaps() const {
return mipmaps;
}
ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const {
return layered_type;
}
Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
images.push_back(img);
}
return create_from_images(images);
}
TypedArray<Image> ImageTextureLayered::_get_images() const {
TypedArray<Image> images;
for (int i = 0; i < layers; i++) {
images.push_back(get_layer_data(i));
}
return images;
}
void ImageTextureLayered::_set_images(const TypedArray<Image> &p_images) {
ERR_FAIL_COND(_create_from_images(p_images) != OK);
}
Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) {
int new_layers = p_images.size();
ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
if (layered_type == LAYERED_TYPE_CUBEMAP) {
ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER,
"Cubemaps require exactly 6 layers");
} else if (layered_type == LAYERED_TYPE_CUBEMAP_ARRAY) {
ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER,
"Cubemap array layers must be a multiple of 6");
}
ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER);
Image::Format new_format = p_images[0]->get_format();
int new_width = p_images[0]->get_width();
int new_height = p_images[0]->get_height();
bool new_mipmaps = p_images[0]->has_mipmaps();
for (int i = 1; i < p_images.size(); i++) {
ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
"All images must share the same format");
ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
"All images must share the same dimensions");
ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
"All images must share the usage of mipmaps");
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
}
format = new_format;
width = new_width;
height = new_height;
layers = new_layers;
mipmaps = new_mipmaps;
return OK;
}
void ImageTextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {
ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image.");
ERR_FAIL_COND_MSG(p_image->get_format() != format, "Image format must match texture's image format.");
ERR_FAIL_COND_MSG(p_image->get_width() != width || p_image->get_height() != height, "Image size must match texture's image size.");
ERR_FAIL_COND_MSG(p_image->has_mipmaps() != mipmaps, "Image mipmap configuration must match texture's image mipmap configuration.");
ERR_FAIL_INDEX_MSG(p_layer, layers, "Layer index is out of bounds.");
RS::get_singleton()->texture_2d_update(texture, p_image, p_layer);
}
Ref<Image> ImageTextureLayered::get_layer_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>());
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
}
RID ImageTextureLayered::get_rid() const {
if (texture.is_null()) {
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return texture;
}
void ImageTextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RS::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void ImageTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from_images", "images"), &ImageTextureLayered::_create_from_images);
ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &ImageTextureLayered::update_layer);
ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
ClassDB::bind_method(D_METHOD("_set_images", "images"), &ImageTextureLayered::_set_images);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "_set_images", "_get_images");
}
ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
layered_type = p_layered_type;
}
ImageTextureLayered::~ImageTextureLayered() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
Image::Format ImageTexture3D::get_format() const {
return format;
}
int ImageTexture3D::get_width() const {
return width;
}
int ImageTexture3D::get_height() const {
return height;
}
int ImageTexture3D::get_depth() const {
return depth;
}
bool ImageTexture3D::has_mipmaps() const {
return mipmaps;
}
Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
Vector<Ref<Image>> images;
images.resize(p_data.size());
for (int i = 0; i < images.size(); i++) {
images.write[i] = p_data[i];
}
return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
}
void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
Vector<Ref<Image>> images;
images.resize(p_data.size());
for (int i = 0; i < images.size(); i++) {
images.write[i] = p_data[i];
}
return update(images);
}
Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE);
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_replace(texture, tex);
} else {
texture = tex;
}
format = p_format;
width = p_width;
height = p_height;
depth = p_depth;
mipmaps = p_mipmaps;
return OK;
}
void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) {
ERR_FAIL_COND(!texture.is_valid());
RenderingServer::get_singleton()->texture_3d_update(texture, p_data);
}
Vector<Ref<Image>> ImageTexture3D::get_data() const {
ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>());
return RS::get_singleton()->texture_3d_get(texture);
}
RID ImageTexture3D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_3d_placeholder_create();
}
return texture;
}
void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void ImageTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
}
ImageTexture3D::ImageTexture3D() {
}
ImageTexture3D::~ImageTexture3D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
void Texture2DArray::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2DArray::create_placeholder);
}
Ref<Resource> Texture2DArray::create_placeholder() const {
Ref<PlaceholderTexture2DArray> placeholder;
placeholder.instantiate();
placeholder->set_size(Size2i(get_width(), get_height()));
placeholder->set_layers(get_layers());
return placeholder;
}
void Cubemap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_placeholder"), &Cubemap::create_placeholder);
}
Ref<Resource> Cubemap::create_placeholder() const {
Ref<PlaceholderCubemap> placeholder;
placeholder.instantiate();
placeholder->set_size(Size2i(get_width(), get_height()));
placeholder->set_layers(get_layers());
return placeholder;
}
void CubemapArray::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_placeholder"), &CubemapArray::create_placeholder);
}
Ref<Resource> CubemapArray::create_placeholder() const {
Ref<PlaceholderCubemapArray> placeholder;
placeholder.instantiate();
placeholder->set_size(Size2i(get_width(), get_height()));
placeholder->set_layers(get_layers());
return placeholder;
}

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/**************************************************************************/
/* image_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IMAGE_TEXTURE_H
#define IMAGE_TEXTURE_H
#include "scene/resources/texture.h"
class BitMap;
class ImageTexture : public Texture2D {
GDCLASS(ImageTexture, Texture2D);
RES_BASE_EXTENSION("tex");
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
bool mipmaps = false;
int w = 0;
int h = 0;
Size2 size_override;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
virtual void reload_from_file() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_image(const Ref<Image> &p_image);
static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
void set_size_override(const Size2i &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture();
~ImageTexture();
};
class ImageTextureLayered : public TextureLayered {
GDCLASS(ImageTextureLayered, TextureLayered);
LayeredType layered_type;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int width = 0;
int height = 0;
int layers = 0;
bool mipmaps = false;
Error _create_from_images(const TypedArray<Image> &p_images);
TypedArray<Image> _get_images() const;
void _set_images(const TypedArray<Image> &p_images);
protected:
static void _bind_methods();
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual LayeredType get_layered_type() const override;
Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
virtual Ref<Image> get_layer_data(int p_layer) const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTextureLayered(LayeredType p_layered_type);
~ImageTextureLayered();
};
class ImageTexture3D : public Texture3D {
GDCLASS(ImageTexture3D, Texture3D);
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int width = 1;
int height = 1;
int depth = 1;
bool mipmaps = false;
protected:
static void _bind_methods();
Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
void _update(const TypedArray<Image> &p_data);
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
void update(const Vector<Ref<Image>> &p_data);
virtual Vector<Ref<Image>> get_data() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture3D();
~ImageTexture3D();
};
class Texture2DArray : public ImageTextureLayered {
GDCLASS(Texture2DArray, ImageTextureLayered)
protected:
static void _bind_methods();
public:
Texture2DArray() :
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
virtual Ref<Resource> create_placeholder() const;
};
class Cubemap : public ImageTextureLayered {
GDCLASS(Cubemap, ImageTextureLayered);
protected:
static void _bind_methods();
public:
Cubemap() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
virtual Ref<Resource> create_placeholder() const;
};
class CubemapArray : public ImageTextureLayered {
GDCLASS(CubemapArray, ImageTextureLayered);
protected:
static void _bind_methods();
public:
CubemapArray() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
virtual Ref<Resource> create_placeholder() const;
};
#endif // IMAGE_TEXTURE_H

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@ -0,0 +1,156 @@
/**************************************************************************/
/* mesh_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "mesh_texture.h"
#include "scene/resources/mesh.h"
int MeshTexture::get_width() const {
return size.width;
}
int MeshTexture::get_height() const {
return size.height;
}
RID MeshTexture::get_rid() const {
return RID();
}
bool MeshTexture::has_alpha() const {
return false;
}
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
}
Ref<Mesh> MeshTexture::get_mesh() const {
return mesh;
}
void MeshTexture::set_image_size(const Size2 &p_size) {
size = p_size;
}
Size2 MeshTexture::get_image_size() const {
return size;
}
void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
base_texture = p_texture;
}
Ref<Texture2D> MeshTexture::get_base_texture() const {
return base_texture;
}
void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
xform.set_origin(p_pos);
if (p_transpose) {
SWAP(xform.columns[0][1], xform.columns[1][0]);
SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.columns[0][1], xform.columns[1][0]);
SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.columns[0][1], xform.columns[1][0]);
SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
return true;
}
bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void MeshTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size");
}
MeshTexture::MeshTexture() {
}

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@ -0,0 +1,75 @@
/**************************************************************************/
/* mesh_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MESH_TEXTURE_H
#define MESH_TEXTURE_H
#include "scene/resources/texture.h"
class Mesh;
class MeshTexture : public Texture2D {
GDCLASS(MeshTexture, Texture2D);
RES_BASE_EXTENSION("meshtex");
Ref<Texture2D> base_texture;
Ref<Mesh> mesh;
Size2i size;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_image_size(const Size2 &p_size);
Size2 get_image_size() const;
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
MeshTexture();
};
#endif // MESH_TEXTURE_H

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@ -31,6 +31,7 @@
#include "particle_process_material.h"
#include "core/version.h"
#include "scene/resources/curve_texture.h"
Mutex ParticleProcessMaterial::material_mutex;
SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr;

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/**************************************************************************/
/* placeholder_textures.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "placeholder_textures.h"
void PlaceholderTexture2D::set_size(Size2 p_size) {
size = p_size;
}
int PlaceholderTexture2D::get_width() const {
return size.width;
}
int PlaceholderTexture2D::get_height() const {
return size.height;
}
bool PlaceholderTexture2D::has_alpha() const {
return false;
}
Ref<Image> PlaceholderTexture2D::get_image() const {
return Ref<Image>();
}
RID PlaceholderTexture2D::get_rid() const {
return rid;
}
void PlaceholderTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture2D::PlaceholderTexture2D() {
rid = RS::get_singleton()->texture_2d_placeholder_create();
}
PlaceholderTexture2D::~PlaceholderTexture2D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
///////////////////////////////////////////////
void PlaceholderTexture3D::set_size(const Vector3i &p_size) {
size = p_size;
}
Vector3i PlaceholderTexture3D::get_size() const {
return size;
}
Image::Format PlaceholderTexture3D::get_format() const {
return Image::FORMAT_RGB8;
}
int PlaceholderTexture3D::get_width() const {
return size.x;
}
int PlaceholderTexture3D::get_height() const {
return size.y;
}
int PlaceholderTexture3D::get_depth() const {
return size.z;
}
bool PlaceholderTexture3D::has_mipmaps() const {
return false;
}
Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
return Vector<Ref<Image>>();
}
void PlaceholderTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture3D::PlaceholderTexture3D() {
rid = RS::get_singleton()->texture_3d_placeholder_create();
}
PlaceholderTexture3D::~PlaceholderTexture3D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
/////////////////////////////////////////////////
void PlaceholderTextureLayered::set_size(const Size2i &p_size) {
size = p_size;
}
Size2i PlaceholderTextureLayered::get_size() const {
return size;
}
void PlaceholderTextureLayered::set_layers(int p_layers) {
layers = p_layers;
}
Image::Format PlaceholderTextureLayered::get_format() const {
return Image::FORMAT_RGB8;
}
TextureLayered::LayeredType PlaceholderTextureLayered::get_layered_type() const {
return layered_type;
}
int PlaceholderTextureLayered::get_width() const {
return size.x;
}
int PlaceholderTextureLayered::get_height() const {
return size.y;
}
int PlaceholderTextureLayered::get_layers() const {
return layers;
}
bool PlaceholderTextureLayered::has_mipmaps() const {
return false;
}
Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const {
return Ref<Image>();
}
void PlaceholderTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
ClassDB::bind_method(D_METHOD("set_layers", "layers"), &PlaceholderTextureLayered::set_layers);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_RANGE, "1,4096"), "set_layers", "get_layers");
}
PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
layered_type = p_type;
rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
PlaceholderTextureLayered::~PlaceholderTextureLayered() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}

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@ -0,0 +1,130 @@
/**************************************************************************/
/* placeholder_textures.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLACEHOLDER_TEXTURES_H
#define PLACEHOLDER_TEXTURES_H
#include "scene/resources/texture.h"
class PlaceholderTexture2D : public Texture2D {
GDCLASS(PlaceholderTexture2D, Texture2D)
RID rid;
Size2 size = Size2(1, 1);
protected:
static void _bind_methods();
public:
void set_size(Size2 p_size);
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
PlaceholderTexture2D();
~PlaceholderTexture2D();
};
class PlaceholderTexture3D : public Texture3D {
GDCLASS(PlaceholderTexture3D, Texture3D)
RID rid;
Vector3i size = Vector3i(1, 1, 1);
protected:
static void _bind_methods();
public:
void set_size(const Vector3i &p_size);
Vector3i get_size() const;
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual Vector<Ref<Image>> get_data() const override;
PlaceholderTexture3D();
~PlaceholderTexture3D();
};
class PlaceholderTextureLayered : public TextureLayered {
GDCLASS(PlaceholderTextureLayered, TextureLayered)
RID rid;
Size2i size = Size2i(1, 1);
int layers = 1;
LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
protected:
static void _bind_methods();
public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
void set_layers(int p_layers);
virtual Image::Format get_format() const override;
virtual LayeredType get_layered_type() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
PlaceholderTextureLayered(LayeredType p_type);
~PlaceholderTextureLayered();
};
class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
public:
PlaceholderTexture2DArray() :
PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class PlaceholderCubemap : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
public:
PlaceholderCubemap() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class PlaceholderCubemapArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
public:
PlaceholderCubemapArray() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
#endif // PLACEHOLDER_TEXTURES_H

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@ -0,0 +1,339 @@
/**************************************************************************/
/* portable_compressed_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "portable_compressed_texture.h"
#include "core/io/marshalls.h"
#include "scene/resources/bit_map.h"
void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
if (p_data.size() == 0) {
return; //nothing to do
}
const uint8_t *data = p_data.ptr();
uint32_t data_size = p_data.size();
ERR_FAIL_COND(data_size < 20);
compression_mode = CompressionMode(decode_uint32(data + 0));
format = Image::Format(decode_uint32(data + 4));
uint32_t mipmap_count = decode_uint32(data + 8);
size.width = decode_uint32(data + 12);
size.height = decode_uint32(data + 16);
mipmaps = mipmap_count > 1;
data += 20;
data_size -= 20;
Ref<Image> image;
switch (compression_mode) {
case COMPRESSION_MODE_LOSSLESS:
case COMPRESSION_MODE_LOSSY: {
Vector<uint8_t> image_data;
ERR_FAIL_COND(data_size < 4);
for (uint32_t i = 0; i < mipmap_count; i++) {
uint32_t mipsize = decode_uint32(data);
data += 4;
data_size -= 4;
ERR_FAIL_COND(mipsize < data_size);
Ref<Image> img = memnew(Image(data, data_size));
ERR_FAIL_COND(img->is_empty());
if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps.
img->convert(format);
}
image_data.append_array(img->get_data());
data += mipsize;
data_size -= mipsize;
}
image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data)));
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
ERR_FAIL_NULL(Image::basis_universal_unpacker_ptr);
image = Image::basis_universal_unpacker_ptr(data, data_size);
} break;
case COMPRESSION_MODE_S3TC:
case COMPRESSION_MODE_ETC2:
case COMPRESSION_MODE_BPTC: {
image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20))));
} break;
}
ERR_FAIL_COND(image.is_null());
if (texture.is_null()) {
texture = RenderingServer::get_singleton()->texture_2d_create(image);
} else {
RID new_texture = RenderingServer::get_singleton()->texture_2d_create(image);
RenderingServer::get_singleton()->texture_replace(texture, new_texture);
}
image_stored = true;
RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
alpha_cache.unref();
if (keep_all_compressed_buffers || keep_compressed_buffer) {
compressed_buffer = p_data;
} else {
compressed_buffer.clear();
}
}
PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const {
return compression_mode;
}
Vector<uint8_t> PortableCompressedTexture2D::_get_data() const {
return compressed_buffer;
}
void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) {
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
Vector<uint8_t> buffer;
buffer.resize(20);
encode_uint32(p_compression_mode, buffer.ptrw());
encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
encode_uint32(p_image->get_height(), buffer.ptrw() + 16);
switch (p_compression_mode) {
case COMPRESSION_MODE_LOSSLESS:
case COMPRESSION_MODE_LOSSY: {
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data;
if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
} else {
data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
}
int data_len = data.size();
buffer.resize(buffer.size() + 4);
encode_uint32(data_len, buffer.ptrw() + buffer.size() - 4);
buffer.append_array(data);
}
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
buffer.append_array(budata);
} break;
case COMPRESSION_MODE_S3TC:
case COMPRESSION_MODE_ETC2:
case COMPRESSION_MODE_BPTC: {
Ref<Image> copy = p_image->duplicate();
switch (p_compression_mode) {
case COMPRESSION_MODE_S3TC:
copy->compress(Image::COMPRESS_S3TC);
break;
case COMPRESSION_MODE_ETC2:
copy->compress(Image::COMPRESS_ETC2);
break;
case COMPRESSION_MODE_BPTC:
copy->compress(Image::COMPRESS_BPTC);
break;
default: {
};
}
buffer.append_array(copy->get_data());
} break;
}
_set_data(buffer);
}
Image::Format PortableCompressedTexture2D::get_format() const {
return format;
}
Ref<Image> PortableCompressedTexture2D::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
int PortableCompressedTexture2D::get_width() const {
return size.width;
}
int PortableCompressedTexture2D::get_height() const {
return size.height;
}
RID PortableCompressedTexture2D::get_rid() const {
if (texture.is_null()) {
//we are in trouble, create something temporary
texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
bool PortableCompressedTexture2D::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (size.width == 0 || size.height == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), texture, false, p_modulate, p_transpose);
}
void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (size.width == 0 || size.height == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if (size.width == 0 || size.height == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / size.width;
int y = p_y * ah / size.height;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(x, y);
}
return true;
}
void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) {
size_override = p_size;
RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
}
Size2 PortableCompressedTexture2D::get_size_override() const {
return size_override;
}
void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
bool PortableCompressedTexture2D::keep_all_compressed_buffers = false;
void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) {
keep_all_compressed_buffers = p_keep;
}
bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() {
return keep_all_compressed_buffers;
}
void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) {
keep_compressed_buffer = p_keep;
if (!p_keep) {
compressed_buffer.clear();
}
}
bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const {
return keep_compressed_buffer;
}
void PortableCompressedTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from_image", "image", "compression_mode", "normal_map", "lossy_quality"), &PortableCompressedTexture2D::create_from_image, DEFVAL(false), DEFVAL(0.8));
ClassDB::bind_method(D_METHOD("get_format"), &PortableCompressedTexture2D::get_format);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &PortableCompressedTexture2D::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &PortableCompressedTexture2D::set_size_override);
ClassDB::bind_method(D_METHOD("get_size_override"), &PortableCompressedTexture2D::get_size_override);
ClassDB::bind_method(D_METHOD("set_keep_compressed_buffer", "keep"), &PortableCompressedTexture2D::set_keep_compressed_buffer);
ClassDB::bind_method(D_METHOD("is_keeping_compressed_buffer"), &PortableCompressedTexture2D::is_keeping_compressed_buffer);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &PortableCompressedTexture2D::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &PortableCompressedTexture2D::_get_data);
ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("set_keep_all_compressed_buffers", "keep"), &PortableCompressedTexture2D::set_keep_all_compressed_buffers);
ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_override", "get_size_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer");
BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSY);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_BASIS_UNIVERSAL);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_S3TC);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_ETC2);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_BPTC);
}
PortableCompressedTexture2D::PortableCompressedTexture2D() {}
PortableCompressedTexture2D::~PortableCompressedTexture2D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}

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@ -0,0 +1,110 @@
/**************************************************************************/
/* portable_compressed_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PORTABLE_COMPRESSED_TEXTURE_H
#define PORTABLE_COMPRESSED_TEXTURE_H
#include "scene/resources/texture.h"
class BitMap;
class PortableCompressedTexture2D : public Texture2D {
GDCLASS(PortableCompressedTexture2D, Texture2D);
public:
enum CompressionMode {
COMPRESSION_MODE_LOSSLESS,
COMPRESSION_MODE_LOSSY,
COMPRESSION_MODE_BASIS_UNIVERSAL,
COMPRESSION_MODE_S3TC,
COMPRESSION_MODE_ETC2,
COMPRESSION_MODE_BPTC,
};
private:
CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
static bool keep_all_compressed_buffers;
bool keep_compressed_buffer = false;
Vector<uint8_t> compressed_buffer;
Size2 size;
Size2 size_override;
bool mipmaps = false;
Image::Format format = Image::FORMAT_L8;
mutable RID texture;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
Vector<uint8_t> _get_data() const;
void _set_data(const Vector<uint8_t> &p_data);
static void _bind_methods();
public:
CompressionMode get_compression_mode() const;
void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
void set_size_override(const Size2 &p_size);
Size2 get_size_override() const;
void set_keep_compressed_buffer(bool p_keep);
bool is_keeping_compressed_buffer() const;
static void set_keep_all_compressed_buffers(bool p_keep);
static bool is_keeping_all_compressed_buffers();
PortableCompressedTexture2D();
~PortableCompressedTexture2D();
};
VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
#endif // PORTABLE_COMPRESSED_TEXTURE_H

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@ -87,297 +87,6 @@ public:
Texture2D();
};
class BitMap;
class ImageTexture : public Texture2D {
GDCLASS(ImageTexture, Texture2D);
RES_BASE_EXTENSION("tex");
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
bool mipmaps = false;
int w = 0;
int h = 0;
Size2 size_override;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
virtual void reload_from_file() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_image(const Ref<Image> &p_image);
static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
void set_size_override(const Size2i &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture();
~ImageTexture();
};
class PortableCompressedTexture2D : public Texture2D {
GDCLASS(PortableCompressedTexture2D, Texture2D);
public:
enum CompressionMode {
COMPRESSION_MODE_LOSSLESS,
COMPRESSION_MODE_LOSSY,
COMPRESSION_MODE_BASIS_UNIVERSAL,
COMPRESSION_MODE_S3TC,
COMPRESSION_MODE_ETC2,
COMPRESSION_MODE_BPTC,
};
private:
CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
static bool keep_all_compressed_buffers;
bool keep_compressed_buffer = false;
Vector<uint8_t> compressed_buffer;
Size2 size;
Size2 size_override;
bool mipmaps = false;
Image::Format format = Image::FORMAT_L8;
mutable RID texture;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
Vector<uint8_t> _get_data() const;
void _set_data(const Vector<uint8_t> &p_data);
static void _bind_methods();
public:
CompressionMode get_compression_mode() const;
void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
void set_size_override(const Size2 &p_size);
Size2 get_size_override() const;
void set_keep_compressed_buffer(bool p_keep);
bool is_keeping_compressed_buffer() const;
static void set_keep_all_compressed_buffers(bool p_keep);
static bool is_keeping_all_compressed_buffers();
PortableCompressedTexture2D();
~PortableCompressedTexture2D();
};
VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
class CompressedTexture2D : public Texture2D {
GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
//FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
CompressedTexture2D();
~CompressedTexture2D();
};
class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class AtlasTexture : public Texture2D {
GDCLASS(AtlasTexture, Texture2D);
RES_BASE_EXTENSION("atlastex");
protected:
Ref<Texture2D> atlas;
Rect2 region;
Rect2 margin;
bool filter_clip = false;
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
void set_atlas(const Ref<Texture2D> &p_atlas);
Ref<Texture2D> get_atlas() const;
void set_region(const Rect2 &p_region);
Rect2 get_region() const;
void set_margin(const Rect2 &p_margin);
Rect2 get_margin() const;
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
AtlasTexture();
};
class Mesh;
class MeshTexture : public Texture2D {
GDCLASS(MeshTexture, Texture2D);
RES_BASE_EXTENSION("meshtex");
Ref<Texture2D> base_texture;
Ref<Mesh> mesh;
Size2i size;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_image_size(const Size2 &p_size);
Size2 get_image_size() const;
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
MeshTexture();
};
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);
@ -411,173 +120,6 @@ public:
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
class ImageTextureLayered : public TextureLayered {
GDCLASS(ImageTextureLayered, TextureLayered);
LayeredType layered_type;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int width = 0;
int height = 0;
int layers = 0;
bool mipmaps = false;
Error _create_from_images(const TypedArray<Image> &p_images);
TypedArray<Image> _get_images() const;
void _set_images(const TypedArray<Image> &p_images);
protected:
static void _bind_methods();
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual LayeredType get_layered_type() const override;
Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
virtual Ref<Image> get_layer_data(int p_layer) const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTextureLayered(LayeredType p_layered_type);
~ImageTextureLayered();
};
class Texture2DArray : public ImageTextureLayered {
GDCLASS(Texture2DArray, ImageTextureLayered)
protected:
static void _bind_methods();
public:
Texture2DArray() :
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
virtual Ref<Resource> create_placeholder() const;
};
class Cubemap : public ImageTextureLayered {
GDCLASS(Cubemap, ImageTextureLayered);
protected:
static void _bind_methods();
public:
Cubemap() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
virtual Ref<Resource> create_placeholder() const;
};
class CubemapArray : public ImageTextureLayered {
GDCLASS(CubemapArray, ImageTextureLayered);
protected:
static void _bind_methods();
public:
CubemapArray() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
virtual Ref<Resource> create_placeholder() const;
};
class CompressedTextureLayered : public TextureLayered {
GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
int layers = 0;
bool mipmaps = false;
LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
virtual LayeredType get_layered_type() const override;
int get_width() const override;
int get_height() const override;
int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
CompressedTextureLayered(LayeredType p_layered_type);
~CompressedTextureLayered();
};
class CompressedTexture2DArray : public CompressedTextureLayered {
GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
CompressedTexture2DArray() :
CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class CompressedCubemap : public CompressedTextureLayered {
GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
CompressedCubemap() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class CompressedCubemapArray : public CompressedTextureLayered {
GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
CompressedCubemapArray() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class Texture3D : public Texture {
GDCLASS(Texture3D, Texture);
@ -602,495 +144,4 @@ public:
virtual Ref<Resource> create_placeholder() const;
};
class ImageTexture3D : public Texture3D {
GDCLASS(ImageTexture3D, Texture3D);
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int width = 1;
int height = 1;
int depth = 1;
bool mipmaps = false;
protected:
static void _bind_methods();
Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
void _update(const TypedArray<Image> &p_data);
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
void update(const Vector<Ref<Image>> &p_data);
virtual Vector<Ref<Image>> get_data() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture3D();
~ImageTexture3D();
};
class CompressedTexture3D : public Texture3D {
GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
int d = 0;
bool mipmaps = false;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Vector<Ref<Image>> get_data() const override;
CompressedTexture3D();
~CompressedTexture3D();
};
class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
public:
enum TextureMode {
TEXTURE_MODE_RGB,
TEXTURE_MODE_RED,
};
private:
mutable RID _texture;
Ref<Curve> _curve;
int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void set_texture_mode(TextureMode p_mode);
TextureMode get_texture_mode() const;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
};
VARIANT_ENUM_CAST(CurveTexture::TextureMode)
class CurveXYZTexture : public Texture2D {
GDCLASS(CurveXYZTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
mutable RID _texture;
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
int _width = 256;
int _current_width = 0;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve_x(Ref<Curve> p_curve);
Ref<Curve> get_curve_x() const;
void set_curve_y(Ref<Curve> p_curve);
Ref<Curve> get_curve_y() const;
void set_curve_z(Ref<Curve> p_curve);
Ref<Curve> get_curve_z() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveXYZTexture();
~CurveXYZTexture();
};
class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
int width = 256;
bool use_hdr = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
int get_width() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
virtual RID get_rid() const override { return texture; }
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture1D();
virtual ~GradientTexture1D();
};
class GradientTexture2D : public Texture2D {
GDCLASS(GradientTexture2D, Texture2D);
public:
enum Fill {
FILL_LINEAR,
FILL_RADIAL,
FILL_SQUARE,
};
enum Repeat {
REPEAT_NONE,
REPEAT,
REPEAT_MIRROR,
};
private:
Ref<Gradient> gradient;
mutable RID texture;
int width = 64;
int height = 64;
bool use_hdr = false;
Vector2 fill_from;
Vector2 fill_to = Vector2(1, 0);
Fill fill = FILL_LINEAR;
Repeat repeat = REPEAT_NONE;
float _get_gradient_offset_at(int x, int y) const;
bool update_pending = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
virtual int get_width() const override;
void set_height(int p_height);
virtual int get_height() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
void set_fill(Fill p_fill);
Fill get_fill() const;
void set_fill_from(Vector2 p_fill_from);
Vector2 get_fill_from() const;
void set_fill_to(Vector2 p_fill_to);
Vector2 get_fill_to() const;
void set_repeat(Repeat p_repeat);
Repeat get_repeat() const;
virtual RID get_rid() const override;
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture2D();
virtual ~GradientTexture2D();
};
VARIANT_ENUM_CAST(GradientTexture2D::Fill);
VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
class AnimatedTexture : public Texture2D {
GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
RWLock rw_lock;
public:
enum {
MAX_FRAMES = 256
};
private:
RID proxy_ph;
RID proxy;
struct Frame {
Ref<Texture2D> texture;
float duration = 1.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
bool one_shot = false;
float speed_scale = 1.0;
float time = 0.0;
uint64_t prev_ticks = 0;
void _update_proxy();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
void set_frames(int p_frames);
int get_frames() const;
void set_current_frame(int p_frame);
int get_current_frame() const;
void set_pause(bool p_pause);
bool get_pause() const;
void set_one_shot(bool p_one_shot);
bool get_one_shot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
void set_frame_duration(int p_frame, float p_duration);
float get_frame_duration(int p_frame) const;
void set_speed_scale(float p_scale);
float get_speed_scale() const;
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
AnimatedTexture();
~AnimatedTexture();
};
class CameraTexture : public Texture2D {
GDCLASS(CameraTexture, Texture2D);
private:
mutable RID _texture;
int camera_feed_id = 0;
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
void set_which_feed(CameraServer::FeedImage p_which);
CameraServer::FeedImage get_which_feed() const;
void set_camera_active(bool p_active);
bool get_camera_active() const;
CameraTexture();
~CameraTexture();
};
class PlaceholderTexture2D : public Texture2D {
GDCLASS(PlaceholderTexture2D, Texture2D)
RID rid;
Size2 size = Size2(1, 1);
protected:
static void _bind_methods();
public:
void set_size(Size2 p_size);
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
PlaceholderTexture2D();
~PlaceholderTexture2D();
};
class PlaceholderTexture3D : public Texture3D {
GDCLASS(PlaceholderTexture3D, Texture3D)
RID rid;
Vector3i size = Vector3i(1, 1, 1);
protected:
static void _bind_methods();
public:
void set_size(const Vector3i &p_size);
Vector3i get_size() const;
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual Vector<Ref<Image>> get_data() const override;
PlaceholderTexture3D();
~PlaceholderTexture3D();
};
class PlaceholderTextureLayered : public TextureLayered {
GDCLASS(PlaceholderTextureLayered, TextureLayered)
RID rid;
Size2i size = Size2i(1, 1);
int layers = 1;
LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
protected:
static void _bind_methods();
public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
void set_layers(int p_layers);
virtual Image::Format get_format() const override;
virtual LayeredType get_layered_type() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
PlaceholderTextureLayered(LayeredType p_type);
~PlaceholderTextureLayered();
};
class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
public:
PlaceholderTexture2DArray() :
PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class PlaceholderCubemap : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
public:
PlaceholderCubemap() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class PlaceholderCubemapArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
public:
PlaceholderCubemapArray() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
#endif // TEXTURE_H

View File

@ -37,6 +37,7 @@
#include "core/templates/rb_set.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/image_texture.h"
#include "servers/navigation_server_2d.h"
/////////////////////////////// TileMapPattern //////////////////////////////////////

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